Merge branch 'master' into careminster
commit
300488f862
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@ -1,4 +1,4 @@
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The following people have contributed to OpenSim (Thank you
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<<<>>>>The following people have contributed to OpenSim (Thank you
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for your effort!)
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= Current OpenSim Developers (in very rough order of appearance) =
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@ -27,6 +27,7 @@
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using System;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Client
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{
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@ -34,5 +35,6 @@ namespace OpenSim.Framework.Client
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{
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void SendRemoveInventoryFolders(UUID[] folders);
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void SendRemoveInventoryItems(UUID[] folders);
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void SendBulkUpdateInventory(InventoryFolderBase[] folders, InventoryItemBase[] items);
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}
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}
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@ -12498,5 +12498,53 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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eq.Enqueue(BuildEvent("RemoveInventoryFolder",
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llsd), AgentId);
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}
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public void SendBulkUpdateInventory(InventoryFolderBase[] folders, InventoryItemBase[] items)
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{
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IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
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if (eq == null)
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{
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m_log.DebugFormat("[LLCLIENT]: Null event queue");
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return;
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}
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OSDMap llsd = new OSDMap(3);
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OSDMap AgentDataMap = new OSDMap(1);
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AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId));
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AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId));
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OSDArray AgentData = new OSDArray(1);
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AgentData.Add(AgentDataMap);
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llsd.Add("AgentData", AgentData);
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OSDArray FolderData = new OSDArray();
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foreach (UUID InventoryFolderBase in folders)
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{
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OSDMap FolderDataMap = new OSDMap(5);
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FolderDataMap.Add("FolderID", OSD.FromUUID(folder.ID));
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FolderDataMap.Add("AgentID", OSD.FromUUID(AgentId));
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FolderDataMap.Add("ParentID", OSD.FromUUID(folder.ParentID));
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FolderDataMap.Add("Type", OSD.FromInteger(folder.Type));
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FolderDataMap.Add("Name", OSD.FromString(folder.Name));
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FolderData.Add(FolderDataMap);
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}
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llsd.Add("FolderData", FolderData);
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OSDArray ItemData = new OSDArray();
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foreach (UUID InventoryItemBase in items)
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{
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OSDMap ItemDataMap = new OSDMap();
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ItemData.Add(DataMap);
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}
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llsd.Add("ItemData", ItemData);
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}
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}
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}
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@ -214,6 +214,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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public virtual void RegionLoaded(Scene scene)
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{
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scene.AddCommand(
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"Friends", this, "friends show cache",
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"friends show cache [<first-name> <last-name>]",
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"Show the friends cache for the given user",
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HandleFriendsShowCacheCommand);
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}
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public void RemoveRegion(Scene scene)
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@ -903,7 +908,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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/// Get friends from local cache only
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/// </summary>
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/// <param name="agentID"></param>
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/// <returns></returns>
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/// <returns>
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/// An empty array if the user has no friends or friends have not been cached.
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/// </returns>
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protected FriendInfo[] GetFriends(UUID agentID)
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{
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UserFriendData friendsData;
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@ -952,6 +959,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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/// <summary>
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/// Are friends cached on this simulator for a particular user?
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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protected bool AreFriendsCached(UUID userID)
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{
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lock (m_Friends)
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return m_Friends.ContainsKey(userID);
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}
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protected virtual bool StoreRights(UUID agentID, UUID friendID, int rights)
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{
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FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), rights);
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@ -977,5 +995,61 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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#endregion
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protected void HandleFriendsShowCacheCommand(string module, string[] cmd)
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{
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if (cmd.Length != 5)
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{
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MainConsole.Instance.OutputFormat("Usage: friends show cache [<first-name> <last-name>]");
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return;
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}
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string firstName = cmd[3];
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string lastName = cmd[4];
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IUserManagement umModule = m_Scenes[0].RequestModuleInterface<IUserManagement>();
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UUID userId = umModule.GetUserIdByName(firstName, lastName);
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// UserAccount ua
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// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, firstName, lastName);
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if (userId == UUID.Zero)
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{
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MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
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return;
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}
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if (!AreFriendsCached(userId))
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{
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MainConsole.Instance.OutputFormat("No friends cached on this simulator for {0} {1}", firstName, lastName);
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return;
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}
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MainConsole.Instance.OutputFormat("Cached friends for {0} {1}:", firstName, lastName);
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MainConsole.Instance.OutputFormat("UUID\n");
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FriendInfo[] friends = GetFriends(userId);
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foreach (FriendInfo friend in friends)
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{
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// MainConsole.Instance.OutputFormat(friend.PrincipalID.ToString());
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// string friendFirstName, friendLastName;
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//
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// UserAccount friendUa
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// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friend.PrincipalID);
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UUID friendId;
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string friendName;
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if (UUID.TryParse(friend.Friend, out friendId))
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friendName = umModule.GetUserName(friendId);
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else
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friendName = friend.Friend;
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MainConsole.Instance.OutputFormat("{0} {1} {2}", friendName, friend.MyFlags, friend.TheirFlags);
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}
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}
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}
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}
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}
