* Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
* Applying #4602 from Misterblu to add collision detection to BulletDotNETslimupdates
parent
9e3cdc4da5
commit
3036aba875
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@ -2044,6 +2044,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_lastColliders.Remove(localID);
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}
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if (m_parentGroup == null)
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return;
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if (m_parentGroup.IsDeleted)
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@ -108,12 +108,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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private bool[] m_colliderarr = new bool[11];
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private bool[] m_colliderGroundarr = new bool[11];
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private BulletDotNETScene m_parent_scene;
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public int m_eventsubscription = 0;
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// private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
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private CollisionEventUpdate CollisionEventsThisFrame = null;
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private int m_requestedUpdateFrequency = 0;
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public BulletDotNETCharacter(string avName, BulletDotNETScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
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{
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@ -212,7 +211,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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m_mass = Mass;
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Body = new btRigidBody(m_mass, m_bodyMotionState, Shell);
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Body.setUserPointer(new IntPtr((int)Body.Handle));
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// this is used for self identification. User localID instead of body handle
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Body.setUserPointer(new IntPtr((int)m_localID));
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if (ClosestCastResult != null)
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ClosestCastResult.Dispose();
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@ -717,6 +717,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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public override void SubscribeEvents(int ms)
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{
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m_eventsubscription = ms;
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m_requestedUpdateFrequency = ms;
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m_parent_scene.addCollisionEventReporting(this);
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}
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@ -724,6 +725,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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{
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m_parent_scene.remCollisionEventReporting(this);
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m_eventsubscription = 0;
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m_requestedUpdateFrequency = 0;
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}
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public override bool SubscribedEvents()
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@ -733,6 +735,29 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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return false;
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}
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public void AddCollision(uint collideWith, ContactPoint contact)
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{
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if (CollisionEventsThisFrame == null)
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{
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CollisionEventsThisFrame = new CollisionEventUpdate();
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}
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CollisionEventsThisFrame.addCollider(collideWith, contact);
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}
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public void SendCollisions()
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{
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if (m_eventsubscription >= m_requestedUpdateFrequency)
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{
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if (CollisionEventsThisFrame != null)
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{
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base.SendCollisionUpdate(CollisionEventsThisFrame);
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}
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CollisionEventsThisFrame = new CollisionEventUpdate();
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m_eventsubscription = 0;
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}
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return;
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}
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internal void Dispose()
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{
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if (Body.isInWorld())
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@ -154,7 +154,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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private Vector3 _target_velocity;
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public int m_eventsubscription;
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// private CollisionEventUpdate CollisionEventsThisFrame = null;
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private int m_requestedUpdateFrequency = 0;
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private CollisionEventUpdate CollisionEventsThisFrame = null;
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public volatile bool childPrim;
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@ -595,6 +596,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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public override void SubscribeEvents(int ms)
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{
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m_eventsubscription = ms;
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m_requestedUpdateFrequency = ms;
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_parent_scene.addCollisionEventReporting(this);
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}
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@ -602,6 +604,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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{
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_parent_scene.remCollisionEventReporting(this);
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m_eventsubscription = 0;
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m_requestedUpdateFrequency = 0;
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}
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public override bool SubscribedEvents()
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@ -611,7 +614,28 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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#endregion
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public void AddCollision(uint collideWith, ContactPoint contact)
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{
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if (CollisionEventsThisFrame == null)
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{
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CollisionEventsThisFrame = new CollisionEventUpdate();
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}
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CollisionEventsThisFrame.addCollider(collideWith, contact);
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}
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public void SendCollisions()
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{
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if (m_eventsubscription >= m_requestedUpdateFrequency)
