diff --git a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
index e891d9c11d..60f0ba8ef6 100644
--- a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
+++ b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Framework.Communications.Tests
m_regionConnector.AddRegion(new RegionInfo(42, 43, m_capsEndPoint, m_regionExternalName));
- //IInventoryService m_inventoryService = new TestInventoryService();
+ //IInventoryService m_inventoryService = new MockInventoryService();
m_localUserServices = (LocalUserServices) m_commsManager.UserService;
m_localUserServices.AddUser(m_firstName,m_lastName,"boingboing","abc@ftw.com",42,43);
@@ -95,7 +95,8 @@ namespace OpenSim.Framework.Communications.Tests
TestHelper.InMethod();
// We want to use our own LoginService for this test, one that
// doesn't require authentication.
- new LLStandaloneLoginService((UserManagerBase)m_commsManager.UserService, "Hello folks", new TestInventoryService(),
+ new LLStandaloneLoginService(
+ (UserManagerBase)m_commsManager.UserService, "Hello folks", new MockInventoryService(),
m_commsManager.NetworkServersInfo, false, new LibraryRootFolder(String.Empty), m_regionConnector);
Hashtable loginParams = new Hashtable();
@@ -457,148 +458,4 @@ namespace OpenSim.Framework.Communications.Tests
#endregion
}
}
-
- class TestInventoryService : IInventoryService
- {
- public TestInventoryService()
- {
- }
-
- ///
- ///
- ///
- ///
- ///
- public bool CreateUserInventory(UUID userId)
- {
- return false;
- }
-
- ///
- ///
- ///
- ///
- ///
- public List GetInventorySkeleton(UUID userId)
- {
- List folders = new List();
- InventoryFolderBase folder = new InventoryFolderBase();
- folder.ID = UUID.Random();
- folder.Owner = userId;
- folders.Add(folder);
- return folders;
- }
-
- ///
- /// Returns a list of all the active gestures in a user's inventory.
- ///
- ///
- /// The of the user
- ///
- ///
- /// A flat list of the gesture items.
- ///
- public List GetActiveGestures(UUID userId)
- {
- return null;
- }
-
- public InventoryCollection GetUserInventory(UUID userID)
- {
- return null;
- }
-
- public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
- {
- }
-
- public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
- {
- return null;
- }
-
- public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
- {
- return null;
- }
-
- public List GetFolderItems(UUID userID, UUID folderID)
- {
- return null;
- }
-
- public bool AddFolder(InventoryFolderBase folder)
- {
- return false;
- }
-
- public bool UpdateFolder(InventoryFolderBase folder)
- {
- return false;
- }
-
- public bool MoveFolder(InventoryFolderBase folder)
- {
- return false;
- }
-
- public bool DeleteFolders(UUID ownerID, List ids)
- {
- return false;
- }
-
- public bool PurgeFolder(InventoryFolderBase folder)
- {
- return false;
- }
-
- public bool AddItem(InventoryItemBase item)
- {
- return false;
- }
-
- public bool UpdateItem(InventoryItemBase item)
- {
- return false;
- }
-
- public bool MoveItems(UUID owner, List items)
- {
- return false;
- }
-
- public bool DeleteItems(UUID owner, List items)
- {
- return false;
- }
-
- public InventoryItemBase GetItem(InventoryItemBase item)
- {
- return null;
- }
-
- public InventoryFolderBase GetFolder(InventoryFolderBase folder)
- {
- return null;
- }
-
- public bool HasInventoryForUser(UUID userID)
- {
- return false;
- }
-
- public InventoryFolderBase GetRootFolder(UUID userID)
- {
- InventoryFolderBase root = new InventoryFolderBase();
- root.ID = UUID.Random();
- root.Owner = userID;
- root.ParentID = UUID.Zero;
- return root;
- }
-
- public int GetAssetPermissions(UUID userID, UUID assetID)
- {
- return 1;
- }
- }
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index 52891f4286..dc98550dc2 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[SetUp]
public void Init()
{
- m_assetService = new TestAssetService();
+ m_assetService = new MockAssetService();
m_uuidGatherer = new UuidGatherer(m_assetService);
}
diff --git a/OpenSim/Tests/Common/Mock/TestAssetService.cs b/OpenSim/Tests/Common/Mock/MockAssetService.cs
similarity index 96%
rename from OpenSim/Tests/Common/Mock/TestAssetService.cs
rename to OpenSim/Tests/Common/Mock/MockAssetService.cs
index a537b976eb..cb380431d4 100644
--- a/OpenSim/Tests/Common/Mock/TestAssetService.cs
+++ b/OpenSim/Tests/Common/Mock/MockAssetService.cs
@@ -37,20 +37,20 @@ using Nini.Config;
namespace OpenSim.Tests.Common.Mock
{
- public class TestAssetService : IAssetService
+ public class MockAssetService : IAssetService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly Dictionary Assets = new Dictionary();
- public TestAssetService() {}
+ public MockAssetService() {}
///
/// This constructor is required if the asset service is being created reflectively (which is the case in some
/// tests).
///
///
- public TestAssetService(IConfigSource config) {}
+ public MockAssetService(IConfigSource config) {}
public AssetBase Get(string id)
{
diff --git a/OpenSim/Tests/Common/Mock/TestInventoryService.cs b/OpenSim/Tests/Common/Mock/MockInventoryService.cs
similarity index 97%
rename from OpenSim/Tests/Common/Mock/TestInventoryService.cs
rename to OpenSim/Tests/Common/Mock/MockInventoryService.cs
index 5a0ee7ca65..1ea4bc1059 100644
--- a/OpenSim/Tests/Common/Mock/TestInventoryService.cs
+++ b/OpenSim/Tests/Common/Mock/MockInventoryService.cs
@@ -35,13 +35,13 @@ using Nini.Config;
namespace OpenSim.Tests.Common.Mock
{
- public class TestInventoryService : IInventoryService
+ public class MockInventoryService : IInventoryService
{
- public TestInventoryService()
+ public MockInventoryService()
{
}
- public TestInventoryService(IConfigSource config)
+ public MockInventoryService(IConfigSource config)
{
}
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index eab5422015..8b18d07fb8 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -219,7 +219,7 @@ namespace OpenSim.Tests.Common.Setup
if (real)
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
else
- config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestAssetService");
+ config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockAssetService");
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
assetService.Initialise(config);
assetService.AddRegion(testScene);
@@ -238,7 +238,7 @@ namespace OpenSim.Tests.Common.Setup
if (real)
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
else
- config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestInventoryService");
+ config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockInventoryService");
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
inventoryService.Initialise(config);
inventoryService.AddRegion(testScene);