Merge branch 'dev' into dev_attachment

dsg
Huaiyu (Kitty) Liu 2011-05-17 10:49:35 -07:00
commit 2f7ecf359b
54 changed files with 2363 additions and 712 deletions

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@ -50,8 +50,8 @@ namespace OpenSim.Framework.Capabilities
public class Caps public class Caps
{ {
private static readonly ILog m_log = // private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private string m_httpListenerHostName; private string m_httpListenerHostName;
private uint m_httpListenPort; private uint m_httpListenPort;

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@ -73,7 +73,7 @@ namespace OpenSim.Capabilities.Handlers
string textureStr = query.GetOne("texture_id"); string textureStr = query.GetOne("texture_id");
string format = query.GetOne("format"); string format = query.GetOne("format");
m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr); //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr);
if (m_assetService == null) if (m_assetService == null)
{ {

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@ -0,0 +1,19 @@
:VERSION 1 # --------------------------
BEGIN TRANSACTION
CREATE TABLE "GridUser" (
"UserID" VARCHAR(255) NOT NULL,
"HomeRegionID" CHAR(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000',
"HomePosition" CHAR(64) NOT NULL DEFAULT '<0,0,0>',
"HomeLookAt" CHAR(64) NOT NULL DEFAULT '<0,0,0>',
"LastRegionID" CHAR(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000',
"LastPosition" CHAR(64) NOT NULL DEFAULT '<0,0,0>',
"LastLookAt" CHAR(64) NOT NULL DEFAULT '<0,0,0>',
"Online" CHAR(5) NOT NULL DEFAULT 'false',
"Login" CHAR(16) NOT NULL DEFAULT '0',
"Logout" CHAR(16) NOT NULL DEFAULT '0',
PRIMARY KEY ("UserID")
)
COMMIT

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@ -43,7 +43,7 @@ namespace OpenSim.Data.MySQL
public class MySQLAvatarData : MySQLGenericTableHandler<AvatarBaseData>, public class MySQLAvatarData : MySQLGenericTableHandler<AvatarBaseData>,
IAvatarData IAvatarData
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public MySQLAvatarData(string connectionString, string realm) : public MySQLAvatarData(string connectionString, string realm) :
base(connectionString, realm, "Avatar") base(connectionString, realm, "Avatar")

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@ -48,7 +48,7 @@ namespace OpenSim.Data.MySQL
private string m_connectionString; private string m_connectionString;
private long m_waitTimeout; private long m_waitTimeout;
private long m_waitTimeoutLeeway = 60 * TimeSpan.TicksPerSecond; private long m_waitTimeoutLeeway = 60 * TimeSpan.TicksPerSecond;
private long m_lastConnectionUse; // private long m_lastConnectionUse;
private FieldInfo[] m_Fields; private FieldInfo[] m_Fields;
private Dictionary<string, FieldInfo> m_FieldMap = private Dictionary<string, FieldInfo> m_FieldMap =
@ -127,7 +127,7 @@ namespace OpenSim.Data.MySQL
} }
} }
m_lastConnectionUse = DateTime.Now.Ticks; // m_lastConnectionUse = DateTime.Now.Ticks;
m_log.DebugFormat( m_log.DebugFormat(
"[REGION DB]: Connection wait timeout {0} seconds", "[REGION DB]: Connection wait timeout {0} seconds",

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@ -39,7 +39,7 @@ namespace OpenSim.Data.MySQL
{ {
public class MySQLGenericTableHandler<T> : MySqlFramework where T: class, new() public class MySQLGenericTableHandler<T> : MySqlFramework where T: class, new()
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Dictionary<string, FieldInfo> m_Fields = protected Dictionary<string, FieldInfo> m_Fields =
new Dictionary<string, FieldInfo>(); new Dictionary<string, FieldInfo>();

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@ -43,7 +43,7 @@ namespace OpenSim.Data.MySQL
public class MySQLPresenceData : MySQLGenericTableHandler<PresenceData>, public class MySQLPresenceData : MySQLGenericTableHandler<PresenceData>,
IPresenceData IPresenceData
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public MySQLPresenceData(string connectionString, string realm) : public MySQLPresenceData(string connectionString, string realm) :
base(connectionString, realm, "Presence") base(connectionString, realm, "Presence")

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@ -189,7 +189,7 @@ namespace OpenSim.Data.MySQL
{ {
cmd.ExecuteNonQuery(); cmd.ExecuteNonQuery();
} }
catch (Exception e) catch (Exception)
{ {
return false; return false;
} }

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@ -33,7 +33,7 @@ using System.Reflection;
using log4net; using log4net;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using log4net;
#if CSharpSqlite #if CSharpSqlite
using Community.CsharpSqlite.Sqlite; using Community.CsharpSqlite.Sqlite;
#else #else
@ -49,7 +49,6 @@ namespace OpenSim.Data.SQLite
private string m_Realm; private string m_Realm;
private List<string> m_ColumnNames; private List<string> m_ColumnNames;
private int m_LastExpire; private int m_LastExpire;
private string m_connectionString;
protected static SqliteConnection m_Connection; protected static SqliteConnection m_Connection;
private static bool m_initialized = false; private static bool m_initialized = false;
@ -58,7 +57,6 @@ namespace OpenSim.Data.SQLite
: base(connectionString) : base(connectionString)
{ {
m_Realm = realm; m_Realm = realm;
m_connectionString = connectionString;
if (!m_initialized) if (!m_initialized)
{ {

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@ -47,7 +47,7 @@ namespace OpenSim.Data.SQLite
public class SQLiteAvatarData : SQLiteGenericTableHandler<AvatarBaseData>, public class SQLiteAvatarData : SQLiteGenericTableHandler<AvatarBaseData>,
IAvatarData IAvatarData
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public SQLiteAvatarData(string connectionString, string realm) : public SQLiteAvatarData(string connectionString, string realm) :
base(connectionString, realm, "Avatar") base(connectionString, realm, "Avatar")

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@ -460,7 +460,7 @@ namespace OpenSim.Framework
{ {
info["state"] = OSD.FromString(AttachmentObjectStates[i++]); info["state"] = OSD.FromString(AttachmentObjectStates[i++]);
} }
catch (IndexOutOfRangeException e) catch (IndexOutOfRangeException)
{ {
m_log.WarnFormat("[CHILD AGENT DATA]: scripts list is shorter than object list."); m_log.WarnFormat("[CHILD AGENT DATA]: scripts list is shorter than object list.");
} }

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@ -29,113 +29,13 @@ namespace OpenSim.Framework
{ {
public class ConfigSettings public class ConfigSettings
{ {
private string m_physicsEngine; public string PhysicsEngine { get; set; }
public string MeshEngineName { get; set; }
public string PhysicsEngine public bool See_into_region_from_neighbor { get; set; }
{ public string StorageDll { get; set; }
get { return m_physicsEngine; } public string ClientstackDll { get; set; }
set { m_physicsEngine = value; } public bool PhysicalPrim { get; set; }
} public string LibrariesXMLFile { get; set; }
private string m_meshEngineName;
public string MeshEngineName
{
get { return m_meshEngineName; }
set { m_meshEngineName = value; }
}
private bool m_see_into_region_from_neighbor;
public bool See_into_region_from_neighbor
{
get { return m_see_into_region_from_neighbor; }
set { m_see_into_region_from_neighbor = value; }
}
private string m_storageDll;
public string StorageDll
{
get { return m_storageDll; }
set { m_storageDll = value; }
}
private string m_clientstackDll;
public string ClientstackDll
{
get { return m_clientstackDll; }
set { m_clientstackDll = value; }
}
private bool m_physicalPrim;
public bool PhysicalPrim
{
get { return m_physicalPrim; }
set { m_physicalPrim = value; }
}
private bool m_standaloneAuthenticate = false;
public bool StandaloneAuthenticate
{
get { return m_standaloneAuthenticate; }
set { m_standaloneAuthenticate = value; }
}
private string m_standaloneWelcomeMessage = null;
public string StandaloneWelcomeMessage
{
get { return m_standaloneWelcomeMessage; }
set { m_standaloneWelcomeMessage = value; }
}
private string m_standaloneInventoryPlugin;
public string StandaloneInventoryPlugin
{
get { return m_standaloneInventoryPlugin; }
set { m_standaloneInventoryPlugin = value; }
}
private string m_standaloneUserPlugin;
public string StandaloneUserPlugin
{
get { return m_standaloneUserPlugin; }
set { m_standaloneUserPlugin = value; }
}
private string m_standaloneInventorySource;
public string StandaloneInventorySource
{
get { return m_standaloneInventorySource; }
set { m_standaloneInventorySource = value; }
}
private string m_standaloneUserSource;
public string StandaloneUserSource
{
get { return m_standaloneUserSource; }
set { m_standaloneUserSource = value; }
}
protected string m_librariesXMLFile;
public string LibrariesXMLFile
{
get
{
return m_librariesXMLFile;
}
set
{
m_librariesXMLFile = value;
}
}
public const uint DefaultAssetServerHttpPort = 8003; public const uint DefaultAssetServerHttpPort = 8003;
public const uint DefaultRegionHttpPort = 9000; public const uint DefaultRegionHttpPort = 9000;

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@ -78,7 +78,7 @@ namespace OpenSim.Framework
public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag); public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag);
public delegate void RequestMapName(IClientAPI remoteClient, string mapName); public delegate void RequestMapName(IClientAPI remoteClient, string mapName, uint flags);
public delegate void TeleportLocationRequest( public delegate void TeleportLocationRequest(
IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags); IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags);

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@ -52,6 +52,11 @@ namespace OpenSim.Framework
return GetHttpServer(port,null); return GetHttpServer(port,null);
} }
public static void AddHttpServer(BaseHttpServer server)
{
m_Servers.Add(server.Port, server);
}
public static IHttpServer GetHttpServer(uint port, IPAddress ipaddr) public static IHttpServer GetHttpServer(uint port, IPAddress ipaddr)
{ {
if (port == 0) if (port == 0)

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@ -49,6 +49,12 @@ namespace OpenSim.Framework
public string HttpSSLCN = ""; public string HttpSSLCN = "";
public uint httpSSLPort = 9001; public uint httpSSLPort = 9001;
// "Out of band" managemnt https
public bool ssl_listener = false;
public uint https_port = 0;
public string cert_path = String.Empty;
public string cert_pass = String.Empty;
public string MessagingURL = String.Empty; public string MessagingURL = String.Empty;
public NetworkServersInfo() public NetworkServersInfo()
@ -86,6 +92,15 @@ namespace OpenSim.Framework
secureInventoryServer = config.Configs["Network"].GetBoolean("secure_inventory_server", true); secureInventoryServer = config.Configs["Network"].GetBoolean("secure_inventory_server", true);
MessagingURL = config.Configs["Network"].GetString("messaging_server_url", string.Empty); MessagingURL = config.Configs["Network"].GetString("messaging_server_url", string.Empty);
// "Out of band management https"
ssl_listener = config.Configs["Network"].GetBoolean("https_listener",false);
if( ssl_listener)
{
cert_path = config.Configs["Network"].GetString("cert_path",String.Empty);
cert_pass = config.Configs["Network"].GetString("cert_pass",String.Empty);
https_port = (uint)config.Configs["Network"].GetInt("https_port", 0);
}
} }
} }
} }

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@ -38,7 +38,7 @@ namespace OpenSim.Framework
{ {
public class PriorityQueue public class PriorityQueue
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public delegate bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity); public delegate bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity);

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@ -96,251 +96,6 @@ namespace OpenSim.Framework
} }
[Serializable]
public class SimpleRegionInfo
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// The port by which http communication occurs with the region (most noticeably, CAPS communication)
/// </summary>
public uint HttpPort
{
get { return m_httpPort; }
set { m_httpPort = value; }
}
protected uint m_httpPort;
/// <summary>
/// A well-formed URI for the host region server (namely "http://" + ExternalHostName)
/// </summary>
public string ServerURI
{
get {
if ( m_serverURI != string.Empty ) {
return m_serverURI;
} else {
return "http://" + m_externalHostName + ":" + m_httpPort + "/";
}
}
set {
if ( value.EndsWith("/") ) {
m_serverURI = value;
} else {
m_serverURI = value + '/';
}
}
}
protected string m_serverURI;
public string RegionName
{
get { return m_regionName; }
set { m_regionName = value; }
}
protected string m_regionName = String.Empty;
protected bool Allow_Alternate_Ports;
public bool m_allow_alternate_ports;
protected string m_externalHostName;
protected IPEndPoint m_internalEndPoint;
protected uint? m_regionLocX;
protected uint? m_regionLocY;
protected uint m_remotingPort;
public UUID RegionID = UUID.Zero;
public string RemotingAddress;
public UUID ScopeID = UUID.Zero;
public SimpleRegionInfo()
{
m_serverURI = string.Empty;
}
public SimpleRegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri)
{
m_regionLocX = regionLocX;
m_regionLocY = regionLocY;
m_internalEndPoint = internalEndPoint;
m_externalHostName = externalUri;
m_serverURI = string.Empty;
}
public SimpleRegionInfo(uint regionLocX, uint regionLocY, string externalUri, uint port)
{
m_regionLocX = regionLocX;
m_regionLocY = regionLocY;
m_externalHostName = externalUri;
m_internalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int) port);
m_serverURI = string.Empty;
}
public SimpleRegionInfo(RegionInfo ConvertFrom)
{
m_regionName = ConvertFrom.RegionName;
m_regionLocX = ConvertFrom.RegionLocX;
m_regionLocY = ConvertFrom.RegionLocY;
m_internalEndPoint = ConvertFrom.InternalEndPoint;
m_externalHostName = ConvertFrom.ExternalHostName;
m_remotingPort = ConvertFrom.RemotingPort;
m_httpPort = ConvertFrom.HttpPort;
m_allow_alternate_ports = ConvertFrom.m_allow_alternate_ports;
RemotingAddress = ConvertFrom.RemotingAddress;
RegionID = UUID.Zero;
ServerURI = ConvertFrom.ServerURI;
}
public uint RemotingPort
{
get { return m_remotingPort; }
set { m_remotingPort = value; }
}
/// <value>
/// This accessor can throw all the exceptions that Dns.GetHostAddresses can throw.
///
/// XXX Isn't this really doing too much to be a simple getter, rather than an explict method?
/// </value>
public IPEndPoint ExternalEndPoint
{
get
{
// Old one defaults to IPv6
//return new IPEndPoint(Dns.GetHostAddresses(m_externalHostName)[0], m_internalEndPoint.Port);
IPAddress ia = null;
// If it is already an IP, don't resolve it - just return directly
if (IPAddress.TryParse(m_externalHostName, out ia))
return new IPEndPoint(ia, m_internalEndPoint.Port);
// Reset for next check
ia = null;
try
{
foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName))
{
if (ia == null)
ia = Adr;
if (Adr.AddressFamily == AddressFamily.InterNetwork)
{
ia = Adr;
break;
}
}
}
catch (SocketException e)
{
throw new Exception(
"Unable to resolve local hostname " + m_externalHostName + " innerException of type '" +
e + "' attached to this exception", e);
}
return new IPEndPoint(ia, m_internalEndPoint.Port);
}
set { m_externalHostName = value.ToString(); }
}
public string ExternalHostName
{
get { return m_externalHostName; }
set { m_externalHostName = value; }
}
public IPEndPoint InternalEndPoint
{
get { return m_internalEndPoint; }
set { m_internalEndPoint = value; }
}
public uint RegionLocX
{
get { return m_regionLocX.Value; }
set { m_regionLocX = value; }
}
public uint RegionLocY
{
get { return m_regionLocY.Value; }
set { m_regionLocY = value; }
}
public ulong RegionHandle
{
get { return Util.UIntsToLong((RegionLocX * (uint) Constants.RegionSize), (RegionLocY * (uint) Constants.RegionSize)); }
}
public int getInternalEndPointPort()
{
return m_internalEndPoint.Port;
}
public Dictionary<string, object> ToKeyValuePairs()
{
Dictionary<string, object> kvp = new Dictionary<string, object>();
kvp["uuid"] = RegionID.ToString();
kvp["locX"] = RegionLocX.ToString();
kvp["locY"] = RegionLocY.ToString();
kvp["external_ip_address"] = ExternalEndPoint.Address.ToString();
kvp["external_port"] = ExternalEndPoint.Port.ToString();
kvp["external_host_name"] = ExternalHostName;
kvp["http_port"] = HttpPort.ToString();
kvp["internal_ip_address"] = InternalEndPoint.Address.ToString();
kvp["internal_port"] = InternalEndPoint.Port.ToString();
kvp["alternate_ports"] = m_allow_alternate_ports.ToString();
kvp["server_uri"] = ServerURI;
return kvp;
}
public SimpleRegionInfo(Dictionary<string, object> kvp)
{
if ((kvp["external_ip_address"] != null) && (kvp["external_port"] != null))
{
int port = 0;
Int32.TryParse((string)kvp["external_port"], out port);
IPEndPoint ep = new IPEndPoint(IPAddress.Parse((string)kvp["external_ip_address"]), port);
ExternalEndPoint = ep;
}
else
ExternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
if (kvp["external_host_name"] != null)
ExternalHostName = (string)kvp["external_host_name"];
if (kvp["http_port"] != null)
{
UInt32 port = 0;
UInt32.TryParse((string)kvp["http_port"], out port);
HttpPort = port;
}
if ((kvp["internal_ip_address"] != null) && (kvp["internal_port"] != null))
{
int port = 0;
Int32.TryParse((string)kvp["internal_port"], out port);
IPEndPoint ep = new IPEndPoint(IPAddress.Parse((string)kvp["internal_ip_address"]), port);
InternalEndPoint = ep;
}
else
InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
if (kvp["alternate_ports"] != null)
{
bool alts = false;
Boolean.TryParse((string)kvp["alternate_ports"], out alts);
m_allow_alternate_ports = alts;
}
if (kvp["server_uri"] != null)
ServerURI = (string)kvp["server_uri"];
}
}
public class RegionInfo public class RegionInfo
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

