* Killed hard coded heart after stats update
* Did some voodoo math on the sim FPS to make the values 0-50afrisby
parent
081f4403ea
commit
2fd2e0285c
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@ -59,7 +59,14 @@ namespace OpenSim.Region.Environment.Scenes
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statpack.Region = new SimStatsPacket.RegionBlock();
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statpack.Region = new SimStatsPacket.RegionBlock();
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statpack.Region.RegionX = ReportingRegion.RegionLocX;
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statpack.Region.RegionX = ReportingRegion.RegionLocX;
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statpack.Region.RegionY = ReportingRegion.RegionLocY;
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statpack.Region.RegionY = ReportingRegion.RegionLocY;
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statpack.Region.RegionFlags = (uint)21;
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try
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{
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statpack.Region.RegionFlags = (uint)ReportingRegion.EstateSettings.regionFlags;
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}
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catch
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{
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statpack.Region.RegionFlags = (uint)0;
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}
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statpack.Region.ObjectCapacity = (uint)15000;
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statpack.Region.ObjectCapacity = (uint)15000;
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sb[0] = new SimStatsPacket.StatBlock();
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sb[0] = new SimStatsPacket.StatBlock();
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@ -68,7 +75,7 @@ namespace OpenSim.Region.Environment.Scenes
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sb[1] = new SimStatsPacket.StatBlock();
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sb[1] = new SimStatsPacket.StatBlock();
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sb[1].StatID = (uint)Stats.SimFPS;
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sb[1].StatID = (uint)Stats.SimFPS;
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sb[1].StatValue = (int)(m_fps);
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sb[1].StatValue = (int)(m_fps * 5);
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sb[2] = new SimStatsPacket.StatBlock();
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sb[2] = new SimStatsPacket.StatBlock();
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sb[2].StatID = (uint)Stats.PhysicsFPS;
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sb[2].StatID = (uint)Stats.PhysicsFPS;
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