Add test TestGetChildPartPosition()

0.7.4.1
Justin Clark-Casey (justincc) 2012-04-17 01:51:13 +01:00
parent 7e1ab216e3
commit 2f2181683c
1 changed files with 28 additions and 0 deletions

View File

@ -86,5 +86,33 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
}
[Test]
public void TestGetChildPartPosition()
{
TestHelpers.InMethod();
Vector3 rootPartPosition = new Vector3(10, 20, 30);
Vector3 childOffsetPosition = new Vector3(2, 3, 4);
SceneObjectGroup so
= SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
so.AbsolutePosition = rootPartPosition;
so.Parts[1].OffsetPosition = childOffsetPosition;
m_scene.AddNewSceneObject(so, false);
// Calculate child absolute position.
Vector3 childPosition = new Vector3(rootPartPosition + childOffsetPosition);
SceneObjectPart childPart = so.Parts[1];
Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition));
Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
// TODO: Write test for child part position after rotation.
}
}
}