add an inventory change test.
parent
ad7df5b500
commit
2ff91dac41
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@ -58,6 +58,7 @@ namespace OpenSim.Data.Tests
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public string name1;
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public string name1;
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public string name2;
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public string name2;
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public string name3;
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public string name3;
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public string niname1;
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public string iname1;
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public string iname1;
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public string iname2;
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public string iname2;
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public string iname3;
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public string iname3;
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@ -80,6 +81,7 @@ namespace OpenSim.Data.Tests
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name1 = "Root Folder for " + owner1.ToString();
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name1 = "Root Folder for " + owner1.ToString();
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name2 = "First Level folder";
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name2 = "First Level folder";
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name3 = "First Level folder 2";
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name3 = "First Level folder 2";
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niname1 = "My Shirt";
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iname1 = "Shirt";
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iname1 = "Shirt";
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iname2 = "Text Board";
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iname2 = "Text Board";
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iname3 = "No Pants Barrel";
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iname3 = "No Pants Barrel";
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@ -235,6 +237,23 @@ namespace OpenSim.Data.Tests
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Assert.That(i3.AssetID, Is.EqualTo(asset3));
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Assert.That(i3.AssetID, Is.EqualTo(asset3));
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}
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}
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[Test]
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public void T103UpdateItem()
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{
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// TODO: probably shouldn't have the ability to have an
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// owner of an item in a folder not owned by the user
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InventoryItemBase i1 = db.getInventoryItem(item1);
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i1.Name = niname1;
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i1.Description = niname1;
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i1.Owner = owner2;
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db.updateInventoryItem(i1);
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i1 = db.getInventoryItem(item1);
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Assert.That(i1.Name, Is.EqualTo(niname1));
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Assert.That(i1.Description, Is.EqualTo(niname1));
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Assert.That(i1.Owner, Is.EqualTo(owner2));
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}
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private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset)
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private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset)
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{
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{
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