Fix some overlooked merge conflicts that got committed

avinationmerge
Melanie 2010-04-05 19:42:15 +01:00
parent f505c1d0a4
commit 2fbbc13c71
1 changed files with 0 additions and 10 deletions

View File

@ -2203,13 +2203,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void ScheduleGroupForTerseUpdate() public void ScheduleGroupForTerseUpdate()
{ {
<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
lockPartsForRead(true); lockPartsForRead(true);
=======
// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
lock (m_parts)
>>>>>>> 0.6.9-post-fixes:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
{ {
foreach (SceneObjectPart part in m_parts.Values) foreach (SceneObjectPart part in m_parts.Values)
{ {
@ -3765,15 +3759,11 @@ namespace OpenSim.Region.Framework.Scenes
HasGroupChanged = true; HasGroupChanged = true;
} }
<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
lockPartsForRead(false); lockPartsForRead(false);
ScheduleGroupForFullUpdate();
=======
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
// for the same object with very different properties. The caller must schedule the update. // for the same object with very different properties. The caller must schedule the update.
//ScheduleGroupForFullUpdate(); //ScheduleGroupForFullUpdate();
>>>>>>> 0.6.9-post-fixes:OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
} }
public void TriggerScriptChangedEvent(Changed val) public void TriggerScriptChangedEvent(Changed val)