For group properties, only trigger SendPrimPropertyUpdates for the rootpart,

to avoid multiple updates (each through a different part in the SOG) to
update the same property.

Also, change m_log in PrimSyncInfo and PropertySyncInfo to a class static
variable, to reduce initiation cost.
dsg
Huaiyu (Kitty) Liu 2011-04-22 10:39:36 -07:00
parent 68375822cd
commit 3076761d77
3 changed files with 74 additions and 45 deletions

View File

@ -102,6 +102,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
SyncStatisticCollector.LogFileHeader = m_sysConfig.GetString("SyncLogFileHeader", "sync-");
//initialize PrimSyncInfoManager
PrimSyncInfoManager.DebugLog = m_log;
PrimSyncInfo.DebugLog = m_log;
PropertySyncInfo.DebugLog = m_log;
int syncInfoAgeOutSeconds = m_sysConfig.GetInt("PrimSyncInfoAgeOutSeconds", 300); //unit of seconds
TimeSpan tSpan = new TimeSpan(0, 0, syncInfoAgeOutSeconds);
m_primSyncInfoManager = new PrimSyncInfoManager(this, tSpan.Ticks);
@ -3506,7 +3509,28 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//and should be propogated to other sync nodes.
HashSet<SceneObjectPartSyncProperties> propertiesWithSyncInfoUpdated = m_primSyncInfoManager.UpdatePrimSyncInfoByLocal(part, updatedProperties);
//Enqueue the prim with the set of updated properties
/*
//For group properties, we only need to send it once per SOG,
//hence only enqueue it with root part
foreach (SceneObjectPartSyncProperties groupProperty in SceneObjectPart.GetGroupProperties())
{
if (propertiesWithSyncInfoUpdated.Contains(groupProperty))
{
SceneObjectPart rootpart = part.ParentGroup.RootPart;
if (m_primPropertyUpdates.ContainsKey(rootpart.UUID))
{
m_primPropertyUpdates[rootpart.UUID].Add(groupProperty);
}
else
{
m_primPropertyUpdates.Add(rootpart.UUID, new HashSet<SceneObjectPartSyncProperties>() { groupProperty });
}
}
propertiesWithSyncInfoUpdated.Remove(groupProperty);
}
* */
//Enqueue the prim with the set of updated properties, excluding the group properties
if (propertiesWithSyncInfoUpdated.Count > 0)
{
lock (m_primPropertyUpdateLock)
@ -4008,7 +4032,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
public class PropertySyncInfo
{
private ILog m_log = null;
//private ILog m_log;
public static ILog DebugLog;
private long m_lastUpdateTimeStamp;
public long LastUpdateTimeStamp
@ -4065,8 +4090,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
public PropertySyncInfo(SceneObjectPartSyncProperties property)
{
m_property = property;
m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
}
public PropertySyncInfo(SceneObjectPartSyncProperties property, Object initValue, long initTS, string syncID)
@ -4084,8 +4107,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_lastUpdateValueHash = GetPropertyHashValue((string)initValue);
break;
}
m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
}
/// <summary>
@ -4095,7 +4116,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
/// <param name="syncData"></param>
public PropertySyncInfo(SceneObjectPartSyncProperties property, OSDMap syncData)
{
m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
m_property = property;
FromOSDMap(syncData);
}
@ -4160,7 +4180,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
if (!m_lastUpdateSyncID.Equals(pSyncInfo.LastUpdateSyncID))
{
m_log.WarnFormat("CompareAndUpdateSyncInfoBySync: property {0} being updated by {1} and {2} at the same time. Do nothing as of current implementation. TO RESOLVE.",
DebugLog.WarnFormat("CompareAndUpdateSyncInfoBySync: property {0} being updated by {1} and {2} at the same time. Do nothing as of current implementation. TO RESOLVE.",
m_property, m_lastUpdateSyncID, pSyncInfo.LastUpdateSyncID);
}
}
@ -4205,11 +4225,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
return m_lastUpdateValue.Equals(pValue);
}
public void SetLog(ILog log)
{
m_log = log;
}
/// <summary>
/// Convert the value of the given property to OSD type.
/// </summary>
@ -4406,7 +4421,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
break;
default:
m_log.WarnFormat("PrimSynInfo.PropertyToOSD -- no handler for property {0} ", m_property);
DebugLog.WarnFormat("PrimSynInfo.PropertyToOSD -- no handler for property {0} ", m_property);
break;
}
return propertyData;
@ -4421,7 +4436,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
if (!propertyData.ContainsKey("LastUpdateTimeStamp"))
