allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patch
to do smarter resize coming this afternoon.ThreadPoolClientBranch
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c769d93206
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2f6e1ac34d
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@ -126,7 +126,7 @@ namespace OpenSim.Region.Environment.Modules
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if (response.StatusCode == HttpStatusCode.OK)
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{
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Bitmap image = new Bitmap(response.GetResponseStream());
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Bitmap resize = new Bitmap(image, new Size(512, 512));
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Bitmap resize = new Bitmap(image, new Size(1024, 1024));
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byte[] imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
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m_textureManager.ReturnData(state.RequestID, imageJ2000);
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