* Again, FileSystemObject reports filename.
* SimpleApp now featuring spinning box with spinning parts. * Damn. That's cool.afrisby
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				|  | @ -858,5 +858,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
|             } | ||||
|             return null; | ||||
|         } | ||||
|          | ||||
|         public void UpdateText( string text ) | ||||
|         { | ||||
|             m_rootPart.Text = text; | ||||
|             m_rootPart.ScheduleTerseUpdate(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -279,6 +279,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
|         public void SetParent(SceneObjectGroup parent) | ||||
|         { | ||||
|             m_parentGroup = parent; | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
|         #region Copying | ||||
|  |  | |||
|  | @ -41,6 +41,8 @@ namespace SimpleApp | |||
|              | ||||
|             AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 1f))); | ||||
|             AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -1f))); | ||||
| 
 | ||||
|             UpdateParentIDs(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -20,7 +20,8 @@ namespace SimpleApp | |||
| 
 | ||||
|             float size = (float)Math.Pow((double)fileInfo.Length, (double)1 / 3) / 5; | ||||
|             // rootPrimitive.ResizeGoup(new LLVector3(size, size, size)); | ||||
|            // rootPrimitive.Text = fileInfo.Name; | ||||
|             Text = fileInfo.Name; | ||||
|             ScheduleGroupForFullUpdate(); | ||||
|         } | ||||
| 
 | ||||
|         public override void Update() | ||||
|  |  | |||
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