Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/Framework/Scenes/Scene.csavinationmerge
commit
2f365ea80b
|
@ -623,10 +623,13 @@ namespace OpenSim.Groups
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if (agent != null)
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break;
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}
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if (agent == null) // oops
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return AgentID.ToString();
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if (agent != null)
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return Util.ProduceUserUniversalIdentifier(agent);
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// we don't know anything about this foreign user
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// try asking the user management module, which may know more
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return m_UserManagement.GetUserUUI(AgentID);
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}
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private string AgentUUIForOutside(string AgentIDStr)
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@ -81,6 +81,7 @@ namespace OpenSim.Data
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bool Delete(UUID regionID);
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List<RegionData> GetDefaultRegions(UUID scopeID);
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List<RegionData> GetDefaultHypergridRegions(UUID scopeID);
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List<RegionData> GetFallbackRegions(UUID scopeID, int x, int y);
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List<RegionData> GetHyperlinks(UUID scopeID);
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}
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@ -315,6 +315,11 @@ namespace OpenSim.Data.MSSQL
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return Get((int)RegionFlags.DefaultRegion, scopeID);
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}
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public List<RegionData> GetDefaultHypergridRegions(UUID scopeID)
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{
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return Get((int)RegionFlags.DefaultHGRegion, scopeID);
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}
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public List<RegionData> GetFallbackRegions(UUID scopeID, int x, int y)
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{
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List<RegionData> regions = Get((int)RegionFlags.FallbackRegion, scopeID);
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@ -310,6 +310,11 @@ namespace OpenSim.Data.MySQL
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return Get((int)RegionFlags.DefaultRegion, scopeID);
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}
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public List<RegionData> GetDefaultHypergridRegions(UUID scopeID)
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{
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return Get((int)RegionFlags.DefaultHGRegion, scopeID);
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}
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public List<RegionData> GetFallbackRegions(UUID scopeID, int x, int y)
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{
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List<RegionData> regions = Get((int)RegionFlags.FallbackRegion, scopeID);
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@ -239,6 +239,11 @@ namespace OpenSim.Data.Null
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return Get((int)RegionFlags.DefaultRegion, scopeID);
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}
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public List<RegionData> GetDefaultHypergridRegions(UUID scopeID)
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{
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return Get((int)RegionFlags.DefaultHGRegion, scopeID);
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}
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public List<RegionData> GetFallbackRegions(UUID scopeID, int x, int y)
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{
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List<RegionData> regions = Get((int)RegionFlags.FallbackRegion, scopeID);
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@ -48,6 +48,7 @@ namespace OpenSim.Framework
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NoMove = 64, // Don't allow moving this region
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Reservation = 128, // This is an inactive reservation
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Authenticate = 256, // Require authentication
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Hyperlink = 512 // Record represents a HG link
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Hyperlink = 512, // Record represents a HG link
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DefaultHGRegion = 1024 // Record represents a default region for hypergrid teleports only.
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}
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}
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@ -130,7 +130,7 @@ namespace OpenSim.Framework
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private static SmartThreadPool m_ThreadPool;
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// Unix-epoch starts at January 1st 1970, 00:00:00 UTC. And all our times in the server are (or at least should be) in UTC.
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private static readonly DateTime unixEpoch =
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public static readonly DateTime UnixEpoch =
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DateTime.ParseExact("1970-01-01 00:00:00 +0", "yyyy-MM-dd hh:mm:ss z", DateTimeFormatInfo.InvariantInfo).ToUniversalTime();
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private static readonly string rawUUIDPattern
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@ -521,20 +521,18 @@ namespace OpenSim.Framework
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public static int ToUnixTime(DateTime stamp)
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{
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TimeSpan t = stamp.ToUniversalTime() - unixEpoch;
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TimeSpan t = stamp.ToUniversalTime() - UnixEpoch;
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return (int)t.TotalSeconds;
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}
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public static DateTime ToDateTime(ulong seconds)
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{
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DateTime epoch = unixEpoch;
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return epoch.AddSeconds(seconds);
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return UnixEpoch.AddSeconds(seconds);
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}
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public static DateTime ToDateTime(int seconds)
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{
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DateTime epoch = unixEpoch;
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return epoch.AddSeconds(seconds);
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return UnixEpoch.AddSeconds(seconds);
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}
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/// <summary>
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|
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@ -76,7 +76,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
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}
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[Test]
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public void AddForClient()
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public void TestAddForClient()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -88,7 +88,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
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}
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[Test]
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public void RemoveForClient()
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public void TestRemoveForClient()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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|
|
|
@ -372,9 +372,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type,
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string message, ChatSourceType src, bool ignoreDistance)
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{
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// don't send chat to child agents
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if (presence.IsChildAgent) return false;
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if (presence.LifecycleState != ScenePresenceState.Running)
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return false;
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if (!ignoreDistance)
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{
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Vector3 fromRegionPos = fromPos + regionPos;
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Vector3 toRegionPos = presence.AbsolutePosition +
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new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize,
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@ -388,6 +390,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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{
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return false;
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}
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}
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// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
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presence.ControllingClient.SendChatMessage(
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@ -1212,7 +1212,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
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json.Add("jsonrpc", OSD.FromString("2.0"));
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json.Add("id", OSD.FromString(jsonId));
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json.Add("method", OSD.FromString(method));
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// Experiment
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json.Add("params", OSD.SerializeMembers(parameters));
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string jsonRequestData = OSDParser.SerializeJsonString(json);
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@ -1240,8 +1240,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
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}
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Stream rstream = webResponse.GetResponseStream();
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if (rstream.Length < 1)
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return false;
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OSDMap mret = new OSDMap();
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try
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@ -1318,8 +1316,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
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}
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Stream rstream = webResponse.GetResponseStream();
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if (rstream.Length < 1)
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return false;
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OSDMap response = new OSDMap();
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try
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|
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@ -925,6 +925,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
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{
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if (!sp.Scene.IncomingPreCloseAgent(sp))
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return;
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// We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before
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// they regard the new region as the current region after receiving the AgentMovementComplete
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// response. If close is sent before then, it will cause the viewer to quit instead.
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@ -1087,6 +1090,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
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if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
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{
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if (!sp.Scene.IncomingPreCloseAgent(sp))
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return;
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// RED ALERT!!!!
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// PLEASE DO NOT DECREASE THIS WAIT TIME UNDER ANY CIRCUMSTANCES.
