Add test TestGetChildPartPosition()
parent
7e1ab216e3
commit
2f2181683c
|
@ -86,5 +86,33 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
|
Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
|
||||||
Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
|
Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestGetChildPartPosition()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
|
Vector3 rootPartPosition = new Vector3(10, 20, 30);
|
||||||
|
Vector3 childOffsetPosition = new Vector3(2, 3, 4);
|
||||||
|
|
||||||
|
SceneObjectGroup so
|
||||||
|
= SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
|
||||||
|
so.AbsolutePosition = rootPartPosition;
|
||||||
|
so.Parts[1].OffsetPosition = childOffsetPosition;
|
||||||
|
|
||||||
|
m_scene.AddNewSceneObject(so, false);
|
||||||
|
|
||||||
|
// Calculate child absolute position.
|
||||||
|
Vector3 childPosition = new Vector3(rootPartPosition + childOffsetPosition);
|
||||||
|
|
||||||
|
SceneObjectPart childPart = so.Parts[1];
|
||||||
|
Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition));
|
||||||
|
Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
|
||||||
|
Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
|
||||||
|
Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
|
||||||
|
Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
|
||||||
|
|
||||||
|
// TODO: Write test for child part position after rotation.
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue