Fixes a bug where the viewer didn't recieve the uuid of a chat broadcasting object Thanks crystalsgalicia!0.6.9
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547e027899
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2f6bb01370
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@ -264,6 +264,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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fromName = avatar.Name;
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sourceType = ChatSourceType.Agent;
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}
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else if (c.SenderUUID != UUID.Zero)
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{
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fromID = c.SenderUUID;
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}
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// m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
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