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// THE VIEWERS SEEM TO NEED SOME TIME AFTER RECEIVING MoveAgentIntoRegion
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@ -1100,6 +1106,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// then this will be handled in IncomingCloseAgent under lock conditions
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport", sp.Name, Scene.Name);
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sp.Scene.IncomingCloseAgent(sp.UUID, false);
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}
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else
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|
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@ -481,14 +481,20 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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public string GetUserUUI(UUID userID)
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{
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, userID);
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if (account != null)
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return userID.ToString();
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UserData ud;
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lock (m_UserCache)
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m_UserCache.TryGetValue(userID, out ud);
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if (ud == null) // It's not in the cache
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{
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string[] names = new string[2];
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// This will pull the data from either UserAccounts or GridUser
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// and stick it into the cache
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TryGetUserNamesFromServices(userID, names);
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lock (m_UserCache)
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m_UserCache.TryGetValue(userID, out ud);
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}
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|
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if (ud != null)
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{
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string homeURL = ud.HomeURL;
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|
|
|
@ -235,6 +235,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
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|||
return m_GridService.GetDefaultRegions(scopeID);
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}
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public List<GridRegion> GetDefaultHypergridRegions(UUID scopeID)
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{
|
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return m_GridService.GetDefaultHypergridRegions(scopeID);
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}
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|
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public List<GridRegion> GetFallbackRegions(UUID scopeID, int x, int y)
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{
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return m_GridService.GetFallbackRegions(scopeID, x, y);
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|
|
|
@ -277,6 +277,26 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
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return rinfo;
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}
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||||
|
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public List<GridRegion> GetDefaultHypergridRegions(UUID scopeID)
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{
|
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List<GridRegion> rinfo = m_LocalGridService.GetDefaultHypergridRegions(scopeID);
|
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//m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Local GetDefaultHypergridRegions {0} found {1} regions", name, rinfo.Count);
|
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List<GridRegion> grinfo = m_RemoteGridService.GetDefaultHypergridRegions(scopeID);
|
||||
|
||||
if (grinfo != null)
|
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{
|
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//m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Remote GetDefaultHypergridRegions {0} found {1} regions", name, grinfo.Count);
|
||||
foreach (GridRegion r in grinfo)
|
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{
|
||||
m_RegionInfoCache.Cache(r);
|
||||
if (rinfo.Find(delegate(GridRegion gr) { return gr.RegionID == r.RegionID; }) == null)
|
||||
rinfo.Add(r);
|
||||
}
|
||||
}
|
||||
|
||||
return rinfo;
|
||||
}
|
||||
|
||||
public List<GridRegion> GetFallbackRegions(UUID scopeID, int x, int y)
|
||||
{
|
||||
List<GridRegion> rinfo = m_LocalGridService.GetFallbackRegions(scopeID, x, y);
|
||||
|
|
|
@ -3854,10 +3854,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// We need to ensure that we are not already removing the scene presence before we ask it not to be
|
||||
// closed.
|
||||
if (sp != null && sp.IsChildAgent && sp.LifecycleState == ScenePresenceState.Running)
|
||||
if (sp != null && sp.IsChildAgent
|
||||
&& (sp.LifecycleState == ScenePresenceState.Running
|
||||
|| sp.LifecycleState == ScenePresenceState.PreRemove))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Reusing existing child scene presence for {0} in {1}", sp.Name, Name);
|
||||
"[SCENE]: Reusing existing child scene presence for {0}, state {1} in {2}",
|
||||
sp.Name, sp.LifecycleState, Name);
|
||||
|
||||
// In the case where, for example, an A B C D region layout, an avatar may
|
||||
// teleport from A -> D, but then -> C before A has asked B to close its old child agent. When C
|
||||
|
@ -3879,6 +3882,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// }
|
||||
// else if (EntityTransferModule.IsInTransit(sp.UUID))
|
||||
|
||||
sp.LifecycleState = ScenePresenceState.Running;
|
||||
|
||||
if (EntityTransferModule.IsInTransit(sp.UUID))
|
||||
{
|
||||
sp.DoNotCloseAfterTeleport = true;
|
||||
|
@ -4018,6 +4023,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// uses down the line.
|
||||
sp.TeleportFlags = (TPFlags)teleportFlags;
|
||||
|
||||
// We must carry out a further authorization check if there's an
|
||||
// attempt to make a child agent into a root agent, since SeeIntoRegion may have allowed a child
|
||||
// agent to login to a region where a full avatar would not be allowed.
|
||||
//
|
||||
// We determine whether this is a CreateAgent for a future non-child agent by inspecting
|
||||
// TeleportFlags, which will be default for a child connection. This relies on input from the source
|
||||
// region.
|
||||
if (sp.TeleportFlags != TPFlags.Default)
|
||||
{
|
||||
if (!AuthorizeUser(acd, false, out reason))
|
||||
return false;
|
||||
}
|
||||
|
||||
if (sp.IsChildAgent)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
|
@ -4526,10 +4544,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
|
||||
if (childAgentUpdate != null)
|
||||
{
|
||||
if (childAgentUpdate.ControllingClient.SessionId != cAgentData.SessionID)
|
||||
// Only warn for now
|
||||
m_log.WarnFormat("[SCENE]: Attempt at updating position of agent {0} with invalid session id {1}. Neighbor running older version?",
|
||||
childAgentUpdate.UUID, cAgentData.SessionID);
|
||||
// if (childAgentUpdate.ControllingClient.SessionId != cAgentData.SessionID)
|
||||
// // Only warn for now
|
||||
// m_log.WarnFormat("[SCENE]: Attempt at updating position of agent {0} with invalid session id {1}. Neighbor running older version?",
|
||||
// childAgentUpdate.UUID, cAgentData.SessionID);
|
||||
|
||||
// I can't imagine *yet* why we would get an update if the agent is a root agent..
|
||||
// however to avoid a race condition crossing borders..
|
||||
|
@ -4630,6 +4648,50 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return IncomingCloseAgent(agentID, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tell a single agent to prepare to close.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This should only be called if we may close the agent but there will be some delay in so doing. Meant for
|
||||
/// internal use - other callers should almost certainly called IncomingCloseAgent().
|
||||
/// </remarks>
|
||||
/// <param name="sp"></param>
|
||||
/// <returns>true if pre-close state notification was successful. false if the agent
|
||||
/// was not in a state where it could transition to pre-close.</returns>
|
||||
public bool IncomingPreCloseAgent(ScenePresence sp)
|
||||
{
|
||||
lock (m_removeClientLock)
|
||||
{
|
||||
// We need to avoid a race condition where in, for example, an A B C D region layout, an avatar may
|
||||
// teleport from A -> D, but then -> C before A has asked B to close its old child agent. We do not
|
||||
// want to obey this close since C may have renewed the child agent lease on B.
