* Refactor: Stop exposing the inner scene's ScenePresence dictionary directly to the world
parent
91aa7fa4fe
commit
3025dafa92
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@ -53,7 +53,7 @@ namespace OpenSim.Region.Environment.Scenes
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#region Fields
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#region Fields
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public Dictionary<LLUUID, ScenePresence> ScenePresences;
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internal Dictionary<LLUUID, ScenePresence> ScenePresences;
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// SceneObjects is not currently populated or used.
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// SceneObjects is not currently populated or used.
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//public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
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//public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
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public Dictionary<LLUUID, EntityBase> Entities;
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public Dictionary<LLUUID, EntityBase> Entities;
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@ -207,6 +207,7 @@ namespace OpenSim.Region.Environment.Scenes
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get { return m_innerScene.Entities; }
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get { return m_innerScene.Entities; }
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set { m_innerScene.Entities = value; }
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set { m_innerScene.Entities = value; }
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}
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}
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public Dictionary<LLUUID, ScenePresence> m_restorePresences
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public Dictionary<LLUUID, ScenePresence> m_restorePresences
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{
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{
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get { return m_innerScene.RestorePresences; }
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get { return m_innerScene.RestorePresences; }
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@ -3095,7 +3096,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// <summary>
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/// Request a List of all m_scenePresences in this World
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/// Request a List of all ScenePresences in this region
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/// </summary>
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/// </summary>
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/// <returns></returns>
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/// <returns></returns>
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public List<ScenePresence> GetScenePresences()
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public List<ScenePresence> GetScenePresences()
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@ -3104,7 +3105,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// <summary>
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/// Request a filtered list of m_scenePresences in this World
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/// Request a filtered list of ScenePresences in this region
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/// </summary>
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/// </summary>
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/// <param name="filter"></param>
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/// <param name="filter"></param>
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/// <returns></returns>
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/// <returns></returns>
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@ -3114,7 +3115,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// <summary>
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/// Request a Avatar by UUID
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/// Request a scene presence by UUID
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/// </summary>
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/// </summary>
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/// <param name="avatarID"></param>
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/// <param name="avatarID"></param>
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/// <returns></returns>
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/// <returns></returns>
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@ -1923,8 +1923,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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if (m_host.TaskInventory[InventorySelf()].PermsGranter != LLUUID.Zero)
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if (m_host.TaskInventory[InventorySelf()].PermsGranter != LLUUID.Zero)
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{
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{
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ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter);
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ScenePresence presence = World.m_innerScene.ScenePresences[m_host.TaskInventory[InventorySelf()].PermsGranter];
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if (presence != null)
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if (presence != null)
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{
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{
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if ((m_host.TaskInventory[InventorySelf()].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS) != 0)
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if ((m_host.TaskInventory[InventorySelf()].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS) != 0)
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@ -1950,8 +1950,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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if (m_host.TaskInventory[InventorySelf()].PermsGranter != LLUUID.Zero)
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if (m_host.TaskInventory[InventorySelf()].PermsGranter != LLUUID.Zero)
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{
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{
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ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter);
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ScenePresence presence = World.m_innerScene.ScenePresences[m_host.TaskInventory[InventorySelf()].PermsGranter];
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if (presence != null)
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if (presence != null)
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{
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{
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if ((m_host.TaskInventory[InventorySelf()].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS) != 0)
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if ((m_host.TaskInventory[InventorySelf()].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS) != 0)
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@ -2129,9 +2129,10 @@ namespace OpenSim.Region.ScriptEngine.Common
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if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
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if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
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{
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{
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if (World.m_innerScene.ScenePresences.ContainsKey(m_host.TaskInventory[invItemID].PermsGranter))
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ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
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if (presence != null)
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{
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{
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ScenePresence presence = World.m_innerScene.ScenePresences[m_host.TaskInventory[invItemID].PermsGranter];
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// Do NOT try to parse LLUUID, animations cannot be triggered by ID