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{
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if (CollisionEventsThisFrame != null)
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{
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base.SendCollisionUpdate(CollisionEventsThisFrame);
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}
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CollisionEventsThisFrame = null;
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// m_eventsubscription = 0;
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}
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return;
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}
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internal void Dispose()
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{
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@ -759,7 +783,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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{
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if (m_taintadd)
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{
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m_log.Debug("[PHYSICS]: TaintAdd");
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// m_log.Debug("[PHYSICS]: TaintAdd");
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changeadd(timestep);
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}
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@ -771,7 +795,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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SetBody(Mass);
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else
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SetBody(0);
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m_log.Debug("[PHYSICS]: GEOM_DOESNT_EXSIT");
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// m_log.Debug("[PHYSICS]: GEOM_DOESNT_EXSIT");
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}
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if (prim_geom.Handle == IntPtr.Zero)
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@ -782,31 +806,31 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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SetBody(Mass);
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else
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SetBody(0);
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m_log.Debug("[PHYSICS]: GEOM_DOESNT_EXSIT");
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// m_log.Debug("[PHYSICS]: GEOM_DOESNT_EXSIT");
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}
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if (!_position.ApproxEquals(m_taintposition, 0f))
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{
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m_log.Debug("[PHYSICS]: TaintMove");
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// m_log.Debug("[PHYSICS]: TaintMove");
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changemove(timestep);
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}
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if (m_taintrot != _orientation)
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{
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m_log.Debug("[PHYSICS]: TaintRotate");
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// m_log.Debug("[PHYSICS]: TaintRotate");
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rotate(timestep);
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} //
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if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent))
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{
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m_log.Debug("[PHYSICS]: TaintPhysics");
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// m_log.Debug("[PHYSICS]: TaintPhysics");
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changePhysicsStatus(timestep);
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}
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//
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if (!_size.ApproxEquals(m_taintsize, 0f))
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{
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m_log.Debug("[PHYSICS]: TaintSize");
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// m_log.Debug("[PHYSICS]: TaintSize");
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changesize(timestep);
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}
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@ -814,43 +838,43 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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if (m_taintshape)
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{
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m_log.Debug("[PHYSICS]: TaintShape");
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// m_log.Debug("[PHYSICS]: TaintShape");
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changeshape(timestep);
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} //
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if (m_taintforce)
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{
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m_log.Debug("[PHYSICS]: TaintForce");
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// m_log.Debug("[PHYSICS]: TaintForce");
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changeAddForce(timestep);
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}
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if (m_taintaddangularforce)
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{
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m_log.Debug("[PHYSICS]: TaintAngularForce");
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// m_log.Debug("[PHYSICS]: TaintAngularForce");
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changeAddAngularForce(timestep);
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}
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if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f))
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{
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m_log.Debug("[PHYSICS]: TaintTorque");
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// m_log.Debug("[PHYSICS]: TaintTorque");
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changeSetTorque(timestep);
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}
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if (m_taintdisable)
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{
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m_log.Debug("[PHYSICS]: TaintDisable");
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// m_log.Debug("[PHYSICS]: TaintDisable");
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changedisable(timestep);
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}
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if (m_taintselected != m_isSelected)
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{
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m_log.Debug("[PHYSICS]: TaintSelected");
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// m_log.Debug("[PHYSICS]: TaintSelected");
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changeSelectedStatus(timestep);
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}
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if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f))
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{
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m_log.Debug("[PHYSICS]: TaintVelocity");
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// m_log.Debug("[PHYSICS]: TaintVelocity");
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changevelocity(timestep);
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}
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if (m_taintparent != _parent)
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{
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m_log.Debug("[PHYSICS]: TaintLink");
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// m_log.Debug("[PHYSICS]: TaintLink");
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changelink(timestep);
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}
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if (m_taintCollidesWater != m_collidesWater)
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@ -859,7 +883,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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}