|
||||
if (sp.DoNotCloseAfterTeleport)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Not pre-closing {0} agent {1} in {2} since another simulator has re-established the child connection",
|
||||
sp.IsChildAgent ? "child" : "root", sp.Name, Name);
|
||||
|
||||
// Need to reset the flag so that a subsequent close after another teleport can succeed.
|
||||
sp.DoNotCloseAfterTeleport = false;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (sp.LifecycleState != ScenePresenceState.Running)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Called IncomingPreCloseAgent() for {0} in {1} but presence is already in state {2}",
|
||||
sp.Name, Name, sp.LifecycleState);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
sp.LifecycleState = ScenePresenceState.PreRemove;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tell a single agent to disconnect from the region.
|
||||
/// </summary>
|
||||
|
@ -4649,16 +4711,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (sp == null)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Called RemoveClient() with agent ID {0} but no such presence is in {1}",
|
||||
"[SCENE]: Called IncomingCloseAgent() with agent ID {0} but no such presence is in {1}",
|
||||
agentID, Name);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (sp.LifecycleState != ScenePresenceState.Running)
|
||||
if (sp.LifecycleState != ScenePresenceState.Running && sp.LifecycleState != ScenePresenceState.PreRemove)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Called RemoveClient() for {0} in {1} but presence is already in state {2}",
|
||||
"[SCENE]: Called IncomingCloseAgent() for {0} in {1} but presence is already in state {2}",
|
||||
sp.Name, Name, sp.LifecycleState);
|
||||
|
||||
return false;
|
||||
|
|
|
@ -37,7 +37,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// This is a state machine.
|
||||
///
|
||||
/// [Entry] => Running
|
||||
/// Running => Removing
|
||||
/// Running => PreRemove, Removing
|
||||
/// PreRemove => Running, Removing
|
||||
/// Removing => Removed
|
||||
///
|
||||
/// All other methods should only see the scene presence in running state - this is the normal operational state
|
||||
|
@ -46,6 +47,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public enum ScenePresenceState
|
||||
{
|
||||
Running, // Normal operation state. The scene presence is available.
|
||||
PreRemove, // The presence is due to be removed but can still be returning to running.
|
||||
Removing, // The presence is in the process of being removed from the scene via Scene.RemoveClient.
|
||||
Removed, // The presence has been removed from the scene and is effectively dead.
|
||||
// There is no exit from this state.
|
||||
|
@ -80,8 +82,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
lock (this)
|
||||
{
|
||||
if (newState == ScenePresenceState.Removing && m_state == ScenePresenceState.Running)
|
||||
if (newState == m_state)
|
||||
return;
|
||||
else if (newState == ScenePresenceState.Running && m_state == ScenePresenceState.PreRemove)
|
||||
transitionOkay = true;
|
||||
else if (newState == ScenePresenceState.PreRemove && m_state == ScenePresenceState.Running)
|
||||
transitionOkay = true;
|
||||
else if (newState == ScenePresenceState.Removing)
|
||||
{
|
||||
if (m_state == ScenePresenceState.Running || m_state == ScenePresenceState.PreRemove)
|
||||
transitionOkay = true;
|
||||
}
|
||||
else if (newState == ScenePresenceState.Removed && m_state == ScenePresenceState.Removing)
|
||||
transitionOkay = true;
|
||||
}
|
||||
|
|
|
@ -624,9 +624,16 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
|
|||
int avg_reqs = cinfo.AsyncRequests.Values.Sum() + cinfo.GenericRequests.Values.Sum() + cinfo.SyncRequests.Values.Sum();
|
||||
avg_reqs = avg_reqs / ((DateTime.Now - cinfo.StartedTime).Minutes + 1);
|
||||
|
||||
string childAgentStatus;
|
||||
|
||||
if (llClient.SceneAgent != null)
|
||||
childAgentStatus = llClient.SceneAgent.IsChildAgent ? "N" : "Y";
|
||||
else
|
||||
childAgentStatus = "Off!";
|
||||
|
||||
m_log.InfoFormat("[INFO]: {0,-12} {1,-20} {2,-6} {3,-11} {4,-11} {5,-16}",
|
||||
scene.RegionInfo.RegionName, llClient.Name,
|
||||
llClient.SceneAgent.IsChildAgent ? "N" : "Y",
|
||||
childAgentStatus,
|
||||
(DateTime.Now - cinfo.StartedTime).Minutes,
|
||||
avg_reqs,
|
||||
string.Format(
|
||||
|
|
|
@ -106,6 +106,9 @@ namespace OpenSim.Server.Handlers.Grid
|
|||
case "get_default_regions":
|
||||
return GetDefaultRegions(request);
|
||||
|
||||
case "get_default_hypergrid_regions":
|
||||
return GetDefaultHypergridRegions(request);
|
||||
|
||||
case "get_fallback_regions":
|
||||
return GetFallbackRegions(request);
|
||||
|
||||
|
@ -444,6 +447,36 @@ namespace OpenSim.Server.Handlers.Grid
|
|||
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] GetDefaultHypergridRegions(Dictionary<string, object> request)
|
||||
{
|
||||
//m_log.DebugFormat("[GRID HANDLER]: GetDefaultRegions");
|
||||
UUID scopeID = UUID.Zero;
|
||||
if (request.ContainsKey("SCOPEID"))
|
||||
UUID.TryParse(request["SCOPEID"].ToString(), out scopeID);
|
||||
else
|
||||
m_log.WarnFormat("[GRID HANDLER]: no scopeID in request to get region range");
|
||||
|
||||
List<GridRegion> rinfos = m_GridService.GetDefaultHypergridRegions(scopeID);
|
||||
|
||||
Dictionary<string, object> result = new Dictionary<string, object>();
|
||||
if ((rinfos == null) || ((rinfos != null) && (rinfos.Count == 0)))
|
||||
result["result"] = "null";
|
||||
else
|
||||
{
|
||||
int i = 0;
|
||||
foreach (GridRegion rinfo in rinfos)
|
||||
{
|
||||
Dictionary<string, object> rinfoDict = rinfo.ToKeyValuePairs();
|
||||
result["region" + i] = rinfoDict;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
|
||||
//m_log.DebugFormat("[GRID HANDLER]: resp string: {0}", xmlString);
|
||||
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] GetFallbackRegions(Dictionary<string, object> request)
|
