Fix merge issues
parent
1212cb0c74
commit
2f41bc4ca7
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@ -1348,15 +1348,12 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_frame % m_update_presences == 0)
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if (m_frame % m_update_presences == 0)
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m_sceneGraph.UpdatePresences();
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m_sceneGraph.UpdatePresences();
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<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/Scene.cs
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// Update SceneObjectGroups that have scheduled themselves for updates
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// Update SceneObjectGroups that have scheduled themselves for updates
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// Objects queue their updates onto all scene presences
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// Objects queue their updates onto all scene presences
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if (m_frame % m_update_objects == 0)
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if (m_frame % m_update_objects == 0)
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m_sceneGraph.UpdateObjectGroups();
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m_sceneGraph.UpdateObjectGroups();
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=======
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// Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client)
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// Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client)
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>>>>>>> master:OpenSim/Region/Framework/Scenes/Scene.cs
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if (m_frame % m_update_coarse_locations == 0)
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if (m_frame % m_update_coarse_locations == 0)
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{
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{
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List<Vector3> coarseLocations;
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List<Vector3> coarseLocations;
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@ -4330,8 +4330,8 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju
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}
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}
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m_log.InfoFormat(
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m_log.InfoFormat(
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"[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",
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"[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {3}",
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p, itemID, assetID, asset);
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p, itemID, asset);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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