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@ -32,6 +32,7 @@ using System.Collections.Specialized;
using System.IO; using System.IO;
using System.Net; using System.Net;
using System.Net.Sockets; using System.Net.Sockets;
using System.Security.Cryptography.X509Certificates;
using System.Reflection; using System.Reflection;
using System.Globalization; using System.Globalization;
using System.Text; using System.Text;
@ -72,6 +73,7 @@ namespace OpenSim.Framework.Servers.HttpServer
protected uint m_port; protected uint m_port;
protected uint m_sslport; protected uint m_sslport;
protected bool m_ssl; protected bool m_ssl;
private X509Certificate2 m_cert;
protected bool m_firstcaps = true; protected bool m_firstcaps = true;
protected string m_SSLCommonName = ""; protected string m_SSLCommonName = "";
@ -123,6 +125,14 @@ namespace OpenSim.Framework.Servers.HttpServer
} }
} }
public BaseHttpServer(uint port, bool ssl, string CPath, string CPass) : this (port, ssl)
{
if (m_ssl)
{
m_cert = new X509Certificate2(CPath, CPass);
}
}
/// <summary> /// <summary>
/// Add a stream handler to the http server. If the handler already exists, then nothing happens. /// Add a stream handler to the http server. If the handler already exists, then nothing happens.
/// </summary> /// </summary>
@ -1683,6 +1693,7 @@ namespace OpenSim.Framework.Servers.HttpServer
try try
{ {
//m_httpListener = new HttpListener(); //m_httpListener = new HttpListener();
NotSocketErrors = 0; NotSocketErrors = 0;
if (!m_ssl) if (!m_ssl)
{ {
@ -1702,6 +1713,9 @@ namespace OpenSim.Framework.Servers.HttpServer
{ {
//m_httpListener.Prefixes.Add("https://+:" + (m_sslport) + "/"); //m_httpListener.Prefixes.Add("https://+:" + (m_sslport) + "/");
//m_httpListener.Prefixes.Add("http://+:" + m_port + "/"); //m_httpListener.Prefixes.Add("http://+:" + m_port + "/");
m_httpListener2 = CoolHTTPListener.Create(IPAddress.Any, (int)m_port, m_cert);
m_httpListener2.ExceptionThrown += httpServerException;
m_httpListener2.LogWriter = httpserverlog;
} }
m_httpListener2.RequestReceived += OnRequest; m_httpListener2.RequestReceived += OnRequest;

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@ -31,6 +31,7 @@ using System.Collections.Generic;
using System.Collections.Specialized; using System.Collections.Specialized;
using System.Globalization; using System.Globalization;
using System.IO; using System.IO;
using System.IO.Compression;
using System.Net; using System.Net;
using System.Net.Security; using System.Net.Security;
using System.Reflection; using System.Reflection;
@ -140,22 +141,32 @@ namespace OpenSim.Framework
/// PUT JSON-encoded data to a web service that returns LLSD or /// PUT JSON-encoded data to a web service that returns LLSD or
/// JSON data /// JSON data
/// </summary> /// </summary>
public static OSDMap PutToServiceCompressed(string url, OSDMap data, int timeout)
{
return ServiceOSDRequest(url,data, "PUT", timeout, true);
}
public static OSDMap PutToService(string url, OSDMap data, int timeout) public static OSDMap PutToService(string url, OSDMap data, int timeout)
{ {
return ServiceOSDRequest(url,data, "PUT", timeout); return ServiceOSDRequest(url,data, "PUT", timeout, false);
} }
public static OSDMap PostToService(string url, OSDMap data, int timeout) public static OSDMap PostToService(string url, OSDMap data, int timeout)
{ {
return ServiceOSDRequest(url, data, "POST", timeout); return ServiceOSDRequest(url, data, "POST", timeout, false);
}
public static OSDMap PostToServiceCompressed(string url, OSDMap data, int timeout)
{
return ServiceOSDRequest(url, data, "POST", timeout, true);
} }
public static OSDMap GetFromService(string url, int timeout) public static OSDMap GetFromService(string url, int timeout)
{ {
return ServiceOSDRequest(url, null, "GET", timeout); return ServiceOSDRequest(url, null, "GET", timeout, false);
} }
public static OSDMap ServiceOSDRequest(string url, OSDMap data, string method, int timeout) public static OSDMap ServiceOSDRequest(string url, OSDMap data, string method, int timeout, bool compressed)
{ {
int reqnum = m_requestNumber++; int reqnum = m_requestNumber++;
// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method); // m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
@ -180,11 +191,32 @@ namespace OpenSim.Framework
string strBuffer = OSDParser.SerializeJsonString(data); string strBuffer = OSDParser.SerializeJsonString(data);
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(strBuffer); byte[] buffer = System.Text.Encoding.UTF8.GetBytes(strBuffer);
if (compressed)
{
request.ContentType = "application/x-gzip";
using (MemoryStream ms = new MemoryStream())
{
using (GZipStream comp = new GZipStream(ms, CompressionMode.Compress))
{
comp.Write(buffer, 0, buffer.Length);
// We need to close the gzip stream before we write it anywhere
// because apparently something important related to gzip compression
// gets written on the strteam upon Dispose()
}
byte[] buf = ms.ToArray();
request.ContentLength = buf.Length; //Count bytes to send
using (Stream requestStream = request.GetRequestStream())
requestStream.Write(buf, 0, (int)buf.Length);
}
}
else
{
request.ContentType = "application/json"; request.ContentType = "application/json";
request.ContentLength = buffer.Length; //Count bytes to send request.ContentLength = buffer.Length; //Count bytes to send
using (Stream requestStream = request.GetRequestStream()) using (Stream requestStream = request.GetRequestStream())
requestStream.Write(buffer, 0, buffer.Length); //Send it requestStream.Write(buffer, 0, buffer.Length); //Send it
} }
}
// capture how much time was spent writing, this may seem silly // capture how much time was spent writing, this may seem silly
// but with the number concurrent requests, this often blocks // but with the number concurrent requests, this often blocks
@ -809,7 +841,7 @@ namespace OpenSim.Framework
{ {
if ((verb == "POST") || (verb == "PUT")) if ((verb == "POST") || (verb == "PUT"))
{ {
request.ContentType = "text/www-form-urlencoded"; request.ContentType = "application/x-www-form-urlencoded";
int length = 0; int length = 0;
using (StreamWriter writer = new StreamWriter(buffer)) using (StreamWriter writer = new StreamWriter(buffer))
@ -886,6 +918,10 @@ namespace OpenSim.Framework
public class SynchronousRestObjectRequester public class SynchronousRestObjectRequester
{ {
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
/// <summary> /// <summary>
/// Perform a synchronous REST request. /// Perform a synchronous REST request.
/// </summary> /// </summary>
@ -929,8 +965,9 @@ namespace OpenSim.Framework
requestStream = request.GetRequestStream(); requestStream = request.GetRequestStream();
requestStream.Write(buffer.ToArray(), 0, length); requestStream.Write(buffer.ToArray(), 0, length);
} }
catch (Exception) catch (Exception e)
{ {
m_log.WarnFormat("[SynchronousRestObjectRequester]: exception in sending data to {0}: {1}", requestUrl, e);
return deserial; return deserial;
} }
finally finally
@ -944,19 +981,28 @@ namespace OpenSim.Framework
{ {
using (WebResponse resp = request.GetResponse()) using (WebResponse resp = request.GetResponse())
{ {
if (resp.ContentLength > 0) if (resp.ContentLength != 0)
{ {
Stream respStream = resp.GetResponseStream(); Stream respStream = resp.GetResponseStream();
XmlSerializer deserializer = new XmlSerializer(typeof(TResponse)); XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
deserial = (TResponse)deserializer.Deserialize(respStream); deserial = (TResponse)deserializer.Deserialize(respStream);
respStream.Close(); respStream.Close();
} }
else
m_log.WarnFormat("[SynchronousRestObjectRequester]: Oops! no content found in response stream from {0} {1}", requestUrl, verb);
} }
} }
catch (System.InvalidOperationException) catch (System.InvalidOperationException)
{ {
// This is what happens when there is invalid XML // This is what happens when there is invalid XML
m_log.WarnFormat("[SynchronousRestObjectRequester]: Invalid XML {0} {1}", requestUrl, typeof(TResponse).ToString());
} }
catch (Exception e)
{
m_log.WarnFormat("[SynchronousRestObjectRequester]: Exception on response from {0} {1}", requestUrl, e);
}
return deserial; return deserial;
} }
} }

View File

@ -372,20 +372,6 @@ namespace OpenSim
= startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); = startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
} }
IConfig standaloneConfig = m_config.Source.Configs["StandAlone"];
if (standaloneConfig != null)
{
m_configSettings.StandaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate", true);
m_configSettings.StandaloneWelcomeMessage = standaloneConfig.GetString("welcome_message");
m_configSettings.StandaloneInventoryPlugin = standaloneConfig.GetString("inventory_plugin");
m_configSettings.StandaloneInventorySource = standaloneConfig.GetString("inventory_source");
m_configSettings.StandaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin");
m_configSettings.StandaloneUserSource = standaloneConfig.GetString("user_source");
m_configSettings.LibrariesXMLFile = standaloneConfig.GetString("LibrariesXMLFile");
}
m_networkServersInfo.loadFromConfiguration(m_config.Source); m_networkServersInfo.loadFromConfiguration(m_config.Source);
} }
} }

View File

@ -1436,7 +1436,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendMapBlock(List<MapBlockData> mapBlocks, uint flag) public void SendMapBlock(List<MapBlockData> mapBlocks, uint flag)
{ {
MapBlockData[] mapBlocks2 = mapBlocks.ToArray(); MapBlockData[] mapBlocks2 = mapBlocks.ToArray();
int maxsend = 10; int maxsend = 10;
@ -1686,15 +1685,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
currentPacket.ItemData[itemsSent % MAX_ITEMS_PER_PACKET] = CreateItemDataBlock(items[itemsSent++]); currentPacket.ItemData[itemsSent % MAX_ITEMS_PER_PACKET] = CreateItemDataBlock(items[itemsSent++]);
else else
{ {
// m_log.DebugFormat(
// "[LLCLIENTVIEW]: Sending inventory folder details packet to {0} for folder {1}", Name, folderID);
OutPacket(currentPacket, ThrottleOutPacketType.Asset, false); OutPacket(currentPacket, ThrottleOutPacketType.Asset, false);
currentPacket = null; currentPacket = null;
} }
} }
if (currentPacket != null) if (currentPacket != null)
{
// m_log.DebugFormat(
// "[LLCLIENTVIEW]: Sending inventory folder details packet to {0} for folder {1}", Name, folderID);
OutPacket(currentPacket, ThrottleOutPacketType.Asset, false); OutPacket(currentPacket, ThrottleOutPacketType.Asset, false);
} }
}
private InventoryDescendentsPacket.FolderDataBlock CreateFolderDataBlock(InventoryFolderBase folder) private InventoryDescendentsPacket.FolderDataBlock CreateFolderDataBlock(InventoryFolderBase folder)
{ {
@ -6087,7 +6091,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AvatarWearingArgs wearingArgs = new AvatarWearingArgs(); AvatarWearingArgs wearingArgs = new AvatarWearingArgs();
for (int i = 0; i < nowWearing.WearableData.Length; i++) for (int i = 0; i < nowWearing.WearableData.Length; i++)
{ {
m_log.DebugFormat("[XXX]: Wearable type {0} item {1}", nowWearing.WearableData[i].WearableType, nowWearing.WearableData[i].ItemID); //m_log.DebugFormat("[XXX]: Wearable type {0} item {1}", nowWearing.WearableData[i].WearableType, nowWearing.WearableData[i].ItemID);
AvatarWearingArgs.Wearable wearable = AvatarWearingArgs.Wearable wearable =
new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID, new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID,
nowWearing.WearableData[i].WearableType); nowWearing.WearableData[i].WearableType);
@ -8369,13 +8373,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return true; return true;
} }
#endregion #endregion
string mapName = Util.UTF8.GetString(map.NameData.Name, 0, string mapName = Util.UTF8.GetString(map.NameData.Name, 0,
map.NameData.Name.Length - 1); map.NameData.Name.Length - 1);
RequestMapName handlerMapNameRequest = OnMapNameRequest; RequestMapName handlerMapNameRequest = OnMapNameRequest;
if (handlerMapNameRequest != null) if (handlerMapNameRequest != null)
{ {
handlerMapNameRequest(this, mapName); handlerMapNameRequest(this, mapName, map.AgentData.Flags);
} }
return true; return true;
} }

