From 2fd9456f4f9ba6f0c7e95932fba4fc2842c99daf Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Wed, 13 Mar 2013 00:46:17 +0000 Subject: [PATCH] minor: save some commented out log lines which will be useful again in future debugging of VectorRenderModule --- .../CoreModules/Scripting/VectorRender/VectorRenderModule.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs index 265d3e21d0..a62fe0bace 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs @@ -504,6 +504,9 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender foreach (string line in GetLines(data, dataDelim)) { string nextLine = line.Trim(); + +// m_log.DebugFormat("[VECTOR RENDER MODULE]: Processing line '{0}'", nextLine); + //replace with switch, or even better, do some proper parsing if (nextLine.StartsWith("MoveTo")) { @@ -817,6 +820,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender float y = Convert.ToSingle(yVal, CultureInfo.InvariantCulture); PointF point = new PointF(x, y); points[i / 2] = point; + +// m_log.DebugFormat("[VECTOR RENDER MODULE]: Got point {0}", points[i / 2]); } } }