Make it possible to disconnected a specified number of bots via the pCampbot console command "disconnect [<n>]"
Bots disconnected are ascending from last in numeric order. Temporarily no way to reconnect bots.0.7.6-extended
parent
49b7cbda72
commit
2fa42f24fd
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@ -179,8 +179,8 @@ namespace OpenSim.Framework.Console
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/// Convert a console integer to an int, automatically complaining if a console is given.
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/// </summary>
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/// <param name='console'>Can be null if no console is available.</param>
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/// <param name='rawConsoleVector'>/param>
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/// <param name='vector'></param>
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/// <param name='rawConsoleInt'>/param>
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/// <param name='i'></param>
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/// <returns></returns>
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public static bool TryParseConsoleInt(ICommandConsole console, string rawConsoleInt, out int i)
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{
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@ -195,6 +195,31 @@ namespace OpenSim.Framework.Console
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return true;
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}
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/// <summary>
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/// Convert a console integer to a natural int, automatically complaining if a console is given.
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/// </summary>
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/// <param name='console'>Can be null if no console is available.</param>
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/// <param name='rawConsoleInt'>/param>
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/// <param name='i'></param>
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/// <returns></returns>
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public static bool TryParseConsoleNaturalInt(ICommandConsole console, string rawConsoleInt, out int i)
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{
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if (TryParseConsoleInt(console, rawConsoleInt, out i))
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{
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if (i < 0)
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{
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if (console != null)
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console.OutputFormat("ERROR: {0} is not a positive integer", rawConsoleInt);
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return false;
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}
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return true;
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}
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return false;
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}
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/// <summary>
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/// Convert a minimum vector input from the console to an OpenMetaverse.Vector3
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/// </summary>
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@ -80,7 +80,7 @@ namespace pCampBot
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/// <summary>
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/// Created bots, whether active or inactive.
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/// </summary>
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protected List<Bot> m_lBot;
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protected List<Bot> m_bots;
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/// <summary>
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/// Random number generator.
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@ -130,35 +130,30 @@ namespace pCampBot
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}
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}
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m_console.Commands.AddCommand("bot", false, "shutdown",
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"shutdown",
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"Shutdown bots and exit", HandleShutdown);
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m_console.Commands.AddCommand(
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"bot", false, "shutdown", "shutdown", "Shutdown bots and exit", HandleShutdown);
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m_console.Commands.AddCommand("bot", false, "quit",
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"quit",
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"Shutdown bots and exit",
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HandleShutdown);
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m_console.Commands.AddCommand(
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"bot", false, "quit", "quit", "Shutdown bots and exit", HandleShutdown);
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m_console.Commands.AddCommand("bot", false, "disconnect",
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"disconnect",
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"Disconnect all bots",
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HandleDisconnect);
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m_console.Commands.AddCommand(
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"bot", false, "disconnect", "disconnect [<n>]", "Disconnect bots",
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"Disconnecting bots will interupt any bot connection process, including connection on startup.\n"
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+ "If an <n> is given, then the last <n> connected bots by postfix number are disconnected.\n"
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+ "If no <n> is given, then all currently connected bots are disconnected.",
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HandleDisconnect);
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m_console.Commands.AddCommand("bot", false, "show regions",
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"show regions",
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"Show regions known to bots",
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HandleShowRegions);
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m_console.Commands.AddCommand(
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"bot", false, "show regions", "show regions", "Show regions known to bots", HandleShowRegions);
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m_console.Commands.AddCommand("bot", false, "show bots",
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"show bots",
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"Shows the status of all bots",
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HandleShowStatus);
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m_console.Commands.AddCommand(
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"bot", false, "show bots", "show bots", "Shows the status of all bots", HandleShowStatus);
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// m_console.Commands.AddCommand("bot", false, "add bots",
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// "add bots <number>",
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// "Add more bots", HandleAddBots);
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m_lBot = new List<Bot>();
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m_bots = new List<Bot>();
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}
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/// <summary>
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@ -196,7 +191,7 @@ namespace pCampBot
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for (int i = 0; i < botcount; i++)
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{
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lock (m_lBot)
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lock (m_bots)
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{
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if (DisconnectingBots)
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break;
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@ -316,7 +311,7 @@ namespace pCampBot
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pb.OnConnected += handlebotEvent;
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pb.OnDisconnected += handlebotEvent;
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m_lBot.Add(pb);
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m_bots.Add(pb);
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Thread pbThread = new Thread(pb.startup);
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pbThread.Name = pb.Name;
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@ -348,21 +343,6 @@ namespace pCampBot
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}
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}
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/// <summary>
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/// Shut down all bots
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/// </summary>
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/// <remarks>
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/// We launch each shutdown on its own thread so that a slow shutting down bot doesn't hold up all the others.
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/// </remarks>
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private void ShutdownBots()
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{
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foreach (Bot bot in m_lBot)
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{
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Bot thisBot = bot;
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Util.FireAndForget(o => thisBot.shutdown());
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}
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}
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/// <summary>
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/// Standard CreateConsole routine
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/// </summary>
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@ -374,21 +354,50 @@ namespace pCampBot
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private void HandleDisconnect(string module, string[] cmd)
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{
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MainConsole.Instance.Output("Disconnecting bots");
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lock (m_lBot)
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lock (m_bots)
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{
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int botsToDisconnect;
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int connectedBots = m_bots.Count(b => b.ConnectionState == ConnectionState.Connected);
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if (cmd.Length == 1)
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{
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botsToDisconnect = connectedBots;
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}
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else
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{
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if (!ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, cmd[1], out botsToDisconnect))
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return;
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botsToDisconnect = Math.Min(botsToDisconnect, connectedBots);
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}
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DisconnectingBots = true;
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ShutdownBots();
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MainConsole.Instance.OutputFormat("Disconnecting {0} bots", botsToDisconnect);
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int disconnectedBots = 0;
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for (int i = m_bots.Count - 1; i >= 0; i--)
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{
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if (disconnectedBots >= botsToDisconnect)
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break;
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Bot thisBot = m_bots[i];
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if (thisBot.ConnectionState == ConnectionState.Connected)
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{
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Util.FireAndForget(o => thisBot.shutdown());
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disconnectedBots++;
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}
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}
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}
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}
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private void HandleShutdown(string module, string[] cmd)
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{
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lock (m_lBot)
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lock (m_bots)
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{
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int connectedBots = m_lBot.Count(b => b.ConnectionState == ConnectionState.Connected);
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int connectedBots = m_bots.Count(b => b.ConnectionState == ConnectionState.Connected);
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if (connectedBots > 0)
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{
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@ -429,9 +438,9 @@ namespace pCampBot
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foreach (object o in Enum.GetValues(typeof(ConnectionState)))
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totals[(ConnectionState)o] = 0;
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lock (m_lBot)
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lock (m_bots)
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{
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foreach (Bot pb in m_lBot)
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foreach (Bot pb in m_bots)
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{
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Simulator currentSim = pb.Client.Network.CurrentSim;
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totals[pb.ConnectionState]++;
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