View File

@ -96,6 +96,22 @@ namespace OpenSim.Region.ClientStack
MainServer.Instance = m_httpServer; MainServer.Instance = m_httpServer;
// "OOB" Server
if (m_networkServersInfo.ssl_listener)
{
BaseHttpServer server = null;
server = new BaseHttpServer(
m_networkServersInfo.https_port, m_networkServersInfo.ssl_listener, m_networkServersInfo.cert_path,
m_networkServersInfo.cert_pass);
// Add the server to m_Servers
if(server != null)
{
m_log.InfoFormat("[REGION SERVER]: Starting HTTPS server on port {0}", server.Port);
MainServer.AddHttpServer(server);
server.Start();
}
}
base.StartupSpecific(); base.StartupSpecific();
} }

View File

@ -162,12 +162,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// one and we're done otherwise, ask for a rebake // one and we're done otherwise, ask for a rebake
if (checkonly) return false; if (checkonly) return false;
m_log.InfoFormat("[AVFACTORY] missing baked texture {0}, request rebake",face.TextureID); m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake",face.TextureID);
client.SendRebakeAvatarTextures(face.TextureID); client.SendRebakeAvatarTextures(face.TextureID);
} }
} }
m_log.DebugFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId); m_log.DebugFormat("[AVFACTORY]: completed texture check for {0}", client.AgentId);
// If we only found default textures, then the appearance is not cached // If we only found default textures, then the appearance is not cached
return (defonly ? false : true); return (defonly ? false : true);

View File

@ -178,6 +178,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
"POST", m_RestURL + "/RetrieveMessages/", client.AgentId); "POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
if (msglist == null)
m_log.WarnFormat("[OFFLINE MESSAGING]: WARNING null message list.");
foreach (GridInstantMessage im in msglist) foreach (GridInstantMessage im in msglist)
{ {
// client.SendInstantMessage(im); // client.SendInstantMessage(im);

View File

@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.Framework
m_scene = scene; m_scene = scene;
m_scene.RegisterModuleInterface<ICapabilitiesModule>(this); m_scene.RegisterModuleInterface<ICapabilitiesModule>(this);
MainConsole.Instance.Commands.AddCommand("Capabilities", false, "show caps", MainConsole.Instance.Commands.AddCommand("Capabilities", false, "show caps",
"show capabilities", "show caps",
"Shows all registered capabilities", CapabilitiesCommand); "Shows all registered capabilities", CapabilitiesCommand);
} }

View File

@ -395,6 +395,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return; return;
} }
sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest");
m_log.DebugFormat( m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID); "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
@ -891,6 +893,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
{ {
// region doesn't take it // region doesn't take it
ReInstantiateScripts(agent);
ResetFromTransit(agent.UUID); ResetFromTransit(agent.UUID);
return agent; return agent;
} }
@ -1763,15 +1766,23 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
protected void ReInstantiateScripts(ScenePresence sp) protected void ReInstantiateScripts(ScenePresence sp)
{ {
int i = 0; int i = 0;
if (sp.InTransitScriptStates.Count > 0)
{
sp.Attachments.ForEach(delegate(SceneObjectGroup sog) sp.Attachments.ForEach(delegate(SceneObjectGroup sog)
{
if (i < sp.InTransitScriptStates.Count)
{ {
sog.SetState(sp.InTransitScriptStates[i++], sp.Scene); sog.SetState(sp.InTransitScriptStates[i++], sp.Scene);
sog.CreateScriptInstances(0, false, sp.Scene.DefaultScriptEngine, 0); sog.CreateScriptInstances(0, false, sp.Scene.DefaultScriptEngine, 0);
sog.ResumeScripts(); sog.ResumeScripts();
}
else
m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: InTransitScriptStates.Count={0} smaller than Attachments.Count={1}", sp.InTransitScriptStates.Count, sp.Attachments.Count);
}); });
sp.InTransitScriptStates.Clear(); sp.InTransitScriptStates.Clear();
} }
}
#endregion #endregion
} }

View File

@ -62,8 +62,8 @@ namespace OpenSim.Region.CoreModules.Hypergrid
{ {
List<MapBlockData> mapBlocks = new List<MapBlockData>(); List<MapBlockData> mapBlocks = new List<MapBlockData>();
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
(minX - 4) * (int)Constants.RegionSize, (maxX + 4) * (int)Constants.RegionSize, minX * (int)Constants.RegionSize, maxX * (int)Constants.RegionSize,
(minY - 4) * (int)Constants.RegionSize, (maxY + 4) * (int)Constants.RegionSize); minY * (int)Constants.RegionSize, maxY * (int)Constants.RegionSize);
foreach (GridRegion r in regions) foreach (GridRegion r in regions)
{ {
@ -76,7 +76,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid
FillInMap(mapBlocks, minX, minY, maxX, maxY); FillInMap(mapBlocks, minX, minY, maxX, maxY);
// //
remoteClient.SendMapBlock(mapBlocks, flag); remoteClient.SendMapBlock(mapBlocks, 0);
} }
@ -93,7 +93,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid
mblock.X = (ushort)x; mblock.X = (ushort)x;
mblock.Y = (ushort)y; mblock.Y = (ushort)y;
mblock.Name = ""; mblock.Name = "";
mblock.Access = 254; // not here??? mblock.Access = 254; // means 'simulator is offline'. We need this because the viewer ignores 255's
mblock.MapImageId = UUID.Zero; mblock.MapImageId = UUID.Zero;
mapBlocks.Add(mblock); mapBlocks.Add(mblock);
} }

View File

@ -118,7 +118,15 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
return true; return true;
} }
return chain.Build(new X509Certificate2(certificate)); if ((((int)sslPolicyErrors) & ~4) != 0)
return false;
if (ServicePointManager.CertificatePolicy != null)
{
ServicePoint sp = Request.ServicePoint;
return ServicePointManager.CertificatePolicy.CheckValidationResult (sp, certificate, Request, 0);
}
return true;
} }
#region IHttpRequestModule Members #region IHttpRequestModule Members

View File

@ -78,7 +78,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
private int m_TotalUrls = 100; private int m_TotalUrls = 100;
private uint https_port = 0;
private IHttpServer m_HttpServer = null; private IHttpServer m_HttpServer = null;
private IHttpServer m_HttpsServer = null;
private string m_ExternalHostNameForLSL = ""; private string m_ExternalHostNameForLSL = "";
@ -100,6 +102,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
public void Initialise(IConfigSource config) public void Initialise(IConfigSource config)
{ {
m_ExternalHostNameForLSL = config.Configs["Network"].GetString("ExternalHostNameForLSL", System.Environment.MachineName); m_ExternalHostNameForLSL = config.Configs["Network"].GetString("ExternalHostNameForLSL", System.Environment.MachineName);
bool ssl_enabled = config.Configs["Network"].GetBoolean("https_listener",false);
if (ssl_enabled)
{
https_port = (uint) config.Configs["Network"].GetInt("https_port",0);
}
} }
public void PostInitialise() public void PostInitialise()
@ -113,6 +120,12 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
// There can only be one // There can only be one
// //
m_HttpServer = MainServer.Instance; m_HttpServer = MainServer.Instance;
//
// We can use the https if it is enabled
if (https_port > 0)
{
m_HttpsServer = MainServer.GetHttpServer(https_port);
}
} }
scene.RegisterModuleInterface<IUrlModule>(this); scene.RegisterModuleInterface<IUrlModule>(this);
@ -171,7 +184,40 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
{ {
UUID urlcode = UUID.Random(); UUID urlcode = UUID.Random();
if (m_HttpsServer == null)
{
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
return urlcode;
}
lock (m_UrlMap)
{
if (m_UrlMap.Count >= m_TotalUrls)
{
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
return urlcode;
}
string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString() + "/";
UrlData urlData = new UrlData();
urlData.hostID = host.UUID;
urlData.itemID = itemID;
urlData.engine = engine;
urlData.url = url;
urlData.urlcode = urlcode;
urlData.requests = new Dictionary<UUID, RequestData>();
m_UrlMap[url] = urlData;
string uri = "/lslhttps/" + urlcode.ToString() + "/";
m_HttpsServer.AddPollServiceHTTPHandler(uri,HandleHttpPoll,
new PollServiceEventArgs(HttpRequestHandler,HasEvents, GetEvents, NoEvents,
urlcode));
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
}
return urlcode; return urlcode;
} }
@ -391,6 +437,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
lock (request) lock (request)
{ {
string uri = request["uri"].ToString(); string uri = request["uri"].ToString();
bool is_ssl = uri.Contains("lslhttps");
try try
{ {
@ -409,7 +456,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
pathInfo = uri.Substring(pos3); pathInfo = uri.Substring(pos3);
UrlData url = m_UrlMap["http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp]; UrlData url = null;
if (!is_ssl)
url = m_UrlMap["http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp];
else
url = m_UrlMap["https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp];
//for llGetHttpHeader support we need to store original URI here //for llGetHttpHeader support we need to store original URI here
//to make x-path-info / x-query-string / x-script-url / x-remote-ip headers //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers

View File

@ -64,19 +64,26 @@ namespace OpenSim.Region.CoreModules.World.Region
public void AddRegion(Scene scene) public void AddRegion(Scene scene)
{ {
m_Scene = scene; m_Scene = scene;
scene.RegisterModuleInterface<IRestartModule>(this); scene.RegisterModuleInterface<IRestartModule>(this);
MainConsole.Instance.Commands.AddCommand("RestartModule", MainConsole.Instance.Commands.AddCommand("RestartModule",
false, "region restart bluebox", false, "region restart bluebox",
"region restart bluebox <message> <time> ...", "region restart bluebox <message> <delta seconds>+",
"Restart the region", HandleRegionRestart); "Schedule a region restart",
"Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a transient notice. If multiple deltas are given then a notice is sent when we reach each delta.",
HandleRegionRestart);
MainConsole.Instance.Commands.AddCommand("RestartModule", MainConsole.Instance.Commands.AddCommand("RestartModule",
false, "region restart notice", false, "region restart notice",
"region restart notice <message> <time> ...", "region restart notice <message> <delta seconds>+",
"Restart the region", HandleRegionRestart); "Schedule a region restart",
"Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.",
HandleRegionRestart);
MainConsole.Instance.Commands.AddCommand("RestartModule", MainConsole.Instance.Commands.AddCommand("RestartModule",
false, "region restart abort", false, "region restart abort",
"region restart abort [<message>]", "region restart abort [<message>]",
"Restart the region", HandleRegionRestart); "Abort a region restart", HandleRegionRestart);
} }
public void RegionLoaded(Scene scene) public void RegionLoaded(Scene scene)
@ -245,7 +252,7 @@ namespace OpenSim.Region.CoreModules.World.Region
} }
} }
MainConsole.Instance.Output("Error: restart region <mode> <name> <time> ..."); MainConsole.Instance.Output("Error: restart region <mode> <name> <delta seconds>+");
return; return;
} }

View File

@ -84,7 +84,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
client.OnMapNameRequest += OnMapNameRequest; client.OnMapNameRequest += OnMapNameRequest;
} }
private void OnMapNameRequest(IClientAPI remoteClient, string mapName) private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags)
{ {
if (mapName.Length < 3) if (mapName.Length < 3)
{ {
@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
else if (regionInfos.Count == 0 && mapName.StartsWith("http://")) else if (regionInfos.Count == 0 && mapName.StartsWith("http://"))
remoteClient.SendAlertMessage("Hyperlink could not be established."); remoteClient.SendAlertMessage("Hyperlink could not be established.");
m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count); m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags);
List<MapBlockData> blocks = new List<MapBlockData>(); List<MapBlockData> blocks = new List<MapBlockData>();
MapBlockData data; MapBlockData data;
@ -117,7 +117,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
data = new MapBlockData(); data = new MapBlockData();
data.Agents = 0; data.Agents = 0;
data.Access = info.Access; data.Access = info.Access;
data.MapImageId = UUID.Zero; // could use info.TerrainImage but it seems to break viewer2 if (flags == 2) // V2 sends this
data.MapImageId = UUID.Zero;
else
data.MapImageId = info.TerrainImage;
data.Name = info.RegionName; data.Name = info.RegionName;
data.RegionFlags = 0; // TODO not used? data.RegionFlags = 0; // TODO not used?
data.WaterHeight = 0; // not used data.WaterHeight = 0; // not used
@ -139,9 +142,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
data.Y = 0; data.Y = 0;
blocks.Add(data); blocks.Add(data);
// not sure what the flags do here, but seems to be necessary // flags are agent flags sent from the viewer.
// to set to "2" for viewer 2 // they have different values depending on different viewers, apparently
remoteClient.SendMapBlock(blocks, 2); remoteClient.SendMapBlock(blocks, flags);
} }
// private Scene GetClientScene(IClientAPI client) // private Scene GetClientScene(IClientAPI client)

View File

@ -205,8 +205,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{ {
//try //try
//{ //{
//m_log.DebugFormat("[MAPLAYER]: request: {0}, path: {1}, param: {2}, agent:{3}", //m_log.DebugFormat("[MAPLAYER]: path: {0}, param: {1}, agent:{2}",
//request, path, param,agentID.ToString()); // path, param, agentID.ToString());
// this is here because CAPS map requests work even beyond the 10,000 limit. // this is here because CAPS map requests work even beyond the 10,000 limit.
ScenePresence avatarPresence = null; ScenePresence avatarPresence = null;
@ -784,7 +784,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
/// <param name="maxY"></param> /// <param name="maxY"></param>
public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
{ {
if ((flag & 0x10000) != 0) // user clicked on the map a tile that isn't visible //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag);
if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible
{ {
List<MapBlockData> response = new List<MapBlockData>(); List<MapBlockData> response = new List<MapBlockData>();
@ -819,7 +820,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
MapBlockData block = new MapBlockData(); MapBlockData block = new MapBlockData();
block.X = (ushort)minX; block.X = (ushort)minX;
block.Y = (ushort)minY; block.Y = (ushort)minY;
block.Access = 254; // == not there block.Access = 254; // means 'simulator is offline'
response.Add(block); response.Add(block);
} }
remoteClient.SendMapBlock(response, 0); remoteClient.SendMapBlock(response, 0);
@ -845,7 +846,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
MapBlockFromGridRegion(block, r); MapBlockFromGridRegion(block, r);
mapBlocks.Add(block); mapBlocks.Add(block);
} }
remoteClient.SendMapBlock(mapBlocks, flag); remoteClient.SendMapBlock(mapBlocks, 0);
} }
protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r) protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r)

View File

@ -876,7 +876,7 @@ namespace OpenSim.Region.Framework.Scenes
newName = item.Name; newName = item.Name;
} }
if (remoteClient.AgentId == oldAgentID) if (remoteClient.AgentId == oldAgentID || (LibraryService != null && LibraryService.LibraryRootFolder != null && oldAgentID == LibraryService.LibraryRootFolder.Owner))
{ {
CreateNewInventoryItem( CreateNewInventoryItem(
remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType, remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
@ -1067,11 +1067,29 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
/// <summary>
/// Link an inventory item to an existing item.
/// </summary>
/// <remarks>
/// The linkee item id is placed in the asset id slot. This appears to be what the viewer expects when
/// it receives inventory information.
/// </remarks>
/// <param name="remoteClient"></param>
/// <param name="transActionID"></param>
/// <param name="folderID"></param>
/// <param name="callbackID"></param>
/// <param name="description"></param>
/// <param name="name"></param>
/// <param name="invType"></param>
/// <param name="type">/param>
/// <param name="olditemID"></param>
private void HandleLinkInventoryItem(IClientAPI remoteClient, UUID transActionID, UUID folderID, private void HandleLinkInventoryItem(IClientAPI remoteClient, UUID transActionID, UUID folderID,
uint callbackID, string description, string name, uint callbackID, string description, string name,
sbyte invType, sbyte type, UUID olditemID) sbyte invType, sbyte type, UUID olditemID)
{ {
m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item link {0} in folder {1} pointing to {2}", name, folderID, olditemID); m_log.DebugFormat(
"[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}",
remoteClient.Name, name, folderID, olditemID);
if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
return; return;
@ -1079,7 +1097,20 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence presence; ScenePresence presence;
if (TryGetScenePresence(remoteClient.AgentId, out presence)) if (TryGetScenePresence(remoteClient.AgentId, out presence))
{ {
// byte[] data = null; bool linkAlreadyExists = false;
List<InventoryItemBase> existingItems = InventoryService.GetFolderItems(remoteClient.AgentId, folderID);
foreach (InventoryItemBase item in existingItems)
if (item.AssetID == olditemID)
linkAlreadyExists = true;
if (linkAlreadyExists)
{
m_log.WarnFormat(
"[AGENT INVENTORY]: Ignoring request from {0} to create item link {1} in folder {2} pointing to {3} since a link already exists",
remoteClient.Name, name, folderID, olditemID);
return;
}
AssetBase asset = new AssetBase(); AssetBase asset = new AssetBase();
asset.FullID = olditemID; asset.FullID = olditemID;
@ -1518,8 +1549,25 @@ namespace OpenSim.Region.Framework.Scenes
// contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName); // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
if (containingFolder != null && containingFolder != null) if (containingFolder != null && containingFolder != null)
{
// If the folder requested contains links, then we need to send those folders first, otherwise the links
// will be broken in the viewer.
HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>();
foreach (InventoryItemBase item in contents.Items)
{
if (item.AssetType == (int)AssetType.Link)
{
InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID));
linkedItemFolderIdsToSend.Add(linkedItem.Folder);
}
}
foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
SendInventoryUpdate(client, new InventoryFolderBase(linkedItemFolderId), false, true);
client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems); client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems);
} }
}
/// <summary> /// <summary>
/// Update an item in a prim (task) inventory. /// Update an item in a prim (task) inventory.

