Remove a couple more compiler warnings by commenting unused variables.
This takes us down to 15 compiler warnings on a VS2005 C# build.0.6.0-stable
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6ac21141c6
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2f3bb3b836
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@ -1164,7 +1164,8 @@ namespace OpenSim.Region.ClientStack
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// 6 to 7 items at a time, so let's stick with 6
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int MAX_ITEMS_PER_PACKET = 6;
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uint FULL_MASK_PERMISSIONS = 2147483647;
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//Ckrinke This variable is not used, so comment out to remove the warning from the compiler (3-21-08)
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//Ckrinke uint FULL_MASK_PERMISSIONS = 2147483647;
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if (fetchItems)
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{
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@ -85,7 +85,9 @@ namespace OpenSim.Region.Environment.Scenes
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private int m_physicsMS = 0;
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private int m_imageMS = 0;
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private int m_otherMS = 0;
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private int m_scriptMS = 0;
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//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed.
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//Ckrinke private int m_scriptMS = 0;
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private int m_rootAgents = 0;
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private int m_childAgents = 0;
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@ -272,7 +274,9 @@ namespace OpenSim.Region.Environment.Scenes
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m_physicsMS = 0;
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m_imageMS = 0;
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m_otherMS = 0;
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m_scriptMS = 0;
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//Ckrinke This variable is not used, so comment to remove compiler warning until it is used.
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//Ckrinke m_scriptMS = 0;
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}
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# region methods called from Scene
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