Add regression test for deserializing xml objects with more than one non-root part.
parent
1a3ffda852
commit
305c3e668a
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@ -27,6 +27,7 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Xml;
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using log4net.Config;
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using NUnit.Framework;
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@ -42,8 +43,8 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
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[TestFixture]
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public class SerialiserTests : OpenSimTestCase
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{
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private string xml = @"
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<SceneObjectGroup>
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private const string ObjectRootPartStubXml =
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@"<SceneObjectGroup>
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<RootPart>
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<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
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<AllowedDrop>false</AllowedDrop>
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@ -159,11 +160,234 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
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</llsd>
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</DynAttrs>
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</SceneObjectPart>
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</RootPart>
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<OtherParts />
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</SceneObjectGroup>";
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</RootPart>";
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private string badFloatsXml = @"
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private const string ObjectWithNoOtherPartsXml = ObjectRootPartStubXml +
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@"
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<OtherParts />
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</SceneObjectGroup>";
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private const string ObjectWithOtherPartsXml = ObjectRootPartStubXml +
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@"
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<OtherParts>
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<Part>
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<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
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<AllowedDrop>false</AllowedDrop>
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<CreatorID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></CreatorID>
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<FolderID><Guid>9958feb1-02a6-49e4-a4ce-eba6f578ee13</Guid></FolderID>
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<InventorySerial>3</InventorySerial>
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<UUID><Guid>9958feb1-02a6-49e4-a4ce-eba6f578ee13</Guid></UUID>
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<LocalId>1154704500</LocalId>
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<Name>Alien Head 1</Name>
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<Material>3</Material>
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<PassTouches>false</PassTouches>
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<PassCollisions>false</PassCollisions>
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<RegionHandle>21990232560640000</RegionHandle>
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<ScriptAccessPin>0</ScriptAccessPin>
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<GroupPosition><X>125.5655</X><Y>127.346</Y><Z>22.48036</Z></GroupPosition>
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<OffsetPosition><X>-0.2171936</X><Y>0.1083984</Y><Z>0.0009994507</Z></OffsetPosition>
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<RotationOffset><X>-0.5122106</X><Y>0.4851225</Y><Z>-0.4957454</Z><W>0.5064908</W></RotationOffset>
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<Velocity><X>0</X><Y>0</Y><Z>0</Z></Velocity>
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<AngularVelocity><X>0</X><Y>0</Y><Z>0</Z></AngularVelocity>
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<Acceleration><X>0</X><Y>0</Y><Z>0</Z></Acceleration>
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<Description>(No Description)</Description>
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<Color><R>0</R><G>0</G><B>0</B><A>255</A></Color>
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<Text/>
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<SitName/>
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<TouchName/>
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<LinkNum>253</LinkNum>
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<ClickAction>0</ClickAction>
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<Shape>
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<ProfileCurve>5</ProfileCurve>
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<TextureEntry>Vw3dpvgTRUOiIUOGsnpWlAB/f38AAAAAgL8AAACAPwAAAAAAAAAF4ABAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</TextureEntry>
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<ExtraParams>AA==</ExtraParams>
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<PathBegin>0</PathBegin>
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<PathCurve>32</PathCurve>
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<PathEnd>0</PathEnd>
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<PathRadiusOffset>0</PathRadiusOffset>
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<PathRevolutions>0</PathRevolutions>
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<PathScaleX>100</PathScaleX>
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<PathScaleY>100</PathScaleY>
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<PathShearX>0</PathShearX>
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<PathShearY>0</PathShearY>
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<PathSkew>0</PathSkew>
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<PathTaperX>0</PathTaperX>
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<PathTaperY>0</PathTaperY>
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<PathTwist>0</PathTwist>
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<PathTwistBegin>0</PathTwistBegin>
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<PCode>9</PCode>
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<ProfileBegin>0</ProfileBegin>
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<ProfileEnd>0</ProfileEnd>
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<ProfileHollow>0</ProfileHollow>
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<State>9</State>
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<LastAttachPoint>0</LastAttachPoint>
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<ProfileShape>HalfCircle</ProfileShape>
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<HollowShape>Same</HollowShape>
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<SculptTexture><Guid>00000000-0000-0000-0000-000000000000</Guid></SculptTexture>