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// Do NOT try to parse LLUUID, animations cannot be triggered by ID
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LLUUID animID=InventoryKey(anim, (int)AssetType.Animation);
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LLUUID animID=InventoryKey(anim, (int)AssetType.Animation);
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if (animID == LLUUID.Zero)
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if (animID == LLUUID.Zero)
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@ -2165,9 +2166,10 @@ namespace OpenSim.Region.ScriptEngine.Common
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if (animID == LLUUID.Zero)
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if (animID == LLUUID.Zero)
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return;
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return;
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if (World.m_innerScene.ScenePresences.ContainsKey(m_host.TaskInventory[invItemID].PermsGranter))
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ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
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if (presence != null)
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{
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{
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ScenePresence presence = World.m_innerScene.ScenePresences[m_host.TaskInventory[invItemID].PermsGranter];
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if (animID == LLUUID.Zero)
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if (animID == LLUUID.Zero)
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presence.RemoveAnimation(anim);
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presence.RemoveAnimation(anim);
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else
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else
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@ -2271,13 +2273,14 @@ namespace OpenSim.Region.ScriptEngine.Common
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}
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}
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}
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}
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if (World.m_innerScene.ScenePresences.ContainsKey(agentID))
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ScenePresence presence = World.GetScenePresence(agentID);
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if (presence != null)
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{
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{
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string ownerName=resolveName(m_host.ParentGroup.RootPart.OwnerID);
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string ownerName=resolveName(m_host.ParentGroup.RootPart.OwnerID);
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if (ownerName == String.Empty)
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if (ownerName == String.Empty)
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ownerName="(hippos)";
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ownerName="(hippos)";
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ScenePresence presence = World.m_innerScene.ScenePresences[agentID];
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if (!m_waitingForScriptAnswer)
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if (!m_waitingForScriptAnswer)
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{
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{
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m_host.TaskInventory[invItemID].PermsGranter=agentID;
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m_host.TaskInventory[invItemID].PermsGranter=agentID;
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@ -3711,10 +3714,13 @@ namespace OpenSim.Region.ScriptEngine.Common
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LLUUID key = new LLUUID();
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LLUUID key = new LLUUID();
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if (LLUUID.TryParse(id,out key))
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if (LLUUID.TryParse(id,out key))
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{
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{
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if (World.m_innerScene.ScenePresences.ContainsKey(key))
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ScenePresence presence = World.GetScenePresence(key);
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if (presence != null)
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{
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{
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return World.m_innerScene.ScenePresences[key].Firstname + " " + World.m_innerScene.ScenePresences[key].Lastname;
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return presence.Name;
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}
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}
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if (World.GetSceneObjectPart(key) != null)
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if (World.GetSceneObjectPart(key) != null)
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{
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{
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return World.GetSceneObjectPart(key).Name;
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return World.GetSceneObjectPart(key).Name;
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@ -3868,8 +3874,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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LLUUID key = new LLUUID();
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LLUUID key = new LLUUID();
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if (LLUUID.TryParse(id, out key))
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if (LLUUID.TryParse(id, out key))
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{
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{
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ScenePresence av = World.GetScenePresence(key);
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ScenePresence av = World.GetScenePresence(key);
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if (av != null)
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if (av != null)
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{
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{
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if (llAvatarOnSitTarget() == id)
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if (llAvatarOnSitTarget() == id)
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@ -6162,10 +6168,11 @@ namespace OpenSim.Region.ScriptEngine.Common
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LLUUID key = new LLUUID();
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LLUUID key = new LLUUID();
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if (LLUUID.TryParse(id, out key))
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if (LLUUID.TryParse(id, out key))
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{
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{
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if (World.m_innerScene.ScenePresences.ContainsKey(key))
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ScenePresence av = World.GetScenePresence(key);
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if (av != null);
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{
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{
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ScenePresence av = World.m_innerScene.ScenePresences[key];
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foreach (object o in args.Data)
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foreach(object o in args.Data)
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{
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{
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switch(o.ToString())
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switch(o.ToString())
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{
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{
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