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if (!m_angularlock.ApproxEquals(m_taintAngularLock, 0))
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{
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m_log.Debug("[PHYSICS]: TaintAngularLock");
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// m_log.Debug("[PHYSICS]: TaintAngularLock");
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changeAngularLock(timestep);
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}
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if (m_taintremove)
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@ -917,7 +941,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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private void changemove(float timestep)
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{
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m_log.Debug("[PHYSICS]: _________ChangeMove");
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// m_log.Debug("[PHYSICS]: _________ChangeMove");
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if (!m_isphysical)
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{
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tempTransform2 = Body.getWorldTransform();
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@ -977,7 +1001,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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private void rotate(float timestep)
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{
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m_log.Debug("[PHYSICS]: _________ChangeRotate");
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// m_log.Debug("[PHYSICS]: _________ChangeRotate");
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tempTransform2 = Body.getWorldTransform();
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tempOrientation2 = new btQuaternion(_orientation.X, _orientation.Y, _orientation.Z, _orientation.W);
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tempTransform2.setRotation(tempOrientation2);
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@ -1000,7 +1024,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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//Body = null;
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// TODO: dispose parts that make up body
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}
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m_log.Debug("[PHYSICS]: _________ChangePhysics");
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// m_log.Debug("[PHYSICS]: _________ChangePhysics");
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ProcessGeomCreation();
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@ -1092,7 +1116,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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// TODO: dispose parts that make up body
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}
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m_log.Debug("[PHYSICS]: _________ChangeSize");
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// m_log.Debug("[PHYSICS]: _________ChangeSize");
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SetCollisionShape(null);
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// Construction of new prim
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ProcessGeomCreation();
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@ -1297,13 +1321,13 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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// TODO: throw new NotImplementedException();
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if (m_taintselected)
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{
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Body.setCollisionFlags((int)ContactFlags.CF_NO_CONTACT_RESPONSE);
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// Body.setCollisionFlags((int)ContactFlags.CF_NO_CONTACT_RESPONSE);
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disableBodySoft();
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}
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else
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{
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Body.setCollisionFlags(0 | (int)ContactFlags.CF_CUSTOM_MATERIAL_CALLBACK);
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// Body.setCollisionFlags(0 | (int)ContactFlags.CF_CUSTOM_MATERIAL_CALLBACK);
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enableBodySoft();
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}
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m_isSelected = m_taintselected;
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@ -1605,6 +1629,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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enableBodySoft();
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}
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*/
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if (!Body.isActive())
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{
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Body.clearForces();
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enableBodySoft();
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}
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// 35x10 = 350n times the mass per second applied maximum.
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float nmax = 35f * m_mass;
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@ -1632,6 +1661,12 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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Body.applyCentralImpulse(tempAddForce);
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}
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}
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else
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{
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// if no forces on the prim, make sure everything is zero
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Body.clearForces();
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enableBodySoft();
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}
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}
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else
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{
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@ -1985,7 +2020,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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public void CreateGeom(IntPtr m_targetSpace, IMesh p_mesh)
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{
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m_log.Debug("[PHYSICS]: _________CreateGeom");
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// m_log.Debug("[PHYSICS]: _________CreateGeom");
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if (p_mesh != null)
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{
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//_mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical);
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@ -2042,7 +2077,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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// TODO: Set Collision Body Mesh
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// This sleeper is there to moderate how long it takes between
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// setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object
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m_log.Debug("_________SetMesh");
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// m_log.Debug("_________SetMesh");
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Thread.Sleep(10);
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//Kill Body so that mesh can re-make the geom
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@ -2159,7 +2194,14 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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// Body = new btRigidBody(mass, tempMotionState1, prim_geom);
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//else
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// Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1);
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if (Body == null)
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{
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Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1);
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// add localID so we can later map bullet object back to OpenSim object
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Body.setUserPointer(new IntPtr((int)m_localID));
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}
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if (prim_geom is btGImpactMeshShape)
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{
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@ -2250,7 +2292,13 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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// Body = new btRigidBody(mass, tempMotionState1, prim_geom);
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//else
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// Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1);
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if (Body == null)
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{
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Body = new btRigidBody(mass, tempMotionState1, prim_geom, tempInertia1);
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// each body has the localID stored into it so we can identify collision objects
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Body.setUserPointer(new IntPtr((int)m_localID));
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}
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if (prim_geom is btGImpactMeshShape)
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{
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@ -47,7 +47,9 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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// private string m_sceneIdentifier = string.Empty;
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private List<BulletDotNETCharacter> m_characters = new List<BulletDotNETCharacter>();
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private Dictionary<uint, BulletDotNETCharacter> m_charactersLocalID = new Dictionary<uint, BulletDotNETCharacter>();
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private List<BulletDotNETPrim> m_prims = new List<BulletDotNETPrim>();
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private Dictionary<uint, BulletDotNETPrim> m_primsLocalID = new Dictionary<uint, BulletDotNETPrim>();
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private List<BulletDotNETPrim> m_activePrims = new List<BulletDotNETPrim>();
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private List<PhysicsActor> m_taintedActors = new List<PhysicsActor>();
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private btDiscreteDynamicsWorld m_world;
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@ -134,7 +136,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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m_world = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
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m_world.setGravity(m_gravity);
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//EnableCollisionInterface();
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EnableCollisionInterface();
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}
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@ -145,7 +147,16 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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avCapRadius, avStandupTensor, avDensity,
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avHeightFudgeFactor, avMovementDivisorWalk,
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avMovementDivisorRun);
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try
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{
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m_characters.Add(chr);
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m_charactersLocalID.Add(chr.m_localID, chr);
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}
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catch
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{
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// noop if it's already there
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m_log.Debug("[PHYSICS] BulletDotNet: adding duplicate avatar localID");
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}
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AddPhysicsActorTaint(chr);
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return chr;
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}
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@ -154,6 +165,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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{
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BulletDotNETCharacter chr = (BulletDotNETCharacter) actor;
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m_charactersLocalID.Remove(chr.m_localID);
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m_characters.Remove(chr);
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m_world.removeRigidBody(chr.Body);
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m_world.removeCollisionObject(chr.Body);
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@ -279,7 +291,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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prim.Move(timeStep);
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}
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}
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float steps = m_world.stepSimulation(timeStep * 1000, 10, WorldTimeComp);
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float steps = m_world.stepSimulation(timeStep, 10, WorldTimeComp);
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foreach (BulletDotNETCharacter chr in m_characters)
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{
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@ -296,20 +308,67 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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}
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if (m_CollisionInterface != null)
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{
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List<int> collisions = m_CollisionInterface.GetContactList();
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lock (collisions)
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List<BulletDotNETPrim> primsWithCollisions = new List<BulletDotNETPrim>();
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List<BulletDotNETCharacter> charactersWithCollisions = new List<BulletDotNETCharacter>();
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// get the collisions that happened this tick
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List<BulletDotNET.ContactAddedCallbackHandler.ContactInfo> collisions = m_CollisionInterface.GetContactList();
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// passed back the localID of the prim so we can associate the prim
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foreach (BulletDotNET.ContactAddedCallbackHandler.ContactInfo ci in collisions)
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{
|
||||
foreach (int pvalue in collisions)
|
||||
{
|
||||
System.Console.Write(string.Format("{0} ", pvalue));
|
||||
}
|
||||
}
|
||||
m_CollisionInterface.Clear();
|
||||
// ContactPoint = { contactPoint, contactNormal, penetrationDepth }
|
||||
ContactPoint contact = new ContactPoint(new Vector3(ci.pX, ci.pY, ci.pZ),
|
||||
new Vector3(ci.nX, ci.nY, ci.nZ), ci.depth);
|
||||
|
||||
ProcessContact(ci.contact, ci.contactWith, contact, ref primsWithCollisions, ref charactersWithCollisions);
|
||||
ProcessContact(ci.contactWith, ci.contact, contact, ref primsWithCollisions, ref charactersWithCollisions);
|
||||
|
||||
}
|
||||
m_CollisionInterface.Clear();
|
||||
// for those prims and characters that had collisions cause collision events
|
||||
foreach (BulletDotNETPrim bdnp in primsWithCollisions)
|
||||
{
|
||||
bdnp.SendCollisions();
|
||||
}
|
||||
foreach (BulletDotNETCharacter bdnc in charactersWithCollisions)
|
||||
{
|
||||
bdnc.SendCollisions();
|
||||
}
|
||||
}
|
||||
return steps;
|
||||
}
|
||||
|
||||
private void ProcessContact(uint cont, uint contWith, ContactPoint contact,
|
||||
ref List<BulletDotNETPrim> primsWithCollisions,
|
||||
ref List<BulletDotNETCharacter> charactersWithCollisions)
|
||||
{
|
||||
BulletDotNETPrim bdnp;
|
||||
// collisions with a normal prim?
|
||||
if (m_primsLocalID.TryGetValue(cont, out bdnp))
|
||||
{
|
||||
// Added collision event to the prim. This creates a pile of events
|
||||
// that will be sent to any subscribed listeners.
|
||||
bdnp.AddCollision(contWith, contact);
|
||||
if (!primsWithCollisions.Contains(bdnp))
|
||||
{
|
||||
primsWithCollisions.Add(bdnp);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
BulletDotNETCharacter bdnc;
|
||||
// if not a prim, maybe it's one of the characters
|
||||
if (m_charactersLocalID.TryGetValue(cont, out bdnc))
|
||||
{
|
||||
bdnc.AddCollision(contWith, contact);
|
||||
if (!charactersWithCollisions.Contains(bdnc))
|
||||
{
|
||||
charactersWithCollisions.Add(bdnc);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetResults()
|
||||
{
|
||||
|
||||
|
@ -387,6 +446,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
m_terrainTransform = new btTransform(QuatIdentity, m_terrainPosition);
|
||||
m_terrainMotionState = new btDefaultMotionState(m_terrainTransform);
|
||||
TerrainBody = new btRigidBody(0, m_terrainMotionState, m_terrainShape);
|
||||
TerrainBody.setUserPointer((IntPtr)0);
|
||||
m_world.addRigidBody(TerrainBody);
|
||||
|
||||
|
||||
|
@ -459,6 +519,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
{
|
||||
lock (m_prims)
|
||||
{
|
||||
m_primsLocalID.Clear();
|
||||
foreach (BulletDotNETPrim prim in m_prims)
|
||||
{
|
||||
if (prim.Body != null)
|
||||
|
@ -513,6 +574,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
m_world.removeRigidBody(body);
|
||||
}
|
||||
remActivePrim(prm);
|
||||
m_primsLocalID.Remove(prm.m_localID);
|
||||
m_prims.Remove(prm);
|
||||
}
|
||||
|
||||
|
@ -685,10 +747,19 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
lock (m_prims)
|
||||
{
|
||||
if (!m_prims.Contains(pPrim))
|
||||
{
|
||||
try
|
||||
{
|
||||
m_prims.Add(pPrim);
|
||||
m_primsLocalID.Add(pPrim.m_localID, pPrim);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// noop if it's already there
|
||||
m_log.Debug("[PHYSICS] BulletDotNet: adding duplicate prim localID");
|
||||
}
|
||||
m_world.addRigidBody(pPrim.Body);
|
||||
m_log.Debug("ADDED");
|
||||
// m_log.Debug("[PHYSICS] added prim to scene");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -696,8 +767,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
{
|
||||
if (m_CollisionInterface == null)
|
||||
{
|
||||
m_CollisionInterface = new ContactAddedCallbackHandler();
|
||||
m_world.SetCollisionAddedCallback(m_CollisionInterface);
|
||||
m_CollisionInterface = new ContactAddedCallbackHandler(m_world);
|
||||
// m_world.SetCollisionAddedCallback(m_CollisionInterface);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1575,11 +1575,11 @@ Console.WriteLine(" JointCreateFixed");
|
|||
{
|
||||
//Console.WriteLine("Move " + m_primName);
|
||||
if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009
|
||||
/*
|
||||
// NON-'VEHICLES' are dealt with here
|
||||
if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
|
||||
{
|
||||
d.Vector3 avel2 = d.BodyGetAngularVel(Body);
|
||||
/*
|
||||
if (m_angularlock.X == 1)
|
||||
avel2.X = 0;
|
||||
if (m_angularlock.Y == 1)
|
||||
|
@ -1587,8 +1587,8 @@ Console.WriteLine(" JointCreateFixed");
|
|||
if (m_angularlock.Z == 1)
|
||||
avel2.Z = 0;
|
||||
d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
|
||||
}
|
||||
*/
|
||||
}
|
||||
//float PID_P = 900.0f;
|
||||
|
||||
float m_mass = CalculateMass();
|
||||
|
|
|
@ -84,6 +84,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "AssetServices"))
|
||||
{
|
||||
IConfig gridConfig = source.Configs["AssetService"];
|
||||
if (gridConfig == null)
|
||||
|
@ -95,8 +97,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
string serviceUrl = gridConfig.GetString("AssetServerURI");
|
||||
if (String.IsNullOrEmpty(serviceUrl))
|
||||
{
|
||||
m_log.Info("[ASSET CONNECTOR]: No AssetServerURI in section AssetService, skipping SimianAssetServiceConnector");
|
||||
return;
|
||||
m_log.Error("[ASSET CONNECTOR]: No AssetServerURI in section AssetService");
|
||||
throw new Exception("Asset connector init error");
|
||||
}
|
||||
|
||||
if (!serviceUrl.EndsWith("/"))
|
||||
|
@ -104,6 +106,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
|
||||
m_serverUrl = serviceUrl;
|
||||
}
|
||||