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@ -30,6 +30,7 @@ using System.Collections.Generic;
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using System.Reflection;
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using OpenSim.Framework;
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using OpenSim.Framework.Client;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Connectors.Hypergrid;
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@ -177,9 +178,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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logout = success; // flag for later logout from this grid; this is an HG TP
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if (success && m_RestrictInventoryAccessAbroad)
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{
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// TODO tell the viewer to remove the root folder
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}
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RemoveRootFolderContents(sp.ControllingClient);
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return success;
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}
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@ -304,13 +303,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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base.Fail(sp, finalDestination, logout);
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if (logout && m_RestrictInventoryAccessAbroad)
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{
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// Restore the user's inventory, because we removed it earlier on
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InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(sp.UUID);
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if (root != null)
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring");
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sp.ControllingClient.SendBulkUpdateInventory(root);
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}
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RestoreRootFolderContents(sp.ControllingClient);
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}
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}
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@ -368,6 +361,47 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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#endregion
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private void RemoveRootFolderContents(IClientAPI client)
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{
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// TODO tell the viewer to remove the root folder's content
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if (client is IClientCore)
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{
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IClientCore core = (IClientCore)client;
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IClientInventory inv;
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if (core.TryGet<IClientInventory>(out inv))
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{
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InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
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if (root != null)
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory");
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InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
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UUID[] ids = new UUID[content.Folders.Count];
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int i = 0;
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foreach (InventoryFolderBase f in content.Folders)
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ids[i++] = f.ID;
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inv.SendRemoveInventoryFolders(ids);
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ids = new UUID[content.Items.Count];
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i = 0;
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foreach (InventoryItemBase it in content.Items)
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ids[i++] = it.ID;
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inv.SendRemoveInventoryItems(ids);
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}
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}
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}
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}
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private void RestoreRootFolderContents(IClientAPI client)
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{
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// Restore the user's inventory, because we removed it earlier on
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InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
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if (root != null)
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory");
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client.SendBulkUpdateInventory(root);
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}
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}
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private GridRegion MakeRegion(AgentCircuitData aCircuit)
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{
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GridRegion region = new GridRegion();
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#region IUserManagement
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public UUID GetUserIdByName(string name)
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{
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string[] parts = name.Split(new string[] { " " }, StringSplitOptions.RemoveEmptyEntries);
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if (parts.Length < 2)
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throw new Exception("Name must have 2 components");
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return GetUserIdByName(parts[0], parts[1]);
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}
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public UUID GetUserIdByName(string firstName, string lastName)
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{
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// TODO: Optimize for reverse lookup if this gets used by non-console commands.
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lock (m_UserCache)
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{
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foreach (UserData user in m_UserCache.Values)
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{
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if (user.FirstName == firstName && user.LastName == lastName)
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return user.Id;
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}
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}
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(UUID.Zero, firstName, lastName);
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if (account != null)
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return account.PrincipalID;
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return UUID.Zero;
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}
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public string GetUserName(UUID uuid)
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{
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string[] names = GetUserNames(uuid);
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string GetUserUUI(UUID uuid);
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string GetUserServerURL(UUID uuid, string serverType);
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/// <summary>
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/// Get user ID by the given name.
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/// </summary>
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/// <param name="name"></param>
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/// <returns>UUID.Zero if no user with that name is found or if the name is "Unknown User"</returns>
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UUID GetUserIdByName(string name);
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/// <summary>
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/// Get user ID by the given name.
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/// </summary>
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/// <param name="firstName"></param>
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/// <param name="lastName"></param>
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/// <returns>UUID.Zero if no user with that name is found or if the name is "Unknown User"</returns>
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UUID GetUserIdByName(string firstName, string lastName);
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/// <summary>
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/// Add a user.
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/// </summary>
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@ -2800,12 +2800,19 @@ namespace OpenSim.Region.Framework.Scenes
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// Cache the user's name
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CacheUserName(sp, aCircuit);
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// Let's send the Suitcase folder for incoming HG agents
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// Let's send the Suitcase or the real root folder folder for incoming HG agents
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// Visiting agents get their suitcase contents; incoming local users get their real root folder's content
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if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
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{
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m_log.DebugFormat("[SCENE]: Sending root folder to viewer...");
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InventoryFolderBase suitcase = InventoryService.GetRootFolder(client.AgentId);
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client.SendBulkUpdateInventory(suitcase);
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// HACK FOR NOW. JUST TESTING, SO KEEPING EVERYONE ELSE OUT OF THESE TESTS
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IConfig config = m_config.Configs["HGEntityTransfer"];
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if (config != null && config.GetBoolean("RestrictInventoryAccessAbroad", false))
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{
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m_log.DebugFormat("[SCENE]: Sending root folder to viewer...");
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InventoryFolderBase root = InventoryService.GetRootFolder(client.AgentId);
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//InventoryCollection rootContents = InventoryService.GetFolderContent(client.AgentId, root.ID);
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client.SendBulkUpdateInventory(root);
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}
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}
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EventManager.TriggerOnNewClient(client);
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