View File

@ -500,6 +500,10 @@ namespace OpenSim.Region.Framework.Scenes
public void HandleFetchInventoryDescendents(IClientAPI remoteClient, UUID folderID, UUID ownerID, public void HandleFetchInventoryDescendents(IClientAPI remoteClient, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder) bool fetchFolders, bool fetchItems, int sortOrder)
{ {
// m_log.DebugFormat(
// "[USER INVENTORY]: HandleFetchInventoryDescendents() for {0}, folder={1}, fetchFolders={2}, fetchItems={3}, sortOrder={4}",
// remoteClient.Name, folderID, fetchFolders, fetchItems, sortOrder);
if (folderID == UUID.Zero) if (folderID == UUID.Zero)
return; return;

View File

@ -1044,6 +1044,19 @@ namespace OpenSim.Region.Framework.Scenes
"reload estate", "reload estate",
"Reload the estate data", HandleReloadEstate); "Reload the estate data", HandleReloadEstate);
MainConsole.Instance.Commands.AddCommand("region", false, "delete object owner",
"delete object owner <UUID>",
"Delete object by owner", HandleDeleteObject);
MainConsole.Instance.Commands.AddCommand("region", false, "delete object creator",
"delete object creator <UUID>",
"Delete object by creator", HandleDeleteObject);
MainConsole.Instance.Commands.AddCommand("region", false, "delete object uuid",
"delete object uuid <UUID>",
"Delete object by uuid", HandleDeleteObject);
MainConsole.Instance.Commands.AddCommand("region", false, "delete object name",
"delete object name <UUID>",
"Delete object by name", HandleDeleteObject);
//Bind Storage Manager functions to some land manager functions for this scene //Bind Storage Manager functions to some land manager functions for this scene
EventManager.OnLandObjectAdded += EventManager.OnLandObjectAdded +=
new EventManager.LandObjectAdded(simDataService.StoreLandObject); new EventManager.LandObjectAdded(simDataService.StoreLandObject);
@ -1236,6 +1249,8 @@ namespace OpenSim.Region.Framework.Scenes
m_eventManager = new EventManager(this); m_eventManager = new EventManager(this);
//end of DSG SYNC //end of DSG SYNC
m_permissions = new ScenePermissions(this);
m_lastUpdate = Util.EnvironmentTickCount(); m_lastUpdate = Util.EnvironmentTickCount();
} }
@ -1718,6 +1733,8 @@ namespace OpenSim.Region.Framework.Scenes
// Run through all ScenePresences looking for updates // Run through all ScenePresences looking for updates
// Presence updates and queued object updates for each presence are sent to clients // Presence updates and queued object updates for each presence are sent to clients
if (RegionSyncEnabled)
{
if (IsSyncedClient()) if (IsSyncedClient())
{ {
// If it's a client manager, just send prim updates // If it's a client manager, just send prim updates
@ -1739,6 +1756,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
}); });
} }
}
else else
{ {
if (Frame % m_update_presences == 0) if (Frame % m_update_presences == 0)
@ -5466,6 +5484,60 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
private void HandleDeleteObject(string module, string[] cmd)
{
if (cmd.Length < 4)
return;
string mode = cmd[2];
string o = cmd[3];
List<SceneObjectGroup> deletes = new List<SceneObjectGroup>();
UUID match;
switch (mode)
{
case "owner":
if (!UUID.TryParse(o, out match))
return;
ForEachSOG(delegate (SceneObjectGroup g)
{
if (g.OwnerID == match && !g.IsAttachment)
deletes.Add(g);
});
break;
case "creator":
if (!UUID.TryParse(o, out match))
return;
ForEachSOG(delegate (SceneObjectGroup g)
{
if (g.RootPart.CreatorID == match && !g.IsAttachment)
deletes.Add(g);
});
break;
case "uuid":
if (!UUID.TryParse(o, out match))
return;
ForEachSOG(delegate (SceneObjectGroup g)
{
if (g.UUID == match && !g.IsAttachment)
deletes.Add(g);
});
break;
case "name":
ForEachSOG(delegate (SceneObjectGroup g)
{
if (g.RootPart.Name == o && !g.IsAttachment)
deletes.Add(g);
});
break;
}
foreach (SceneObjectGroup g in deletes)
DeleteSceneObject(g, false);
}
private void HandleReloadEstate(string module, string[] cmd) private void HandleReloadEstate(string module, string[] cmd)
{ {
if (MainConsole.Instance.ConsoleScene == null || if (MainConsole.Instance.ConsoleScene == null ||

View File

@ -2518,8 +2518,12 @@ namespace OpenSim.Region.Framework.Scenes
float speed = Velocity.Length(); float speed = Velocity.Length();
float velocidyDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity); float velocidyDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity);
// assuming 5 ms. worst case precision for timer, use 2x that
// for distance error threshold
float distanceErrorThreshold = speed * 0.01f;
if (speed < 0.01f // allow rotation updates if avatar position is unchanged if (speed < 0.01f // allow rotation updates if avatar position is unchanged
|| Math.Abs(distanceError) > 0.25f // arbitrary distance error threshold || Math.Abs(distanceError) > distanceErrorThreshold
|| velocidyDiff > 0.01f) // did velocity change from last update? || velocidyDiff > 0.01f) // did velocity change from last update?
{ {
m_perfMonMS = currentTick; m_perfMonMS = currentTick;
@ -3264,7 +3268,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
cAgent.AttachmentObjects = new List<ISceneObject>(); cAgent.AttachmentObjects = new List<ISceneObject>();
cAgent.AttachmentObjectStates = new List<string>(); cAgent.AttachmentObjectStates = new List<string>();
IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>(); // IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>();
m_InTransitScriptStates.Clear(); m_InTransitScriptStates.Clear();
foreach (SceneObjectGroup sog in m_attachments) foreach (SceneObjectGroup sog in m_attachments)
{ {

View File

@ -107,11 +107,10 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
scene.AddCommand( scene.AddCommand(
this, "emergency-monitoring", this, "emergency-monitoring",
"Go on/off emergency monitoring mode", "emergency-monitoring",
"Go on/off emergency monitoring mode", "Go on/off emergency monitoring mode",
"Go on/off emergency monitoring mode", "Go on/off emergency monitoring mode",
EmergencyMonitoring); EmergencyMonitoring);
} }
public void RemoveRegion(Scene scene) public void RemoveRegion(Scene scene)
@ -190,7 +189,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
int maxNameLength = 18; int maxNameLength = 18;
int maxRegionNameLength = 14; int maxRegionNameLength = 14;
int maxTypeLength = 4; int maxTypeLength = 4;
int totalInfoFieldsLength = maxNameLength + columnPadding + maxRegionNameLength + columnPadding + maxTypeLength + columnPadding; // int totalInfoFieldsLength = maxNameLength + columnPadding + maxRegionNameLength + columnPadding + maxTypeLength + columnPadding;
report.Append(GetColumnEntry("User", maxNameLength, columnPadding)); report.Append(GetColumnEntry("User", maxNameLength, columnPadding));
report.Append(GetColumnEntry("Region", maxRegionNameLength, columnPadding)); report.Append(GetColumnEntry("Region", maxRegionNameLength, columnPadding));

View File

@ -0,0 +1,122 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Avatar.Appearance
{
/// <summary>
/// A module that just holds commands for inspecting avatar appearance.
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AppearanceInfoModule")]
public class AppearanceInfoModule : ISharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
protected IAvatarFactory m_avatarFactory;
public string Name { get { return "Appearance Information Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: INITIALIZED MODULE");
}
public void PostInitialise()
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: POST INITIALIZED MODULE");
}
public void Close()
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes.Remove(scene.RegionInfo.RegionID);
}
public void RegionLoaded(Scene scene)
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes[scene.RegionInfo.RegionID] = scene;
scene.AddCommand(
this, "appearance show",
"appearance show",
"Show appearance information for each avatar in the simulator. At the moment, ",
ShowAppearanceInfo);
}
protected void ShowAppearanceInfo(string module, string[] cmd)
{
lock (m_scenes)
{
foreach (Scene scene in m_scenes.Values)
{
scene.ForEachClient(
delegate(IClientAPI client)
{
if (client is LLClientView && !((LLClientView)client).ChildAgentStatus())
{
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(client);
MainConsole.Instance.OutputFormat(
"{0} baked apperance texture is {1}", client.Name, bakedTextureValid ? "OK" : "corrupt");
}
});
}
}
}
}
}

View File

@ -0,0 +1,173 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Collections.Generic;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules
{
/// <summary>
/// Enables Prim limits for parcel.
/// </summary>
/// <remarks>
/// This module selectivly enables parcel prim limits.
/// </remarks>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PrimLimitsModule")]
public class PrimLimitsModule : INonSharedRegionModule
{
protected IDialogModule m_dialogModule;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_enabled;
public string Name { get { return "PrimLimitsModule"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource config)
{
IConfig myConfig = config.Configs["Startup"];
string permissionModules = myConfig.GetString("permissionmodules", "DefaultPermissionsModule");
List<string> modules=new List<string>(permissionModules.Split(','));
if(!modules.Contains("PrimLimitsModule"))
return;
m_log.DebugFormat("[PRIM LIMITS]: Initialized module");
m_enabled = true;
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if(!m_enabled)
{
return;
}
scene.Permissions.OnRezObject += CanRezObject;
scene.Permissions.OnObjectEntry += CanObjectEnter;
scene.Permissions.OnDuplicateObject += CanDuplicateObject;
m_log.DebugFormat("[PRIM LIMITS]: Region {0} added", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
if(m_enabled)
{
return;
}
scene.Permissions.OnRezObject -= CanRezObject;
scene.Permissions.OnObjectEntry -= CanObjectEnter;
scene.Permissions.OnDuplicateObject -= CanDuplicateObject;
}
public void RegionLoaded(Scene scene)
{
m_dialogModule = scene.RequestModuleInterface<IDialogModule>();
}
private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene)
{
// This may be a little long winded and can probably be optomized
int usedPrims = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).PrimCounts.Total;
LandData landData = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).LandData;
int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) *
(float)scene.RegionInfo.ObjectCapacity * (float)scene.RegionInfo.RegionSettings.ObjectBonus);
if(objectCount + usedPrims > simulatorCapacity)
{
m_dialogModule.SendAlertToUser(owner, "Unable to rez object because the parcel is too full");
return false;
}
return true;
}
//OnMoveObject
private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene)
{
SceneObjectPart obj = scene.GetSceneObjectPart(objectID);
Vector3 oldPoint = obj.GroupPosition;
int objectCount = obj.ParentGroup.PrimCount;
ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y);
int usedPrims=newParcel.PrimCounts.Total;
LandData landData = newParcel.LandData;
int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) *
(float)scene.RegionInfo.ObjectCapacity * (float)scene.RegionInfo.RegionSettings.ObjectBonus);
// The prim hasn't crossed a region boundry so we don't need to worry
// about prim counts here
if(oldParcel.Equals(newParcel))
{
return true;
}
// Prim counts are determined by the location of the root prim. if we're
// moving a child prim, just let it pass
if(!obj.IsRoot)
{
return true;
}
// Add Special Case here for temporary prims
if(objectCount + usedPrims > simulatorCapacity)
{
m_dialogModule.SendAlertToUser(obj.OwnerID, "Unable to move object because the destination parcel is too full");
return false;
}
return true;
}
//OnDuplicateObject
private bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition)
{
// This may be a little long winded and can probably be optomized
int usedPrims = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).PrimCounts.Total;
LandData landData = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).LandData;
int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) *
(float)scene.RegionInfo.ObjectCapacity * (float)scene.RegionInfo.RegionSettings.ObjectBonus);
if(objectCount + usedPrims > simulatorCapacity)
{
m_dialogModule.SendAlertToUser(owner, "Unable to duplicate object because the parcel is too full");
return false;
}
return true;
}
}
}

View File

@ -13,5 +13,6 @@
<RegionModule id="Concierge" type="OpenSim.Region.OptionalModules.Avatar.Concierge.ConciergeModule" /> <RegionModule id="Concierge" type="OpenSim.Region.OptionalModules.Avatar.Concierge.ConciergeModule" />
<RegionModule id="VivoxVoice" type="OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice.VivoxVoiceModule" /> <RegionModule id="VivoxVoice" type="OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice.VivoxVoiceModule" />
<RegionModule id="WorldViewModule" type="OpenSim.Region.OptionalModules.World.WorldView.WorldViewModule" /> <RegionModule id="WorldViewModule" type="OpenSim.Region.OptionalModules.World.WorldView.WorldViewModule" />
<RegionModule id="AutoBackupModule" type="OpenSim.Region.OptionalModules.World.AutoBackup.AutoBackupModule" />
</Extension> </Extension>
</Addin> </Addin>

