Added more functions to PrimSyncInfo, and added class PrimSyncInfoManager.
Also, commented out a few not sync-relavent properties from SceneObjectPartProperties.dsg
parent
fe3d4ec9a8
commit
2f17a9d224
|
@ -3194,6 +3194,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
||||||
get { return m_lastUpdateValue; }
|
get { return m_lastUpdateValue; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private string m_lastUpdateValueHash;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Record the time the last sync message about this property is received.
|
/// Record the time the last sync message about this property is received.
|
||||||
/// This value is only meaninful when m_lastUpdateSource==BySync
|
/// This value is only meaninful when m_lastUpdateSource==BySync
|
||||||
|
@ -3246,13 +3248,23 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
||||||
m_lastUpdateSource = PropertyUpdateSource.BySync;
|
m_lastUpdateSource = PropertyUpdateSource.BySync;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsHashValueEqual(string hashValue)
|
||||||
|
{
|
||||||
|
return m_lastUpdateValueHash.Equals(hashValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsValueEqual(Object pValue)
|
||||||
|
{
|
||||||
|
return m_lastUpdateValue.Equals(pValue);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class PrimSyncInfo
|
public class PrimSyncInfo
|
||||||
{
|
{
|
||||||
#region Members
|
#region Members
|
||||||
public static long TimeOutThreshold;
|
public static long TimeOutThreshold;
|
||||||
|
|
||||||
private Dictionary<SceneObjectPartProperties, PropertySyncInfo> m_propertiesSyncInfo;
|
private Dictionary<SceneObjectPartProperties, PropertySyncInfo> m_propertiesSyncInfo;
|
||||||
public Dictionary<SceneObjectPartProperties, PropertySyncInfo> PropertiesSyncInfo
|
public Dictionary<SceneObjectPartProperties, PropertySyncInfo> PropertiesSyncInfo
|
||||||
{
|
{
|
||||||
|
@ -3264,20 +3276,25 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
||||||
{
|
{
|
||||||
get { return m_PrimLastUpdateTime; }
|
get { return m_PrimLastUpdateTime; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private ILog m_log;
|
||||||
|
private Object m_primSyncInfoLock = new Object();
|
||||||
|
|
||||||
#endregion //Members
|
#endregion //Members
|
||||||
|
|
||||||
#region Constructor
|
#region Constructors
|
||||||
public PrimSyncInfo()
|
public PrimSyncInfo()
|
||||||
{
|
{
|
||||||
m_propertiesSyncInfo = new Dictionary<SceneObjectPartProperties, PropertySyncInfo>();
|
InitPropertiesSyncInfo();
|
||||||
|
|
||||||
foreach (SceneObjectPartProperties property in Enum.GetValues(typeof(SceneObjectPartProperties)))
|
|
||||||
{
|
|
||||||
PropertySyncInfo syncInfo = new PropertySyncInfo();
|
|
||||||
m_propertiesSyncInfo.Add(property, syncInfo);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
#endregion //Constructor
|
|
||||||
|
public PrimSyncInfo(ILog log)
|
||||||
|
{
|
||||||
|
InitPropertiesSyncInfo();
|
||||||
|
|
||||||
|
m_log = log;
|
||||||
|
}
|
||||||
|
#endregion //Constructors
|
||||||
|
|
||||||
public void UpdatePropertySyncInfoLocally(SceneObjectPartProperties property, ulong lastUpdateTS, string syncID, Object pValue)
|
public void UpdatePropertySyncInfoLocally(SceneObjectPartProperties property, ulong lastUpdateTS, string syncID, Object pValue)
|
||||||
{
|
{
|
||||||
|
@ -3288,6 +3305,342 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
||||||
{
|
{
|
||||||
m_propertiesSyncInfo[property].UpdateSyncInfoBySync(lastUpdateTS, syncID, recvTS, pValue);
|
m_propertiesSyncInfo[property].UpdateSyncInfoBySync(lastUpdateTS, syncID, recvTS, pValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Triggered when a set of local writes just happened, and ScheduleFullUpdate
|
||||||
|
//or ScheduleTerseUpdate has been called.
