change threading on GetTexture and getMesh and WebFetch Modules.

LSLKeyTest
UbitUmarov 2015-11-27 07:38:54 +00:00
parent f16d36627f
commit 3029080d9b
3 changed files with 69 additions and 62 deletions

View File

@ -57,10 +57,8 @@ namespace OpenSim.Region.ClientStack.Linden
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private string m_SceneName = "";
private IAssetService m_AssetService;
private bool m_Enabled = true;
private bool m_IsRunning = false;
private string m_URL;
private string m_URL2;
@ -89,8 +87,8 @@ namespace OpenSim.Region.ClientStack.Linden
private IAssetService m_assetService = null;
private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
private Thread[] m_workerThreads = null;
private static Thread[] m_workerThreads = null;
private static int m_NumberScenes = 0;
private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
new OpenMetaverse.BlockingQueue<aPollRequest>();
@ -146,7 +144,7 @@ namespace OpenSim.Region.ClientStack.Linden
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
m_NumberScenes--;
m_scene = null;
}
@ -162,8 +160,7 @@ namespace OpenSim.Region.ClientStack.Linden
m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
m_IsRunning = true;
m_SceneName = m_scene.Name;
m_NumberScenes++;
if (m_workerThreads == null)
{
@ -172,7 +169,7 @@ namespace OpenSim.Region.ClientStack.Linden
for (uint i = 0; i < 2; i++)
{
m_workerThreads[i] = WorkManager.StartThread(DoMeshRequests,
String.Format("GetMeshWorker[{0}]{1}",m_SceneName, i),
String.Format("GetMeshWorker{0}", i),
ThreadPriority.Normal,
false,
false,
@ -184,23 +181,22 @@ namespace OpenSim.Region.ClientStack.Linden
public void Close()
{
if(m_IsRunning && m_workerThreads != null)
if(m_NumberScenes <= 0 && m_workerThreads != null)
{
m_log.DebugFormat("[GetMeshModule] Closing{0}", m_SceneName);
m_IsRunning = false;
m_log.DebugFormat("[GetMeshModule] Closing");
foreach (Thread t in m_workerThreads)
Watchdog.AbortThread(t.ManagedThreadId);
m_queue.Clear();
}
m_queue.Clear();
}
public string Name { get { return "GetMeshModule"; } }
#endregion
private void DoMeshRequests()
private static void DoMeshRequests()
{
while (m_IsRunning)
while(true)
{
aPollRequest poolreq = m_queue.Dequeue();
Watchdog.UpdateThread();
@ -299,6 +295,9 @@ namespace OpenSim.Region.ClientStack.Linden
UUID requestID = requestinfo.reqID;
if(m_scene.ShuttingDown)
return;
// If the avatar is gone, don't bother to get the texture
if (m_scene.GetScenePresence(Id) == null)
{
@ -410,7 +409,6 @@ namespace OpenSim.Region.ClientStack.Linden
User = puser;
}
public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses)
{
const float ThirtyPercent = 0.30f;
@ -492,7 +490,6 @@ namespace OpenSim.Region.ClientStack.Linden
PassTime();
}
private void PassTime()
{
currenttime = Util.EnvironmentTickCount();
@ -511,6 +508,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
}
}
private void AlterThrottle(int setting, ScenePresence p)
{
p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting);