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<SculptType>0</SculptType>
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<FlexiSoftness>0</FlexiSoftness>
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<FlexiTension>0</FlexiTension>
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<FlexiDrag>0</FlexiDrag>
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<FlexiGravity>0</FlexiGravity>
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<FlexiWind>0</FlexiWind>
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<FlexiForceX>0</FlexiForceX>
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<FlexiForceY>0</FlexiForceY>
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<FlexiForceZ>0</FlexiForceZ>
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<LightColorR>0</LightColorR>
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<LightColorG>0</LightColorG>
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<LightColorB>0</LightColorB>
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<LightColorA>1</LightColorA>
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<LightRadius>0</LightRadius>
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<LightCutoff>0</LightCutoff>
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<LightFalloff>0</LightFalloff>
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<LightIntensity>1</LightIntensity>
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<FlexiEntry>false</FlexiEntry>
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<LightEntry>false</LightEntry>
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<SculptEntry>false</SculptEntry>
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</Shape>
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<Scale><X>0.1148195</X><Y>0.0143891</Y><Z>0.02768878</Z></Scale>
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<SitTargetOrientation><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientation>
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<SitTargetPosition><X>0</X><Y>0</Y><Z>0</Z></SitTargetPosition>
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<SitTargetPositionLL><X>0</X><Y>0</Y><Z>0</Z></SitTargetPositionLL>
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<SitTargetOrientationLL><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientationLL>
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<ParentID>1154704499</ParentID>
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<CreationDate>1256611042</CreationDate>
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<Category>0</Category>
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<SalePrice>10</SalePrice>
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<ObjectSaleType>0</ObjectSaleType>
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<OwnershipCost>0</OwnershipCost>
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<GroupID><Guid>00000000-0000-0000-0000-000000000000</Guid></GroupID>
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<OwnerID><Guid>7b2022f0-5f19-488c-b7e5-829d8f96b448</Guid></OwnerID>
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<LastOwnerID><Guid>7b2022f0-5f19-488c-b7e5-829d8f96b448</Guid></LastOwnerID>
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<BaseMask>647168</BaseMask>
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<OwnerMask>647168</OwnerMask>
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<GroupMask>0</GroupMask>
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<EveryoneMask>0</EveryoneMask>
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<NextOwnerMask>581632</NextOwnerMask>
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<Flags>None</Flags>
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<CollisionSound><Guid>00000000-0000-0000-0000-000000000000</Guid></CollisionSound>
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<CollisionSoundVolume>0</CollisionSoundVolume>
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<AttachedPos><X>0</X><Y>0</Y><Z>0</Z></AttachedPos>
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<TextureAnimation/>
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<ParticleSystem/>
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<PayPrice0>-2</PayPrice0>
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<PayPrice1>-2</PayPrice1>
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<PayPrice2>-2</PayPrice2>
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<PayPrice3>-2</PayPrice3>
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<PayPrice4>-2</PayPrice4>
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</SceneObjectPart>
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</Part>
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<Part>
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<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
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<AllowedDrop>false</AllowedDrop>
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<CreatorID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></CreatorID>
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<FolderID><Guid>674b6b86-f5aa-439a-8e00-0d75bc08c80a</Guid></FolderID>
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<InventorySerial>3</InventorySerial>
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<UUID><Guid>674b6b86-f5aa-439a-8e00-0d75bc08c80a</Guid></UUID>
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<LocalId>1154704501</LocalId>
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<Name>Alien Head 2</Name>
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<Material>3</Material>
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<PassTouches>false</PassTouches>
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<PassCollisions>false</PassCollisions>
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<RegionHandle>21990232560640000</RegionHandle>
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<ScriptAccessPin>0</ScriptAccessPin>
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<GroupPosition><X>125.5655</X><Y>127.346</Y><Z>22.48036</Z></GroupPosition>
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<OffsetPosition><X>-0.2490997</X><Y>0.08520126</Y><Z>0.0009002686</Z></OffsetPosition>
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<RotationOffset><X>-0.4765368</X><Y>0.5194498</Y><Z>-0.5301372</Z><W>0.4712104</W></RotationOffset>
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<Velocity><X>0</X><Y>0</Y><Z>0</Z></Velocity>
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<AngularVelocity><X>0</X><Y>0</Y><Z>0</Z></AngularVelocity>
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<Acceleration><X>0</X><Y>0</Y><Z>0</Z></Acceleration>
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<Description>(No Description)</Description>
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<Color><R>0</R><G>0</G><B>0</B><A>255</A></Color>
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<Text/>
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<SitName/>
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<TouchName/>
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<LinkNum>252</LinkNum>
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<ClickAction>0</ClickAction>
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<Shape>
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<ProfileCurve>0</ProfileCurve>
