When using FSAssets, the HGAssetService would still use AssetService.
This introduces a new HGAssetService config option named BackingService, which defaults to the old behaviour, loading AssetService. It can, however, be used to load FSAssets for HG assets, which eliminates numerous problems.0.9.1.0-post-fixes
parent
c7a02dc058
commit
2f52a3b124
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@ -39,6 +39,7 @@ using OpenSim.Framework.Serialization.External;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.AssetService;
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using OpenSim.Services.Base;
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namespace OpenSim.Services.HypergridService
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{
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@ -47,7 +48,7 @@ namespace OpenSim.Services.HypergridService
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/// but implements it in ways that are appropriate for inter-grid
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/// asset exchanges.
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/// </summary>
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public class HGAssetService : OpenSim.Services.AssetService.AssetService, IAssetService
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public class HGAssetService : ServiceBase, IAssetService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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@ -60,7 +61,9 @@ namespace OpenSim.Services.HypergridService
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private AssetPermissions m_AssetPerms;
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public HGAssetService(IConfigSource config, string configName) : base(config, configName)
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IAssetService m_assetService = null;
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public HGAssetService(IConfigSource config, string configName) : base(config)
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{
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m_log.Debug("[HGAsset Service]: Starting");
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IConfig assetConfig = config.Configs[configName];
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@ -86,12 +89,30 @@ namespace OpenSim.Services.HypergridService
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// Permissions
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m_AssetPerms = new AssetPermissions(assetConfig);
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string str = assetConfig.GetString("BackingService", "OpenSim.Services.AssetService.dll:AssetService");
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if (str != string.Empty)
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{
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args = new object[] { config };
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m_assetService = LoadPlugin<IAssetService>(str, args);
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if (m_assetService != null)
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{
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m_log.InfoFormat("[HGASSETS]: Backing service loaded: {0}", str);
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}
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else
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{
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m_log.ErrorFormat("[HGASSETS]: Failed to load backing service {0}", str);
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}
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}
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}
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#region IAssetService overrides
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public override AssetBase Get(string id)
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#region IAssetService
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public AssetBase Get(string id)
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{
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AssetBase asset = base.Get(id);
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AssetBase asset = m_assetService.Get(id);
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if (asset == null)
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return null;
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@ -107,9 +128,9 @@ namespace OpenSim.Services.HypergridService
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return asset;
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}
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public override AssetMetadata GetMetadata(string id)
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public AssetMetadata GetMetadata(string id)
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{
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AssetMetadata meta = base.GetMetadata(id);
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AssetMetadata meta = m_assetService.GetMetadata(id);
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if (meta == null)
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return null;
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@ -119,7 +140,7 @@ namespace OpenSim.Services.HypergridService
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return meta;
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}
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public override byte[] GetData(string id)
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public byte[] GetData(string id)
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{
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AssetBase asset = Get(id);
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@ -142,7 +163,7 @@ namespace OpenSim.Services.HypergridService
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//public virtual bool Get(string id, Object sender, AssetRetrieved handler)
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public override string Store(AssetBase asset)
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public string Store(AssetBase asset)
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{
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if (!m_AssetPerms.AllowedImport(asset.Type))
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return string.Empty;
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@ -155,15 +176,53 @@ namespace OpenSim.Services.HypergridService
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asset.Data = Utils.StringToBytes(xml);
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}
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return base.Store(asset);
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return m_assetService.Store(asset);
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}
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public override bool Delete(string id)
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public bool Delete(string id)
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{
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// NOGO
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return false;
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}
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public AssetBase GetCached(string id)
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{
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AssetBase asset = m_assetService.GetCached(id);
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if (asset == null)
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return null;
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if (!m_AssetPerms.AllowedExport(asset.Type))
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return null;
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if (asset.Metadata.Type == (sbyte)AssetType.Object)
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asset.Data = AdjustIdentifiers(asset.Data);
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AdjustIdentifiers(asset.Metadata);
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return asset;
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}
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public bool Get(string id, object sender, AssetRetrieved handler)
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{
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AssetBase asset = Get(id);
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handler?.Invoke(id, sender, asset);
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return true;
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}
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public bool[] AssetsExist(string[] ids)
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{
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return m_assetService.AssetsExist(ids);
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}
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public bool UpdateContent(string id, byte[] data)
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{
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// NO WAY
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return false;
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}
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#endregion
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protected void AdjustIdentifiers(AssetMetadata meta)
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@ -187,7 +246,5 @@ namespace OpenSim.Services.HypergridService
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return Utils.StringToBytes(ExternalRepresentationUtils.RewriteSOP(xml, "HGAssetService", m_HomeURL, m_Cache, UUID.Zero));
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}
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}
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}
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@ -31,7 +31,7 @@
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rootNamespace="Prebuild"
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startupObject="Prebuild.Prebuild"
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version="2.0.7"
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frameworkVersion="v4_0"
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frameworkVersion="v4_6"
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>
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<Author>Matthew Holmes (matthew@wildfiregames.com)</Author>
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<Author>Dan Moorehead (dan05a@gmail.com)</Author>
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