Added more functions to PrimSyncInfo, and added class PrimSyncInfoManager.

Also, commented out a few not sync-relavent properties from SceneObjectPartProperties.
dsg
Huaiyu (Kitty) Liu 2011-04-07 15:34:09 -07:00
parent fe3d4ec9a8
commit 2f17a9d224
2 changed files with 366 additions and 14 deletions

View File

@ -3194,6 +3194,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
get { return m_lastUpdateValue; }
}
private string m_lastUpdateValueHash;
/// <summary>
/// Record the time the last sync message about this property is received.
/// This value is only meaninful when m_lastUpdateSource==BySync
@ -3246,13 +3248,23 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_lastUpdateSource = PropertyUpdateSource.BySync;
}
}
public bool IsHashValueEqual(string hashValue)
{
return m_lastUpdateValueHash.Equals(hashValue);
}
public bool IsValueEqual(Object pValue)
{
return m_lastUpdateValue.Equals(pValue);
}
}
public class PrimSyncInfo
{
#region Members
public static long TimeOutThreshold;
private Dictionary<SceneObjectPartProperties, PropertySyncInfo> m_propertiesSyncInfo;
public Dictionary<SceneObjectPartProperties, PropertySyncInfo> PropertiesSyncInfo
{
@ -3264,20 +3276,25 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
get { return m_PrimLastUpdateTime; }
}
private ILog m_log;
private Object m_primSyncInfoLock = new Object();
#endregion //Members
#region Constructor
#region Constructors
public PrimSyncInfo()
{
m_propertiesSyncInfo = new Dictionary<SceneObjectPartProperties, PropertySyncInfo>();
foreach (SceneObjectPartProperties property in Enum.GetValues(typeof(SceneObjectPartProperties)))
{
PropertySyncInfo syncInfo = new PropertySyncInfo();
m_propertiesSyncInfo.Add(property, syncInfo);
}
InitPropertiesSyncInfo();
}
#endregion //Constructor
public PrimSyncInfo(ILog log)
{
InitPropertiesSyncInfo();
m_log = log;
}
#endregion //Constructors
public void UpdatePropertySyncInfoLocally(SceneObjectPartProperties property, ulong lastUpdateTS, string syncID, Object pValue)
{
@ -3288,6 +3305,342 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
m_propertiesSyncInfo[property].UpdateSyncInfoBySync(lastUpdateTS, syncID, recvTS, pValue);
}
//Triggered when a set of local writes just happened, and ScheduleFullUpdate
//or ScheduleTerseUpdate has been called.
/// <summary>
/// Update copies of the given list of properties in this SyncModule,
/// by copying property values from SOP's data and set the timestamp
/// and syncID.
/// </summary>
/// <param name="part"></param>
/// <param name="updatedProperties"></param>
/// <param name="lastUpdateTS"></param>
/// <param name="syncID"></param>
public void UpdatePropertiesByLocal(SceneObjectPart part, List<SceneObjectPartProperties> updatedProperties, ulong lastUpdateTS, string syncID)
{
if (part == null) return;
lock (m_primSyncInfoLock)
{
foreach (SceneObjectPartProperties property in updatedProperties)
{
bool isLocalValueDifferent = false;
bool isFullUpdate = false;
//Compare if the value of the property in this SyncModule is
//different than the value in SOP
switch (property)
{
case SceneObjectPartProperties.None:
break;
case SceneObjectPartProperties.FullUpdate:
//The caller indicates a FullUpdate. Compare values of all
//properties and update if needed.
break;
case SceneObjectPartProperties.Shape:
case SceneObjectPartProperties.TaskInventory:
//Convert the value of complex properties to string and hash
isLocalValueDifferent = CompareHashedValues(part, property);
break;
default:
isLocalValueDifferent = CompareValues(part, property);
break;
}
if (isFullUpdate)
{
//We should have executed a full update operation above.
//Break the For loop.
break;
}
if (isLocalValueDifferent)
{
Object pLocalValue = GetPropertyLocalValue(part, property);
UpdatePropertySyncInfoLocally(property, lastUpdateTS, syncID, pLocalValue);
}
}
}
}
private void InitPropertiesSyncInfo()
{
m_propertiesSyncInfo = new Dictionary<SceneObjectPartProperties, PropertySyncInfo>();
foreach (SceneObjectPartProperties property in Enum.GetValues(typeof(SceneObjectPartProperties)))
{
PropertySyncInfo syncInfo = new PropertySyncInfo();
m_propertiesSyncInfo.Add(property, syncInfo);
}
}
private bool CompareHashedValues(SceneObjectPart part, SceneObjectPartProperties property)
{
bool isLocalValueDifferent = false;
switch (property)
{
case SceneObjectPartProperties.Shape:
break;
case SceneObjectPartProperties.TaskInventory:
break;
}
return isLocalValueDifferent;
}
private bool CompareValues(SceneObjectPart part, SceneObjectPartProperties property)
{
bool isLocalValueDifferent = false;
switch (property)
{
//SOP properties
case SceneObjectPartProperties.AggregateScriptEvents:
return part.AggregateScriptEvents.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.AllowedDrop:
return part.AllowedDrop.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.AngularVelocity:
return part.AngularVelocity.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.AttachedAvatar:
return part.AttachedAvatar.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.AttachedPos:
return part.AttachedPos.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.AttachmentPoint:
return part.AttachmentPoint.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.BaseMask:
return part.BaseMask.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
//PhysActor properties
case SceneObjectPartProperties.Buoyancy:
if(part.PhysActor==null){
m_log.WarnFormat("PrimSyncInfo: Comparing Values of Buoyancy, yet SOP's PhysActor no longer exsits.");
return true;
}
return part.PhysActor.Buoyancy.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.Category:
return part.Category.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.ClickAction:
return part.ClickAction.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.CollisionSound:
return part.CollisionSound.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.CollisionSoundVolume:
return part.CollisionSoundVolume.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.Color:
return part.Color.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.CreationDate:
return part.CreationDate.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.CreatorData:
return part.CreatorData.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.CreatorID:
return part.CreatorID.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.Description:
return part.Description.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.EveryoneMask:
return part.EveryoneMask.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.Flags:
return part.Flags.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.Flying:
if (part.PhysActor == null)
{
m_log.WarnFormat("PrimSyncInfo: Comparing Values of Flying, yet SOP's PhysActor no longer exsits.");
return true;
}
return part.PhysActor.Flying.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.FolderID:
return part.FolderID.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.Force:
if (part.PhysActor == null)
{
m_log.WarnFormat("PrimSyncInfo: Comparing Values of Force, yet SOP's PhysActor no longer exsits.");
return true;
}
return part.PhysActor.Force.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
//Skip SceneObjectPartProperties.FullUpdate, which should be handled seperatedly
case SceneObjectPartProperties.GroupID:
return part.GroupID.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.GroupMask:
return part.GroupMask.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.GroupPosition:
return part.GroupPosition.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.InventorySerial:
return part.InventorySerial.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.IsAttachment:
return part.IsAttachment.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.IsColliding:
if (part.PhysActor == null)
{
m_log.WarnFormat("PrimSyncInfo: Comparing Values of IsColliding, yet SOP's PhysActor no longer exsits.");
return true;
}
return part.PhysActor.IsColliding.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
/* case SceneObjectPartProperties.IsCollidingGround:
if (part.PhysActor == null)
{
m_log.WarnFormat("PrimSyncInfo: Comparing Values of IsCollidingGround, yet SOP's PhysActor no longer exsits.");
return true;
}
return part.PhysActor.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
* */
case SceneObjectPartProperties.IsPhysical:
if (part.PhysActor == null)
{
m_log.WarnFormat("PrimSyncInfo: Comparing Values of IsPhysical, yet SOP's PhysActor no longer exsits.");
return true;
}
return part.PhysActor.IsPhysical.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
//SOG properties
case SceneObjectPartProperties.IsSelected:
return part.ParentGroup.IsSelected.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.Kinematic:
if (part.PhysActor == null)
{
m_log.WarnFormat("PrimSyncInfo: Comparing Values of Kinematic, yet SOP's PhysActor no longer exsits.");
return true;
}
return part.PhysActor.Kinematic.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.LastOwnerID:
return part.LastOwnerID.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.LinkNum:
return part.LinkNum.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.Material:
return part.Material.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.MediaUrl:
return part.MediaUrl.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.Name:
return part.Name.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.NextOwnerMask:
return part.NextOwnerMask.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.ObjectSaleType:
return part.ObjectSaleType.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.OffsetPosition:
return part.OffsetPosition.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.Orientation:
if (part.PhysActor == null)
{
m_log.WarnFormat("PrimSyncInfo: Comparing Values of Orientation, yet SOP's PhysActor no longer exsits.");
return true;
}
return part.PhysActor.Orientation.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.OwnerID:
return part.OwnerID.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.OwnerMask:
return part.OwnerMask.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.OwnershipCost:
return part.OwnershipCost.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.PA_Acceleration:
if (part.PhysActor == null)
{
m_log.WarnFormat("PrimSyncInfo: Comparing Values of PA.Acceleration, yet SOP's PhysActor no longer exsits.");
return true;
}
return part.PhysActor.Acceleration.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.ParticleSystem:
//return part.ParticleSystem.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
return ByteArrayEquals(part.ParticleSystem, (Byte[])m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.PassTouches:
return part.PassTouches.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.Position:
if (part.PhysActor == null)
{
m_log.WarnFormat("PrimSyncInfo: Comparing Values of PA.Position, yet SOP's PhysActor no longer exsits.");
return true;
}
return part.PhysActor.Position.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.RotationalVelocity:
if (part.PhysActor == null)
{
m_log.WarnFormat("PrimSyncInfo: Comparing Values of RotationalVelocity, yet SOP's PhysActor no longer exsits.");
return true;
}
return part.PhysActor.RotationalVelocity.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.RotationOffset:
return part.RotationOffset.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.SalePrice:
return part.SalePrice.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.Scale:
return part.Scale.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.ScriptAccessPin:
return part.ScriptAccessPin.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
//case SceneObjectPartProperties.Shape: -- For "Shape", we need to call CompareHashValues
case SceneObjectPartProperties.SitName:
return part.SitName.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.SitTargetOrientation:
return part.SitTargetOrientation.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.SitTargetOrientationLL:
return part.SitTargetOrientationLL.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.SitTargetPosition:
return part.SitTargetPosition.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.SitTargetPositionLL:
return part.SitTargetPositionLL.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.Size:
if (part.PhysActor == null)
{
m_log.WarnFormat("PrimSyncInfo: Comparing Values of Size, yet SOP's PhysActor no longer exsits.");
return true;
}
return part.PhysActor.Size.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.SOP_Acceleration:
return part.Acceleration.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.Sound:
return part.Sound.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
//case SceneObjectPartProperties.TaskInventory:-- For "TaskInventory", we need to call CompareHashValues
case SceneObjectPartProperties.Text:
return part.Text.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.TextureAnimation:
return ByteArrayEquals(part.TextureAnimation, (Byte[])m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.Torque:
if (part.PhysActor == null)
{
m_log.WarnFormat("PrimSyncInfo: Comparing Values of Torque, yet SOP's PhysActor no longer exsits.");
return true;
}
return part.PhysActor.Torque.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.TouchName:
return part.TouchName.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.UpdateFlag:
return part.UpdateFlag.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
case SceneObjectPartProperties.Velocity:
return part.Velocity.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
}
return isLocalValueDifferent;
}
private bool ByteArrayEquals(Byte[] a, Byte[] b)
{
if (a.Length != b.Length)
return false;
for (int i = 0; i < a.Length; i++)
{
if (a[i] != b[i])
return false;
}
return true;
}
private Object GetPropertyLocalValue(SceneObjectPart part, SceneObjectPartProperties property)
{
if (part == null) return null;
return null;
}
}
public class PrimSyncInfoManager
{
private Dictionary<UUID, PrimSyncInfo> m_primsInSync;
public Dictionary<UUID, PrimSyncInfo> PrimsInSync
{
get { return m_primsInSync; }
}
public PrimSyncInfoManager()
{
m_primsInSync = new Dictionary<UUID, PrimSyncInfo>();
}
public void UpdatePrimSyncInfo(SceneObjectPart part, List<SceneObjectPartProperties> updatedProperties)
{
}
}
}

View File

@ -3204,8 +3204,7 @@ namespace OpenSim.Region.Framework.Scenes
//SYMMETRIC SYNC
//KittyL: 04/06/2011, No longer calling QueueSceneObjectPartForUpdate
//from here. Local updates are now recorded by calling
//IRegionSyncModule.RecordPrimUpdatesByLocal.
//from here. Local updates are now recorded by calling IRegionSyncModule.RecordPrimUpdatesByLocal().
/*
if (m_parentGroup.Scene.RegionSyncModule != null)
{
@ -5171,7 +5170,7 @@ namespace OpenSim.Region.Framework.Scenes
Name,
Material,
PassTouches,
RegionHandle,
//RegionHandle,
ScriptAccessPin,
GroupPosition,
OffsetPosition,
@ -5194,7 +5193,7 @@ namespace OpenSim.Region.Framework.Scenes
SitTargetPosition,
SitTargetPositionLL,
SitTargetOrientationLL,
ParentID,
//ParentID,
CreationDate,
Category,
SalePrice,