||||
{
|
||||
//m_log.DebugFormat("[GRID HANDLER]: GetRegionRange");
|
||||
|
|
|
@ -525,6 +525,57 @@ namespace OpenSim.Services.Connectors
|
|||
return rinfos;
|
||||
}
|
||||
|
||||
public List<GridRegion> GetDefaultHypergridRegions(UUID scopeID)
|
||||
{
|
||||
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
||||
|
||||
sendData["SCOPEID"] = scopeID.ToString();
|
||||
|
||||
sendData["METHOD"] = "get_default_hypergrid_regions";
|
||||
|
||||
List<GridRegion> rinfos = new List<GridRegion>();
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
|
||||
//m_log.DebugFormat("[GRID CONNECTOR]: reply was {0}", reply);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return rinfos;
|
||||
}
|
||||
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
|
||||
if (replyData != null)
|
||||
{
|
||||
Dictionary<string, object>.ValueCollection rinfosList = replyData.Values;
|
||||
foreach (object r in rinfosList)
|
||||
{
|
||||
if (r is Dictionary<string, object>)
|
||||
{
|
||||
GridRegion rinfo = new GridRegion((Dictionary<string, object>)r);
|
||||
rinfos.Add(rinfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: GetDefaultHypergridRegions {0} received null response",
|
||||
scopeID);
|
||||
}
|
||||
else
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: GetDefaultHypergridRegions received null reply");
|
||||
|
||||
return rinfos;
|
||||
}
|
||||
|
||||
public List<GridRegion> GetFallbackRegions(UUID scopeID, int x, int y)
|
||||
{
|
||||
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
||||
|
|
|
@ -341,6 +341,12 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
return new List<GridRegion>(0);
|
||||
}
|
||||
|
||||
public List<GridRegion> GetDefaultHypergridRegions(UUID scopeID)
|
||||
{
|
||||
// TODO: Allow specifying the default grid location
|
||||
return GetDefaultRegions(scopeID);
|
||||
}
|
||||
|
||||
public List<GridRegion> GetFallbackRegions(UUID scopeID, int x, int y)
|
||||
{
|
||||
GridRegion defRegion = GetNearestRegion(new Vector3d(x, y, 0.0), true);
|
||||
|
|
|
@ -265,8 +265,9 @@ namespace OpenSim.Services.GridService
|
|||
m_log.DebugFormat("[GRID SERVICE]: Database exception: {0}", e);
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[GRID SERVICE]: Region {0} ({1}) registered successfully at {2}-{3}",
|
||||
regionInfos.RegionName, regionInfos.RegionID, regionInfos.RegionCoordX, regionInfos.RegionCoordY);
|
||||
m_log.DebugFormat("[GRID SERVICE]: Region {0} ({1}) registered successfully at {2}-{3} with flags {4}",
|
||||
regionInfos.RegionName, regionInfos.RegionID, regionInfos.RegionCoordX, regionInfos.RegionCoordY,
|
||||
(OpenSim.Framework.RegionFlags)flags);
|
||||
|
||||
return String.Empty;
|
||||
}
|
||||
|
@ -478,6 +479,33 @@ namespace OpenSim.Services.GridService
|
|||
return ret;
|
||||
}
|
||||
|
||||
public List<GridRegion> GetDefaultHypergridRegions(UUID scopeID)
|
||||
{
|
||||
List<GridRegion> ret = new List<GridRegion>();
|
||||
|
||||
List<RegionData> regions = m_Database.GetDefaultHypergridRegions(scopeID);
|
||||
|
||||
foreach (RegionData r in regions)
|
||||
{
|
||||
if ((Convert.ToInt32(r.Data["flags"]) & (int)OpenSim.Framework.RegionFlags.RegionOnline) != 0)
|
||||
ret.Add(RegionData2RegionInfo(r));
|
||||
}
|
||||
|
||||
int hgDefaultRegionsFoundOnline = regions.Count;
|
||||
|
||||
// For now, hypergrid default regions will always be given precedence but we will also return simple default
|
||||
// regions in case no specific hypergrid regions are specified.
|
||||
ret.AddRange(GetDefaultRegions(scopeID));
|
||||
|
||||
int normalDefaultRegionsFoundOnline = ret.Count - hgDefaultRegionsFoundOnline;
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[GRID SERVICE]: GetDefaultHypergridRegions returning {0} hypergrid default and {1} normal default regions",
|
||||
hgDefaultRegionsFoundOnline, normalDefaultRegionsFoundOnline);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public List<GridRegion> GetFallbackRegions(UUID scopeID, int x, int y)
|
||||
{
|
||||
List<GridRegion> ret = new List<GridRegion>();
|
||||
|
|
|
@ -79,7 +79,7 @@ namespace OpenSim.Services.GridService
|
|||
{
|
||||
if (m_DefaultRegion == null)
|
||||
{
|
||||
List<GridRegion> defs = m_GridService.GetDefaultRegions(m_ScopeID);
|
||||
List<GridRegion> defs = m_GridService.GetDefaultHypergridRegions(m_ScopeID);
|
||||
if (defs != null && defs.Count > 0)
|
||||
m_DefaultRegion = defs[0];
|
||||
else
|
||||
|
|
|
@ -171,7 +171,7 @@ namespace OpenSim.Services.HypergridService
|
|||
m_log.DebugFormat("[GATEKEEPER SERVICE]: Request to link to {0}", (regionName == string.Empty)? "default region" : regionName);
|
||||
if (!m_AllowTeleportsToAnyRegion || regionName == string.Empty)
|
||||
{
|
||||
List<GridRegion> defs = m_GridService.GetDefaultRegions(m_ScopeID);
|
||||
List<GridRegion> defs = m_GridService.GetDefaultHypergridRegions(m_ScopeID);
|
||||
if (defs != null && defs.Count > 0)
|
||||
{
|
||||
region = defs[0];
|
||||
|
|
|
@ -97,6 +97,7 @@ namespace OpenSim.Services.Interfaces
|
|||
List<GridRegion> GetRegionRange(UUID scopeID, int xmin, int xmax, int ymin, int ymax);
|
||||
|
||||
List<GridRegion> GetDefaultRegions(UUID scopeID);
|
||||
List<GridRegion> GetDefaultHypergridRegions(UUID scopeID);
|
||||
List<GridRegion> GetFallbackRegions(UUID scopeID, int x, int y);
|
||||
List<GridRegion> GetHyperlinks(UUID scopeID);
|
||||
|
||||
|
|
|
@ -47,6 +47,44 @@ namespace OpenSim.Services.UserAccountService
|
|||
public GridUserService(IConfigSource config) : base(config)
|
||||
{
|
||||
m_log.Debug("[GRID USER SERVICE]: Starting user grid service");
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Users", false,
|
||||
"show grid users online",
|
||||
"show grid users online",
|
||||
"Show number of grid users registered as online.",
|
||||
"This number may not be accurate as a region may crash or not be cleanly shutdown and leave grid users shown as online\n."