{
m_log.WarnFormat("PrimSynInfo.FromOSDMap -- OSDMap missing LastUpdateTimeStamp");
DebugLog.WarnFormat("PrimSynInfo.FromOSDMap -- OSDMap missing LastUpdateTimeStamp");
}
else
{
@ -4430,7 +4445,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
if (!propertyData.ContainsKey("LastUpdateSyncID"))
{
m_log.WarnFormat("PrimSynInfo.FromOSDMap -- OSDMap missing LastUpdateSyncID");
DebugLog.WarnFormat("PrimSynInfo.FromOSDMap -- OSDMap missing LastUpdateSyncID");
}
else
{
@ -4652,7 +4667,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
break;
default:
m_log.WarnFormat("PrimSynInfo.PropertyToOSD -- no handler for property {0} ", m_property);
DebugLog.WarnFormat("PrimSynInfo.PropertyToOSD -- no handler for property {0} ", m_property);
break;
}
@ -4786,6 +4801,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
#region Members
public static long TimeOutThreshold;
public static ILog DebugLog;
private Dictionary<SceneObjectPartSyncProperties, PropertySyncInfo> m_propertiesSyncInfo = new Dictionary<SceneObjectPartSyncProperties,PropertySyncInfo>();
public Dictionary<SceneObjectPartSyncProperties, PropertySyncInfo> PropertiesSyncInfo
@ -4804,7 +4820,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
get { return m_UUID; }
}
private ILog m_log;
private Object m_primSyncInfoLock = new Object();
private static HashSet<SceneObjectPartSyncProperties> FullSetPrimProperties = SceneObjectPart.GetAllPrimProperties();
private static HashSet<SceneObjectPartSyncProperties> PrimPhysActorProperties = SceneObjectPart.GetAllPhysActorProperties();
@ -4818,21 +4834,16 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
m_UUID = part.UUID;
InitPropertiesSyncInfo(part, initUpdateTimestamp, syncID);
m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
//m_fullSetPrimProperties = SceneObjectPart.GetAllPrimProperties();
}
public PrimSyncInfo()
{
m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
}
public PrimSyncInfo(UUID id, OSDMap primSyncInfoData)
{
m_UUID = id;
InitPropertiesSyncInfoFromOSDMap(primSyncInfoData);
m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
}
#endregion //Constructors
@ -4880,7 +4891,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
if (part.PhysActor == null)
{
m_log.WarnFormat("PrimSyncInfo: Informed some physics property in SOP updated, yet SOP's PhysActor no longer exsits.");
DebugLog.WarnFormat("PrimSyncInfo: Informed some physics property in SOP updated, yet SOP's PhysActor no longer exsits.");
return propertiesToBeSynced;
}
}
@ -4952,7 +4963,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
if (!m_propertiesSyncInfo.ContainsKey(property))
{
//Should not happen
m_log.WarnFormat("PrimSyncInfo.UpdatePropertiesBySync -- no record of property {0} for SOP {1},{2}", property, part.Name, part.UUID);
DebugLog.WarnFormat("PrimSyncInfo.UpdatePropertiesBySync -- no record of property {0} for SOP {1},{2}", property, part.Name, part.UUID);
}
else
{
@ -5027,7 +5038,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
PropertySyncInfo propertySyncInfo = new PropertySyncInfo(property, (OSDMap)primSyncInfoData[propertyString]);
propertiesSyncInfo.Add(propertySyncInfo);
}else{
//m_log.WarnFormat("DecodeAndSetProperiesSyncInfo: Property {0} not a valid SceneObjectPartSyncProperties", propertyString);
//DebugLog.WarnFormat("DecodeAndSetProperiesSyncInfo: Property {0} not a valid SceneObjectPartSyncProperties", propertyString);
}
}
return propertiesSyncInfo;
@ -5045,7 +5056,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
SetSOPPropertyValue(sop, property);
else
{
m_log.WarnFormat("PrimSyncInfoToSOP -- property {0} not in record.", property);
DebugLog.WarnFormat("PrimSyncInfoToSOP -- property {0} not in record.", property);
}
}
return sop;
@ -5095,7 +5106,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
else
{
m_log.WarnFormat("InitPropertiesSyncInfoFromOSDMap: Property {0} not included in the given OSDMap", property);
DebugLog.WarnFormat("InitPropertiesSyncInfoFromOSDMap: Property {0} not included in the given OSDMap", property);
}
}
}
@ -5202,7 +5213,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
propertyUpdatedByLocal = true;
//TEMP DEBUG
m_log.DebugFormat("CompareValue_UpdateByLocal -- copy SOP's AggregateScriptEvents {0}", part.AggregateScriptEvents);
DebugLog.DebugFormat("CompareValue_UpdateByLocal -- copy SOP's AggregateScriptEvents {0}", part.AggregateScriptEvents);
