Merge branch 'master' of ssh://MyConnection/var/git/opensim

remotes/origin/0.6.7-post-fixes
Teravus Ovares (Dan Olivares) 2009-08-29 23:50:24 -04:00
commit 2f40161f38
29 changed files with 467 additions and 627 deletions

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@ -13,7 +13,7 @@ people that make the day to day of OpenSim happen.
* lbsa71 (Tribal Media AB)
* Sean Dague / sdague (IBM)
* Tedd
* justincc (Black Dress Technology)
* justincc
* Teravus (w3z)
* Johan Berntsson (3Di)
* Ckrinke (Charles Krinke)
@ -29,6 +29,7 @@ people that make the day to day of OpenSim happen.
* nlin (3Di)
* Arthur Rodrigo S Valadares (IBM)
= Past Open Sim Developers =
These folks are alumns of the OpenSim core group, but are now
currently not active. Their great contributions helped get us to
@ -44,6 +45,7 @@ where we are today.
* Darok
* Alondria
= Additional OpenSim Contributors =
These folks have contributed code patches to OpenSim to help make it
what it is today.
@ -90,6 +92,7 @@ what it is today.
* maimedleech
* Mic Bowman
* Michelle Argus
* Michael Cortez (The Flotsam Project, http://osflotsam.org/)
* Mike Osias (IBM)
* Mike Pitman (IBM)
* mikkopa/_someone - RealXtend
@ -123,8 +126,7 @@ what it is today.
* Zha Ewry
LSL Devs
= LSL Devs =
* Alondria
* CharlieO
@ -132,7 +134,7 @@ LSL Devs
* Melanie Thielker
Testers
= Testers =
* Ai Austin
* CharlieO (LSL)
@ -140,10 +142,6 @@ Testers
* openlifegrid.com
AssetInventory Server and some plugins are based on Cable Beach
Cable Beach is Copyright (c) 2008 Intel Corporation
see http://forge.opensimulator.org/gf/project/assetserver/
This software uses components from the following developers:
* Sleepycat Software (Berkeley DB)
* SQLite (Public Domain)
@ -161,6 +159,10 @@ This software uses components from the following developers:
* log4net (http://logging.apache.org/log4net/)
* GlynnTucker.Cache (http://gtcache.sourceforge.net/)
Some plugins are based on Cable Beach
Cable Beach is Copyright (c) 2008 Intel Corporation
see http://forge.opensimulator.org/gf/project/assetserver/
In addition, we would like to thank:
* The Mono Project
* The NANT Developers

View File

@ -139,15 +139,8 @@ namespace OpenSim.Client.Linden
return m_regionsConnector.RequestNeighbourInfo(homeRegionId);
}
/// <summary>
/// Prepare a login to the given region. This involves both telling the region to expect a connection
/// and appropriately customising the response to the user.
/// </summary>
/// <param name="sim"></param>
/// <param name="user"></param>
/// <param name="response"></param>
/// <returns>true if the region was successfully contacted, false otherwise</returns>
protected override bool PrepareLoginToRegion(RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint remoteClient)
protected override bool PrepareLoginToRegion(
RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint remoteClient)
{
IPEndPoint endPoint = regionInfo.ExternalEndPoint;
response.SimAddress = endPoint.Address.ToString();
@ -204,7 +197,8 @@ namespace OpenSim.Client.Linden
agent.Appearance = m_userManager.GetUserAppearance(user.ID);
if (agent.Appearance == null)
{
m_log.WarnFormat("[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname);
m_log.WarnFormat(
"[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname);
agent.Appearance = new AvatarAppearance(agent.AgentID);
}
@ -243,7 +237,8 @@ namespace OpenSim.Client.Linden
return;
}
m_regionsConnector.LogOffUserFromGrid(SimInfo.RegionHandle, theUser.ID, theUser.CurrentAgent.SecureSessionID, "Logging you off");
m_regionsConnector.LogOffUserFromGrid(
SimInfo.RegionHandle, theUser.ID, theUser.CurrentAgent.SecureSessionID, "Logging you off");
}
}
}