|
||||
+ "For this reason, users online for more than 5 days are not currently counted",
|
||||
HandleShowGridUsersOnline);
|
||||
}
|
||||
|
||||
protected void HandleShowGridUsersOnline(string module, string[] cmdparams)
|
||||
{
|
||||
// if (cmdparams.Length != 4)
|
||||
// {
|
||||
// MainConsole.Instance.Output("Usage: show grid users online");
|
||||
// return;
|
||||
// }
|
||||
|
||||
// int onlineCount;
|
||||
int onlineRecentlyCount = 0;
|
||||
|
||||
DateTime now = DateTime.UtcNow;
|
||||
|
||||
foreach (GridUserData gu in m_Database.GetAll(""))
|
||||
{
|
||||
if (bool.Parse(gu.Data["Online"]))
|
||||
{
|
||||
// onlineCount++;
|
||||
|
||||
int unixLoginTime = int.Parse(gu.Data["Login"]);
|
||||
|
||||
if ((now - Util.ToDateTime(unixLoginTime)).Days < 5)
|
||||
onlineRecentlyCount++;
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat("Users online: {0}", onlineRecentlyCount);
|
||||
}
|
||||
|
||||
public virtual GridUserInfo GetGridUserInfo(string userID)
|
||||
|
|
|
@ -35,6 +35,11 @@ namespace pCampBot
|
|||
{
|
||||
public class AbstractBehaviour : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Abbreviated name of this behaviour.
|
||||
/// </summary>
|
||||
public string AbbreviatedName { get; protected set; }
|
||||
|
||||
public string Name { get; protected set; }
|
||||
|
||||
public Bot Bot { get; protected set; }
|
||||
|
@ -45,5 +50,7 @@ namespace pCampBot
|
|||
{
|
||||
Bot = bot;
|
||||
}
|
||||
|
||||
public virtual void Close() {}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,7 +47,11 @@ namespace pCampBot
|
|||
|
||||
public const int m_regionCrossingTimeout = 1000 * 60;
|
||||
|
||||
public CrossBehaviour() { Name = "Cross"; }
|
||||
public CrossBehaviour()
|
||||
{
|
||||
AbbreviatedName = "c";
|
||||
Name = "Cross";
|
||||
}
|
||||
|
||||
public override void Action()
|
||||
{
|
||||
|
|
|
@ -29,6 +29,7 @@ using OpenMetaverse;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using pCampBot.Interfaces;
|
||||
|
||||
namespace pCampBot
|
||||
|
@ -41,7 +42,11 @@ namespace pCampBot
|
|||
/// </remarks>
|
||||
public class GrabbingBehaviour : AbstractBehaviour
|
||||
{
|
||||
public GrabbingBehaviour() { Name = "Grabbing"; }
|
||||
public GrabbingBehaviour()
|
||||
{
|
||||
AbbreviatedName = "g";
|
||||
Name = "Grabbing";
|
||||
}
|
||||
|
||||
public override void Action()
|
||||
{
|
||||
|
@ -56,6 +61,8 @@ namespace pCampBot
|
|||
Bot.Client.Self.Grab(prim.LocalID);
|
||||
Bot.Client.Self.GrabUpdate(prim.ID, Vector3.Zero);
|
||||
Bot.Client.Self.DeGrab(prim.LocalID);
|
||||
|
||||
Thread.Sleep(1000);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -38,6 +38,10 @@ namespace pCampBot
|
|||
/// </summary>
|
||||
public class NoneBehaviour : AbstractBehaviour
|
||||
{
|
||||
public NoneBehaviour() { Name = "None"; }
|
||||
public NoneBehaviour()
|
||||
{
|
||||
AbbreviatedName = "n";
|
||||
Name = "None";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -46,6 +46,7 @@ namespace pCampBot
|
|||
|
||||
public PhysicsBehaviour()
|
||||
{
|
||||
AbbreviatedName = "p";
|
||||
Name = "Physics";
|
||||
talkarray = readexcuses();
|
||||
}
|
||||
|
@ -77,6 +78,12 @@ namespace pCampBot
|
|||
Bot.Client.Self.Chat(randomf, 0, ChatType.Normal);
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
if (Bot.ConnectionState == ConnectionState.Connected)
|
||||
Bot.Client.Self.Jump(false);
|
||||
}
|
||||
|
||||
private string[] readexcuses()
|
||||
{
|
||||
string allexcuses = "";
|
||||
|
|
|
@ -29,6 +29,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using pCampBot.Interfaces;
|
||||
|
@ -42,7 +43,11 @@ namespace pCampBot
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public TeleportBehaviour() { Name = "Teleport"; }
|
||||
public TeleportBehaviour()
|
||||
{
|
||||
AbbreviatedName = "t";
|
||||
Name = "Teleport";
|
||||
}
|
||||
|
||||
public override void Action()
|
||||
{
|
||||
|
@ -70,6 +75,8 @@ namespace pCampBot
|
|||
Bot.Name, sourceRegion.Name, Bot.Client.Self.SimPosition, destRegion.Name, destPosition);
|
||||
|
||||
Bot.Client.Self.Teleport(destRegion.RegionHandle, destPosition);
|
||||
|
||||
Thread.Sleep(Bot.Random.Next(3000, 10000));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -72,9 +72,10 @@ namespace pCampBot
|
|||
/// Behaviours implemented by this bot.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Lock this list before manipulating it.
|
||||
/// Indexed by abbreviated name. There can only be one instance of a particular behaviour.
|
||||
/// Lock this structure before manipulating it.
|
||||
/// </remarks>
|
||||
public List<IBehaviour> Behaviours { get; private set; }
|
||||
public Dictionary<string, IBehaviour> Behaviours { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Objects that the bot has discovered.
