Ynegine: add some missing memory usage on script reset
parent
a83b7a292b
commit
2fa5d10c00
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@ -86,7 +86,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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public void Clear()
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public void Clear()
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{
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{
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heapUse = 0;
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int newheapUse = 0;
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if(iarArrays != null)
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if(iarArrays != null)
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{
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{
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foreach(XMR_Array xa in iarArrays)
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foreach(XMR_Array xa in iarArrays)
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@ -100,9 +100,19 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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iarObjects = new object[iarObjects.Length];
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iarObjects = new object[iarObjects.Length];
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if(iarStrings != null)
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if(iarStrings != null)
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iarStrings = new string[iarStrings.Length];
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iarStrings = new string[iarStrings.Length];
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if (iarFloats != null)
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newheapUse += iarFloats.Length * HeapTrackerObject.HT_DOUB;
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if (iarIntegers != null)
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newheapUse += iarIntegers.Length * HeapTrackerObject.HT_INT;
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if (iarRotations != null)
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newheapUse += iarRotations.Length * HeapTrackerObject.HT_ROT;
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if (iarVectors != null)
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newheapUse += iarVectors.Length * HeapTrackerObject.HT_VEC;
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heapUse = instance.UpdateHeapUse(0, newheapUse);
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}
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}
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public void AllocVarArrays(XMRInstArSizes ars)
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public void AllocVarArrays(XMRInstArSizes ars)
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{
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{
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ClearOldArrays();
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ClearOldArrays();
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int newuse = heapUse +
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int newuse = heapUse +
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@ -204,7 +214,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// value types simply are the size of the value * number of values
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// value types simply are the size of the value * number of values
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newheapuse += chrs.Length * HeapTrackerObject.HT_CHAR;
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newheapuse += chrs.Length * HeapTrackerObject.HT_CHAR;
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newheapuse += flts.Length * HeapTrackerObject.HT_SFLT;
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newheapuse += flts.Length * HeapTrackerObject.HT_DOUB;
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newheapuse += ints.Length * HeapTrackerObject.HT_INT;
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newheapuse += ints.Length * HeapTrackerObject.HT_INT;
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newheapuse += rots.Length * HeapTrackerObject.HT_ROT;
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newheapuse += rots.Length * HeapTrackerObject.HT_ROT;
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newheapuse += vecs.Length * HeapTrackerObject.HT_VEC;
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newheapuse += vecs.Length * HeapTrackerObject.HT_VEC;
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