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@ -57,8 +57,8 @@ namespace OpenSim.Framework.Capabilities
public delegate void TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
bool isScriptRunning, byte[] data);
public delegate List<InventoryItemBase> FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder);
public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder, out int version);
/// <summary>
/// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
@ -89,7 +89,7 @@ namespace OpenSim.Framework.Capabilities
//private static readonly string m_requestTexture = "0003/";
private static readonly string m_notecardUpdatePath = "0004/";
private static readonly string m_notecardTaskUpdatePath = "0005/";
// private static readonly string m_fetchInventoryPath = "0006/";
private static readonly string m_fetchInventoryPath = "0006/";
// The following entries are in a module, however, they are also here so that we don't re-assign
// the path to another cap by mistake.
@ -207,7 +207,7 @@ namespace OpenSim.Framework.Capabilities
// As of RC 1.22.9 of the Linden client this is
// supported
// m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest);
m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest);
// justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and
// subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires
@ -449,57 +449,58 @@ namespace OpenSim.Framework.Capabilities
contents.owner_id = invFetch.owner_id;
contents.folder_id = invFetch.folder_id;
// The version number being sent back was originally 1.
// Unfortunately, on 1.19.1.4, this means that we see a problem where on subsequent logins
// without clearing client cache, objects in the root folder disappear until the cache is cleared,
// at which point they reappear.
//
// Seeing the version to something other than 0 may be the right thing to do, but there is
// a greater subtlety of the second life protocol that needs to be understood first.
contents.version = 0;
contents.descendents = 0;
reply.folders.Array.Add(contents);
List<InventoryItemBase> itemList = null;
InventoryCollection inv = new InventoryCollection();
inv.Folders = new List<InventoryFolderBase>();
inv.Items = new List<InventoryItemBase>();
int version = 0;
if (CAPSFetchInventoryDescendents != null)
{
itemList = CAPSFetchInventoryDescendents(m_agentID, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order);
inv = CAPSFetchInventoryDescendents(m_agentID, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version);
}
if (itemList != null)
if (inv.Folders != null)
{
foreach (InventoryItemBase invItem in itemList)
foreach (InventoryFolderBase invFolder in inv.Folders)
{
contents.categories.Array.Add(ConvertInventoryFolder(invFolder));
}
}
if (inv.Items != null)
{
foreach (InventoryItemBase invItem in inv.Items)
{
contents.items.Array.Add(ConvertInventoryItem(invItem));
}
}
/* The following block is removed as it ALWAYS sends the error to the client because the RC 1.22.9 client tries to
find items that have become dissasociated with a paret folder and have parent of 00000000-0000-00000....
else
{
IClientAPI client = GetClient(m_agentID);
// We're going to both notify the client of inventory service failure and send back a 'no folder contents' response.
// If we don't send back the response,
// the client becomes unhappy (see Teravus' comment in FetchInventoryRequest())
if (client != null)
{
client.SendAgentAlertMessage(
"AGIN0001E: The inventory service has either failed or is not responding. Your inventory will not function properly for the rest of this session. Please clear your cache and relog.",
true);
}
else
{
m_log.ErrorFormat(
"[AGENT INVENTORY]: Could not lookup controlling client for {0} in order to notify them of the inventory service failure",
m_agentID);
}
}*/
contents.descendents = contents.items.Array.Count + contents.categories.Array.Count;
contents.version = version;
contents.descendents = contents.items.Array.Count;
return reply;
}
/// <summary>
/// Convert an internal inventory folder object into an LLSD object.
/// </summary>
/// <param name="invFolder"></param>
/// <returns></returns>
private LLSDInventoryFolder ConvertInventoryFolder(InventoryFolderBase invFolder)
{
LLSDInventoryFolder llsdFolder = new LLSDInventoryFolder();
llsdFolder.folder_id = invFolder.ID;
llsdFolder.parent_id = invFolder.ParentID;
llsdFolder.name = invFolder.Name;
if (invFolder.Type == -1)
llsdFolder.type = "-1";
else
llsdFolder.type = TaskInventoryItem.Types[invFolder.Type];
llsdFolder.preferred_type = "-1";
return llsdFolder;
}
/// <summary>
/// Convert an internal inventory item object into an LLSD object.
/// </summary>
@ -529,15 +530,29 @@ namespace OpenSim.Framework.Capabilities
llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
llsdItem.permissions.group_id = UUID.Zero;
llsdItem.permissions.group_mask = 0;
llsdItem.permissions.is_owner_group = false;
llsdItem.permissions.group_id = invItem.GroupID;
llsdItem.permissions.group_mask = (int)invItem.GroupPermissions;
llsdItem.permissions.is_owner_group = invItem.GroupOwned;
llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
llsdItem.permissions.owner_id = m_agentID; // FixMe
llsdItem.permissions.owner_id = m_agentID;
llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
llsdItem.sale_info = new LLSDSaleInfo();
llsdItem.sale_info.sale_price = 10;
llsdItem.sale_info.sale_type = "not";
llsdItem.sale_info.sale_price = invItem.SalePrice;
switch (invItem.SaleType)
{
default:
llsdItem.sale_info.sale_type = "not";
break;
case 1:
llsdItem.sale_info.sale_type = "original";
break;
case 2:
llsdItem.sale_info.sale_type = "copy";
break;
case 3:
llsdItem.sale_info.sale_type = "contents";
break;
}
return llsdItem;
}

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@ -0,0 +1,41 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
namespace OpenSim.Framework.Capabilities
{
[OSDMap]
public class LLSDInventoryFolder
{
public UUID folder_id;
public UUID parent_id;
public string name;
public string type;
public string preferred_type;
}
}

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@ -90,6 +90,7 @@ namespace OpenSim.Framework.Capabilities
public UUID agent_id;
public int descendents;
public UUID folder_id;
public OSDArray categories = new OSDArray();
public OSDArray items = new OSDArray();
public UUID owner_id;
public int version;

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@ -1063,7 +1063,18 @@ namespace OpenSim.Framework.Communications.Services
protected abstract RegionInfo RequestClosestRegion(string region);
protected abstract RegionInfo GetRegionInfo(ulong homeRegionHandle);
protected abstract RegionInfo GetRegionInfo(UUID homeRegionId);
protected abstract bool PrepareLoginToRegion(RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint client);
/// <summary>
/// Prepare a login to the given region. This involves both telling the region to expect a connection
/// and appropriately customising the response to the user.
/// </summary>
/// <param name="sim"></param>
/// <param name="user"></param>
/// <param name="response"></param>
/// <param name="remoteClient"></param>
/// <returns>true if the region was successfully contacted, false otherwise</returns>
protected abstract bool PrepareLoginToRegion(
RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint client);
/// <summary>
/// Add active gestures of the user to the login response.