|
||||||
|
/// <summary>
|
||||||
|
/// Update copies of the given list of properties in this SyncModule,
|
||||||
|
/// by copying property values from SOP's data and set the timestamp
|
||||||
|
/// and syncID.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="part"></param>
|
||||||
|
/// <param name="updatedProperties"></param>
|
||||||
|
/// <param name="lastUpdateTS"></param>
|
||||||
|
/// <param name="syncID"></param>
|
||||||
|
public void UpdatePropertiesByLocal(SceneObjectPart part, List<SceneObjectPartProperties> updatedProperties, ulong lastUpdateTS, string syncID)
|
||||||
|
{
|
||||||
|
if (part == null) return;
|
||||||
|
|
||||||
|
lock (m_primSyncInfoLock)
|
||||||
|
{
|
||||||
|
foreach (SceneObjectPartProperties property in updatedProperties)
|
||||||
|
{
|
||||||
|
bool isLocalValueDifferent = false;
|
||||||
|
bool isFullUpdate = false;
|
||||||
|
//Compare if the value of the property in this SyncModule is
|
||||||
|
//different than the value in SOP
|
||||||
|
switch (property)
|
||||||
|
{
|
||||||
|
case SceneObjectPartProperties.None:
|
||||||
|
break;
|
||||||
|
case SceneObjectPartProperties.FullUpdate:
|
||||||
|
//The caller indicates a FullUpdate. Compare values of all
|
||||||
|
//properties and update if needed.
|
||||||
|
break;
|
||||||
|
case SceneObjectPartProperties.Shape:
|
||||||
|
case SceneObjectPartProperties.TaskInventory:
|
||||||
|
//Convert the value of complex properties to string and hash
|
||||||
|
isLocalValueDifferent = CompareHashedValues(part, property);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
isLocalValueDifferent = CompareValues(part, property);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isFullUpdate)
|
||||||
|
{
|
||||||
|
//We should have executed a full update operation above.
|
||||||
|
//Break the For loop.
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isLocalValueDifferent)
|
||||||
|
{
|
||||||
|
Object pLocalValue = GetPropertyLocalValue(part, property);
|
||||||
|
UpdatePropertySyncInfoLocally(property, lastUpdateTS, syncID, pLocalValue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitPropertiesSyncInfo()
|
||||||
|
{
|
||||||
|
m_propertiesSyncInfo = new Dictionary<SceneObjectPartProperties, PropertySyncInfo>();
|
||||||
|
|
||||||
|
foreach (SceneObjectPartProperties property in Enum.GetValues(typeof(SceneObjectPartProperties)))
|
||||||
|
{
|
||||||
|
PropertySyncInfo syncInfo = new PropertySyncInfo();
|
||||||
|
m_propertiesSyncInfo.Add(property, syncInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool CompareHashedValues(SceneObjectPart part, SceneObjectPartProperties property)
|
||||||
|
{
|
||||||
|
bool isLocalValueDifferent = false;
|
||||||
|
switch (property)
|
||||||
|
{
|
||||||
|
case SceneObjectPartProperties.Shape:
|
||||||
|
break;
|
||||||
|
case SceneObjectPartProperties.TaskInventory:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return isLocalValueDifferent;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool CompareValues(SceneObjectPart part, SceneObjectPartProperties property)
|
||||||
|
{
|
||||||
|
bool isLocalValueDifferent = false;
|
||||||
|
switch (property)
|
||||||
|
{
|
||||||
|
//SOP properties
|
||||||
|
case SceneObjectPartProperties.AggregateScriptEvents:
|
||||||
|
return part.AggregateScriptEvents.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.AllowedDrop:
|
||||||
|
return part.AllowedDrop.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.AngularVelocity:
|
||||||
|
return part.AngularVelocity.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.AttachedAvatar:
|
||||||
|
return part.AttachedAvatar.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.AttachedPos:
|
||||||
|
return part.AttachedPos.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.AttachmentPoint:
|
||||||
|
return part.AttachmentPoint.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.BaseMask:
|
||||||
|
return part.BaseMask.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
//PhysActor properties
|
||||||
|
case SceneObjectPartProperties.Buoyancy:
|
||||||
|
if(part.PhysActor==null){
|
||||||
|
m_log.WarnFormat("PrimSyncInfo: Comparing Values of Buoyancy, yet SOP's PhysActor no longer exsits.");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return part.PhysActor.Buoyancy.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.Category:
|
||||||
|
return part.Category.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.ClickAction:
|
||||||
|
return part.ClickAction.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.CollisionSound:
|
||||||
|
return part.CollisionSound.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.CollisionSoundVolume:
|
||||||
|
return part.CollisionSoundVolume.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.Color:
|
||||||
|
return part.Color.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.CreationDate:
|
||||||
|
return part.CreationDate.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.CreatorData:
|
||||||
|
return part.CreatorData.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.CreatorID:
|
||||||
|
return part.CreatorID.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.Description:
|
||||||
|
return part.Description.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.EveryoneMask:
|
||||||
|
return part.EveryoneMask.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.Flags:
|
||||||
|
return part.Flags.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.Flying:
|
||||||
|
if (part.PhysActor == null)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("PrimSyncInfo: Comparing Values of Flying, yet SOP's PhysActor no longer exsits.");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return part.PhysActor.Flying.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.FolderID:
|
||||||
|
return part.FolderID.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.Force:
|
||||||
|
if (part.PhysActor == null)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("PrimSyncInfo: Comparing Values of Force, yet SOP's PhysActor no longer exsits.");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return part.PhysActor.Force.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
//Skip SceneObjectPartProperties.FullUpdate, which should be handled seperatedly
|
||||||
|
case SceneObjectPartProperties.GroupID:
|
||||||
|
return part.GroupID.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.GroupMask:
|
||||||
|
return part.GroupMask.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.GroupPosition:
|
||||||
|
return part.GroupPosition.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.InventorySerial:
|
||||||
|
return part.InventorySerial.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.IsAttachment:
|
||||||
|
return part.IsAttachment.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.IsColliding:
|
||||||
|
if (part.PhysActor == null)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("PrimSyncInfo: Comparing Values of IsColliding, yet SOP's PhysActor no longer exsits.");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return part.PhysActor.IsColliding.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
/* case SceneObjectPartProperties.IsCollidingGround:
|
||||||
|
if (part.PhysActor == null)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("PrimSyncInfo: Comparing Values of IsCollidingGround, yet SOP's PhysActor no longer exsits.");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return part.PhysActor.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
* */
|
||||||
|
case SceneObjectPartProperties.IsPhysical:
|
||||||
|
if (part.PhysActor == null)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("PrimSyncInfo: Comparing Values of IsPhysical, yet SOP's PhysActor no longer exsits.");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return part.PhysActor.IsPhysical.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
//SOG properties
|
||||||
|
case SceneObjectPartProperties.IsSelected:
|
||||||
|
return part.ParentGroup.IsSelected.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.Kinematic:
|
||||||
|
if (part.PhysActor == null)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("PrimSyncInfo: Comparing Values of Kinematic, yet SOP's PhysActor no longer exsits.");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return part.PhysActor.Kinematic.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.LastOwnerID:
|
||||||
|
return part.LastOwnerID.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.LinkNum:
|
||||||
|
return part.LinkNum.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.Material:
|
||||||
|
return part.Material.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.MediaUrl:
|
||||||
|
return part.MediaUrl.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.Name:
|
||||||
|
return part.Name.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.NextOwnerMask:
|
||||||
|
return part.NextOwnerMask.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.ObjectSaleType:
|
||||||
|
return part.ObjectSaleType.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.OffsetPosition:
|
||||||
|
return part.OffsetPosition.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.Orientation:
|
||||||
|
if (part.PhysActor == null)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("PrimSyncInfo: Comparing Values of Orientation, yet SOP's PhysActor no longer exsits.");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return part.PhysActor.Orientation.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.OwnerID:
|
||||||
|
return part.OwnerID.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.OwnerMask:
|
||||||
|
return part.OwnerMask.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.OwnershipCost:
|
||||||
|
return part.OwnershipCost.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.PA_Acceleration:
|
||||||
|
if (part.PhysActor == null)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("PrimSyncInfo: Comparing Values of PA.Acceleration, yet SOP's PhysActor no longer exsits.");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return part.PhysActor.Acceleration.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.ParticleSystem:
|
||||||
|
//return part.ParticleSystem.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
return ByteArrayEquals(part.ParticleSystem, (Byte[])m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.PassTouches:
|
||||||
|
return part.PassTouches.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.Position:
|
||||||
|
if (part.PhysActor == null)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("PrimSyncInfo: Comparing Values of PA.Position, yet SOP's PhysActor no longer exsits.");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return part.PhysActor.Position.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.RotationalVelocity:
|
||||||
|
