Make timer events from scripts a little less chatty.

DEBUG is defined by default in the Linux build.
ThreadPoolClientBranch
Charles Krinke 2008-02-08 01:42:56 +00:00
parent 121789f54a
commit 2fb541cb2a
2 changed files with 16 additions and 12 deletions

View File

@ -82,9 +82,10 @@ namespace OpenSim.Region.ScriptEngine.Common
string EventName = m_Script.State() + "_event_" + FunctionName; string EventName = m_Script.State() + "_event_" + FunctionName;
#if DEBUG //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
Console.WriteLine("ScriptEngine: Script event function name: " + EventName); ///#if DEBUG
#endif /// Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
///#endif
//type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args); //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args);
@ -116,9 +117,10 @@ namespace OpenSim.Region.ScriptEngine.Common
return; return;
} }
#if DEBUG //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
Console.WriteLine("ScriptEngine: Executing function name: " + EventName); ///#if DEBUG
#endif /// Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
///#endif
// Found // Found
//try //try
//{ //{

View File

@ -295,18 +295,20 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// <param name="args">Arguments to pass to function</param> /// <param name="args">Arguments to pass to function</param>
internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, EventQueueManager.Queue_llDetectParams_Struct qParams, object[] args) internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, EventQueueManager.Queue_llDetectParams_Struct qParams, object[] args)
{ {
#if DEBUG //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName); ///#if DEBUG
#endif /// Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName);
///#endif
// Execute a function in the script // Execute a function in the script
//m_scriptEngine.Log.Info("[" + ScriptEngineName + "]: Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); //m_scriptEngine.Log.Info("[" + ScriptEngineName + "]: Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
//ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID); //ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID);
IScript Script = GetScript(localID, itemID); IScript Script = GetScript(localID, itemID);
if (Script == null) if (Script == null)
return; return;
#if DEBUG //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
Console.WriteLine("ScriptEngine: Executing event: " + FunctionName); ///#if DEBUG
#endif /// Console.WriteLine("ScriptEngine: Executing event: " + FunctionName);
///#endif
// Must be done in correct AppDomain, so leaving it up to the script itself // Must be done in correct AppDomain, so leaving it up to the script itself
Script.llDetectParams = qParams; Script.llDetectParams = qParams;
Script.Exec.ExecuteEvent(FunctionName, args); Script.Exec.ExecuteEvent(FunctionName, args);