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@ -30,7 +30,7 @@ using OpenMetaverse;
namespace OpenSim.Framework
{
/// <summary>
/// A Class for folders which contain users inventory
/// User inventory folder
/// </summary>
public class InventoryFolderBase : InventoryNodeBase
{

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@ -94,6 +94,7 @@ namespace OpenSim.Framework.Servers.HttpServer
Stream requestStream = request.GetRequestStream();
requestStream.Write(buffer.ToArray(), 0, length);
requestStream.Close();
TResponse deserial = default(TResponse);
using (WebResponse resp = request.GetResponse())
{
@ -101,7 +102,6 @@ namespace OpenSim.Framework.Servers.HttpServer
deserial = (TResponse)deserializer.Deserialize(resp.GetResponseStream());
resp.Close();
}
requestStream.Close();
return deserial;
}
}

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@ -30,6 +30,7 @@ using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using System.Threading;
using log4net;
using Nini.Config;
using OpenMetaverse;
@ -38,9 +39,12 @@ using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Agent.TextureSender
{
public delegate void J2KDecodeDelegate(UUID AssetId);
public class J2KDecoderModule : IRegionModule, IJ2KDecoder
{
#region IRegionModule Members
@ -53,8 +57,12 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
/// </summary>
private readonly Dictionary<UUID, OpenJPEG.J2KLayerInfo[]> m_cacheddecode = new Dictionary<UUID, OpenJPEG.J2KLayerInfo[]>();
private bool OpenJpegFail = false;
private readonly string CacheFolder = Util.dataDir() + "/j2kDecodeCache";
private readonly J2KDecodeFileCache fCache;
private string CacheFolder = Util.dataDir() + "/j2kDecodeCache";
private int CacheTimeout = 720;
private J2KDecodeFileCache fCache = null;
private Thread CleanerThread = null;
private IAssetService AssetService = null;
private Scene m_Scene = null;
/// <summary>
/// List of client methods to notify of results of decode
@ -63,17 +71,37 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
public J2KDecoderModule()
{
fCache = new J2KDecodeFileCache(CacheFolder);
}
public void Initialise(Scene scene, IConfigSource source)
{
if (m_Scene == null)
m_Scene = scene;
IConfig j2kConfig = source.Configs["J2KDecoder"];
if (j2kConfig != null)
{
CacheFolder = j2kConfig.GetString("CacheDir", CacheFolder);
CacheTimeout = j2kConfig.GetInt("CacheTimeout", CacheTimeout);
}
if (fCache == null)
fCache = new J2KDecodeFileCache(CacheFolder, CacheTimeout);
scene.RegisterModuleInterface<IJ2KDecoder>(this);
if (CleanerThread == null && CacheTimeout != 0)
{
CleanerThread = new Thread(CleanCache);
CleanerThread.Name = "J2KCleanerThread";
CleanerThread.IsBackground = true;
CleanerThread.Start();
}
}
public void PostInitialise()
{
AssetService = m_Scene.AssetService;
}
public void Close()
@ -329,8 +357,9 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
// Cache Decoded layers
lock (m_cacheddecode)
{
if (!m_cacheddecode.ContainsKey(AssetId))
m_cacheddecode.Add(AssetId, layers);
if (m_cacheddecode.ContainsKey(AssetId))
m_cacheddecode.Remove(AssetId);
m_cacheddecode.Add(AssetId, layers);
}
@ -348,11 +377,34 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
}
}
}
private void CleanCache()
{
m_log.Info("[J2KDecoderModule]: Cleaner thread started");
while (true)
{
if (AssetService != null)
fCache.ScanCacheFiles(RedecodeTexture);
System.Threading.Thread.Sleep(600000);
}
}
private void RedecodeTexture(UUID assetID)
{
AssetBase texture = AssetService.Get(assetID.ToString());
if (texture == null)
return;
doJ2kDecode(assetID, texture.Data);
}
}
public class J2KDecodeFileCache
{
private readonly string m_cacheDecodeFolder;
private readonly int m_cacheTimeout;
private bool enabled = true;
private static readonly ILog m_log
@ -362,9 +414,10 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
/// Creates a new instance of a file cache
/// </summary>
/// <param name="pFolder">base folder for the cache. Will be created if it doesn't exist</param>
public J2KDecodeFileCache(string pFolder)
public J2KDecodeFileCache(string pFolder, int timeout)
{
m_cacheDecodeFolder = pFolder;
m_cacheTimeout = timeout;
if (!Directory.Exists(pFolder))
{
Createj2KCacheFolder(pFolder);
@ -555,6 +608,16 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
return String.Format("j2kCache_{0}.cache", AssetId);
}
public UUID AssetIdFromFileName(string fileName)
{
string rawId = fileName.Replace("j2kCache_", "").Replace(".cache", "");
UUID asset;
if (!UUID.TryParse(rawId, out asset))
return UUID.Zero;
return asset;
}
/// <summary>
/// Creates the Cache Folder
/// </summary>
@ -619,5 +682,23 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
enabled = false;
}
}
public void ScanCacheFiles(J2KDecodeDelegate decode)
{
DirectoryInfo dir = new DirectoryInfo(m_cacheDecodeFolder);
FileInfo[] files = dir.GetFiles("j2kCache_*.cache");
foreach (FileInfo f in files)
{
TimeSpan fileAge = DateTime.Now - f.CreationTime;
if (m_cacheTimeout != 0 && fileAge >= TimeSpan.FromMinutes(m_cacheTimeout))
{
File.Delete(f.Name);
decode(AssetIdFromFileName(f.Name));
System.Threading.Thread.Sleep(5000);
}
}
}
}
}