View File

@ -0,0 +1,929 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Timers;
using System.Text.RegularExpressions;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.World.AutoBackup
{
/// <summary>
/// Choose between ways of naming the backup files that are generated.
/// </summary>
/// <remarks>Time: OARs are named by a timestamp.
/// Sequential: OARs are named by counting (Region_1.oar, Region_2.oar, etc.)
/// Overwrite: Only one file per region is created; it's overwritten each time a backup is made.</remarks>
public enum NamingType
{
Time,
Sequential,
Overwrite
}
///<summary>
/// AutoBackupModule: save OAR region backups to disk periodically
/// </summary>
/// <remarks>
/// Config Settings Documentation.
/// At the TOP LEVEL, e.g. in OpenSim.ini, we have the following options:
/// EACH REGION, in OpenSim.ini, can have the following settings under the [AutoBackupModule] section.
/// IMPORTANT: You may optionally specify the key name as follows for a per-region key: [Region Name].[Key Name]
/// Example: My region is named Foo.
/// If I wanted to specify the "AutoBackupInterval" key just for this region, I would name my key "Foo.AutoBackupInterval", under the [AutoBackupModule] section of OpenSim.ini.
/// Instead of specifying them on a per-region basis, you can also omit the region name to specify the default setting for all regions.
/// Region-specific settings take precedence.
///
/// AutoBackupModuleEnabled: True/False. Default: False. If True, use the auto backup module. This setting does not support per-region basis.
/// All other settings under [AutoBackupModule] are ignored if AutoBackupModuleEnabled is false, even per-region settings!
/// AutoBackup: True/False. Default: False. If True, activate auto backup functionality.
/// This is the only required option for enabling auto-backup; the other options have sane defaults.
/// If False for a particular region, the auto-backup module becomes a no-op for the region, and all other AutoBackup* settings are ignored.
/// If False globally (the default), only regions that specifically override this with "FooRegion.AutoBackup = true" will get AutoBackup functionality.
/// AutoBackupInterval: Double, non-negative value. Default: 720 (12 hours).
/// The number of minutes between each backup attempt.
/// If a negative or zero value is given, it is equivalent to setting AutoBackup = False.
/// AutoBackupBusyCheck: True/False. Default: True.
/// If True, we will only take an auto-backup if a set of conditions are met.
/// These conditions are heuristics to try and avoid taking a backup when the sim is busy.
/// AutoBackupScript: String. Default: not specified (disabled).
/// File path to an executable script or binary to run when an automatic backup is taken.
/// The file should really be (Windows) an .exe or .bat, or (Linux/Mac) a shell script or binary.
/// Trying to "run" directories, or things with weird file associations on Win32, might cause unexpected results!
/// argv[1] of the executed file/script will be the file name of the generated OAR.
/// If the process can't be spawned for some reason (file not found, no execute permission, etc), write a warning to the console.
/// AutoBackupNaming: string. Default: Time.
/// One of three strings (case insensitive):
/// "Time": Current timestamp is appended to file name. An existing file will never be overwritten.
/// "Sequential": A number is appended to the file name. So if RegionName_x.oar exists, we'll save to RegionName_{x+1}.oar next. An existing file will never be overwritten.
/// "Overwrite": Always save to file named "${AutoBackupDir}/RegionName.oar", even if we have to overwrite an existing file.
/// AutoBackupDir: String. Default: "." (the current directory).
/// A directory (absolute or relative) where backups should be saved.
/// AutoBackupDilationThreshold: float. Default: 0.5. Lower bound on time dilation required for BusyCheck heuristics to pass.
/// If the time dilation is below this value, don't take a backup right now.
/// AutoBackupAgentThreshold: int. Default: 10. Upper bound on # of agents in region required for BusyCheck heuristics to pass.
/// If the number of agents is greater than this value, don't take a backup right now
/// Save memory by setting low initial capacities. Minimizes impact in common cases of all regions using same interval, and instances hosting 1 ~ 4 regions.
/// Also helps if you don't want AutoBackup at all.
/// </remarks>
public class AutoBackupModule : ISharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly Dictionary<Guid, IScene> m_pendingSaves = new Dictionary<Guid, IScene>(1);
private readonly AutoBackupModuleState m_defaultState = new AutoBackupModuleState();
private readonly Dictionary<IScene, AutoBackupModuleState> m_states =
new Dictionary<IScene, AutoBackupModuleState>(1);
private readonly Dictionary<Timer, List<IScene>> m_timerMap =
new Dictionary<Timer, List<IScene>>(1);
private readonly Dictionary<double, Timer> m_timers = new Dictionary<double, Timer>(1);
private delegate T DefaultGetter<T>(string settingName, T defaultValue);
private bool m_enabled;
/// <summary>
/// Whether the shared module should be enabled at all. NOT the same as m_Enabled in AutoBackupModuleState!
/// </summary>
private bool m_closed;
private IConfigSource m_configSource;
/// <summary>
/// Required by framework.
/// </summary>
public bool IsSharedModule
{
get { return true; }
}
#region ISharedRegionModule Members
/// <summary>
/// Identifies the module to the system.
/// </summary>
string IRegionModuleBase.Name
{
get { return "AutoBackupModule"; }
}
/// <summary>
/// We don't implement an interface, this is a single-use module.
/// </summary>
Type IRegionModuleBase.ReplaceableInterface
{
get { return null; }
}
/// <summary>
/// Called once in the lifetime of the module at startup.
/// </summary>
/// <param name="source">The input config source for OpenSim.ini.</param>
void IRegionModuleBase.Initialise(IConfigSource source)
{
// Determine if we have been enabled at all in OpenSim.ini -- this is part and parcel of being an optional module
this.m_configSource = source;
IConfig moduleConfig = source.Configs["AutoBackupModule"];
if (moduleConfig == null)
{
this.m_enabled = false;
return;
}
else
{
this.m_enabled = moduleConfig.GetBoolean("AutoBackupModuleEnabled", false);
if (this.m_enabled)
{
m_log.Info("[AUTO BACKUP]: AutoBackupModule enabled");
}
else
{
return;
}
}
Timer defTimer = new Timer(43200000);
this.m_defaultState.Timer = defTimer;
this.m_timers.Add(43200000, defTimer);
defTimer.Elapsed += this.HandleElapsed;
defTimer.AutoReset = true;
defTimer.Start();
AutoBackupModuleState abms = this.ParseConfig(null, true);
m_log.Debug("[AUTO BACKUP]: Here is the default config:");
m_log.Debug(abms.ToString());
}
/// <summary>
/// Called once at de-init (sim shutting down).
/// </summary>
void IRegionModuleBase.Close()
{
if (!this.m_enabled)
{
return;
}
// We don't want any timers firing while the sim's coming down; strange things may happen.
this.StopAllTimers();
}
/// <summary>
/// Currently a no-op for AutoBackup because we have to wait for region to be fully loaded.
/// </summary>
/// <param name="scene"></param>
void IRegionModuleBase.AddRegion(Scene scene)
{
}
/// <summary>
/// Here we just clean up some resources and stop the OAR backup (if any) for the given scene.
/// </summary>
/// <param name="scene">The scene (region) to stop performing AutoBackup on.</param>
void IRegionModuleBase.RemoveRegion(Scene scene)
{
if (!this.m_enabled)
{
return;
}
if (this.m_states.ContainsKey(scene))
{
AutoBackupModuleState abms = this.m_states[scene];
// Remove this scene out of the timer map list
Timer timer = abms.Timer;
List<IScene> list = this.m_timerMap[timer];
list.Remove(scene);
// Shut down the timer if this was the last scene for the timer
if (list.Count == 0)
{
this.m_timerMap.Remove(timer);
this.m_timers.Remove(timer.Interval);
timer.Close();
}
this.m_states.Remove(scene);
}
}
/// <summary>
/// Most interesting/complex code paths in AutoBackup begin here.
/// We read lots of Nini config, maybe set a timer, add members to state tracking Dictionaries, etc.
/// </summary>
/// <param name="scene">The scene to (possibly) perform AutoBackup on.</param>
void IRegionModuleBase.RegionLoaded(Scene scene)
{
if (!this.m_enabled)
{
return;
}
// This really ought not to happen, but just in case, let's pretend it didn't...
if (scene == null)
{
return;
}
AutoBackupModuleState abms = this.ParseConfig(scene, false);
m_log.Debug("[AUTO BACKUP]: Config for " + scene.RegionInfo.RegionName);
m_log.Debug((abms == null ? "DEFAULT" : abms.ToString()));
}
/// <summary>
/// Currently a no-op.
/// </summary>
void ISharedRegionModule.PostInitialise()
{
}
#endregion
/// <summary>
/// Set up internal state for a given scene. Fairly complex code.
/// When this method returns, we've started auto-backup timers, put members in Dictionaries, and created a State object for this scene.
/// </summary>
/// <param name="scene">The scene to look at.</param>
/// <param name="parseDefault">Whether this call is intended to figure out what we consider the "default" config (applied to all regions unless overridden by per-region settings).</param>
/// <returns>An AutoBackupModuleState contains most information you should need to know relevant to auto-backup, as applicable to a single region.</returns>
private AutoBackupModuleState ParseConfig(IScene scene, bool parseDefault)
{
string sRegionName;
string sRegionLabel;
string prepend;
AutoBackupModuleState state;
if (parseDefault)
{
sRegionName = null;
sRegionLabel = "DEFAULT";
prepend = "";
state = this.m_defaultState;
}
else
{
sRegionName = scene.RegionInfo.RegionName;
sRegionLabel = sRegionName;
prepend = sRegionName + ".";
state = null;
}
// Read the config settings and set variables.
IConfig regionConfig = (scene != null ? scene.Config.Configs[sRegionName] : null);
IConfig config = this.m_configSource.Configs["AutoBackupModule"];
if (config == null)
{
// defaultState would be disabled too if the section doesn't exist.
state = this.m_defaultState;
return state;
}
bool tmpEnabled = ResolveBoolean("AutoBackup", this.m_defaultState.Enabled, config, regionConfig);
if (state == null && tmpEnabled != this.m_defaultState.Enabled)
//Varies from default state
{
state = new AutoBackupModuleState();
}
if (state != null)
{
state.Enabled = tmpEnabled;
}
// If you don't want AutoBackup, we stop.
if ((state == null && !this.m_defaultState.Enabled) || (state != null && !state.Enabled))
{
return state;
}
else
{
m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is AutoBackup ENABLED.");
}
// Borrow an existing timer if one exists for the same interval; otherwise, make a new one.
double interval =
this.ResolveDouble("AutoBackupInterval", this.m_defaultState.IntervalMinutes,
config, regionConfig) * 60000.0;
if (state == null && interval != this.m_defaultState.IntervalMinutes*60000.0)
{
state = new AutoBackupModuleState();
}
if (this.m_timers.ContainsKey(interval))
{
if (state != null)
{
state.Timer = this.m_timers[interval];
}
m_log.Debug("[AUTO BACKUP]: Reusing timer for " + interval + " msec for region " +
sRegionLabel);
}
else
{
// 0 or negative interval == do nothing.
if (interval <= 0.0 && state != null)
{
state.Enabled = false;
return state;
}
if (state == null)
{
state = new AutoBackupModuleState();
}
Timer tim = new Timer(interval);
state.Timer = tim;
//Milliseconds -> minutes
this.m_timers.Add(interval, tim);
tim.Elapsed += this.HandleElapsed;
tim.AutoReset = true;
tim.Start();
}
// Add the current region to the list of regions tied to this timer.
if (scene != null)
{
if (state != null)
{
if (this.m_timerMap.ContainsKey(state.Timer))
{
this.m_timerMap[state.Timer].Add(scene);
}
else
{
List<IScene> scns = new List<IScene>(1);
scns.Add(scene);
this.m_timerMap.Add(state.Timer, scns);
}
}
else
{
if (this.m_timerMap.ContainsKey(this.m_defaultState.Timer))
{
this.m_timerMap[this.m_defaultState.Timer].Add(scene);
}
else
{
List<IScene> scns = new List<IScene>(1);
scns.Add(scene);
this.m_timerMap.Add(this.m_defaultState.Timer, scns);
}
}
}
bool tmpBusyCheck = ResolveBoolean("AutoBackupBusyCheck",
this.m_defaultState.BusyCheck, config, regionConfig);
if (state == null && tmpBusyCheck != this.m_defaultState.BusyCheck)
{
state = new AutoBackupModuleState();
}
if (state != null)
{
state.BusyCheck = tmpBusyCheck;
}
// Set file naming algorithm
string stmpNamingType = ResolveString("AutoBackupNaming",
this.m_defaultState.NamingType.ToString(), config, regionConfig);
NamingType tmpNamingType;
if (stmpNamingType.Equals("Time", StringComparison.CurrentCultureIgnoreCase))
{
tmpNamingType = NamingType.Time;
}
else if (stmpNamingType.Equals("Sequential", StringComparison.CurrentCultureIgnoreCase))
{
tmpNamingType = NamingType.Sequential;
}
else if (stmpNamingType.Equals("Overwrite", StringComparison.CurrentCultureIgnoreCase))
{
tmpNamingType = NamingType.Overwrite;
}
else
{
m_log.Warn("Unknown naming type specified for region " + sRegionLabel + ": " +
stmpNamingType);
tmpNamingType = NamingType.Time;
}
if (state == null && tmpNamingType != this.m_defaultState.NamingType)
{
state = new AutoBackupModuleState();
}
if (state != null)
{
state.NamingType = tmpNamingType;
}
string tmpScript = ResolveString("AutoBackupScript",
this.m_defaultState.Script, config, regionConfig);
if (state == null && tmpScript != this.m_defaultState.Script)
{
state = new AutoBackupModuleState();
}
if (state != null)
{
state.Script = tmpScript;
}
string tmpBackupDir = ResolveString("AutoBackupDir", ".", config, regionConfig);
if (state == null && tmpBackupDir != this.m_defaultState.BackupDir)
{
state = new AutoBackupModuleState();
}
if (state != null)
{
state.BackupDir = tmpBackupDir;
// Let's give the user some convenience and auto-mkdir
if (state.BackupDir != ".")
{
try
{
DirectoryInfo dirinfo = new DirectoryInfo(state.BackupDir);
if (!dirinfo.Exists)
{
dirinfo.Create();
}
}
catch (Exception e)
{
m_log.Warn(
"BAD NEWS. You won't be able to save backups to directory " +
state.BackupDir +
" because it doesn't exist or there's a permissions issue with it. Here's the exception.",
e);
}
}
}
return state;
}
/// <summary>
/// Helper function for ParseConfig.
/// </summary>
/// <param name="settingName"></param>
/// <param name="defaultValue"></param>
/// <param name="global"></param>
/// <param name="local"></param>
/// <returns></returns>
private bool ResolveBoolean(string settingName, bool defaultValue, IConfig global, IConfig local)
{
if(local != null)
{
return local.GetBoolean(settingName, global.GetBoolean(settingName, defaultValue));
}
else
{
return global.GetBoolean(settingName, defaultValue);
}
}
/// <summary>
/// Helper function for ParseConfig.
/// </summary>
/// <param name="settingName"></param>
/// <param name="defaultValue"></param>
/// <param name="global"></param>
/// <param name="local"></param>
/// <returns></returns>
private double ResolveDouble(string settingName, double defaultValue, IConfig global, IConfig local)
{
if (local != null)
{
return local.GetDouble(settingName, global.GetDouble(settingName, defaultValue));
}
else
{
return global.GetDouble(settingName, defaultValue);
}
}
/// <summary>
/// Helper function for ParseConfig.
/// </summary>
/// <param name="settingName"></param>
/// <param name="defaultValue"></param>
/// <param name="global"></param>
/// <param name="local"></param>
/// <returns></returns>
private int ResolveInt(string settingName, int defaultValue, IConfig global, IConfig local)
{
if (local != null)
{
return local.GetInt(settingName, global.GetInt(settingName, defaultValue));
}
else
{
return global.GetInt(settingName, defaultValue);
}
}
/// <summary>
/// Helper function for ParseConfig.
/// </summary>
/// <param name="settingName"></param>
/// <param name="defaultValue"></param>
/// <param name="global"></param>
/// <param name="local"></param>
/// <returns></returns>
private string ResolveString(string settingName, string defaultValue, IConfig global, IConfig local)
{
if (local != null)
{
return local.GetString(settingName, global.GetString(settingName, defaultValue));
}
else
{
return global.GetString(settingName, defaultValue);
}
}
/// <summary>
/// Called when any auto-backup timer expires. This starts the code path for actually performing a backup.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void HandleElapsed(object sender, ElapsedEventArgs e)
{
// TODO: heuristic thresholds are per-region, so we should probably run heuristics once per region
// XXX: Running heuristics once per region could add undue performance penalty for something that's supposed to
// check whether the region is too busy! Especially on sims with LOTS of regions.
// Alternative: make heuristics thresholds global to the module rather than per-region. Less flexible,
// but would allow us to be semantically correct while being easier on perf.
// Alternative 2: Run heuristics once per unique set of heuristics threshold parameters! Ay yi yi...
// Alternative 3: Don't support per-region heuristics at all; just accept them as a global only parameter.
// Since this is pretty experimental, I haven't decided which alternative makes the most sense.
if (this.m_closed)
{
return;
}
bool heuristicsRun = false;
bool heuristicsPassed = false;
if (!this.m_timerMap.ContainsKey((Timer) sender))
{
m_log.Debug("Code-up error: timerMap doesn't contain timer " + sender);
}
List<IScene> tmap = this.m_timerMap[(Timer) sender];
if (tmap != null && tmap.Count > 0)
{
foreach (IScene scene in tmap)
{
AutoBackupModuleState state = this.m_states[scene];
bool heuristics = state.BusyCheck;
// Fast path: heuristics are on; already ran em; and sim is fine; OR, no heuristics for the region.
if ((heuristics && heuristicsRun && heuristicsPassed) || !heuristics)
{
this.DoRegionBackup(scene);
// Heuristics are on; ran but we're too busy -- keep going. Maybe another region will have heuristics off!
}
else if (heuristicsRun)
{
m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " +
scene.RegionInfo.RegionName + " right now.");
continue;
// Logical Deduction: heuristics are on but haven't been run
}
else
{
heuristicsPassed = this.RunHeuristics(scene);
heuristicsRun = true;
if (!heuristicsPassed)
{
m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " +
scene.RegionInfo.RegionName + " right now.");
continue;
}
this.DoRegionBackup(scene);
}
}
}
}
/// <summary>
/// Save an OAR, register for the callback for when it's done, then call the AutoBackupScript (if applicable).
/// </summary>
/// <param name="scene"></param>
private void DoRegionBackup(IScene scene)
{
if (scene.RegionStatus != RegionStatus.Up)
{
// We won't backup a region that isn't operating normally.
m_log.Warn("[AUTO BACKUP]: Not backing up region " + scene.RegionInfo.RegionName +
" because its status is " + scene.RegionStatus);
return;
}
AutoBackupModuleState state = this.m_states[scene];
IRegionArchiverModule iram = scene.RequestModuleInterface<IRegionArchiverModule>();
string savePath = BuildOarPath(scene.RegionInfo.RegionName,
state.BackupDir,
state.NamingType);
if (savePath == null)
{
m_log.Warn("[AUTO BACKUP]: savePath is null in HandleElapsed");
return;
}
Guid guid = Guid.NewGuid();
m_pendingSaves.Add(guid, scene);
state.LiveRequests.Add(guid, savePath);
((Scene) scene).EventManager.OnOarFileSaved += new EventManager.OarFileSaved(EventManager_OnOarFileSaved);
iram.ArchiveRegion(savePath, guid, null);
}
/// <summary>
/// Called by the Event Manager when the OnOarFileSaved event is fired.
/// </summary>
/// <param name="guid"></param>
/// <param name="message"></param>
void EventManager_OnOarFileSaved(Guid guid, string message)
{
// Ignore if the OAR save is being done by some other part of the system
if (m_pendingSaves.ContainsKey(guid))
{
AutoBackupModuleState abms = m_states[(m_pendingSaves[guid])];
ExecuteScript(abms.Script, abms.LiveRequests[guid]);
m_pendingSaves.Remove(guid);
abms.LiveRequests.Remove(guid);
}
}
/// <summary>This format may turn out to be too unwieldy to keep...
/// Besides, that's what ctimes are for. But then how do I name each file uniquely without using a GUID?
/// Sequential numbers, right? We support those, too!</summary>
private static string GetTimeString()
{
StringWriter sw = new StringWriter();
sw.Write("_");
DateTime now = DateTime.Now;
sw.Write(now.Year);
sw.Write("y_");
sw.Write(now.Month);
sw.Write("M_");
sw.Write(now.Day);
sw.Write("d_");
sw.Write(now.Hour);
sw.Write("h_");
sw.Write(now.Minute);
sw.Write("m_");
sw.Write(now.Second);
sw.Write("s");
sw.Flush();
string output = sw.ToString();
sw.Close();
return output;
}
/// <summary>Return value of true ==> not too busy; false ==> too busy to backup an OAR right now, or error.</summary>
private bool RunHeuristics(IScene region)
{
try
{
return this.RunTimeDilationHeuristic(region) && this.RunAgentLimitHeuristic(region);
}
catch (Exception e)
{
m_log.Warn("[AUTO BACKUP]: Exception in RunHeuristics", e);
return false;
}
}
/// <summary>
/// If the time dilation right at this instant is less than the threshold specified in AutoBackupDilationThreshold (default 0.5),
/// then we return false and trip the busy heuristic's "too busy" path (i.e. don't save an OAR).
/// AutoBackupDilationThreshold is a _LOWER BOUND_. Lower Time Dilation is bad, so if you go lower than our threshold, it's "too busy".
/// </summary>
/// <param name="region"></param>
/// <returns>Returns true if we're not too busy; false means we've got worse time dilation than the threshold.</returns>
private bool RunTimeDilationHeuristic(IScene region)
{
string regionName = region.RegionInfo.RegionName;
return region.TimeDilation >=
this.m_configSource.Configs["AutoBackupModule"].GetFloat(
regionName + ".AutoBackupDilationThreshold", 0.5f);
}
/// <summary>
/// If the root agent count right at this instant is less than the threshold specified in AutoBackupAgentThreshold (default 10),
/// then we return false and trip the busy heuristic's "too busy" path (i.e., don't save an OAR).
/// AutoBackupAgentThreshold is an _UPPER BOUND_. Higher Agent Count is bad, so if you go higher than our threshold, it's "too busy".
/// </summary>
/// <param name="region"></param>
/// <returns>Returns true if we're not too busy; false means we've got more agents on the sim than the threshold.</returns>
private bool RunAgentLimitHeuristic(IScene region)
{
string regionName = region.RegionInfo.RegionName;
try
{
Scene scene = (Scene) region;
// TODO: Why isn't GetRootAgentCount() a method in the IScene interface? Seems generally useful...
return scene.GetRootAgentCount() <=
this.m_configSource.Configs["AutoBackupModule"].GetInt(
regionName + ".AutoBackupAgentThreshold", 10);
}
catch (InvalidCastException ice)
{
m_log.Debug(
"[AUTO BACKUP]: I NEED MAINTENANCE: IScene is not a Scene; can't get root agent count!",
ice);
return true;
// Non-obstructionist safest answer...
}
}
/// <summary>
/// Run the script or executable specified by the "AutoBackupScript" config setting.
/// Of course this is a security risk if you let anyone modify OpenSim.ini and they want to run some nasty bash script.
/// But there are plenty of other nasty things that can be done with an untrusted OpenSim.ini, such as running high threat level scripting functions.
/// </summary>
/// <param name="scriptName"></param>
/// <param name="savePath"></param>
private static void ExecuteScript(string scriptName, string savePath)
{
// Do nothing if there's no script.
if (scriptName == null || scriptName.Length <= 0)
{
return;
}
try
{
FileInfo fi = new FileInfo(scriptName);
if (fi.Exists)
{
ProcessStartInfo psi = new ProcessStartInfo(scriptName);
psi.Arguments = savePath;
psi.CreateNoWindow = true;
Process proc = Process.Start(psi);
proc.ErrorDataReceived += HandleProcErrorDataReceived;
}
}
catch (Exception e)
{
m_log.Warn(
"Exception encountered when trying to run script for oar backup " + savePath, e);
}
}
/// <summary>
/// Called if a running script process writes to stderr.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private static void HandleProcErrorDataReceived(object sender, DataReceivedEventArgs e)
{
m_log.Warn("ExecuteScript hook " + ((Process) sender).ProcessName +
" is yacking on stderr: " + e.Data);
}
/// <summary>
/// Quickly stop all timers from firing.
/// </summary>
private void StopAllTimers()
{
foreach (Timer t in this.m_timerMap.Keys)
{
t.Close();
}
this.m_closed = true;
}
/// <summary>
/// Determine the next unique filename by number, for "Sequential" AutoBackupNamingType.
/// </summary>
/// <param name="dirName"></param>
/// <param name="regionName"></param>
/// <returns></returns>
private static string GetNextFile(string dirName, string regionName)
{
FileInfo uniqueFile = null;
long biggestExistingFile = GetNextOarFileNumber(dirName, regionName);
biggestExistingFile++;
// We don't want to overwrite the biggest existing file; we want to write to the NEXT biggest.
uniqueFile =
new FileInfo(dirName + Path.DirectorySeparatorChar + regionName + "_" +
biggestExistingFile + ".oar");
return uniqueFile.FullName;
}
/// <summary>
/// Top-level method for creating an absolute path to an OAR backup file based on what naming scheme the user wants.
/// </summary>
/// <param name="regionName">Name of the region to save.</param>
/// <param name="baseDir">Absolute or relative path to the directory where the file should reside.</param>
/// <param name="naming">The naming scheme for the file name.</param>
/// <returns></returns>
private static string BuildOarPath(string regionName, string baseDir, NamingType naming)
{
FileInfo path = null;
switch (naming)
{
case NamingType.Overwrite:
path = new FileInfo(baseDir + Path.DirectorySeparatorChar + regionName + ".oar");
return path.FullName;
case NamingType.Time:
path =
new FileInfo(baseDir + Path.DirectorySeparatorChar + regionName +
GetTimeString() + ".oar");
return path.FullName;
case NamingType.Sequential:
// All codepaths in GetNextFile should return a file name ending in .oar
path = new FileInfo(GetNextFile(baseDir, regionName));
return path.FullName;
default:
m_log.Warn("VERY BAD: Unhandled case element " + naming);
break;
}
return null;
}
/// <summary>
/// Helper function for Sequential file naming type (see BuildOarPath and GetNextFile).
/// </summary>
/// <param name="dirName"></param>
/// <param name="regionName"></param>
/// <returns></returns>
private static long GetNextOarFileNumber(string dirName, string regionName)
{
long retval = 1;
DirectoryInfo di = new DirectoryInfo(dirName);
FileInfo[] fi = di.GetFiles(regionName, SearchOption.TopDirectoryOnly);
Array.Sort(fi, (f1, f2) => StringComparer.CurrentCultureIgnoreCase.Compare(f1.Name, f2.Name));
if (fi.LongLength > 0)
{
long subtract = 1L;
bool worked = false;
Regex reg = new Regex(regionName + "_([0-9])+" + ".oar");
while (!worked && subtract <= fi.LongLength)
{
// Pick the file with the last natural ordering
string biggestFileName = fi[fi.LongLength - subtract].Name;
MatchCollection matches = reg.Matches(biggestFileName);
long l = 1;
if (matches.Count > 0 && matches[0].Groups.Count > 0)
{
try
{
long.TryParse(matches[0].Groups[1].Value, out l);
retval = l;
worked = true;
}
catch (FormatException fe)
{
m_log.Warn(
"[AUTO BACKUP]: Error: Can't parse long value from file name to determine next OAR backup file number!",
fe);
subtract++;
}
}
else
{
subtract++;
}
}
}
return retval;
}
}
}

