* Allow SmartThreadPool to be initialized without setting max stack size (like the original implementation)

* Only initialize Util's SmartThreadPool if it is actually being used
* No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads."
0.6.8-post-fixes
John Hurliman 2009-10-22 01:30:12 -07:00
parent 1e71e3f910
commit 2f394b7e7e
4 changed files with 27 additions and 12 deletions

View File

@ -69,8 +69,6 @@ namespace OpenSim.Framework
/// </summary>
public class Util
{
private static SmartThreadPool m_ThreadPool = null;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static uint nextXferID = 5000;
@ -79,6 +77,9 @@ namespace OpenSim.Framework
private static string regexInvalidFileChars = "[" + new String(Path.GetInvalidFileNameChars()) + "]";
private static string regexInvalidPathChars = "[" + new String(Path.GetInvalidPathChars()) + "]";
private static object XferLock = new object();
/// <summary>Thread pool used for Util.FireAndForget if
/// FireAndForgetMethod.SmartThreadPool is used</summary>
private static SmartThreadPool m_ThreadPool;
// Unix-epoch starts at January 1st 1970, 00:00:00 UTC. And all our times in the server are (or at least should be) in UTC.
private static readonly DateTime unixEpoch =
@ -1319,8 +1320,11 @@ namespace OpenSim.Framework
FireAndForget(callback, null);
}
public static void SetMaxThreads(int maxThreads)
public static void InitThreadPool(int maxThreads)
{
if (maxThreads < 2)
throw new ArgumentOutOfRangeException("maxThreads", "maxThreads must be greater than 2");
if (m_ThreadPool != null)
return;
@ -1328,9 +1332,7 @@ namespace OpenSim.Framework
startInfo.IdleTimeout = 2000; // 2 seconds
startInfo.MaxWorkerThreads = maxThreads;
startInfo.MinWorkerThreads = 2;
startInfo.StackSize = 524288;
startInfo.ThreadPriority = ThreadPriority.Normal;
startInfo.StartSuspended = false;
m_ThreadPool = new SmartThreadPool(startInfo);

View File

@ -67,7 +67,7 @@ namespace OpenSim
IConfig startupConfig = m_config.Source.Configs["Startup"];
Util.SetMaxThreads(startupConfig.GetInt("MaxPoolThreads", 15));
int stpMaxThreads = 15;
if (startupConfig != null)
{
@ -100,8 +100,13 @@ namespace OpenSim
FireAndForgetMethod asyncCallMethod;
if (!String.IsNullOrEmpty(asyncCallMethodStr) && Utils.EnumTryParse<FireAndForgetMethod>(asyncCallMethodStr, out asyncCallMethod))
Util.FireAndForgetMethod = asyncCallMethod;
stpMaxThreads = startupConfig.GetInt("MaxPoolThreads", 15);
}
if (Util.FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool)
Util.InitThreadPool(stpMaxThreads);
m_log.Info("[OPENSIM MAIN]: Using async_call_method " + Util.FireAndForgetMethod);
}

View File

@ -499,7 +499,11 @@ namespace Amib.Threading
}
// Create a new thread
Thread workerThread = new Thread(new ThreadStart(ProcessQueuedItems), _stpStartInfo.StackSize);
Thread workerThread;
if (_stpStartInfo.StackSize > 0)
workerThread = new Thread(ProcessQueuedItems, _stpStartInfo.StackSize);
else
workerThread = new Thread(ProcessQueuedItems);
// Configure the new thread and start it
workerThread.Name = "STP " + Name + " Thread #" + _threadCounter;

View File

@ -38,8 +38,15 @@
; Sets the method that OpenSim will use to fire asynchronous
; events. Valid values are UnsafeQueueUserWorkItem,
; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread
; async_call_method = SmartThreadPool
; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
; SmartThreadPool is reported to work well on Mono/Linux, but
; UnsafeQueueUserWorkItem has been benchmarked with better
; performance on .NET/Windows
;async_call_method = SmartThreadPool
; Max threads to allocate on the FireAndForget thread pool
; when running with the SmartThreadPool option above
MaxPoolThreads = 15
; ##
; ## CLIENTS
@ -51,9 +58,6 @@
; Set this to the DLL containing the client stack to use.
clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
; Max threads to allocate on the FireAndForget pool
MaxPoolThreads = 15
; ##
; ## REGIONS
; ##