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@ -1,29 +1,29 @@
/*
Copyright (c) Contributors, http://osflotsam.org/
See CONTRIBUTORS.TXT for a full list of copyright holders.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Flotsam Project nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Uncomment to make asset Get requests for existing
// #define WAIT_ON_INPROGRESS_REQUESTS

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@ -45,6 +45,7 @@ using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
@ -102,18 +103,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Monitor.Wait(this, 60000);
}
/*
cm.UserAdminService.AddUser(userFirstName, userLastName, string.Empty, string.Empty, 1000, 1000, userId);
CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId, InventoryReceived);
userInfo.FetchInventory();
for (int i = 0 ; i < 50 ; i++)
{
if (userInfo.HasReceivedInventory == true)
break;
Thread.Sleep(200);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
*/
Console.WriteLine("here");
// Create asset
SceneObjectGroup object1;
@ -148,7 +138,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
item1.AssetID = asset1.FullID;
item1.ID = item1Id;
//userInfo.RootFolder.FindFolderByPath("Objects").ID;
InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
//InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
Console.WriteLine("here2");
IInventoryService inventoryService = scene.InventoryService;
InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
InventoryCollection rootContents = inventoryService.GetFolderContent(userId, rootFolder.ID);
InventoryFolderBase objsFolder = null;
foreach (InventoryFolderBase folder in rootContents.Folders)
if (folder.Name == "Objects")
objsFolder = folder;
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(userId, item1);

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@ -484,6 +484,12 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
GetParams(partsDelimiter, ref nextLine, 11, ref points);
graph.FillPolygon(myBrush, points);
}
else if (nextLine.StartsWith("Polygon"))
{
PointF[] points = null;
GetParams(partsDelimiter, ref nextLine, 7, ref points);
graph.DrawPolygon(drawPen, points);
}
else if (nextLine.StartsWith("Ellipse"))
{
float x = 0;

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@ -88,13 +88,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
// If not, go get them and place them in the cache
Dictionary<AssetType, InventoryFolderBase> folders = m_Connector.GetSystemFolders(presence.UUID);
Dictionary<AssetType, InventoryFolderBase> folders = CacheSystemFolders(presence.UUID);
m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}",
presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count);
if (folders.Count > 0)
lock (m_InventoryCache)
m_InventoryCache.Add(presence.UUID, folders);
}
void OnClientClosed(UUID clientID, Scene scene)
@ -113,26 +109,64 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
// Drop system folders
lock (m_InventoryCache)
if (m_InventoryCache.ContainsKey(clientID))
{
m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping system folders",
scene.RegionInfo.RegionName, clientID);
m_InventoryCache.Remove(clientID);
}
m_log.DebugFormat(
"[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping system folders",
scene.RegionInfo.RegionName, clientID);
DropCachedSystemFolders(clientID);
}
}
/// <summary>
/// Cache a user's 'system' folders.
/// </summary>
/// <param name="userID"></param>
/// <returns>Folders cached</returns>
protected Dictionary<AssetType, InventoryFolderBase> CacheSystemFolders(UUID userID)
{
// If not, go get them and place them in the cache
Dictionary<AssetType, InventoryFolderBase> folders = m_Connector.GetSystemFolders(userID);
if (folders.Count > 0)
lock (m_InventoryCache)
m_InventoryCache.Add(userID, folders);
return folders;
}
/// <summary>
/// Drop a user's cached 'system' folders
/// </summary>
/// <param name="userID"></param>
protected void DropCachedSystemFolders(UUID userID)
{
// Drop system folders
lock (m_InventoryCache)
if (m_InventoryCache.ContainsKey(userID))
m_InventoryCache.Remove(userID);
}
/// <summary>
/// Get the system folder for a particular asset type
/// </summary>
/// <param name="userID"></param>
/// <param name="type"></param>
/// <returns></returns>
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
Dictionary<AssetType, InventoryFolderBase> folders = null;
lock (m_InventoryCache)
{
m_InventoryCache.TryGetValue(userID, out folders);
// In some situations (such as non-secured standalones), system folders can be requested without
// the user being logged in. So we need to try caching them here if we don't already have them.
if (null == folders)
CacheSystemFolders(userID);
m_InventoryCache.TryGetValue(userID, out folders);
}
if ((folders != null) && folders.ContainsKey(type))
{
return folders[type];

View File

@ -535,7 +535,9 @@ namespace OpenSim.Region.Framework.Scenes
}
UUID newFolderId = UUID.Random();
InventoryFolderBase newFolder = new InventoryFolderBase(newFolderId, folder.Name, recipientId, folder.Type, recipientParentFolderId, folder.Version);
InventoryFolderBase newFolder
= new InventoryFolderBase(
newFolderId, folder.Name, recipientId, folder.Type, recipientParentFolderId, folder.Version);
InventoryService.AddFolder(newFolder);
// Give all the subfolders