if (part.PhysActor == null)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("PrimSyncInfo: Comparing Values of RotationalVelocity, yet SOP's PhysActor no longer exsits.");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return part.PhysActor.RotationalVelocity.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.RotationOffset:
|
||||||
|
return part.RotationOffset.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.SalePrice:
|
||||||
|
return part.SalePrice.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.Scale:
|
||||||
|
return part.Scale.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.ScriptAccessPin:
|
||||||
|
return part.ScriptAccessPin.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
//case SceneObjectPartProperties.Shape: -- For "Shape", we need to call CompareHashValues
|
||||||
|
case SceneObjectPartProperties.SitName:
|
||||||
|
return part.SitName.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.SitTargetOrientation:
|
||||||
|
return part.SitTargetOrientation.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.SitTargetOrientationLL:
|
||||||
|
return part.SitTargetOrientationLL.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.SitTargetPosition:
|
||||||
|
return part.SitTargetPosition.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.SitTargetPositionLL:
|
||||||
|
return part.SitTargetPositionLL.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.Size:
|
||||||
|
if (part.PhysActor == null)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("PrimSyncInfo: Comparing Values of Size, yet SOP's PhysActor no longer exsits.");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return part.PhysActor.Size.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.SOP_Acceleration:
|
||||||
|
return part.Acceleration.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.Sound:
|
||||||
|
return part.Sound.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
//case SceneObjectPartProperties.TaskInventory:-- For "TaskInventory", we need to call CompareHashValues
|
||||||
|
case SceneObjectPartProperties.Text:
|
||||||
|
return part.Text.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.TextureAnimation:
|
||||||
|
return ByteArrayEquals(part.TextureAnimation, (Byte[])m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.Torque:
|
||||||
|
if (part.PhysActor == null)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("PrimSyncInfo: Comparing Values of Torque, yet SOP's PhysActor no longer exsits.");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return part.PhysActor.Torque.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.TouchName:
|
||||||
|
return part.TouchName.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.UpdateFlag:
|
||||||
|
return part.UpdateFlag.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
case SceneObjectPartProperties.Velocity:
|
||||||
|
return part.Velocity.Equals(m_propertiesSyncInfo[property].LastUpdateValue);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return isLocalValueDifferent;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool ByteArrayEquals(Byte[] a, Byte[] b)
|
||||||
|
{
|
||||||
|
if (a.Length != b.Length)
|
||||||
|
return false;
|
||||||
|
for (int i = 0; i < a.Length; i++)
|
||||||
|
{
|
||||||
|
if (a[i] != b[i])
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Object GetPropertyLocalValue(SceneObjectPart part, SceneObjectPartProperties property)
|
||||||
|
{
|
||||||
|
if (part == null) return null;
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class PrimSyncInfoManager
|
||||||
|
{
|
||||||
|
private Dictionary<UUID, PrimSyncInfo> m_primsInSync;
|
||||||
|
public Dictionary<UUID, PrimSyncInfo> PrimsInSync
|
||||||
|
{
|
||||||
|
get { return m_primsInSync; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public PrimSyncInfoManager()
|
||||||
|
{
|
||||||
|
m_primsInSync = new Dictionary<UUID, PrimSyncInfo>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdatePrimSyncInfo(SceneObjectPart part, List<SceneObjectPartProperties> updatedProperties)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -3204,8 +3204,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
//SYMMETRIC SYNC
|
//SYMMETRIC SYNC
|
||||||
//KittyL: 04/06/2011, No longer calling QueueSceneObjectPartForUpdate
|
//KittyL: 04/06/2011, No longer calling QueueSceneObjectPartForUpdate
|
||||||
//from here. Local updates are now recorded by calling
|
//from here. Local updates are now recorded by calling IRegionSyncModule.RecordPrimUpdatesByLocal().
|
||||||
//IRegionSyncModule.RecordPrimUpdatesByLocal.
|
|
||||||
/*
|
/*
|
||||||
if (m_parentGroup.Scene.RegionSyncModule != null)
|
if (m_parentGroup.Scene.RegionSyncModule != null)
|
||||||
{
|
{
|
||||||
|
@ -5171,7 +5170,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
Name,
|
Name,
|
||||||
Material,
|
Material,
|
||||||
PassTouches,
|
PassTouches,
|
||||||
RegionHandle,
|
//RegionHandle,
|
||||||
ScriptAccessPin,
|
ScriptAccessPin,
|
||||||
GroupPosition,
|
GroupPosition,
|
||||||
OffsetPosition,
|
OffsetPosition,
|
||||||
|
@ -5194,7 +5193,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
SitTargetPosition,
|
SitTargetPosition,
|
||||||
SitTargetPositionLL,
|
SitTargetPositionLL,
|
||||||
SitTargetOrientationLL,
|
SitTargetOrientationLL,
|
||||||
ParentID,
|
//ParentID,
|
||||||
CreationDate,
|
CreationDate,
|
||||||
Category,
|
Category,
|
||||||
SalePrice,
|
SalePrice,
|
||||||
|
|
Loading…
Reference in New Issue