From 30320505fa54640baf4ecaff8bb743f62ef01f86 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Sat, 22 Oct 2011 00:58:56 +0100 Subject: [PATCH] redirect UserInventoryHelpers to use a different CreateNotecardAsset() so we can comment out some inconsistency --- OpenSim/Tests/Common/Helpers/AssetHelpers.cs | 22 +++++++++---------- .../Common/Helpers/UserInventoryHelpers.cs | 9 +++++++- 2 files changed, 19 insertions(+), 12 deletions(-) diff --git a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs index f5db0f778c..efeb9738c7 100644 --- a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs @@ -56,17 +56,17 @@ namespace OpenSim.Tests.Common return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random()); } - /// - /// Create and store a notecard asset with a random uuid and dummy text. - /// - /// /param> - /// - public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId) - { - AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); - scene.AssetService.Store(asset); - return asset; - } +// /// +// /// Create and store a notecard asset with a random uuid and dummy text. +// /// +// /// /param> +// /// +// public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId) +// { +// AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); +// scene.AssetService.Store(asset); +// return asset; +// } /// /// Create an asset from the given object. diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs index 0de38c2804..fdc60d8f39 100644 --- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs @@ -86,11 +86,18 @@ namespace OpenSim.Tests.Common AssetBase asset = null; if (type == InventoryType.Notecard) - asset = AssetHelpers.CreateNotecardAsset(scene, userId); + { + asset = AssetHelpers.CreateNotecardAsset(); + asset.CreatorID = userId.ToString(); + } else if (type == InventoryType.Object) + { asset = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId)); + } else + { throw new Exception(string.Format("Inventory type {0} not supported", type)); + } scene.AssetService.Store(asset);