|
||||
|
@ -165,8 +166,6 @@ namespace pCampBot
|
|||
{
|
||||
ConnectionState = ConnectionState.Disconnected;
|
||||
|
||||
behaviours.ForEach(b => b.Initialize(this));
|
||||
|
||||
Random = new Random(Environment.TickCount);// We do stuff randomly here
|
||||
FirstName = firstName;
|
||||
LastName = lastName;
|
||||
|
@ -176,12 +175,53 @@ namespace pCampBot
|
|||
StartLocation = startLocation;
|
||||
|
||||
Manager = bm;
|
||||
Behaviours = behaviours;
|
||||
|
||||
Behaviours = new Dictionary<string, IBehaviour>();
|
||||
foreach (IBehaviour behaviour in behaviours)
|
||||
AddBehaviour(behaviour);
|
||||
|
||||
// Only calling for use as a template.
|
||||
CreateLibOmvClient();
|
||||
}
|
||||
|
||||
public bool TryGetBehaviour(string abbreviatedName, out IBehaviour behaviour)
|
||||
{
|
||||
lock (Behaviours)
|
||||
return Behaviours.TryGetValue(abbreviatedName, out behaviour);
|
||||
}
|
||||
|
||||
public bool AddBehaviour(IBehaviour behaviour)
|
||||
{
|
||||
lock (Behaviours)
|
||||
{
|
||||
if (!Behaviours.ContainsKey(behaviour.AbbreviatedName))
|
||||
{
|
||||
behaviour.Initialize(this);
|
||||
Behaviours.Add(behaviour.AbbreviatedName, behaviour);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool RemoveBehaviour(string abbreviatedName)
|
||||
{
|
||||
lock (Behaviours)
|
||||
{
|
||||
IBehaviour behaviour;
|
||||
|
||||
if (!Behaviours.TryGetValue(abbreviatedName, out behaviour))
|
||||
return false;
|
||||
|
||||
behaviour.Close();
|
||||
Behaviours.Remove(abbreviatedName);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateLibOmvClient()
|
||||
{
|
||||
GridClient newClient = new GridClient();
|
||||
|
@ -237,16 +277,25 @@ namespace pCampBot
|
|||
private void Action()
|
||||
{
|
||||
while (ConnectionState != ConnectionState.Disconnecting)
|
||||
lock (Behaviours)
|
||||
Behaviours.ForEach(
|
||||
b =>
|
||||
{
|
||||
Thread.Sleep(Random.Next(3000, 10000));
|
||||
lock (Behaviours)
|
||||
{
|
||||
foreach (IBehaviour behaviour in Behaviours.Values)
|
||||
{
|
||||
// Thread.Sleep(Random.Next(3000, 10000));
|
||||
|
||||
// m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType());
|
||||
b.Action();
|
||||
behaviour.Action();
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
// XXX: This is a really shitty way of yielding so that behaviours can be added/removed
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
|
||||
lock (Behaviours)
|
||||
foreach (IBehaviour b in Behaviours.Values)
|
||||
b.Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -140,7 +140,7 @@ namespace pCampBot
|
|||
/// <summary>
|
||||
/// Behaviour switches for bots.
|
||||
/// </summary>
|
||||
private HashSet<string> m_behaviourSwitches = new HashSet<string>();
|
||||
private HashSet<string> m_defaultBehaviourSwitches = new HashSet<string>();
|
||||
|
||||
/// <summary>
|
||||
/// Constructor Creates MainConsole.Instance to take commands and provide the place to write data
|
||||
|
@ -194,6 +194,20 @@ namespace pCampBot
|
|||
+ "If no <n> is given, then all currently connected bots are disconnected.",
|
||||
HandleDisconnect);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "add behaviour", "add behaviour <abbreviated-name> [<bot-number>]",
|
||||
"Add a behaviour to a bot",
|
||||
"If no bot number is specified then behaviour is added to all bots.\n"
|
||||
+ "Can be performed on connected or disconnected bots.",
|
||||
HandleAddBehaviour);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "remove behaviour", "remove behaviour <abbreviated-name> [<bot-number>]",
|
||||
"Remove a behaviour from a bot",
|
||||
"If no bot number is specified then behaviour is added to all bots.\n"
|
||||
+ "Can be performed on connected or disconnected bots.",
|
||||
HandleRemoveBehaviour);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "sit", "sit", "Sit all bots on the ground.",
|
||||
HandleSit);
|
||||
|
@ -212,7 +226,7 @@ namespace pCampBot
|
|||
"bot", false, "show bots", "show bots", "Shows the status of all bots", HandleShowBotsStatus);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "show bot", "show bot <n>",
|
||||
"bot", false, "show bot", "show bot <bot-number>",
|
||||
"Shows the detailed status and settings of a particular bot.", HandleShowBotStatus);
|
||||
|
||||
m_bots = new List<Bot>();
|
||||
|
@ -235,7 +249,7 @@ namespace pCampBot
|
|||
m_startUri = ParseInputStartLocationToUri(startupConfig.GetString("start", "last"));
|
||||
|
||||
Array.ForEach<string>(
|
||||
startupConfig.GetString("behaviours", "p").Split(new char[] { ',' }), b => m_behaviourSwitches.Add(b));
|
||||
startupConfig.GetString("behaviours", "p").Split(new char[] { ',' }), b => m_defaultBehaviourSwitches.Add(b));
|
||||
|
||||
for (int i = 0; i < botcount; i++)
|
||||
{
|
||||
|
@ -243,28 +257,50 @@ namespace pCampBot
|
|||
{
|
||||
string lastName = string.Format("{0}_{1}", m_lastNameStem, i + m_fromBotNumber);
|
||||
|
||||
CreateBot(
|
||||
this,
|
||||
CreateBehavioursFromAbbreviatedNames(m_defaultBehaviourSwitches),
|
||||
m_firstName, lastName, m_password, m_loginUri, m_startUri, m_wearSetting);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private List<IBehaviour> CreateBehavioursFromAbbreviatedNames(HashSet<string> abbreviatedNames)
|
||||
{
|
||||
// We must give each bot its own list of instantiated behaviours since they store state.