}
else if (lastUpdateByLocalTS < m_propertiesSyncInfo[property].LastUpdateTimeStamp)
{
@ -6427,7 +6438,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
if (part == null) return;
if (!m_propertiesSyncInfo.ContainsKey(property)){
m_log.WarnFormat("SetSOPPropertyValue: property {0} not in record.", property.ToString());
DebugLog.WarnFormat("SetSOPPropertyValue: property {0} not in record.", property.ToString());
return;
}
PropertySyncInfo pSyncInfo = m_propertiesSyncInfo[property];
@ -6451,7 +6462,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
case SceneObjectPartSyncProperties.AggregateScriptEvents:
part.AggregateScriptEvents = (scriptEvents)pSyncInfo.LastUpdateValue;
m_log.DebugFormat("set {0} value to be {1}", property.ToString(), part.AggregateScriptEvents);
DebugLog.DebugFormat("set {0} value to be {1}", property.ToString(), part.AggregateScriptEvents);
break;
case SceneObjectPartSyncProperties.AllowedDrop:
@ -6787,6 +6798,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
public class PrimSyncInfoManager
{
//private ILog DebugLog;
public static ILog DebugLog;
/// <summary>
/// Lock for write-accessing m_primsInSync. We assume accesses to m_primsInSync
/// are in the "many reads, a few writes" pattern. Writers needs to lock on it.
@ -6798,7 +6812,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
private Object m_primsInSyncLock = new Object();
private Dictionary<UUID, PrimSyncInfo> m_primsInSync;
private RegionSyncModule m_regionSyncModule;
private ILog m_log;
/// <summary>
@ -6817,8 +6830,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_primsInSync = new Dictionary<UUID, PrimSyncInfo>();
m_regionSyncModule = syncModule;
m_ageOutThreshold = ageOutTh;
m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
}
public bool IsPrimSyncInfoExist(UUID primUUID)
@ -6866,7 +6877,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
else
{
//This should not happen, as we should only receive UpdatedPrimProperties after receiving a NewObject message
m_log.WarnFormat("PrimSyncInfoManager.UpdatePrimSyncInfoBySync: SOP {0},{1} not in local record of PrimSyncInfo.", part.Name, part.UUID);
DebugLog.WarnFormat("PrimSyncInfoManager.UpdatePrimSyncInfoBySync: SOP {0},{1} not in local record of PrimSyncInfo.", part.Name, part.UUID);
return new List<SceneObjectPartSyncProperties>();
}
}
@ -6881,7 +6892,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
else
{
//This should not happen, as we should only receive UpdatedPrimProperties after receiving a NewObject message
m_log.WarnFormat("PrimSyncInfoManager.UpdatePrimSyncInfoBySync: SOP {0},{1} not in local record of PrimSyncInfo.", part.Name, part.UUID);
DebugLog.WarnFormat("PrimSyncInfoManager.UpdatePrimSyncInfoBySync: SOP {0},{1} not in local record of PrimSyncInfo.", part.Name, part.UUID);
return new List<SceneObjectPartSyncProperties>();
}
}
@ -6891,7 +6902,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
OSDMap data = new OSDMap();
if (!m_primsInSync.ContainsKey(primUUID))
{
m_log.WarnFormat("EncodePrimProperties: {0} not in RegionSyncModule's PrimSyncInfo list yet", primUUID);
DebugLog.WarnFormat("EncodePrimProperties: {0} not in RegionSyncModule's PrimSyncInfo list yet", primUUID);
return data;
}
@ -6916,12 +6927,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
HashSet<PropertySyncInfo> propertiesSyncInfo = new HashSet<PropertySyncInfo>();
if (!primPropertiesData.ContainsKey("propertyData"))
{
m_log.WarnFormat("DecodePrimProperties: propertyData is missing");
DebugLog.WarnFormat("DecodePrimProperties: propertyData is missing");
return propertiesSyncInfo;
}
//if(!m_primsInSync.ContainsKey(primUUID)){
// m_log.WarnFormat("prim {0} not in PrimSyncInfoManager's record");
// DebugLog.WarnFormat("prim {0} not in PrimSyncInfoManager's record");
// return;
//}
propertiesSyncInfo = PrimSyncInfo.DecodeProperiesSyncInfo((OSDMap)primPropertiesData["propertyData"]);
@ -6933,7 +6944,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
if (!primData.ContainsKey("primUUID") || !primData.ContainsKey("propertyData"))
{
m_log.WarnFormat("DecodeFullSetPrimProperties: either primUUID or propertyData is missing");
DebugLog.WarnFormat("DecodeFullSetPrimProperties: either primUUID or propertyData is missing");
return null;
}
UUID primUUID = primData["primUUID"];

