add some additional bits to AvatarAppearance to make this
a more data friendly object0.6.0-stable
parent
0307ad1153
commit
3079cf7beb
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@ -38,6 +38,36 @@ namespace OpenSim.Region.Environment.Scenes
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[Serializable]
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public class AvatarAppearance : ISerializable
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{
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// these are guessed at by the list here -
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// http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll
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// correct them over time for when were are wrong.
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public readonly static int BODY = 0;
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public readonly static int SKIN = 1;
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public readonly static int HAIR = 2;
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public readonly static int EYES = 3;
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public readonly static int SHIRT = 4;
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public readonly static int PANTS = 5;
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public readonly static int SHOES = 6;
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public readonly static int SOCKS = 7;
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public readonly static int JACKET = 8;
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public readonly static int GLOVES = 9;
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public readonly static int UNDERSHIRT = 10;
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public readonly static int UNDERPANTS = 11;
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public readonly static int SKIRT = 12;
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private readonly static int MAX_WEARABLES = 13;
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private static LLUUID BODY_ASSET = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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private static LLUUID BODY_ITEM = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
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private static LLUUID SKIN_ASSET = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
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private static LLUUID SKIN_ITEM = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
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private static LLUUID SHIRT_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111110");
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private static LLUUID SHIRT_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
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private static LLUUID PANTS_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111120");
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private static LLUUID PANTS_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
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public readonly static int VISUALPARAM_COUNT = 218;
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protected LLUUID m_scenePresenceID;
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public LLUUID ScenePresenceID
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@ -87,6 +117,15 @@ namespace OpenSim.Region.Environment.Scenes
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public AvatarAppearance()
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{
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m_wearables = new AvatarWearable[MAX_WEARABLES];
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for (int i = 0; i < MAX_WEARABLES; i++)
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{
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// this makes them all null
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m_wearables[i] = new AvatarWearable();
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}
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m_wearablesSerial = 0;
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m_scenePresenceID = LLUUID.Zero;
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m_visualParams = new byte[VISUALPARAM_COUNT];
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}
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public AvatarAppearance(LLUUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
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