|
||||
List<IBehaviour> behaviours = new List<IBehaviour>();
|
||||
|
||||
// Hard-coded for now
|
||||
if (m_behaviourSwitches.Contains("c"))
|
||||
behaviours.Add(new CrossBehaviour());
|
||||
foreach (string abName in abbreviatedNames)
|
||||
{
|
||||
IBehaviour newBehaviour = null;
|
||||
|
||||
if (m_behaviourSwitches.Contains("g"))
|
||||
behaviours.Add(new GrabbingBehaviour());
|
||||
if (abName == "c")
|
||||
newBehaviour = new CrossBehaviour();
|
||||
|
||||
if (m_behaviourSwitches.Contains("n"))
|
||||
behaviours.Add(new NoneBehaviour());
|
||||
if (abName == "g")
|
||||
newBehaviour = new GrabbingBehaviour();
|
||||
|
||||
if (m_behaviourSwitches.Contains("p"))
|
||||
behaviours.Add(new PhysicsBehaviour());
|
||||
if (abName == "n")
|
||||
newBehaviour = new NoneBehaviour();
|
||||
|
||||
if (m_behaviourSwitches.Contains("t"))
|
||||
behaviours.Add(new TeleportBehaviour());
|
||||
if (abName == "p")
|
||||
newBehaviour = new PhysicsBehaviour();
|
||||
|
||||
CreateBot(this, behaviours, m_firstName, lastName, m_password, m_loginUri, m_startUri, m_wearSetting);
|
||||
if (abName == "t")
|
||||
newBehaviour = new TeleportBehaviour();
|
||||
|
||||
if (newBehaviour != null)
|
||||
{
|
||||
behaviours.Add(newBehaviour);
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("No behaviour with abbreviated name {0} found", abName);
|
||||
}
|
||||
}
|
||||
|
||||
return behaviours;
|
||||
}
|
||||
|
||||
public void ConnectBots(int botcount)
|
||||
|
@ -453,6 +489,118 @@ namespace pCampBot
|
|||
}
|
||||
}
|
||||
|
||||
private void HandleAddBehaviour(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length < 3 || cmd.Length > 4)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: add behaviour <abbreviated-behaviour> [<bot-number>]");
|
||||
return;
|
||||
}
|
||||
|
||||
string rawBehaviours = cmd[2];
|
||||
|
||||
List<Bot> botsToEffect = new List<Bot>();
|
||||
|
||||
if (cmd.Length == 3)
|
||||
{
|
||||
lock (m_bots)
|
||||
botsToEffect.AddRange(m_bots);
|
||||
}
|
||||
else
|
||||
{
|
||||
int botNumber;
|
||||
if (!ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, cmd[3], out botNumber))
|
||||
return;
|
||||
|
||||
Bot bot = GetBotFromNumber(botNumber);
|
||||
|
||||
if (bot == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Error: No bot found with number {0}", botNumber);
|
||||
return;
|
||||
}
|
||||
|
||||
botsToEffect.Add(bot);
|
||||
}
|
||||
|
||||
|
||||
HashSet<string> rawAbbreviatedSwitchesToAdd = new HashSet<string>();
|
||||
Array.ForEach<string>(rawBehaviours.Split(new char[] { ',' }), b => rawAbbreviatedSwitchesToAdd.Add(b));
|
||||
|
||||
foreach (Bot bot in botsToEffect)
|
||||
{
|
||||
List<IBehaviour> behavioursAdded = new List<IBehaviour>();
|
||||
|
||||
foreach (IBehaviour behaviour in CreateBehavioursFromAbbreviatedNames(rawAbbreviatedSwitchesToAdd))
|
||||
{
|
||||
if (bot.AddBehaviour(behaviour))
|
||||
behavioursAdded.Add(behaviour);
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Added behaviours {0} to bot {1}",
|
||||
string.Join(", ", behavioursAdded.ConvertAll<string>(b => b.Name).ToArray()), bot.Name);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleRemoveBehaviour(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length < 3 || cmd.Length > 4)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: remove behaviour <abbreviated-behaviour> [<bot-number>]");
|
||||
return;
|
||||
}
|
||||
|
||||
string rawBehaviours = cmd[2];
|
||||
|
||||
List<Bot> botsToEffect = new List<Bot>();
|
||||
|
||||
if (cmd.Length == 3)
|
||||
{
|
||||
lock (m_bots)
|
||||
botsToEffect.AddRange(m_bots);
|
||||
}
|
||||
else
|
||||
{
|
||||
int botNumber;
|
||||
if (!ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, cmd[3], out botNumber))
|
||||
return;
|
||||
|
||||
Bot bot = GetBotFromNumber(botNumber);
|
||||
|
||||
if (bot == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Error: No bot found with number {0}", botNumber);
|
||||
return;
|
||||
}
|
||||
|
||||
botsToEffect.Add(bot);
|
||||
}
|
||||
|
||||
HashSet<string> abbreviatedBehavioursToRemove = new HashSet<string>();
|
||||
Array.ForEach<string>(rawBehaviours.Split(new char[] { ',' }), b => abbreviatedBehavioursToRemove.Add(b));
|
||||
|
||||
foreach (Bot bot in botsToEffect)
|
||||
{
|
||||
List<IBehaviour> behavioursRemoved = new List<IBehaviour>();
|
||||
|
||||
foreach (string b in abbreviatedBehavioursToRemove)
|
||||
{
|
||||
IBehaviour behaviour;
|
||||
|
||||
if (bot.TryGetBehaviour(b, out behaviour))
|
||||
{
|
||||
bot.RemoveBehaviour(b);
|
||||
behavioursRemoved.Add(behaviour);
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Removed behaviours {0} to bot {1}",
|
||||
string.Join(", ", behavioursRemoved.ConvertAll<string>(b => b.Name).ToArray()), bot.Name);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleDisconnect(string module, string[] cmd)
|
||||
{
|
||||
lock (m_bots)
|
||||
|
@ -572,10 +720,11 @@ namespace pCampBot
|
|||
private void HandleShowBotsStatus(string module, string[] cmd)
|
||||
{
|
||||
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
|
||||
cdt.AddColumn("Name", 30);
|
||||
cdt.AddColumn("Region", 30);
|
||||
cdt.AddColumn("Status", 14);
|
||||
cdt.AddColumn("Connections", 11);
|
||||
cdt.AddColumn("Name", 24);
|
||||
cdt.AddColumn("Region", 24);
|
||||
cdt.AddColumn("Status", 13);
|
||||
cdt.AddColumn("Conns", 5);
|
||||
cdt.AddColumn("Behaviours", 20);
|
||||
|
||||
Dictionary<ConnectionState, int> totals = new Dictionary<ConnectionState, int>();
|
||||
foreach (object o in Enum.GetValues(typeof(ConnectionState)))
|
||||
|
@ -583,13 +732,17 @@ namespace pCampBot
|
|||
|
||||
lock (m_bots)
|
||||
{
|
||||
foreach (Bot pb in m_bots)
|
||||
foreach (Bot bot in m_bots)
|
||||
{
|
||||
Simulator currentSim = pb.Client.Network.CurrentSim;
|
||||
totals[pb.ConnectionState]++;
|
||||
Simulator currentSim = bot.Client.Network.CurrentSim;
|
||||
totals[bot.ConnectionState]++;
|
||||
|
||||
cdt.AddRow(
|
||||
pb.Name, currentSim != null ? currentSim.Name : "(none)", pb.ConnectionState, pb.SimulatorsCount);
|
||||
bot.Name,
|
||||
currentSim != null ? currentSim.Name : "(none)",
|
||||
bot.ConnectionState,
|
||||
bot.SimulatorsCount,
|
||||
string.Join(",", bot.Behaviours.Keys.ToArray()));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -616,16 +769,11 @@ namespace pCampBot
|
|||
