In an object return message, send a null-terminated empty string in binary bucket to prevent a viewer 3 crash.
This is the message sent to the client when the object is returned. We were sending byte[0] in the binary bucket. This didn't kill viewer 1 but did terminate viewer 3 (don't know about viewer 2). So sending "\0" instead. This is to address http://opensimulator.org/mantis/view.php?id=5683remove-scene-viewer
parent
dea0935361
commit
306af9934a
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@ -1372,11 +1372,30 @@ namespace OpenSim.Framework
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return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri;
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}
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/// <summary>
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/// Convert a string to a byte format suitable for transport in an LLUDP packet. The output is truncated to 256 bytes if necessary.
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/// </summary>
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/// <param name="str">
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/// If null or empty, then an bytes[0] is returned.
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/// Using "\0" will return a conversion of the null character to a byte. This is not the same as bytes[0]
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/// </param>
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/// <param name="args">
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/// Arguments to substitute into the string via the {} mechanism.
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/// </param>
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/// <returns></returns>
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public static byte[] StringToBytes256(string str, params object[] args)
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{
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return StringToBytes256(string.Format(str, args));
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}
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/// <summary>
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/// Convert a string to a byte format suitable for transport in an LLUDP packet. The output is truncated to 256 bytes if necessary.
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/// </summary>
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/// <param name="str">
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/// If null or empty, then an bytes[0] is returned.
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/// Using "\0" will return a conversion of the null character to a byte. This is not the same as bytes[0]
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/// </param>
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/// <returns></returns>
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public static byte[] StringToBytes256(string str)
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{
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if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }
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@ -1395,11 +1414,30 @@ namespace OpenSim.Framework
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return data;
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}
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/// <summary>
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/// Convert a string to a byte format suitable for transport in an LLUDP packet. The output is truncated to 1024 bytes if necessary.
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/// </summary>
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/// <param name="str">
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/// If null or empty, then an bytes[0] is returned.
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/// Using "\0" will return a conversion of the null character to a byte. This is not the same as bytes[0]
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/// </param>
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/// <param name="args">
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/// Arguments to substitute into the string via the {} mechanism.
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/// </param>
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/// <returns></returns>
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public static byte[] StringToBytes1024(string str, params object[] args)
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{
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return StringToBytes1024(string.Format(str, args));
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}
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/// <summary>
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/// Convert a string to a byte format suitable for transport in an LLUDP packet. The output is truncated to 1024 bytes if necessary.
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/// </summary>
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/// <param name="str">
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/// If null or empty, then an bytes[0] is returned.
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/// Using "\0" will return a conversion of the null character to a byte. This is not the same as bytes[0]
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/// </param>
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/// <returns></returns>
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public static byte[] StringToBytes1024(string str)
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{
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if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }
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@ -1579,7 +1579,9 @@ namespace OpenSim.Region.Framework.Scenes
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msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID;
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msg.Position = Vector3.Zero;
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msg.RegionID = RegionInfo.RegionID.Guid;
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msg.binaryBucket = new byte[0];
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// We must fill in a null-terminated 'empty' string here since bytes[0] will crash viewer 3.
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msg.binaryBucket = Util.StringToBytes256("\0");
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if (ret.Value.count > 1)
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msg.message = string.Format("Your {0} objects were returned from {1} in region {2} due to {3}", ret.Value.count, ret.Value.location.ToString(), RegionInfo.RegionName, ret.Value.reason);
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else
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