View File

@ -472,8 +472,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="fetchItems"></param>
/// <param name="sortOrder"></param>
/// <returns>null if the inventory look up failed</returns>
public List<InventoryItemBase> HandleFetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder)
public InventoryCollection HandleFetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder, out int version)
{
// m_log.DebugFormat(
// "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
@ -487,11 +487,31 @@ namespace OpenSim.Region.Framework.Scenes
InventoryFolderImpl fold;
if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null)
{
return fold.RequestListOfItems();
version = 0;
InventoryCollection ret = new InventoryCollection();
ret.Folders = new List<InventoryFolderBase>();
ret.Items = fold.RequestListOfItems();
return ret;
}
InventoryCollection contents = InventoryService.GetFolderContent(agentID, folderID);
return contents.Items;
if (folderID != UUID.Zero)
{
InventoryFolderBase containingFolder = new InventoryFolderBase();
containingFolder.ID = folderID;
containingFolder.Owner = agentID;
containingFolder = InventoryService.GetFolder(containingFolder);
version = containingFolder.Version;
}
else
{
// Lost itemsm don't really need a version
version = 1;
}
return contents;
}

View File

@ -852,6 +852,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return drawList;
}
public string osDrawPolygon(string drawList, LSL_List x, LSL_List y)
{
CheckThreatLevel(ThreatLevel.None, "osDrawFilledPolygon");
m_host.AddScriptLPS(1);
if (x.Length != y.Length || x.Length < 3)
{
return "";
}
drawList += "Polygon " + x.GetLSLStringItem(0) + "," + y.GetLSLStringItem(0);
for (int i = 1; i < x.Length; i++)
{
drawList += "," + x.GetLSLStringItem(i) + "," + y.GetLSLStringItem(i);
}
drawList += "; ";
return drawList;
}
public string osSetFontSize(string drawList, int fontSize)
{
CheckThreatLevel(ThreatLevel.None, "osSetFontSize");

View File

@ -97,6 +97,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
string osDrawEllipse(string drawList, int width, int height);
string osDrawRectangle(string drawList, int width, int height);
string osDrawFilledRectangle(string drawList, int width, int height);
string osDrawPolygon(string drawList, LSL_List x, LSL_List y);
string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y);
string osSetFontSize(string drawList, int fontSize);
string osSetPenSize(string drawList, int penSize);

View File

@ -267,6 +267,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osDrawFilledRectangle(drawList, width, height);
}
public string osDrawPolygon(string drawList, LSL_List x, LSL_List y)
{
return m_OSSL_Functions.osDrawPolygon(drawList, x, y);
}
public string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y)
{
return m_OSSL_Functions.osDrawFilledPolygon(drawList, x, y);

View File

@ -110,12 +110,13 @@ namespace OpenSim.Server.Handlers.Neighbour
httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
return result;
}
if (!m_AuthenticationService.VerifyKey(regionID, authToken))
{
m_log.InfoFormat("[RegionPostHandler]: Authentication failed for neighbour message {0}", path);
httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;
return result;
}
// TODO: Rethink this
//if (!m_AuthenticationService.VerifyKey(regionID, authToken))
//{
// m_log.InfoFormat("[RegionPostHandler]: Authentication failed for neighbour message {0}", path);
// httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;
// return result;
//}
m_log.DebugFormat("[RegionPostHandler]: Authentication succeeded for {0}", regionID);
}

View File

@ -109,12 +109,13 @@ namespace OpenSim.Server.Handlers.Simulation
httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
return result;
}
if (!m_AuthenticationService.VerifyKey(agentID, authToken))
{
m_log.InfoFormat("[AgentPostHandler]: Authentication failed for agent message {0}", path);
httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;
return result;
}
// TODO: Rethink this
//if (!m_AuthenticationService.VerifyKey(agentID, authToken))
//{
// m_log.InfoFormat("[AgentPostHandler]: Authentication failed for agent message {0}", path);
// httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;
// return result;
//}
m_log.DebugFormat("[AgentPostHandler]: Authentication succeeded for {0}", agentID);
}