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@ -0,0 +1,126 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
namespace OpenSim.Region.OptionalModules.World.AutoBackup
{
/// <summary>AutoBackupModuleState: Auto-Backup state for one region (scene).
/// If you use this class in any way outside of AutoBackupModule, you should treat the class as opaque.
/// Since it is not part of the framework, you really should not rely upon it outside of the AutoBackupModule implementation.
/// </summary>
///
public class AutoBackupModuleState
{
private Dictionary<Guid, string> m_liveRequests = null;
public AutoBackupModuleState()
{
this.Enabled = false;
this.BackupDir = ".";
this.BusyCheck = true;
this.Timer = null;
this.NamingType = NamingType.Time;
this.Script = null;
}
public Dictionary<Guid, string> LiveRequests
{
get {
return this.m_liveRequests ??
(this.m_liveRequests = new Dictionary<Guid, string>(1));
}
}
public bool Enabled
{
get;
set;
}
public System.Timers.Timer Timer
{
get;
set;
}
public double IntervalMinutes
{
get
{
if (this.Timer == null)
{
return -1.0;
}
else
{
return this.Timer.Interval / 60000.0;
}
}
}
public bool BusyCheck
{
get;
set;
}
public string Script
{
get;
set;
}
public string BackupDir
{
get;
set;
}
public NamingType NamingType
{
get;
set;
}
public new string ToString()
{
string retval = "";
retval += "[AUTO BACKUP]: AutoBackup: " + (Enabled ? "ENABLED" : "DISABLED") + "\n";
retval += "[AUTO BACKUP]: Interval: " + IntervalMinutes + " minutes" + "\n";
retval += "[AUTO BACKUP]: Do Busy Check: " + (BusyCheck ? "Yes" : "No") + "\n";
retval += "[AUTO BACKUP]: Naming Type: " + NamingType.ToString() + "\n";
retval += "[AUTO BACKUP]: Backup Dir: " + BackupDir + "\n";
retval += "[AUTO BACKUP]: Script: " + Script + "\n";
return retval;
}
}
}

