minor: remove some compiler warnings
parent
cefdee8aaf
commit
3053f5ba7d
|
@ -1845,7 +1845,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
/// property in StartHttp() for the HttpListener
|
/// property in StartHttp() for the HttpListener
|
||||||
public class HttpServerLogWriter : ILogWriter
|
public class HttpServerLogWriter : ILogWriter
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
public void Write(object source, LogPrio priority, string message)
|
public void Write(object source, LogPrio priority, string message)
|
||||||
{
|
{
|
||||||
|
|
|
@ -311,7 +311,7 @@ namespace OpenSim.Region.Physics.Meshing
|
||||||
OSD decodedMeshOsd = new OSD();
|
OSD decodedMeshOsd = new OSD();
|
||||||
byte[] meshBytes = new byte[physSize];
|
byte[] meshBytes = new byte[physSize];
|
||||||
System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize);
|
System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize);
|
||||||
byte[] decompressed = new byte[physSize * 5];
|
// byte[] decompressed = new byte[physSize * 5];
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
using (MemoryStream inMs = new MemoryStream(meshBytes))
|
using (MemoryStream inMs = new MemoryStream(meshBytes))
|
||||||
|
|
|
@ -375,7 +375,7 @@ namespace PrimMesher
|
||||||
|
|
||||||
int coordsDown = rows.Count;
|
int coordsDown = rows.Count;
|
||||||
int coordsAcross = rows[0].Count;
|
int coordsAcross = rows[0].Count;
|
||||||
int lastColumn = coordsAcross - 1;
|
// int lastColumn = coordsAcross - 1;
|
||||||
|
|
||||||
float widthUnit = 1.0f / (coordsAcross - 1);
|
float widthUnit = 1.0f / (coordsAcross - 1);
|
||||||
float heightUnit = 1.0f / (coordsDown - 1);
|
float heightUnit = 1.0f / (coordsDown - 1);
|
||||||
|
|
|
@ -101,7 +101,7 @@ namespace OpenSim.Services.Interfaces
|
||||||
if (str != string.Empty)
|
if (str != string.Empty)
|
||||||
{
|
{
|
||||||
string[] parts = str.Split(new char[] { ';' });
|
string[] parts = str.Split(new char[] { ';' });
|
||||||
Dictionary<string, object> dic = new Dictionary<string, object>();
|
// Dictionary<string, object> dic = new Dictionary<string, object>();
|
||||||
foreach (string s in parts)
|
foreach (string s in parts)
|
||||||
{
|
{
|
||||||
string[] parts2 = s.Split(new char[] { '*' });
|
string[] parts2 = s.Split(new char[] { '*' });
|
||||||
|
|
Loading…
Reference in New Issue