When a shared module hooks OnClientClosed, it has no way of finding

out which client connection has closed. So, in multi-region sims, things
can get messy fast.
This introduces a second parameters, which is a Scene object ref. Minor
adjustments to custom modules may be required due to this change.
0.6.5-post-fixes
Melanie Thielker 2009-06-19 20:51:56 +00:00
parent f8666f3630
commit 2f581c0d0d
9 changed files with 13 additions and 13 deletions

View File

@ -381,7 +381,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
client.OnLogout += OnLogout;
}
private void ClientClosed(UUID AgentId)
private void ClientClosed(UUID AgentId, Scene scene)
{
// agent's client was closed. As we handle logout in OnLogout, this here has only to handle
// TPing away (root agent is closed) or TPing/crossing in a region far enough away (client

View File

@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups
remote_client.SendGroupNameReply(groupUUID, groupnamereply);
}
private void OnClientClosed(UUID agentID)
private void OnClientClosed(UUID agentID, Scene scene)
{
lock (m_ClientMap)
{

View File

@ -368,7 +368,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
return false;
}
public void ClientLoggedOut(UUID agentID)
public void ClientLoggedOut(UUID agentID, Scene scene)
{
if (m_AgentRegions.ContainsKey(agentID))
m_AgentRegions.Remove(agentID);

View File

@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
// ClientClosed(client.AgentId);
// }
private void ClientClosed(UUID AgentID)
private void ClientClosed(UUID AgentID, Scene scene)
{
m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName);

View File

@ -287,7 +287,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
/// Event handler
/// </summary>
/// <param name="AgentId">AgentID that logged out</param>
private void ClientLoggedOut(UUID AgentId)
private void ClientLoggedOut(UUID AgentId, Scene scene)
{
List<ScenePresence> presences = m_scene.GetAvatars();
int rootcount = 0;

View File

@ -162,7 +162,7 @@ namespace OpenSim.Region.Framework.Scenes
public event IncomingInstantMessage OnUnhandledInstantMessage;
public delegate void ClientClosed(UUID clientID);
public delegate void ClientClosed(UUID clientID, Scene scene);
public event ClientClosed OnClientClosed;
@ -733,12 +733,12 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerClientClosed(UUID ClientID)
public void TriggerClientClosed(UUID ClientID, Scene scene)
{
handlerClientClosed = OnClientClosed;
if (handlerClientClosed != null)
{
handlerClientClosed(ClientID);
handlerClientClosed(ClientID, scene);
}
}

View File

@ -2224,7 +2224,7 @@ namespace OpenSim.Region.Framework.Scenes
m_sceneGridService.SendCloseChildAgentConnections(agentID, regions);
}
m_eventManager.TriggerClientClosed(agentID);
m_eventManager.TriggerClientClosed(agentID, this);
}
catch (NullReferenceException)
{

View File

@ -697,7 +697,7 @@ namespace OpenSim.Region.ReplaceableModules.MoneyModule
/// When the client closes the connection we remove their accounting info from memory to free up resources.
/// </summary>
/// <param name="AgentID"></param>
public void ClientClosed(UUID AgentID)
public void ClientClosed(UUID AgentID, Scene scene)
{
}
@ -759,7 +759,7 @@ namespace OpenSim.Region.ReplaceableModules.MoneyModule
/// Event Handler for when the client logs out.
/// </summary>
/// <param name="AgentId"></param>
private void ClientLoggedOut(UUID AgentId)
private void ClientLoggedOut(UUID AgentId, Scene scene)
{
}
@ -770,7 +770,7 @@ namespace OpenSim.Region.ReplaceableModules.MoneyModule
/// <param name="client"></param>
public void ClientClosed(IClientAPI client)
{
ClientClosed(client.AgentId);
ClientClosed(client.AgentId, null);
}
/// <summary>

View File

@ -386,7 +386,7 @@ namespace OpenSim.Region.UserStatistics
}
public void OnClientClosed(UUID agentID)
public void OnClientClosed(UUID agentID, Scene scene)
{
lock (m_sessions)
{