}
|
||||
|
||||
#region IAssetService
|
||||
|
||||
|
|
|
@ -72,6 +72,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "AuthenticationServices"))
|
||||
{
|
||||
IConfig assetConfig = source.Configs["AuthenticationService"];
|
||||
if (assetConfig == null)
|
||||
|
@ -83,12 +85,13 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
string serviceURI = assetConfig.GetString("AuthenticationServerURI");
|
||||
if (String.IsNullOrEmpty(serviceURI))
|
||||
{
|
||||
m_log.Info("[AUTH CONNECTOR]: No Server URI named in section AuthenticationService, skipping SimianAuthenticationServiceConnector");
|
||||
return;
|
||||
m_log.Error("[AUTH CONNECTOR]: No Server URI named in section AuthenticationService");
|
||||
throw new Exception("Authentication connector init error");
|
||||
}
|
||||
|
||||
m_serverUrl = serviceURI;
|
||||
}
|
||||
}
|
||||
|
||||
public string Authenticate(UUID principalID, string password, int lifetime)
|
||||
{
|
||||
|
|
|
@ -77,6 +77,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "AvatarServices"))
|
||||
{
|
||||
IConfig gridConfig = source.Configs["AvatarService"];
|
||||
if (gridConfig == null)
|
||||
|
@ -88,8 +90,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
string serviceUrl = gridConfig.GetString("AvatarServerURI");
|
||||
if (String.IsNullOrEmpty(serviceUrl))
|
||||
{
|
||||
m_log.Info("[AVATAR CONNECTOR]: No AvatarServerURI in section AvatarService, skipping SimianAvatarServiceConnector");
|
||||
return;
|
||||
m_log.Error("[AVATAR CONNECTOR]: No AvatarServerURI in section AvatarService");
|
||||
throw new Exception("Avatar connector init error");
|
||||
}
|
||||
|
||||
if (!serviceUrl.EndsWith("/"))
|
||||
|
@ -97,6 +99,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
|
||||
m_serverUrl = serviceUrl;
|
||||
}
|
||||
}
|
||||
|
||||
#region IAvatarService
|
||||
|
||||
|
|
|
@ -75,6 +75,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "FriendsServices"))
|
||||
{
|
||||
IConfig assetConfig = source.Configs["FriendsService"];
|
||||
if (assetConfig == null)
|
||||
|
@ -86,12 +88,13 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
string serviceURI = assetConfig.GetString("FriendsServerURI");
|
||||
if (String.IsNullOrEmpty(serviceURI))
|
||||
{
|
||||
m_log.Info("[FRIENDS CONNECTOR]: No Server URI named in section FriendsService, skipping SimianFriendsServiceConnector");
|
||||
return;
|
||||
m_log.Error("[FRIENDS CONNECTOR]: No Server URI named in section FriendsService");
|
||||
throw new Exception("Friends connector init error");
|
||||
}
|
||||
|
||||
m_serverUrl = serviceURI;
|
||||
}
|
||||
}
|
||||
|
||||
#region IFriendsService
|
||||
|
||||
|
|
|
@ -25,7 +25,23 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
|
||||
[assembly: Addin("SimianGrid", "1.0")]
|
||||
[assembly: AddinDependency("OpenSim", "0.5")]
|
||||
|
||||
public static class Simian
|
||||
{
|
||||
public static bool IsSimianEnabled(IConfigSource config, string moduleName)
|
||||
{
|
||||
if (config.Configs["Modules"] != null)
|
||||
{
|
||||
string module = config.Configs["Modules"].GetString("AuthenticationServices");
|
||||
return !String.IsNullOrEmpty(module) && module.Contains("Simian");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
|
@ -79,6 +79,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "GridServices"))
|
||||
{
|
||||
IConfig gridConfig = source.Configs["GridService"];
|
||||
if (gridConfig == null)
|
||||
|
@ -90,12 +92,13 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
string serviceUrl = gridConfig.GetString("GridServerURI");
|
||||
if (String.IsNullOrEmpty(serviceUrl))
|
||||
{
|
||||
m_log.Info("[GRID CONNECTOR]: No Server URI named in section GridService, skipping SimianGridServiceConnector");
|
||||
return;
|
||||
m_log.Error("[GRID CONNECTOR]: No Server URI named in section GridService");
|
||||
throw new Exception("Grid connector init error");
|
||||
}
|
||||
|
||||
m_serverUrl = serviceUrl;
|
||||
}
|
||||
}
|
||||
|
||||
#region IGridService
|
||||
|
||||
|
|
|
@ -91,6 +91,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "InventoryServices"))