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<TextureEntry>Vw3dpvgTRUOiIUOGsnpWlAB/f38AAAAAgL8AAACAPwAAAAAAAAAF4ABAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</TextureEntry>
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<ExtraParams>AA==</ExtraParams>
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<PathBegin>0</PathBegin>
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<PathCurve>32</PathCurve>
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<PathEnd>0</PathEnd>
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<PathRadiusOffset>0</PathRadiusOffset>
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<PathRevolutions>0</PathRevolutions>
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<PathScaleX>100</PathScaleX>
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<PathScaleY>150</PathScaleY>
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<PathShearX>0</PathShearX>
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<PathShearY>0</PathShearY>
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<PathSkew>0</PathSkew>
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<PathTaperX>0</PathTaperX>
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<PathTaperY>0</PathTaperY>
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<PathTwist>0</PathTwist>
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<PathTwistBegin>0</PathTwistBegin>
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<PCode>9</PCode>
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<ProfileBegin>0</ProfileBegin>
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<ProfileEnd>0</ProfileEnd>
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<ProfileHollow>0</ProfileHollow>
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<State>9</State>
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<LastAttachPoint>0</LastAttachPoint>
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<ProfileShape>Circle</ProfileShape>
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<HollowShape>Same</HollowShape>
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<SculptTexture><Guid>00000000-0000-0000-0000-000000000000</Guid></SculptTexture>
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<SculptType>0</SculptType>
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<FlexiSoftness>0</FlexiSoftness>
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<FlexiTension>0</FlexiTension>
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<FlexiDrag>0</FlexiDrag>
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<FlexiGravity>0</FlexiGravity>
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<FlexiWind>0</FlexiWind>
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<FlexiForceX>0</FlexiForceX>
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<FlexiForceY>0</FlexiForceY>
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<FlexiForceZ>0</FlexiForceZ>
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<LightColorR>0</LightColorR>
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<LightColorG>0</LightColorG>
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<LightColorB>0</LightColorB>
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<LightColorA>1</LightColorA>
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<LightRadius>0</LightRadius>
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<LightCutoff>0</LightCutoff>
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<LightFalloff>0</LightFalloff>
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<LightIntensity>1</LightIntensity>
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<FlexiEntry>false</FlexiEntry>
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<LightEntry>false</LightEntry>
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<SculptEntry>false</SculptEntry>
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</Shape>
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<Scale><X>0.03574385</X><Y>0.05958032</Y><Z>0.04764182</Z></Scale>
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<SitTargetOrientation><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientation>
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<SitTargetPosition><X>0</X><Y>0</Y><Z>0</Z></SitTargetPosition>
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<SitTargetPositionLL><X>0</X><Y>0</Y><Z>0</Z></SitTargetPositionLL>
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<SitTargetOrientationLL><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientationLL>
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<ParentID>1154704499</ParentID>
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<CreationDate>1256611042</CreationDate>
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<Category>0</Category>
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<SalePrice>10</SalePrice>
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<ObjectSaleType>0</ObjectSaleType>
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<OwnershipCost>0</OwnershipCost>
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<GroupID><Guid>00000000-0000-0000-0000-000000000000</Guid></GroupID>
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<OwnerID><Guid>7b2022f0-5f19-488c-b7e5-829d8f96b448</Guid></OwnerID>
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<LastOwnerID><Guid>7b2022f0-5f19-488c-b7e5-829d8f96b448</Guid></LastOwnerID>
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<BaseMask>647168</BaseMask>
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<OwnerMask>647168</OwnerMask>
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<GroupMask>0</GroupMask>
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<EveryoneMask>0</EveryoneMask>
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<NextOwnerMask>581632</NextOwnerMask>
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<Flags>None</Flags>
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<CollisionSound><Guid>00000000-0000-0000-0000-000000000000</Guid></CollisionSound>
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<CollisionSoundVolume>0</CollisionSoundVolume>
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<AttachedPos><X>0</X><Y>0</Y><Z>0</Z></AttachedPos>
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<TextureAnimation/>
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<ParticleSystem/>
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<PayPrice0>-2</PayPrice0>
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<PayPrice1>-2</PayPrice1>
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<PayPrice2>-2</PayPrice2>
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<PayPrice3>-2</PayPrice3>
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<PayPrice4>-2</PayPrice4>
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</SceneObjectPart>
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</Part>
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</OtherParts>
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</SceneObjectGroup>";
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private const string ObjectWithBadFloatsXml = @"
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<SceneObjectGroup>
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<RootPart>
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<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
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@ -270,7 +494,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