View File

@ -97,16 +97,76 @@ namespace OpenSim.Server.Base
if (port == 0) if (port == 0)
{ {
System.Console.WriteLine("Port number not specified or 0, server can't start");
Thread.CurrentThread.Abort(); Thread.CurrentThread.Abort();
} }
//
bool ssl_main = networkConfig.GetBoolean("https_main",false);
bool ssl_listener = networkConfig.GetBoolean("https_listener",false);
m_consolePort = (uint)networkConfig.GetInt("ConsolePort", 0); m_consolePort = (uint)networkConfig.GetInt("ConsolePort", 0);
m_Port = port; m_Port = port;
//
// This is where to make the servers:
//
//
// Make the base server according to the port, etc.
// ADD: Possibility to make main server ssl
// Then, check for https settings and ADD a server to
// m_Servers
//
if ( !ssl_main )
{
m_HttpServer = new BaseHttpServer(port); m_HttpServer = new BaseHttpServer(port);
}
else
{
string cert_path = networkConfig.GetString("cert_path",String.Empty);
if ( cert_path == String.Empty )
{
System.Console.WriteLine("Path to X509 certificate is missing, server can't start.");
Thread.CurrentThread.Abort();
}
string cert_pass = networkConfig.GetString("cert_pass",String.Empty);
if ( cert_pass == String.Empty )
{
System.Console.WriteLine("Password for X509 certificate is missing, server can't start.");
Thread.CurrentThread.Abort();
}
m_HttpServer = new BaseHttpServer(port, ssl_main, cert_path, cert_pass);
}
MainServer.Instance = m_HttpServer; MainServer.Instance = m_HttpServer;
// If https_listener = true, then add an ssl listener on the https_port...
if ( ssl_listener == true ) {
uint https_port = (uint)networkConfig.GetInt("https_port", 0);
string cert_path = networkConfig.GetString("cert_path",String.Empty);
if ( cert_path == String.Empty )
{
System.Console.WriteLine("Path to X509 certificate is missing, server can't start.");
Thread.CurrentThread.Abort();
}
string cert_pass = networkConfig.GetString("cert_pass",String.Empty);
if ( cert_pass == String.Empty )
{
System.Console.WriteLine("Password for X509 certificate is missing, server can't start.");
Thread.CurrentThread.Abort();
}
// Add our https_server
BaseHttpServer server = null;
server = new BaseHttpServer(https_port, ssl_listener, cert_path, cert_pass);
if (server != null)
{
m_Log.InfoFormat("[SERVER]: Starting HTTPS server on port {0}", https_port);
m_Servers.Add(https_port,server);
}
else
System.Console.WriteLine(String.Format("Failed to start HTTPS server on port {0}",https_port));
}
} }
protected override void Initialise() protected override void Initialise()
@ -114,6 +174,19 @@ namespace OpenSim.Server.Base
m_Log.InfoFormat("[SERVER]: Starting HTTP server on port {0}", m_HttpServer.Port); m_Log.InfoFormat("[SERVER]: Starting HTTP server on port {0}", m_HttpServer.Port);
m_HttpServer.Start(); m_HttpServer.Start();
if (m_Servers.Count > 0)
{
foreach (BaseHttpServer s in m_Servers.Values)
{
if (!s.UseSSL)
m_Log.InfoFormat("[SERVER]: Starting HTTP server on port {0}", s.Port);
else
m_Log.InfoFormat("[SERVER]: Starting HTTPS server on port {0}", s.Port);
s.Start();
}
}
if (MainConsole.Instance is RemoteConsole) if (MainConsole.Instance is RemoteConsole)
{ {
if (m_consolePort == 0) if (m_consolePort == 0)

View File

@ -49,13 +49,13 @@ using log4net;
namespace OpenSim.Server.Handlers.Hypergrid namespace OpenSim.Server.Handlers.Hypergrid
{ {
public class GatekeeperAgentHandler : OpenSim.Server.Handlers.Simulation.AgentHandler public class GatekeeperAgentHandler : OpenSim.Server.Handlers.Simulation.AgentPostHandler
{ {
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IGatekeeperService m_GatekeeperService; private IGatekeeperService m_GatekeeperService;
public GatekeeperAgentHandler(IGatekeeperService gatekeeper, bool proxy) public GatekeeperAgentHandler(IGatekeeperService gatekeeper, bool proxy) : base("/foreignagent")
{ {
m_GatekeeperService = gatekeeper; m_GatekeeperService = gatekeeper;
m_Proxy = proxy; m_Proxy = proxy;
@ -65,7 +65,5 @@ namespace OpenSim.Server.Handlers.Hypergrid
{ {
return m_GatekeeperService.LoginAgent(aCircuit, destination, out reason); return m_GatekeeperService.LoginAgent(aCircuit, destination, out reason);
} }
} }
} }

View File

@ -73,7 +73,7 @@ namespace OpenSim.Server.Handlers.Hypergrid
server.AddXmlRPCHandler("link_region", hghandlers.LinkRegionRequest, false); server.AddXmlRPCHandler("link_region", hghandlers.LinkRegionRequest, false);
server.AddXmlRPCHandler("get_region", hghandlers.GetRegion, false); server.AddXmlRPCHandler("get_region", hghandlers.GetRegion, false);
server.AddHTTPHandler("/foreignagent/", new GatekeeperAgentHandler(m_GatekeeperService, m_Proxy).Handler); server.AddStreamHandler(new GatekeeperAgentHandler(m_GatekeeperService, m_Proxy));
} }
public GatekeeperServiceInConnector(IConfigSource config, IHttpServer server) public GatekeeperServiceInConnector(IConfigSource config, IHttpServer server)

View File

@ -28,6 +28,7 @@
using System; using System;
using System.Collections; using System.Collections;
using System.IO; using System.IO;
using System.IO.Compression;
using System.Reflection; using System.Reflection;
using System.Net; using System.Net;
using System.Text; using System.Text;
@ -53,8 +54,6 @@ namespace OpenSim.Server.Handlers.Simulation
private ISimulationService m_SimulationService; private ISimulationService m_SimulationService;
protected bool m_Proxy = false;
public AgentHandler() { } public AgentHandler() { }
public AgentHandler(ISimulationService sim) public AgentHandler(ISimulationService sim)
@ -91,17 +90,7 @@ namespace OpenSim.Server.Handlers.Simulation
// Next, let's parse the verb // Next, let's parse the verb
string method = (string)request["http-method"]; string method = (string)request["http-method"];
if (method.Equals("PUT")) if (method.Equals("GET"))
{
DoAgentPut(request, responsedata);
return responsedata;
}
else if (method.Equals("POST"))
{
DoAgentPost(request, responsedata, agentID);
return responsedata;
}
else if (method.Equals("GET"))
{ {
DoAgentGet(request, responsedata, agentID, regionID); DoAgentGet(request, responsedata, agentID, regionID);
return responsedata; return responsedata;
@ -127,199 +116,6 @@ namespace OpenSim.Server.Handlers.Simulation
} }
protected void DoAgentPost(Hashtable request, Hashtable responsedata, UUID id)
{
OSDMap args = Utils.GetOSDMap((string)request["body"]);
if (args == null)
{
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
// retrieve the input arguments
int x = 0, y = 0;
UUID uuid = UUID.Zero;
string regionname = string.Empty;
uint teleportFlags = 0;
if (args.ContainsKey("destination_x") && args["destination_x"] != null)
Int32.TryParse(args["destination_x"].AsString(), out x);
else
m_log.WarnFormat(" -- request didn't have destination_x");
if (args.ContainsKey("destination_y") && args["destination_y"] != null)
Int32.TryParse(args["destination_y"].AsString(), out y);
else
m_log.WarnFormat(" -- request didn't have destination_y");
if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
if (args.ContainsKey("destination_name") && args["destination_name"] != null)
regionname = args["destination_name"].ToString();
if (args.ContainsKey("teleport_flags") && args["teleport_flags"] != null)
teleportFlags = args["teleport_flags"].AsUInteger();
GridRegion destination = new GridRegion();
destination.RegionID = uuid;
destination.RegionLocX = x;
destination.RegionLocY = y;
destination.RegionName = regionname;
AgentCircuitData aCircuit = new AgentCircuitData();
try
{
aCircuit.UnpackAgentCircuitData(args);
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex.Message);
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
OSDMap resp = new OSDMap(2);
string reason = String.Empty;
// This is the meaning of POST agent
//m_regionClient.AdjustUserInformation(aCircuit);
//bool result = m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason);
bool result = CreateAgent(destination, aCircuit, teleportFlags, out reason);
resp["reason"] = OSD.FromString(reason);
resp["success"] = OSD.FromBoolean(result);
// Let's also send out the IP address of the caller back to the caller (HG 1.5)
resp["your_ip"] = OSD.FromString(GetCallerIP(request));
// TODO: add reason if not String.Empty?
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp);
}
private string GetCallerIP(Hashtable request)
{
if (!m_Proxy)
return Util.GetCallerIP(request);
// We're behind a proxy
Hashtable headers = (Hashtable)request["headers"];
//// DEBUG
//foreach (object o in headers.Keys)
// m_log.DebugFormat("XXX {0} = {1}", o.ToString(), (headers[o] == null? "null" : headers[o].ToString()));
string xff = "X-Forwarded-For";
if (headers.ContainsKey(xff.ToLower()))
xff = xff.ToLower();
if (!headers.ContainsKey(xff) || headers[xff] == null)
{
m_log.WarnFormat("[AGENT HANDLER]: No XFF header");
return Util.GetCallerIP(request);
}
m_log.DebugFormat("[AGENT HANDLER]: XFF is {0}", headers[xff]);
IPEndPoint ep = Util.GetClientIPFromXFF((string)headers[xff]);
if (ep != null)
return ep.Address.ToString();
// Oops
return Util.GetCallerIP(request);
}
// subclasses can override this
protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
{
return m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason);
}
protected void DoAgentPut(Hashtable request, Hashtable responsedata)
{
OSDMap args = Utils.GetOSDMap((string)request["body"]);
if (args == null)
{
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
// retrieve the input arguments
int x = 0, y = 0;
UUID uuid = UUID.Zero;
string regionname = string.Empty;
if (args.ContainsKey("destination_x") && args["destination_x"] != null)
Int32.TryParse(args["destination_x"].AsString(), out x);
if (args.ContainsKey("destination_y") && args["destination_y"] != null)
Int32.TryParse(args["destination_y"].AsString(), out y);
if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
if (args.ContainsKey("destination_name") && args["destination_name"] != null)
regionname = args["destination_name"].ToString();
GridRegion destination = new GridRegion();
destination.RegionID = uuid;
destination.RegionLocX = x;
destination.RegionLocY = y;
destination.RegionName = regionname;
string messageType;
if (args["message_type"] != null)
messageType = args["message_type"].AsString();
else
{
m_log.Warn("[AGENT HANDLER]: Agent Put Message Type not found. ");
messageType = "AgentData";
}
bool result = true;
if ("AgentData".Equals(messageType))
{
AgentData agent = new AgentData();
try
{
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
//agent.Dump();
// This is one of the meanings of PUT agent
result = UpdateAgent(destination, agent);
}
else if ("AgentPosition".Equals(messageType))
{
AgentPosition agent = new AgentPosition();
try
{
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
return;
}
//agent.Dump();
// This is one of the meanings of PUT agent
result = m_SimulationService.UpdateAgent(destination, agent);
}
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = result.ToString();
//responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); ??? instead
}
// subclasses can override this
protected virtual bool UpdateAgent(GridRegion destination, AgentData agent)
{
return m_SimulationService.UpdateAgent(destination, agent);
}
protected virtual void DoQueryAccess(Hashtable request, Hashtable responsedata, UUID id, UUID regionID) protected virtual void DoQueryAccess(Hashtable request, Hashtable responsedata, UUID id, UUID regionID)
{ {
if (m_SimulationService == null) if (m_SimulationService == null)
@ -434,4 +230,360 @@ namespace OpenSim.Server.Handlers.Simulation
} }
public class AgentPostHandler : BaseStreamHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private ISimulationService m_SimulationService;
protected bool m_Proxy = false;
public AgentPostHandler(ISimulationService service) :
base("POST", "/agent")
{
m_SimulationService = service;
}
public AgentPostHandler(string path) :
base("POST", path)
{
m_SimulationService = null;
}
public override byte[] Handle(string path, Stream request,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
m_log.DebugFormat("[SIMULATION]: Stream handler called");
Hashtable keysvals = new Hashtable();
Hashtable headervals = new Hashtable();
string[] querystringkeys = httpRequest.QueryString.AllKeys;
string[] rHeaders = httpRequest.Headers.AllKeys;
keysvals.Add("uri", httpRequest.RawUrl);
keysvals.Add("content-type", httpRequest.ContentType);
keysvals.Add("http-method", httpRequest.HttpMethod);
foreach (string queryname in querystringkeys)
keysvals.Add(queryname, httpRequest.QueryString[queryname]);
foreach (string headername in rHeaders)
headervals[headername] = httpRequest.Headers[headername];
keysvals.Add("headers", headervals);
keysvals.Add("querystringkeys", querystringkeys);
Stream inputStream;
if (httpRequest.ContentType == "application/x-gzip")
inputStream = new GZipStream(request, CompressionMode.Decompress);
else
inputStream = request;
Encoding encoding = Encoding.UTF8;
StreamReader reader = new StreamReader(inputStream, encoding);
string requestBody = reader.ReadToEnd();
reader.Close();
keysvals.Add("body", requestBody);
httpResponse.StatusCode = 200;
httpResponse.ContentType = "text/html";
httpResponse.KeepAlive = false;
Hashtable responsedata = new Hashtable();
UUID agentID;
UUID regionID;
string action;
if (!Utils.GetParams((string)keysvals["uri"], out agentID, out regionID, out action))
{
m_log.InfoFormat("[AGENT HANDLER]: Invalid parameters for agent message {0}", keysvals["uri"]);
httpResponse.StatusCode = 404;
return encoding.GetBytes("false");
}
DoAgentPost(keysvals, responsedata, agentID);
httpResponse.StatusCode = (int)responsedata["int_response_code"];
return encoding.GetBytes((string)responsedata["str_response_string"]);
}
protected void DoAgentPost(Hashtable request, Hashtable responsedata, UUID id)
{
OSDMap args = Utils.GetOSDMap((string)request["body"]);
if (args == null)
{
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
// retrieve the input arguments
int x = 0, y = 0;
UUID uuid = UUID.Zero;
string regionname = string.Empty;
uint teleportFlags = 0;
if (args.ContainsKey("destination_x") && args["destination_x"] != null)
Int32.TryParse(args["destination_x"].AsString(), out x);
else
m_log.WarnFormat(" -- request didn't have destination_x");
if (args.ContainsKey("destination_y") && args["destination_y"] != null)
Int32.TryParse(args["destination_y"].AsString(), out y);
else
m_log.WarnFormat(" -- request didn't have destination_y");
if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
if (args.ContainsKey("destination_name") && args["destination_name"] != null)
regionname = args["destination_name"].ToString();
if (args.ContainsKey("teleport_flags") && args["teleport_flags"] != null)
teleportFlags = args["teleport_flags"].AsUInteger();
GridRegion destination = new GridRegion();
destination.RegionID = uuid;
destination.RegionLocX = x;
destination.RegionLocY = y;
destination.RegionName = regionname;
AgentCircuitData aCircuit = new AgentCircuitData();
try
{
aCircuit.UnpackAgentCircuitData(args);
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex.Message);
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
OSDMap resp = new OSDMap(2);
string reason = String.Empty;
// This is the meaning of POST agent
//m_regionClient.AdjustUserInformation(aCircuit);
//bool result = m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason);
bool result = CreateAgent(destination, aCircuit, teleportFlags, out reason);
resp["reason"] = OSD.FromString(reason);
resp["success"] = OSD.FromBoolean(result);
// Let's also send out the IP address of the caller back to the caller (HG 1.5)
resp["your_ip"] = OSD.FromString(GetCallerIP(request));
// TODO: add reason if not String.Empty?
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp);
}
private string GetCallerIP(Hashtable request)
{
if (!m_Proxy)
return Util.GetCallerIP(request);
// We're behind a proxy
Hashtable headers = (Hashtable)request["headers"];
//// DEBUG
//foreach (object o in headers.Keys)
// m_log.DebugFormat("XXX {0} = {1}", o.ToString(), (headers[o] == null? "null" : headers[o].ToString()));
string xff = "X-Forwarded-For";
if (headers.ContainsKey(xff.ToLower()))
xff = xff.ToLower();
if (!headers.ContainsKey(xff) || headers[xff] == null)
{
m_log.WarnFormat("[AGENT HANDLER]: No XFF header");
return Util.GetCallerIP(request);
}
m_log.DebugFormat("[AGENT HANDLER]: XFF is {0}", headers[xff]);
IPEndPoint ep = Util.GetClientIPFromXFF((string)headers[xff]);
if (ep != null)
return ep.Address.ToString();
// Oops
return Util.GetCallerIP(request);
}
// subclasses can override this
protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
{
return m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason);
}
}
public class AgentPutHandler : BaseStreamHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private ISimulationService m_SimulationService;
protected bool m_Proxy = false;
public AgentPutHandler(ISimulationService service) :
base("PUT", "/agent")
{
m_SimulationService = service;
}
public AgentPutHandler(string path) :
base("PUT", path)
{
m_SimulationService = null;
}
public override byte[] Handle(string path, Stream request,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
m_log.DebugFormat("[SIMULATION]: Stream handler called");
Hashtable keysvals = new Hashtable();
Hashtable headervals = new Hashtable();
string[] querystringkeys = httpRequest.QueryString.AllKeys;
string[] rHeaders = httpRequest.Headers.AllKeys;
keysvals.Add("uri", httpRequest.RawUrl);
keysvals.Add("content-type", httpRequest.ContentType);
keysvals.Add("http-method", httpRequest.HttpMethod);
foreach (string queryname in querystringkeys)
keysvals.Add(queryname, httpRequest.QueryString[queryname]);
foreach (string headername in rHeaders)
headervals[headername] = httpRequest.Headers[headername];
keysvals.Add("headers", headervals);
keysvals.Add("querystringkeys", querystringkeys);
Stream inputStream;
if (httpRequest.ContentType == "application/x-gzip")
inputStream = new GZipStream(request, CompressionMode.Decompress);
else
inputStream = request;
Encoding encoding = Encoding.UTF8;
StreamReader reader = new StreamReader(inputStream, encoding);
string requestBody = reader.ReadToEnd();
reader.Close();
keysvals.Add("body", requestBody);
httpResponse.StatusCode = 200;
httpResponse.ContentType = "text/html";
httpResponse.KeepAlive = false;
Hashtable responsedata = new Hashtable();
UUID agentID;
UUID regionID;
string action;
if (!Utils.GetParams((string)keysvals["uri"], out agentID, out regionID, out action))
{
m_log.InfoFormat("[AGENT HANDLER]: Invalid parameters for agent message {0}", keysvals["uri"]);
httpResponse.StatusCode = 404;
return encoding.GetBytes("false");
}
DoAgentPut(keysvals, responsedata);
httpResponse.StatusCode = (int)responsedata["int_response_code"];
return encoding.GetBytes((string)responsedata["str_response_string"]);
}
protected void DoAgentPut(Hashtable request, Hashtable responsedata)
{
OSDMap args = Utils.GetOSDMap((string)request["body"]);
if (args == null)
{
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
// retrieve the input arguments
int x = 0, y = 0;
UUID uuid = UUID.Zero;
string regionname = string.Empty;
if (args.ContainsKey("destination_x") && args["destination_x"] != null)
Int32.TryParse(args["destination_x"].AsString(), out x);
if (args.ContainsKey("destination_y") && args["destination_y"] != null)
Int32.TryParse(args["destination_y"].AsString(), out y);
if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
if (args.ContainsKey("destination_name") && args["destination_name"] != null)
regionname = args["destination_name"].ToString();
GridRegion destination = new GridRegion();
destination.RegionID = uuid;
destination.RegionLocX = x;
destination.RegionLocY = y;
destination.RegionName = regionname;
string messageType;
if (args["message_type"] != null)
messageType = args["message_type"].AsString();
else
{
m_log.Warn("[AGENT HANDLER]: Agent Put Message Type not found. ");
messageType = "AgentData";
}
bool result = true;
if ("AgentData".Equals(messageType))
{
AgentData agent = new AgentData();
try
{
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
//agent.Dump();
// This is one of the meanings of PUT agent
result = UpdateAgent(destination, agent);
}
else if ("AgentPosition".Equals(messageType))
{
AgentPosition agent = new AgentPosition();
try
{
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
return;
}
//agent.Dump();
// This is one of the meanings of PUT agent
result = m_SimulationService.UpdateAgent(destination, agent);
}
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = result.ToString();
//responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); ??? instead
}
// subclasses can override this
protected virtual bool UpdateAgent(GridRegion destination, AgentData agent)
{
return m_SimulationService.UpdateAgent(destination, agent);
}
}
} }