View File

@ -75,17 +75,15 @@ namespace OpenSim.Region.ClientStack.Linden
private IAssetService m_assetService = null;
private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
private Thread[] m_workerThreads = null;
private string m_Url = "localhost";
private static Thread[] m_workerThreads = null;
private static int m_NumberScenes = 0;
private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
new OpenMetaverse.BlockingQueue<aPollRequest>();
private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
private bool m_IsRunning = false;
private string m_SceneName = "";
private string m_Url = "localhost";
#region ISharedRegionModule Members
public void Initialise(IConfigSource source)
@ -117,6 +115,7 @@ namespace OpenSim.Region.ClientStack.Linden
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
m_NumberScenes--;
m_scene = null;
}
@ -129,8 +128,7 @@ namespace OpenSim.Region.ClientStack.Linden
m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
m_SceneName = m_scene.Name;
m_IsRunning = true;
m_NumberScenes++;
if (m_workerThreads == null)
{
@ -139,7 +137,7 @@ namespace OpenSim.Region.ClientStack.Linden
for (uint i = 0; i < 2; i++)
{
m_workerThreads[i] = WorkManager.StartThread(DoTextureRequests,
String.Format("GetTextureWorker[{0}]{1}",m_SceneName, i),
String.Format("GetTextureWorker{0}", i),
ThreadPriority.Normal,
false,
false,
@ -194,14 +192,15 @@ namespace OpenSim.Region.ClientStack.Linden
public void Close()
{
if(m_IsRunning && m_workerThreads != null)
if(m_NumberScenes <= 0 && m_workerThreads != null)
{
m_log.DebugFormat("[GetTextureModule] Closing {0}", m_SceneName);
m_IsRunning = false;
m_log.DebugFormat("[GetTextureModule] Closing");
foreach (Thread t in m_workerThreads)
Watchdog.AbortThread(t.ManagedThreadId);
m_queue.Clear();
}
m_queue.Clear();
}
public string Name { get { return "GetTextureModule"; } }
@ -302,11 +301,13 @@ namespace OpenSim.Region.ClientStack.Linden
UUID requestID = requestinfo.reqID;
if(m_scene.ShuttingDown)
return;
if (requestinfo.send503)
{
response = new Hashtable();
response["int_response_code"] = 503;
response["str_response_string"] = "Throttled";
response["content_type"] = "text/plain";
@ -408,9 +409,9 @@ namespace OpenSim.Region.ClientStack.Linden
}
}
private void DoTextureRequests()
private static void DoTextureRequests()
{
while (m_IsRunning)
while (true)
{
aPollRequest poolreq = m_queue.Dequeue();
Watchdog.UpdateThread();

View File

@ -102,6 +102,8 @@ namespace OpenSim.Region.ClientStack.Linden
private static DoubleQueue<aPollRequest> m_queue =
new DoubleQueue<aPollRequest>();
private static int m_NumberScenes = 0;
#region ISharedRegionModule Members
public WebFetchInvDescModule() : this(true) {}
@ -145,17 +147,7 @@ namespace OpenSim.Region.ClientStack.Linden
StatsManager.DeregisterStat(s_processedRequestsStat);
StatsManager.DeregisterStat(s_queuedRequestsStat);
if (ProcessQueuedRequestsAsync)
{
if (m_workerThreads != null)
{
foreach (Thread t in m_workerThreads)
Watchdog.AbortThread(t.ManagedThreadId);
m_workerThreads = null;
}
}
m_NumberScenes--;
Scene = null;
}
@ -203,6 +195,8 @@ namespace OpenSim.Region.ClientStack.Linden
Scene.EventManager.OnRegisterCaps += RegisterCaps;
m_NumberScenes++;
int nworkers = 2; // was 2
if (ProcessQueuedRequestsAsync && m_workerThreads == null)
{
@ -225,7 +219,23 @@ namespace OpenSim.Region.ClientStack.Linden
{
}
public void Close() { }
public void Close()
{
if (!m_Enabled)
return;
if (ProcessQueuedRequestsAsync)
{
if (m_NumberScenes <= 0 && m_workerThreads != null)
{
m_log.DebugFormat("[WebFetchInvDescModule] Closing");
foreach (Thread t in m_workerThreads)
Watchdog.AbortThread(t.ManagedThreadId);
m_workerThreads = null;
}
}
}
public string Name { get { return "WebFetchInvDescModule"; } }
@ -350,6 +360,9 @@ namespace OpenSim.Region.ClientStack.Linden
public void Process(aPollRequest requestinfo)
{
if(m_module == null || m_module.Scene == null || m_module.Scene.ShuttingDown)
return;
UUID requestID = requestinfo.reqID;
Hashtable response = new Hashtable();
@ -425,31 +438,26 @@ namespace OpenSim.Region.ClientStack.Linden
// }
// }
private void DoInventoryRequests()
private static void DoInventoryRequests()
{
while (true)
{
Watchdog.UpdateThread();
WaitProcessQueuedInventoryRequest();
}
}
aPollRequest poolreq = m_queue.Dequeue();
public void WaitProcessQueuedInventoryRequest()
{
aPollRequest poolreq = m_queue.Dequeue();
if (poolreq != null && poolreq.thepoll != null)
{
try
if (poolreq != null && poolreq.thepoll != null)
{
poolreq.thepoll.Process(poolreq);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[INVENTORY]: Failed to process queued inventory request {0} for {1} in {2}. Exception {3}",
poolreq.reqID, poolreq.presence != null ? poolreq.presence.Name : "unknown", Scene.Name, e);
try
{
poolreq.thepoll.Process(poolreq);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[INVENTORY]: Failed to process queued inventory request {0} for {1}. Exception {3}",
poolreq.reqID, poolreq.presence != null ? poolreq.presence.Name : "unknown", e);
}
}
}
}