make addavatar more friendly between plugins
parent
7bfa311e32
commit
2f9a018bc8
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@ -156,12 +156,6 @@ namespace OpenSim.Region.Physics.Manager
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public abstract PhysicsActor AddAvatar(
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public abstract PhysicsActor AddAvatar(
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string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying);
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string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying);
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public virtual PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
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{
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return null;
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}
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/// <summary>
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/// <summary>
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/// Add an avatar
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/// Add an avatar
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/// </summary>
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/// </summary>
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@ -186,7 +180,7 @@ namespace OpenSim.Region.Physics.Manager
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public virtual PhysicsActor AddAvatar(
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public virtual PhysicsActor AddAvatar(
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uint localID, string avName, Vector3 position, Vector3 size, bool isFlying)
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uint localID, string avName, Vector3 position, Vector3 size, bool isFlying)
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{
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{
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PhysicsActor ret = AddAvatar(avName, position, size, isFlying);
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PhysicsActor ret = AddAvatar(avName, position, Vector3.Zero, size, isFlying);
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if (ret != null)
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if (ret != null)
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ret.LocalID = localID;
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ret.LocalID = localID;
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@ -197,7 +191,7 @@ namespace OpenSim.Region.Physics.Manager
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public virtual PhysicsActor AddAvatar(
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public virtual PhysicsActor AddAvatar(
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uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
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uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
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{
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{
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PhysicsActor ret = AddAvatar(localID, avName, position, size, isFlying);
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PhysicsActor ret = AddAvatar(localID, avName, position, Vector3.Zero, size, isFlying);
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return ret;
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return ret;
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}
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}
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