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<OtherParts />
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</SceneObjectGroup>";
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private string xml2 = @"
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private const string ObjectWithNoPartsXml2 = @"
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<SceneObjectGroup>
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<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
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<CreatorID><UUID>b46ef588-411e-4a8b-a284-d7dcfe8e74ef</UUID></CreatorID>
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@ -377,12 +601,12 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
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}
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[Test]
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public void TestDeserializeXml()
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public void TestDeserializeXmlObjectWithNoOtherParts()
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{
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TestHelpers.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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TestHelpers.EnableLogging();
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SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(xml);
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SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(ObjectWithNoOtherPartsXml);
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SceneObjectPart rootPart = so.RootPart;
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Assert.That(rootPart.UUID, Is.EqualTo(new UUID("e6a5a05e-e8cc-4816-8701-04165e335790")));
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@ -394,13 +618,68 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
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// TODO: Check other properties
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}
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[Test]
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public void TestDeserializeXmlObjectWithOtherParts()
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{
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TestHelpers.InMethod();
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TestHelpers.EnableLogging();
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// We need to do this to get rid of whitespace between elements.
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// TODO: Ultimately OpenSimulator xml parser should be set to ignore this but this means a bit of
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// rejigging to replace old new XmlTextReader() with the post .NET 2.0 XmlReader.Create() calls
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XmlDocument xdoc = new XmlDocument();
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xdoc.LoadXml(ObjectWithOtherPartsXml);
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StringBuilder sb = new StringBuilder();
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using (StringWriter sw = new StringWriter(sb))
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{
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using (XmlTextWriter xtw = new XmlTextWriter(sw))
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{
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xtw.Formatting = Formatting.Indented;
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xdoc.WriteTo(xtw);
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}
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}
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SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(sb.ToString());
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SceneObjectPart[] parts = so.Parts;
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Assert.AreEqual(3, so.Parts.Length);
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{
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SceneObjectPart part = parts[0];
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Assert.That(part.UUID, Is.EqualTo(new UUID("e6a5a05e-e8cc-4816-8701-04165e335790")));
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Assert.That(part.CreatorID, Is.EqualTo(new UUID("a6dacf01-4636-4bb9-8a97-30609438af9d")));
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Assert.That(part.Name, Is.EqualTo("PrimMyRide"));
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OSDMap store = part.DynAttrs.GetStore("MyNamespace", "MyStore");
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Assert.AreEqual(42, store["the answer"].AsInteger());
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}
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{
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SceneObjectPart part = parts[1];
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Assert.That(part.UUID, Is.EqualTo(new UUID("9958feb1-02a6-49e4-a4ce-eba6f578ee13")));
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Assert.That(part.CreatorID, Is.EqualTo(new UUID("a6dacf01-4636-4bb9-8a97-30609438af9d")));
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Assert.That(part.Name, Is.EqualTo("Alien Head 1"));
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}
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{
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SceneObjectPart part = parts[2];
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Assert.That(part.UUID, Is.EqualTo(new UUID("674b6b86-f5aa-439a-8e00-0d75bc08c80a")));
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Assert.That(part.CreatorID, Is.EqualTo(new UUID("a6dacf01-4636-4bb9-8a97-30609438af9d")));
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Assert.That(part.Name, Is.EqualTo("Alien Head 2"));
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}
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// TODO: Check other properties
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}
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[Test]
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public void TestDeserializeBadFloatsXml()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(badFloatsXml);
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SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(ObjectWithBadFloatsXml);
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SceneObjectPart rootPart = so.RootPart;
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Assert.That(rootPart.UUID, Is.EqualTo(new UUID("e6a5a05e-e8cc-4816-8701-04165e335790")));
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@ -517,7 +796,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
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TestHelpers.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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SceneObjectGroup so = m_serialiserModule.DeserializeGroupFromXml2(xml2);
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SceneObjectGroup so = m_serialiserModule.DeserializeGroupFromXml2(ObjectWithNoPartsXml2);
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SceneObjectPart rootPart = so.RootPart;
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Assert.That(rootPart.UUID, Is.EqualTo(new UUID("9be68fdd-f740-4a0f-9675-dfbbb536b946")));
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