Add regression test TestStopOnLongForLoop()

0.7.4-extended
Justin Clark-Casey (justincc) 2013-01-22 00:59:46 +00:00
parent 5ac0447e0f
commit 3024d0e61c
1 changed files with 59 additions and 0 deletions

View File

@ -146,6 +146,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
Assert.That(running, Is.False); Assert.That(running, Is.False);
} }
[Test]
public void TestStopOnLongForLoop()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID userId = TestHelpers.ParseTail(0x1);
// UUID objectId = TestHelpers.ParseTail(0x100);
// UUID itemId = TestHelpers.ParseTail(0x3);
string itemName = "TestStopOnLongForLoop() Item";
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStopOnLongForLoop", 0x100);
m_scene.AddNewSceneObject(so, true);
InventoryItemBase itemTemplate = new InventoryItemBase();
// itemTemplate.ID = itemId;
itemTemplate.Name = itemName;
itemTemplate.Folder = so.UUID;
itemTemplate.InvType = (int)InventoryType.LSL;
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate,
@"default
{
state_entry()
{
llSay(0, ""Thin Lizzy"");
integer i = 0;
for (i = 0; i < 2147483647; i++)
llSay(0, ""Iter "" + (string)i);
}
}");
TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
// Wait for the script to start the event before we try stopping it.
m_chatEvent.WaitOne(60000);
Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
// FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
// executes llSay() but has not started the sleep before we try to stop it.
Thread.Sleep(1000);
// We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually
// stopped. This kind of multi-threading is far from ideal in a regression test.
new Thread(() => { m_xEngine.StopScript(rezzedItem.ItemID); m_stoppedEvent.Set(); }).Start();
if (!m_stoppedEvent.WaitOne(30000))
Assert.Fail("Script did not co-operatively stop.");
bool running;
TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
Assert.That(
SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
Assert.That(running, Is.False);
}
private void OnChatFromWorld(object sender, OSChatMessage oscm) private void OnChatFromWorld(object sender, OSChatMessage oscm)
{ {
// Console.WriteLine("Got chat [{0}]", oscm.Message); // Console.WriteLine("Got chat [{0}]", oscm.Message);