|
||||
{
|
||||
IConfig gridConfig = source.Configs["InventoryService"];
|
||||
if (gridConfig == null)
|
||||
|
@ -102,13 +104,26 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
string serviceUrl = gridConfig.GetString("InventoryServerURI");
|
||||
if (String.IsNullOrEmpty(serviceUrl))
|
||||
{
|
||||
m_log.Info("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService, skipping SimianInventoryServiceConnector");
|
||||
return;
|
||||
m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
|
||||
throw new Exception("Inventory connector init error");
|
||||
}
|
||||
|
||||
// FIXME: Get the user server URL too
|
||||
|
||||
m_serverUrl = serviceUrl;
|
||||
|
||||
gridConfig = source.Configs["UserAccountService"];
|
||||
if (gridConfig != null)
|
||||
{
|
||||
serviceUrl = gridConfig.GetString("UserAccountServerURI");
|
||||
if (!String.IsNullOrEmpty(serviceUrl))
|
||||
m_userServerUrl = serviceUrl;
|
||||
else
|
||||
m_log.Info("[INVENTORY CONNECTOR]: No Server URI named in section UserAccountService");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[INVENTORY CONNECTOR]: UserAccountService missing from OpenSim.ini");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -103,6 +103,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "PresenceServices"))
|
||||
{
|
||||
IConfig gridConfig = source.Configs["PresenceService"];
|
||||
if (gridConfig == null)
|
||||
|
@ -114,12 +116,13 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
string serviceUrl = gridConfig.GetString("PresenceServerURI");
|
||||
if (String.IsNullOrEmpty(serviceUrl))
|
||||
{
|
||||
m_log.Info("[PRESENCE CONNECTOR]: No PresenceServerURI in section PresenceService, skipping SimianPresenceServiceConnector");
|
||||
return;
|
||||
m_log.Error("[PRESENCE CONNECTOR]: No PresenceServerURI in section PresenceService");
|
||||
throw new Exception("Presence connector init error");
|
||||
}
|
||||
|
||||
m_serverUrl = serviceUrl;
|
||||
}
|
||||
}
|
||||
|
||||
#region IPresenceService
|
||||
|
||||
|
|
|
@ -87,6 +87,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "UserAccountServices"))
|
||||
{
|
||||
IConfig gridConfig = source.Configs["UserAccountService"];
|
||||
if (gridConfig == null)
|
||||
|
@ -98,8 +100,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
string serviceUrl = gridConfig.GetString("UserAccountServerURI");
|
||||
if (String.IsNullOrEmpty(serviceUrl))
|
||||
{
|
||||
m_log.Info("[PROFILES]: No UserAccountServerURI in section UserAccountService, skipping SimianProfiles");
|
||||
return;
|
||||
m_log.Error("[PROFILES]: No UserAccountServerURI in section UserAccountService");
|
||||
throw new Exception("Profiles init error");
|
||||
}
|
||||
|
||||
if (!serviceUrl.EndsWith("/"))
|
||||
|
@ -107,6 +109,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
|
||||
m_serverUrl = serviceUrl;
|
||||
}
|
||||
}
|
||||
|
||||
private void ClientConnectHandler(IClientCore clientCore)
|
||||
{
|
||||
|
|
|
@ -76,6 +76,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "UserAccountServices"))
|
||||
{
|
||||
IConfig assetConfig = source.Configs["UserAccountService"];
|
||||
if (assetConfig == null)
|
||||
|
@ -87,13 +89,14 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
string serviceURI = assetConfig.GetString("UserAccountServerURI");
|
||||
if (String.IsNullOrEmpty(serviceURI))
|
||||
{
|
||||
m_log.Info("[ACCOUNT CONNECTOR]: No UserAccountServerURI in section UserAccountService, skipping SimianUserAccountServiceConnector");
|
||||
return;
|
||||
m_log.Error("[ACCOUNT CONNECTOR]: No UserAccountServerURI in section UserAccountService, skipping SimianUserAccountServiceConnector");
|
||||
throw new Exception("User account connector init error");
|
||||
}
|
||||
|
||||
m_accountCache = new ExpiringCache<UUID, UserAccount>();
|
||||
m_serverUrl = serviceURI;
|
||||
}
|
||||
}
|
||||
|
||||
public UserAccount GetUserAccount(UUID scopeID, string firstName, string lastName)
|
||||
{
|
||||
|
|
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Reference in New Issue