View File

@ -1,312 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenSim.Data;
using OpenSim.Services.Base;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.AuthenticationService
{
/// <summary>
/// Simple authentication service implementation dealing only with users.
/// It uses the user DB directly to access user information.
/// It takes two config vars:
/// - Authenticate = {true|false} : to do or not to do authentication
/// - Authority = string like "osgrid.org" : this identity authority
/// that will be called back for identity verification
/// </summary>
public class HGAuthenticationService : ServiceBase, IAuthenticationService
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected IUserDataPlugin m_Database;
protected string m_AuthorityURL;
protected bool m_PerformAuthentication;
protected Dictionary<UUID, List<string>> m_UserKeys = new Dictionary<UUID, List<string>>();
public HGAuthenticationService(IConfigSource config) : base(config)
{
string dllName = String.Empty;
string connString = String.Empty;
//
// Try reading the [DatabaseService] section first, if it exists
//
IConfig dbConfig = config.Configs["DatabaseService"];
if (dbConfig != null)
{
dllName = dbConfig.GetString("StorageProvider", String.Empty);
connString = dbConfig.GetString("ConnectionString", String.Empty);
}
//
// Try reading the more specific [InventoryService] section, if it exists
//
IConfig authConfig = config.Configs["AuthenticationService"];
if (authConfig != null)
{
dllName = authConfig.GetString("StorageProvider", dllName);
connString = authConfig.GetString("ConnectionString", connString);
m_PerformAuthentication = authConfig.GetBoolean("Authenticate", true);
m_AuthorityURL = "http://" + authConfig.GetString("Authority", "localhost");
if (!m_AuthorityURL.EndsWith("/"))
m_AuthorityURL += "/";
}
//
// We tried, but this doesn't exist. We can't proceed.
//
if (dllName.Equals(String.Empty))
throw new Exception("No InventoryService configuration");
m_Database = LoadPlugin<IUserDataPlugin>(dllName);
if (m_Database == null)
throw new Exception("Could not find a storage interface in the given module");
m_Database.Initialise(connString);
}
public UUID AuthenticateKey(UUID principalID, string key)
{
bool writeAgentData = false;
UserAgentData agent = m_Database.GetAgentByUUID(principalID);
if (agent == null)
{
agent = new UserAgentData();
agent.ProfileID = principalID;
agent.SessionID = UUID.Random();
agent.SecureSessionID = UUID.Random();
agent.AgentIP = "127.0.0.1";
agent.AgentPort = 0;
agent.AgentOnline = false;
writeAgentData = true;
}
if (!m_PerformAuthentication)
{
if (writeAgentData)
m_Database.AddNewUserAgent(agent);
return agent.SessionID;
}
if (!VerifyKey(principalID, key))
return UUID.Zero;
if (writeAgentData)
m_Database.AddNewUserAgent(agent);
return agent.SessionID;
}
/// <summary>
/// This implementation only authenticates users.
/// </summary>
/// <param name="principalID"></param>
/// <param name="password"></param>
/// <returns></returns>
public UUID AuthenticatePassword(UUID principalID, string password)
{
bool writeAgentData = false;
UserAgentData agent = m_Database.GetAgentByUUID(principalID);
if (agent == null)
{
agent = new UserAgentData();
agent.ProfileID = principalID;
agent.SessionID = UUID.Random();
agent.SecureSessionID = UUID.Random();
agent.AgentIP = "127.0.0.1";
agent.AgentPort = 0;
agent.AgentOnline = false;
writeAgentData = true;
}
if (!m_PerformAuthentication)
{
if (writeAgentData)
m_Database.AddNewUserAgent(agent);
return agent.SessionID;
}
UserProfileData profile = m_Database.GetUserByUUID(principalID);
bool passwordSuccess = false;
m_log.InfoFormat("[AUTH]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.ID);
// we do this to get our hash in a form that the server password code can consume
// when the web-login-form submits the password in the clear (supposed to be over SSL!)
if (!password.StartsWith("$1$"))
password = "$1$" + Util.Md5Hash(password);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
// Testing...
//m_log.Info("[LOGIN]: SubHash:" + s + " userprofile:" + profile.passwordHash);
//m_log.Info("[LOGIN]: userprofile:" + profile.passwordHash + " SubCT:" + password);
passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
|| profile.PasswordHash.Equals(password, StringComparison.InvariantCulture));
if (!passwordSuccess)
return UUID.Zero;
if (writeAgentData)
m_Database.AddNewUserAgent(agent);
return agent.SessionID;
}
/// <summary>
/// This generates authorization keys in the form
/// http://authority/uuid
/// after verifying that the caller is, indeed, authorized to request a key
/// </summary>
/// <param name="userID">The principal ID requesting the new key</param>
/// <param name="authToken">The original authorization token for that principal, obtained during login</param>
/// <returns></returns>
public string GetKey(UUID principalID, string authToken)
{
UserProfileData profile = m_Database.GetUserByUUID(principalID);
string newKey = string.Empty;
if (profile != null)
{
m_log.DebugFormat("[AUTH]: stored auth token is {0}. Given token is {1}", profile.WebLoginKey.ToString(), authToken);
// I'm overloading webloginkey for this, so that no changes are needed in the DB
// The uses of webloginkey are fairly mutually exclusive
if (profile.WebLoginKey.ToString().Equals(authToken))
{
newKey = UUID.Random().ToString();
List<string> keys;
lock (m_UserKeys)
{
if (m_UserKeys.ContainsKey(principalID))
{
keys = m_UserKeys[principalID];
}
else
{
keys = new List<string>();
m_UserKeys.Add(principalID, keys);
}
keys.Add(newKey);
}
m_log.InfoFormat("[AUTH]: Successfully generated new auth key for {0}", principalID);
}
else
m_log.Warn("[AUTH]: Unauthorized key generation request. Denying new key.");
}
else
m_log.Warn("[AUTH]: Principal not found.");
return m_AuthorityURL + newKey;
}
/// <summary>
/// This verifies the uuid portion of the key given out by GenerateKey
/// </summary>
/// <param name="userID"></param>
/// <param name="key"></param>
/// <returns></returns>
public bool VerifyKey(UUID userID, string key)
{
lock (m_UserKeys)
{
if (m_UserKeys.ContainsKey(userID))
{
List<string> keys = m_UserKeys[userID];
if (keys.Contains(key))
{
// Keys are one-time only, so remove it
keys.Remove(key);
return true;
}
return false;
}
else
return false;
}
}
public UUID CreateUserSession(UUID userID, UUID oldSessionID)
{
UserAgentData agent = m_Database.GetAgentByUUID(userID);
if (agent == null)
return UUID.Zero;
agent.SessionID = UUID.Random();
m_Database.AddNewUserAgent(agent);
return agent.SessionID;
}
public bool VerifyUserSession(UUID userID, UUID sessionID)
{
UserProfileData userProfile = m_Database.GetUserByUUID(userID);
if (userProfile != null && userProfile.CurrentAgent != null)
{
m_log.DebugFormat("[AUTH]: Verifying session {0} for {1}; current session {2}", sessionID, userID, userProfile.CurrentAgent.SessionID);
if (userProfile.CurrentAgent.SessionID == sessionID)
{
return true;
}
}
return false;
}
public bool DestroyUserSession(UUID userID, UUID sessionID)
{
if (!VerifyUserSession(userID, sessionID))
return false;
UserAgentData agent = m_Database.GetAgentByUUID(userID);
if (agent == null)
return false;
agent.SessionID = UUID.Zero;
m_Database.AddNewUserAgent(agent);
return true;
}
}
}