View File

@ -1936,13 +1936,29 @@ namespace OpenSim.Region.Framework.Scenes
//RootPart.ScheduleFullUpdate();
RootPart.ScheduleFullUpdate(updatedProperties);
//For group properties, we only need to send it once per SOG,
//hence remove them from the updatedProperties for other parts
List<SceneObjectPartSyncProperties> otherPartsUpdatedProperties = updatedProperties;
if (updatedProperties!=null)
{
HashSet<SceneObjectPartSyncProperties> hashedList = new HashSet<SceneObjectPartSyncProperties>(updatedProperties);
foreach (SceneObjectPartSyncProperties groupProperty in SceneObjectPart.GetGroupProperties())
{
if (updatedProperties.Contains(groupProperty))
{
hashedList.Remove(groupProperty);
}
}
otherPartsUpdatedProperties = new List<SceneObjectPartSyncProperties>(hashedList);
}
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
{
SceneObjectPart part = parts[i];
if (part != RootPart)
//part.ScheduleFullUpdate();
part.ScheduleFullUpdate(updatedProperties);
part.ScheduleFullUpdate(otherPartsUpdatedProperties);
}
}

View File

@ -5228,17 +5228,19 @@ namespace OpenSim.Region.Framework.Scenes
Kinematic,
CollidingGround,
IsColliding,
//TODO!!!! To be handled in serialization/deserizaltion for synchronization
//Properties need to be synced, but not in xml serializations
AggregateScriptEvents,
IsAttachment,
AttachedAvatar,
AttachedPos,
AttachmentPoint,
//TODO!!!! To be handled in serialization/deserizaltion for synchronization
IsSelected,
Sound, //This indicates any Sound related property has changed: Sound, SoundGain, SoundFlags,SoundRadius,
//Addition properties to be added here
//Group properties
IsSelected,
//Client Manager may want to add some property here that viewers care about and should be synchronized across actors
FullUpdate,