Make prim inventories a bit more sane
parent
11eabf0e51
commit
2f84f2171f
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@ -195,13 +195,6 @@ namespace OpenSim.Region.Framework.Interfaces
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/// in this prim's inventory.</returns>
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int RemoveInventoryItem(UUID itemID);
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/// <summary>
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/// Return the name with which a client can request a xfer of this prim's inventory metadata
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/// </summary>
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string GetInventoryFileName();
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bool GetInventoryFileName(IClientAPI client, uint localID);
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/// <summary>
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/// Serialize all the metadata for the items in this prim's inventory ready for sending to the client
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/// </summary>
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@ -951,23 +951,12 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="primLocalID"></param>
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public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
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{
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SceneObjectGroup group = GetGroupByPrim(primLocalID);
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if (group != null)
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{
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bool fileChange = group.GetPartInventoryFileName(remoteClient, primLocalID);
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if (fileChange)
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{
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if (XferManager != null)
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{
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group.RequestInventoryFile(remoteClient, primLocalID, XferManager);
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}
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}
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}
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else
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: Inventory requested of prim {0} which doesn't exist", primLocalID);
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}
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SceneObjectPart part = GetSceneObjectPart(primLocalID);
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if (part == null)
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return;
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if (XferManager != null)
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part.Inventory.RequestInventoryFile(remoteClient, XferManager);
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}
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/// <summary>
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@ -76,49 +76,6 @@ namespace OpenSim.Region.Framework.Scenes
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parts[i].Inventory.RemoveScriptInstances(sceneObjectBeingDeleted);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="localID"></param>
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public bool GetPartInventoryFileName(IClientAPI remoteClient, uint localID)
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{
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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return part.Inventory.GetInventoryFileName(remoteClient, localID);
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}
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else
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
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localID, Name, UUID);
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}
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return false;
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}
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/// <summary>
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/// Return serialized inventory metadata for the given constituent prim
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="xferManager"></param>
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public void RequestInventoryFile(IClientAPI client, uint localID, IXfer xferManager)
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{
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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part.Inventory.RequestInventoryFile(client, xferManager);
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}
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else
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't find part {0} in object group {1}, {2} to request inventory data",
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localID, Name, UUID);
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}
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}
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/// <summary>
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/// Add an inventory item to a prim in this group.
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/// </summary>
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@ -46,6 +46,7 @@ namespace OpenSim.Region.Framework.Scenes
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private string m_inventoryFileName = String.Empty;
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private byte[] m_inventoryFileData = new byte[0];
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private int m_inventoryFileNameSerial = 0;
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private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>();
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@ -930,39 +931,16 @@ namespace OpenSim.Region.Framework.Scenes
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return -1;
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}
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public string GetInventoryFileName()
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private bool CreateInventoryFileName()
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{
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if (m_inventoryFileName == String.Empty)
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m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp";
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if (m_inventoryFileNameSerial < m_inventorySerial)
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if (m_inventoryFileName == String.Empty ||
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m_inventoryFileNameSerial < m_inventorySerial)
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{
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m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp";
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}
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return m_inventoryFileName;
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}
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/// <summary>
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/// Return the name with which a client can request a xfer of this prim's inventory metadata
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/// </summary>
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/// <param name="client"></param>
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/// <param name="localID"></param>
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public bool GetInventoryFileName(IClientAPI client, uint localID)
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{
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// m_log.DebugFormat(
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// "[PRIM INVENTORY]: Received request from client {0} for inventory file name of {1}, {2}",
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// client.AgentId, Name, UUID);
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if (m_inventorySerial > 0)
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{
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client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
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Utils.StringToBytes(GetInventoryFileName()));
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return true;
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}
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else
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{
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client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
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return false;
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}
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return false;
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}
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/// <summary>
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@ -971,19 +949,34 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="xferManager"></param>
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public void RequestInventoryFile(IClientAPI client, IXfer xferManager)
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{
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byte[] fileData = new byte[0];
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bool changed = CreateInventoryFileName();
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// Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches
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// what appears to happen in the Second Life protocol. If this isn't the case. then various functionality
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// isn't available (such as drag from prim inventory to agent inventory)
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InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
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bool includeAssets = false;
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if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId))
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includeAssets = true;
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lock (m_items)
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{
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if (m_inventorySerial == 0) // No inventory
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{
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client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
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return;
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}
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client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
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Util.StringToBytes256(m_inventoryFileName));
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if (!changed)
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{
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if (m_inventoryFileData.Length > 2)
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{
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xferManager.AddNewFile(m_inventoryFileName,
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m_inventoryFileData);
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}
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}
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bool includeAssets = false;
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if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId))
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includeAssets = true;
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foreach (TaskInventoryItem item in m_items.Values)
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{
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UUID ownerID = item.OwnerID;
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@ -1032,17 +1025,14 @@ namespace OpenSim.Region.Framework.Scenes
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invString.AddSectionEnd();
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}
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}
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int count = m_items.Count;
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m_items.LockItemsForRead(false);
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fileData = Utils.StringToBytes(invString.BuildString);
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m_inventoryFileData = Utils.StringToBytes(invString.BuildString);
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//m_log.Debug(Utils.BytesToString(fileData));
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//m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Utils.BytesToString(fileData));
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if (fileData.Length > 2)
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if (m_inventoryFileData.Length > 2)
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{
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xferManager.AddNewFile(m_inventoryFileName, fileData);
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xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData);
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}
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}
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