View File

@ -38,57 +38,89 @@ namespace OpenSim.Services.Interfaces
//
public interface IAuthenticationService
{
//////////////////////////////////////////////////
// Web login key portion
//////////////////////////////////////////////////////
// PKI Zone!
//
// HG2 authentication works by using a cryptographic
// exchange.
// This method must provide a public key, the other
// crypto methods must understand hoow to deal with
// messages encrypted to it.
//
// If the public key is of zero length, you will
// get NO encryption and NO security.
//
// For non-HG installations, this is not relevant
//
// Implementors who are not using PKI can treat the
// cyphertext as a string and provide a zero-length
// key. Encryptionless implementations will not
// interoperate with implementations using encryption.
// If one side uses encryption, both must do so.
//
byte[] GetPublicKey();
// Get a service key given that principal's
// authentication token (master key).
//////////////////////////////////////////////////////
// Authentication
//
string GetKey(UUID principalID, string authToken);
// These methods will return a token, which can be used to access
// various services.
//
// The encrypted versions take the received cyphertext and
// the public key of the peer, which the connector must have
// obtained using a remote GetPublicKey call.
//
string AuthenticatePassword(UUID principalID, string password);
byte[] AuthenticatePasswordEncrypted(byte[] cyphertext, byte[] key);
// Verify that a principal key is valid
//
bool VerifyKey(UUID principalID, string key);
string AuthenticateWebkey(UUID principalID, string webkey);
byte[] AuthenticateWebkeyEncrypted(byte[] cyphertext, byte[] key);
//////////////////////////////////////////////////
// Password auth portion
//////////////////////////////////////////////////////
// Verification
//
// Allows to verify the authenticity of a token
//
// Tokens expire after 30 minutes and can be refreshed by
// re-verifying.
//
// If encrypted authentication was used, encrypted verification
// must be used to refresh. Unencrypted verification is still
// performed, but doesn't refresh token lifetime.
//
bool Verify(UUID principalID, string token);
bool VerifyEncrypted(byte[] cyphertext, byte[] key);
// Here's how thos works, and why.
//////////////////////////////////////////////////////
// Teardown
//
// The authentication methods will return the existing session,
// or UUID.Zero if authentication failed. If there is no session,
// they will create one.
// The CreateUserSession method will unconditionally create a session
// and invalidate the prior session.
// Grid login uses this method to make sure that the session is
// fresh and new. Other software, like management applications,
// can obtain this existing session if they have a key or password
// for that account, this allows external apps to obtain credentials
// and use authenticating interface methods.
// A token can be returned before the timeout. This
// invalidates it and it can not subsequently be used
// or refreshed.
//
// Check the pricipal's password
// Tokens created by encrypted authentication must
// be returned by encrypted release calls;
//
UUID AuthenticatePassword(UUID principalID, string password);
bool Release(UUID principalID, string token);
bool ReleaseEncrypted(byte[] cyphertext, byte[] key);
// Check the principal's key
//////////////////////////////////////////////////////
// Grid
//
UUID AuthenticateKey(UUID principalID, string password);
// We no longer need a shared secret between grid
// servers. Anything a server requests from another
// server is either done on behalf of a user, in which
// case there is a token, or on behalf of a region,
// which has a session. So, no more keys.
// If sniffing on the local lan is an issue, admins
// need to take approriate action (IPSec is recommended)
// to secure inter-server traffic.
// Create a new session, invalidating the old ones
//////////////////////////////////////////////////////
// NOTE
//
UUID CreateUserSession(UUID principalID, UUID oldSessionID);
// Verify that a user session ID is valid. A session ID is
// considered valid when a user has successfully authenticated
// at least one time inside that session.
//
bool VerifyUserSession(UUID principalID, UUID sessionID);
// Deauthenticate user
//
bool DestroyUserSession(UUID principalID, UUID sessionID);
// Session IDs are not handled here. After obtaining
// a token, the session ID regions use can be
// obtained from the presence service.
}
}

View File

@ -88,6 +88,8 @@ namespace OpenSim.Services.InventoryService
// See IInventoryServices
public virtual InventoryFolderBase GetRootFolder(UUID userID)
{
//m_log.DebugFormat("[INVENTORY SERVICE]: Getting root folder for {0}", userID);
// Retrieve the first root folder we get from the DB.
InventoryFolderBase rootFolder = m_Database.getUserRootFolder(userID);
if (rootFolder != null)

