Fix some overlooked merge conflicts that got committed
parent
f505c1d0a4
commit
2fbbc13c71
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@ -2203,13 +2203,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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public void ScheduleGroupForTerseUpdate()
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public void ScheduleGroupForTerseUpdate()
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{
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{
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<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
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lockPartsForRead(true);
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lockPartsForRead(true);
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=======
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// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
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lock (m_parts)
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>>>>>>> 0.6.9-post-fixes:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
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{
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{
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foreach (SceneObjectPart part in m_parts.Values)
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foreach (SceneObjectPart part in m_parts.Values)
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{
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{
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@ -3765,15 +3759,11 @@ namespace OpenSim.Region.Framework.Scenes
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HasGroupChanged = true;
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HasGroupChanged = true;
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}
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}
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<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
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lockPartsForRead(false);
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lockPartsForRead(false);
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ScheduleGroupForFullUpdate();
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=======
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// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
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// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
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// for the same object with very different properties. The caller must schedule the update.
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// for the same object with very different properties. The caller must schedule the update.
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//ScheduleGroupForFullUpdate();
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//ScheduleGroupForFullUpdate();
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>>>>>>> 0.6.9-post-fixes:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
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}
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}
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public void TriggerScriptChangedEvent(Changed val)
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public void TriggerScriptChangedEvent(Changed val)
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