View File

@ -43,30 +43,16 @@ namespace OpenSim.Server.Handlers.Simulation
public SimulationServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) : public SimulationServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) :
base(config, server, String.Empty) base(config, server, String.Empty)
{ {
//IConfig serverConfig = config.Configs["SimulationService"];
//if (serverConfig == null)
// throw new Exception("No section 'SimulationService' in config file");
//string simService = serverConfig.GetString("LocalServiceModule",
// String.Empty);
//if (simService == String.Empty)
// throw new Exception("No SimulationService in config file");
//Object[] args = new Object[] { config };
m_LocalSimulationService = scene.RequestModuleInterface<ISimulationService>(); m_LocalSimulationService = scene.RequestModuleInterface<ISimulationService>();
m_LocalSimulationService = m_LocalSimulationService.GetInnerService(); m_LocalSimulationService = m_LocalSimulationService.GetInnerService();
//ServerUtils.LoadPlugin<ISimulationService>(simService, args);
//System.Console.WriteLine("XXXXXXXXXXXXXXXXXXX m_AssetSetvice == null? " + ((m_AssetService == null) ? "yes" : "no")); // This one MUST be a stream handler because compressed fatpacks
//server.AddStreamHandler(new AgentGetHandler(m_SimulationService, m_AuthenticationService)); // are pure binary and shoehorning that into a string with UTF-8
//server.AddStreamHandler(new AgentPostHandler(m_SimulationService, m_AuthenticationService)); // encoding breaks it
//server.AddStreamHandler(new AgentPutHandler(m_SimulationService, m_AuthenticationService)); server.AddStreamHandler(new AgentPostHandler(m_LocalSimulationService));
//server.AddStreamHandler(new AgentDeleteHandler(m_SimulationService, m_AuthenticationService)); server.AddStreamHandler(new AgentPutHandler(m_LocalSimulationService));
server.AddHTTPHandler("/agent/", new AgentHandler(m_LocalSimulationService).Handler); server.AddHTTPHandler("/agent/", new AgentHandler(m_LocalSimulationService).Handler);
server.AddHTTPHandler("/object/", new ObjectHandler(m_LocalSimulationService).Handler); server.AddHTTPHandler("/object/", new ObjectHandler(m_LocalSimulationService).Handler);
//server.AddStreamHandler(new ObjectPostHandler(m_SimulationService, authentication));
} }
} }
} }

View File

@ -26,6 +26,8 @@
*/ */
using System; using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection; using System.Reflection;
using Nini.Config; using Nini.Config;
using log4net; using log4net;
@ -61,6 +63,13 @@ namespace OpenSim.Services.AssetService
"delete asset <ID>", "delete asset <ID>",
"Delete asset from database", HandleDeleteAsset); "Delete asset from database", HandleDeleteAsset);
MainConsole.Instance.Commands.AddCommand("kfs", false,
"dump asset",
"dump asset <ID>",
"Dump asset to a file",
"The filename is the same as the ID given.",
HandleDumpAsset);
if (m_AssetLoader != null) if (m_AssetLoader != null)
{ {
IConfig assetConfig = config.Configs["AssetService"]; IConfig assetConfig = config.Configs["AssetService"];
@ -190,6 +199,43 @@ namespace OpenSim.Services.AssetService
return false; return false;
} }
void HandleDumpAsset(string module, string[] args)
{
if (args.Length < 3)
{
MainConsole.Instance.Output("Usage is dump asset <ID>");
return;
}
string rawAssetId = args[2];
UUID assetId;
if (!UUID.TryParse(rawAssetId, out assetId))
{
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
return;
}
AssetBase asset = m_Database.GetAsset(assetId);
if (asset == null)
{
MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
return;
}
string fileName = rawAssetId;
using (FileStream fs = new FileStream(fileName, FileMode.CreateNew))
{
using (BinaryWriter bw = new BinaryWriter(fs))
{
bw.Write(asset.Data);
}
}
MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName);
}
void HandleShowDigest(string module, string[] args) void HandleShowDigest(string module, string[] args)
{ {
if (args.Length < 3) if (args.Length < 3)
@ -208,11 +254,11 @@ namespace OpenSim.Services.AssetService
int i; int i;
MainConsole.Instance.Output(String.Format("Name: {0}", asset.Name)); MainConsole.Instance.OutputFormat("Name: {0}", asset.Name);
MainConsole.Instance.Output(String.Format("Description: {0}", asset.Description)); MainConsole.Instance.OutputFormat("Description: {0}", asset.Description);
MainConsole.Instance.Output(String.Format("Type: {0}", asset.Type)); MainConsole.Instance.OutputFormat("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type);
MainConsole.Instance.Output(String.Format("Content-type: {0}", asset.Metadata.ContentType)); MainConsole.Instance.OutputFormat("Content-type: {0}", asset.Metadata.ContentType);
MainConsole.Instance.Output(String.Format("Flags: {0}", asset.Metadata.Flags.ToString())); MainConsole.Instance.OutputFormat("Flags: {0}", asset.Metadata.Flags);
for (i = 0 ; i < 5 ; i++) for (i = 0 ; i < 5 ; i++)
{ {

View File

@ -102,12 +102,21 @@ namespace OpenSim.Services.Connectors.Simulation
args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString()); args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
args["teleport_flags"] = OSD.FromString(flags.ToString()); args["teleport_flags"] = OSD.FromString(flags.ToString());
OSDMap result = WebUtil.PostToService(uri, args, 20000); OSDMap result = WebUtil.PostToServiceCompressed(uri, args, 30000);
if (result["Success"].AsBoolean()) if (result["Success"].AsBoolean())
return true; return true;
result = WebUtil.PostToService(uri, args, 30000);
if (result["Success"].AsBoolean())
{
m_log.WarnFormat( m_log.WarnFormat(
"[REMOTE SIMULATION CONNECTOR]: Failed to create agent {0} {1} at remote simulator {1}", "[REMOTE SIMULATION CONNECTOR]: Remote simulator {0} did not accept compressed transfer, suggest updating it.", destination.RegionName);
return true;
}
m_log.WarnFormat(
"[REMOTE SIMULATION CONNECTOR]: Failed to create agent {0} {1} at remote simulator {2}",
aCircuit.firstname, aCircuit.lastname, destination.RegionName); aCircuit.firstname, aCircuit.lastname, destination.RegionName);
reason = result["Message"] != null ? result["Message"].AsString() : "error"; reason = result["Message"] != null ? result["Message"].AsString() : "error";
return false; return false;
@ -207,7 +216,12 @@ namespace OpenSim.Services.Connectors.Simulation
args["destination_name"] = OSD.FromString(destination.RegionName); args["destination_name"] = OSD.FromString(destination.RegionName);
args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString()); args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
OSDMap result = WebUtil.PutToService(uri, args, timeout); OSDMap result = WebUtil.PutToServiceCompressed(uri, args, timeout);
if (result["Success"].AsBoolean())
return true;
result = WebUtil.PutToService(uri, args, timeout);
return result["Success"].AsBoolean(); return result["Success"].AsBoolean();
} }
catch (Exception e) catch (Exception e)
@ -274,7 +288,7 @@ namespace OpenSim.Services.Connectors.Simulation
try try
{ {
OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 10000); OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 10000, false);
bool success = result["success"].AsBoolean(); bool success = result["success"].AsBoolean();
if (result.ContainsKey("_Result")) if (result.ContainsKey("_Result"))
{ {
@ -326,7 +340,7 @@ namespace OpenSim.Services.Connectors.Simulation
try try
{ {
WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000); WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false);
} }
catch (Exception e) catch (Exception e)
{ {
@ -346,7 +360,7 @@ namespace OpenSim.Services.Connectors.Simulation
try try
{ {
WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000); WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false);
} }
catch (Exception e) catch (Exception e)
{ {

View File

@ -736,6 +736,10 @@
;; Enable media on a prim facilities ;; Enable media on a prim facilities
; Enabled = true; ; Enabled = true;
[PrimLimitsModule]
;# {EnforcePrimLimits} {} {Enforce parcel prim limits} {true false} false
;; Enable parcel prim limits. Off by default to emulate pre-existing behavior.
; EnforcePrimLimits = false
[Architecture] [Architecture]
;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini

View File

@ -291,6 +291,20 @@
http_listener_sslport = 9001 ; Use this port for SSL connections http_listener_sslport = 9001 ; Use this port for SSL connections
http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
; HTTPS for "Out of band" management applications such as the remote
; admin module
;
; Create https_listener = "True" will create a listener on the port
; specified. Provide the path to your server certificate along with it's
; password
; https_listener = False
; Set our listener to this port
; https_port = 0
; Path to X509 certificate
; cert_path = "path/to/cert.p12"
; Password for cert
; cert_pass = "password"
; Hostname to use in llRequestURL/llRequestSecureURL ; Hostname to use in llRequestURL/llRequestSecureURL
; if not defined - default machine name is being used ; if not defined - default machine name is being used
; (on Windows this mean NETBIOS name - useably only inside local network) ; (on Windows this mean NETBIOS name - useably only inside local network)
@ -1353,5 +1367,9 @@
;; default standalone, overridable in StandaloneCommon.ini ;; default standalone, overridable in StandaloneCommon.ini
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
[AutoBackupModule]
;; default is module is disabled at the top level
AutoBackupModuleEnabled = false
[Modules] [Modules]
Include-modules = "addon-modules/*/config/*.ini" Include-modules = "addon-modules/*/config/*.ini"

View File

@ -29,6 +29,26 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
[Network] [Network]
port = 8003 port = 8003
; HTTPS for "Out of band" management applications such as the remote admin
; module. May specify https_main = True to make the main http server
; use https or "False" to make the main server HTTP
; https_main = False
;
; Create https_listener = "True" will create a listener on the port
; specified. Provide the path to your server certificate along with it's
; password
; https_listener = False
;
; Set our listener to this port
; https_port = 0
;
; Path to X509 certificate
; cert_path = "path/to/cert.p12"
;
; Password for cert
; cert_pass = "password"
; * The following are for the remote console ; * The following are for the remote console
; * They have no effect for the local or basic console types ; * They have no effect for the local or basic console types
; * Leave commented to diable logins to the console ; * Leave commented to diable logins to the console

View File

@ -21,6 +21,27 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
[Network] [Network]
port = 8003 port = 8003
; HTTPS for "Out of band" management applications such as the remote admin
; module. May specify https_main = True to make the main http server
; use https or "False" to make the main server HTTP
; https_main = False
;
; Create https_listener = "True" will create a listener on the port
; specified. Provide the path to your server certificate along with it's
; password
; https_listener = False
;
; Set our listener to this port
; https_port = 0
;
; Path to X509 certificate
; cert_path = "path/to/cert.p12"
;
; Password for cert
; cert_pass = "password"
; * The following are for the remote console ; * The following are for the remote console
; * They have no effect for the local or basic console types ; * They have no effect for the local or basic console types
; * Leave commented to diable logins to the console ; * Leave commented to diable logins to the console