View File

@ -27,6 +27,8 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
@ -39,7 +41,9 @@ namespace OpenSim.Tests.Common.Mock
/// tests are single threaded.
/// </summary>
public class TestInventoryDataPlugin : IInventoryDataPlugin
{
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <value>
/// Inventory folders
/// </value>
@ -87,6 +91,8 @@ namespace OpenSim.Tests.Common.Mock
public InventoryFolderBase getUserRootFolder(UUID user)
{
m_log.DebugFormat("[MOCK INV DB]: Looking for root folder for {0}", user);
InventoryFolderBase folder = null;
m_rootFolders.TryGetValue(user, out folder);
@ -124,7 +130,11 @@ namespace OpenSim.Tests.Common.Mock
m_folders[folder.ID] = folder;
if (folder.ParentID == UUID.Zero)
{
m_log.DebugFormat(
"[MOCK INV DB]: Adding root folder {0} {1} for {2}", folder.Name, folder.ID, folder.Owner);
m_rootFolders[folder.Owner] = folder;
}
}
public void updateInventoryFolder(InventoryFolderBase folder)

View File

@ -1,33 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
</configSections>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="nunit.framework" publicKeyToken="96d09a1eb7f44a77" culture="Neutral" />
<bindingRedirect oldVersion="2.0.6.0" newVersion="2.4.6.0" />
<bindingRedirect oldVersion="2.1.4.0" newVersion="2.4.6.0" />
<bindingRedirect oldVersion="2.2.8.0" newVersion="2.4.6.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
<log4net>
<!-- A1 is set to be a ConsoleAppender -->
<appender name="A1" type="log4net.Appender.ConsoleAppender">
<!-- A1 uses PatternLayout -->
<layout type="log4net.Layout.PatternLayout">
<!-- Print the date in ISO 8601 format -->
<conversionPattern value="%date [%thread] %-5level %logger %ndc - %message%newline" />
</layout>
</appender>
<!-- Set root logger level to DEBUG and its only appender to A1 -->
<root>
<level value="DEBUG" />
<appender-ref ref="A1" />
</root>
</log4net>
</configuration>

View File

@ -1,33 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
</configSections>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="nunit.framework" publicKeyToken="96d09a1eb7f44a77" culture="Neutral" />
<bindingRedirect oldVersion="2.0.6.0" newVersion="2.4.6.0" />
<bindingRedirect oldVersion="2.1.4.0" newVersion="2.4.6.0" />
<bindingRedirect oldVersion="2.2.8.0" newVersion="2.4.6.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
<log4net>
<!-- A1 is set to be a ConsoleAppender -->
<appender name="A1" type="log4net.Appender.ConsoleAppender">
<!-- A1 uses PatternLayout -->
<layout type="log4net.Layout.PatternLayout">
<!-- Print the date in ISO 8601 format -->
<conversionPattern value="%date [%thread] %-5level %logger %ndc - %message%newline" />
</layout>
</appender>
<!-- Set root logger level to DEBUG and its only appender to A1 -->
<root>
<level value="Info" />
<appender-ref ref="A1" />
</root>
</log4net>
</configuration>

View File

@ -1,33 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
</configSections>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="nunit.framework" publicKeyToken="96d09a1eb7f44a77" culture="Neutral" />
<bindingRedirect oldVersion="2.0.6.0" newVersion="2.4.6.0" />
<bindingRedirect oldVersion="2.1.4.0" newVersion="2.4.6.0" />
<bindingRedirect oldVersion="2.2.8.0" newVersion="2.4.6.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
<log4net>
<!-- A1 is set to be a ConsoleAppender -->
<appender name="A1" type="log4net.Appender.ConsoleAppender">
<!-- A1 uses PatternLayout -->
<layout type="log4net.Layout.PatternLayout">
<!-- Print the date in ISO 8601 format -->
<conversionPattern value="%date [%thread] %-5level %logger %ndc - %message%newline" />
</layout>
</appender>
<!-- Set root logger level to DEBUG and its only appender to A1 -->
<root>
<level value="DEBUG" />
<appender-ref ref="A1" />
</root>
</log4net>
</configuration>

View File

@ -1,33 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
</configSections>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="nunit.framework" publicKeyToken="96d09a1eb7f44a77" culture="Neutral" />
<bindingRedirect oldVersion="2.0.6.0" newVersion="2.4.6.0" />
<bindingRedirect oldVersion="2.1.4.0" newVersion="2.4.6.0" />
<bindingRedirect oldVersion="2.2.8.0" newVersion="2.4.6.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
<log4net>
<!-- A1 is set to be a ConsoleAppender -->
<appender name="A1" type="log4net.Appender.ConsoleAppender">
<!-- A1 uses PatternLayout -->
<layout type="log4net.Layout.PatternLayout">
<!-- Print the date in ISO 8601 format -->
<conversionPattern value="%date [%thread] %-5level %logger %ndc - %message%newline" />
</layout>
</appender>
<!-- Set root logger level to DEBUG and its only appender to A1 -->
<root>
<level value="DEBUG" />
<appender-ref ref="A1" />
</root>
</log4net>
</configuration>

View File

@ -1366,6 +1366,13 @@
;
;TextureDataLimit = 5
;; The JPEG2000 decode cache
;; Timeout is in minutes
[J2KDecoder]
;CacheDir = "./j2kDecodeCache"
;CacheTimeout = 720
;;
;; These are defaults that are overwritten below in [Architecture].
;; These defaults allow OpenSim to work out of the box with