From 2ffa91d72a57a680503cf252c214ee54a4554873 Mon Sep 17 00:00:00 2001 From: "Huaiyu (Kitty) Liu" Date: Fri, 28 Jan 2011 13:39:05 -0800 Subject: [PATCH] Commented out some debug messages. --- .../RegionSyncModule/SymmetricSync/RegionSyncModule.cs | 4 ++-- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs index 6d458a6733..ecbae7927c 100644 --- a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs +++ b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs @@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule m_active = true; - LogHeader += "-" + m_actorID; + LogHeader += "-Actor " + m_actorID; m_log.Warn("[REGION SYNC MODULE] Initialised for actor "+ m_actorID); //The ActorType configuration will be read in and process by an ActorSyncModule, not here. @@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule m_scene.EventManager.OnPostSceneCreation += OnPostSceneCreation; //m_scene.EventManager.OnObjectBeingRemovedFromScene += new EventManager.ObjectBeingRemovedFromScene(RegionSyncModule_OnObjectBeingRemovedFromScene); - LogHeader += "-" + scene.RegionInfo.RegionName; + LogHeader += "-LocalRegion " + scene.RegionInfo.RegionName; } //Called after AddRegion() has been called for all region modules of the scene diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 61583160ef..153fee1154 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -5093,7 +5093,7 @@ namespace OpenSim.Region.Framework.Scenes m_parentGroup.Scene.EventManager.TriggerAggregateScriptEvents(this); } - m_log.Debug("SceneObjectPart Name-" +Name+", UUID-"+UUID+" localID-" + m_localId + " updated"); + //m_log.Debug("SceneObjectPart Name-" +Name+", UUID-"+UUID+" localID-" + m_localId + " updated"); return partUpdateResult; }