if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, cmd[2], out botNumber))
|
||||
return;
|
||||
|
||||
string name = string.Format("{0} {1}_{2}", m_firstName, m_lastNameStem, botNumber);
|
||||
|
||||
Bot bot;
|
||||
|
||||
lock (m_bots)
|
||||
bot = m_bots.Find(b => b.Name == name);
|
||||
Bot bot = GetBotFromNumber(botNumber);
|
||||
|
||||
if (bot == null)
|
||||
{
|
||||
MainConsole.Instance.Output("No bot found with name {0}", name);
|
||||
MainConsole.Instance.OutputFormat("Error: No bot found with number {0}", botNumber);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -645,12 +793,39 @@ namespace pCampBot
|
|||
MainConsole.Instance.Output("Settings");
|
||||
|
||||
ConsoleDisplayList statusCdl = new ConsoleDisplayList();
|
||||
|
||||
statusCdl.AddRow(
|
||||
"Behaviours",
|
||||
string.Join(", ", bot.Behaviours.Values.ToList().ConvertAll<string>(b => b.Name).ToArray()));
|
||||
|
||||
GridClient botClient = bot.Client;
|
||||
statusCdl.AddRow("SEND_AGENT_UPDATES", botClient.Settings.SEND_AGENT_UPDATES);
|
||||
|
||||
MainConsole.Instance.Output(statusCdl.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a specific bot from its number.
|
||||
/// </summary>
|
||||
/// <returns>null if no bot was found</returns>
|
||||
/// <param name='botNumber'></param>
|
||||
private Bot GetBotFromNumber(int botNumber)
|
||||
{
|
||||
string name = GenerateBotNameFromNumber(botNumber);
|
||||
|
||||
Bot bot;
|
||||
|
||||
lock (m_bots)
|
||||
bot = m_bots.Find(b => b.Name == name);
|
||||
|
||||
return bot;
|
||||
}
|
||||
|
||||
private string GenerateBotNameFromNumber(int botNumber)
|
||||
{
|
||||
return string.Format("{0} {1}_{2}", m_firstName, m_lastNameStem, botNumber);
|
||||
}
|
||||
|
||||
internal void Grid_GridRegion(object o, GridRegionEventArgs args)
|
||||
{
|
||||
lock (RegionsKnown)
|
||||
|
|
|
@ -31,6 +31,11 @@ namespace pCampBot.Interfaces
|
|||
{
|
||||
public interface IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Abbreviated name of this behaviour.
|
||||
/// </summary>
|
||||
string AbbreviatedName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Name of this behaviour.
|
||||
/// </summary>
|
||||
|
@ -45,6 +50,14 @@ namespace pCampBot.Interfaces
|
|||
/// <param name="bot"></param>
|
||||
void Initialize(Bot bot);
|
||||
|
||||
/// <summary>
|
||||
/// Close down this behaviour.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is triggered if a behaviour is removed via explicit command and when a bot is disconnected
|
||||
/// </remarks>
|
||||
void Close();
|
||||
|
||||
/// <summary>
|
||||
/// Action to take when this behaviour is invoked.
|
||||
/// </summary>
|
||||
|
|
|
@ -151,6 +151,7 @@ HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:Asset
|
|||
; *
|
||||
[GridService]
|
||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||
|
||||
HypergridLinker = true
|
||||
|
||||
; Realm = "regions"
|
||||
|
@ -168,8 +169,23 @@ HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:Asset
|
|||
;; Next, we can specify properties of regions, including default and fallback regions
|
||||
;; The syntax is: Region_<RegionName> = "<flags>"
|
||||
;; or: Region_<RegionID> = "<flags>"
|
||||
;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut,Reservation,NoMove,Authenticate
|
||||
;; For example:
|
||||
;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
|
||||
;;
|
||||
;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
|
||||
;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
|
||||
;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
|
||||
;; an explicit region.
|
||||
;;
|
||||
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
|
||||
;; region will be used.
|
||||
;;
|
||||
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
|
||||
;; order specified. This only applies to local logins at this time, not Hypergrid connections.
|
||||
;;
|
||||
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
|
||||
;;
|
||||
;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
|
||||
;;
|
||||
; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
|
||||
; (replace spaces with underscore)
|
||||
|
||||
|
|
|
@ -132,8 +132,24 @@ MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnecto
|
|||
;; Next, we can specify properties of regions, including default and fallback regions
|
||||
;; The syntax is: Region_<RegionName> = "<flags>"
|
||||
;; or: Region_<RegionID> = "<flags>"
|
||||
;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut,Reservation,NoMove,Authenticate
|
||||
;; For example:
|
||||
;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
|
||||
;;
|
||||
;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
|
||||
;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
|
||||
;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
|
||||
;; an explicit region.
|
||||
;;
|
||||
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
|
||||
;; region will be used.
|
||||
;;
|
||||
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
|
||||
;; order specified. This only applies to local logins at this time, not Hypergrid connections.
|
||||
;;
|
||||
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
|
||||
;;
|
||||
;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
|
||||
;;
|
||||
;; Example specification:
|
||||
; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
|
||||
; (replace spaces with underscore)
|
||||
|
||||
|
|
|
@ -81,6 +81,22 @@
|
|||
;; Next, we can specify properties of regions, including default and fallback regions
|
||||
;; The syntax is: Region_<RegioName> = "<flags>"
|
||||
;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut
|
||||
;;
|
||||
;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
|
||||
;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
|
||||
;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
|
||||
;; an explicit region.
|
||||
;;
|
||||
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
|
||||
;; region will be used.
|
||||
;;
|
||||
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
|
||||
;; order specified. This only applies to local logins at this time, not Hypergrid connections.
|
||||
;;
|
||||
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
|
||||
;;
|
||||
;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
|
||||
;;
|
||||
;; For example:
|
||||
Region_Welcome_Area = "DefaultRegion, FallbackRegion"
|
||||
|
||||
|
|
Loading…
Reference in New Issue