Temporarily re-enable save iar test by manually insert the item into the old cache during the test
parent
7ca61e0174
commit
304c78bbbb
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@ -207,6 +207,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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InventoryFolderImpl inventoryFolder = null;
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InventoryItemBase inventoryItem = null;
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// XXX: Very temporarily, drop and refetch inventory to make sure we have any newly created items in cache
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// This will disappear very soon once we stop using the old cached inventory.
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/*
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m_userInfo.DropInventory();
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m_userInfo.FetchInventory();
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*/
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if (!m_userInfo.HasReceivedInventory)
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{
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// If the region server has access to the user admin service (by which users are created),
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@ -77,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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/// </summary>
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// Commenting for now! The mock inventory service needs more beef, at least for
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// GetFolderForType
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//[Test]
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[Test]
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public void TestSaveIarV0_1()
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{
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TestHelper.InMethod();
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@ -93,11 +93,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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string userFirstName = "Jock";
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string userLastName = "Stirrup";
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
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// CachedUserInfo userInfo;
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CachedUserInfo userInfo;
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lock (this)
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{
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UserProfileTestUtils.CreateUserWithInventory(
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userInfo = UserProfileTestUtils.CreateUserWithInventory(
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cm, userFirstName, userLastName, userId, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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@ -136,18 +136,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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item1.Name = "My Little Dog";
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item1.AssetID = asset1.FullID;
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item1.ID = item1Id;
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//userInfo.RootFolder.FindFolderByPath("Objects").ID;
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InventoryFolderImpl objsFolder = userInfo.RootFolder.FindFolderByPath("Objects");
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//InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
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Console.WriteLine("here2");
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/*
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IInventoryService inventoryService = scene.InventoryService;
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InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
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InventoryCollection rootContents = inventoryService.GetFolderContent(userId, rootFolder.ID);
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*/
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/*
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InventoryFolderBase objsFolder = null;
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foreach (InventoryFolderBase folder in rootContents.Folders)
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if (folder.Name == "Objects")
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objsFolder = folder;
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*/
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(userId, item1);
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userInfo.AddItem(item1);
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MemoryStream archiveWriteStream = new MemoryStream();
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archiverModule.OnInventoryArchiveSaved += SaveCompleted;
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@ -155,7 +160,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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mre.Reset();
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archiverModule.ArchiveInventory(
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Guid.NewGuid(), userFirstName, userLastName, "Objects", archiveWriteStream);
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mre.WaitOne();
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mre.WaitOne(60000, false);
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byte[] archive = archiveWriteStream.ToArray();
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MemoryStream archiveReadStream = new MemoryStream(archive);
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@ -154,7 +154,13 @@ namespace OpenSim.Tests.Common.Mock
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m_folders.Remove(folderId);
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}
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public void addInventoryItem(InventoryItemBase item) { m_items[item.ID] = item; }
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public void addInventoryItem(InventoryItemBase item)
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{
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m_log.DebugFormat(
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"[MOCK INV DB]: Adding inventory item {0} {1} in {2}", item.Name, item.ID, item.Folder);
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m_items[item.ID] = item;
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}
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public void updateInventoryItem(InventoryItemBase item) { addInventoryItem(item); }
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