* Applied a patch that: Added prim parameters support to MXP client
* Updated MXP to contain extension fragment with prims and updated MXPClientView to fill in the parameters. * Added google protobuffers dll. * Update MXP dll. * Updated MXPClientView to send prim parameters as Perception event extension * Started OpenSim and connected with IdealistViewer via MXP and ensured from log that parameters are being sent. * Ensured that nant test target runs succesfully. This closes mantis #3229. Thanks, tlaukkan!GenericGridServerConcept
parent
6c8debd3e0
commit
309eaf4735
|
@ -38,6 +38,7 @@ using OpenMetaverse.Packets;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Client;
|
||||
using Packet=OpenMetaverse.Packets.Packet;
|
||||
using MXP.Extentions.OpenMetaverseFragments.Proto;
|
||||
|
||||
namespace OpenSim.Client.MXP.ClientStack
|
||||
{
|
||||
|
@ -586,43 +587,128 @@ namespace OpenSim.Client.MXP.ClientStack
|
|||
|
||||
public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, byte clickAction, byte material, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius)
|
||||
{
|
||||
MXPSendPrimitive(localID, ownerID, acc, rvel, primShape, pos, objectID, vel, rotation);
|
||||
MXPSendPrimitive(localID, ownerID, acc, rvel, primShape, pos, objectID, vel, rotation, flags,text,color,parentID,particleSystem,clickAction,material,textureanim);
|
||||
}
|
||||
|
||||
private void MXPSendPrimitive(uint localID, UUID ownerID, Vector3 acc, Vector3 rvel, PrimitiveBaseShape primShape, Vector3 pos, UUID objectID, Vector3 vel, Quaternion rotation)
|
||||
private void MXPSendPrimitive(uint localID, UUID ownerID, Vector3 acc, Vector3 rvel, PrimitiveBaseShape primShape, Vector3 pos, UUID objectID, Vector3 vel, Quaternion rotation, uint flags, string text, byte[] textColor, uint parentID, byte[] particleSystem, byte clickAction, byte material, byte[] textureanim)
|
||||
{
|
||||
m_log.Info("[MXP] Transmitting Primitive");
|
||||
String typeName = PCodeToString(primShape.PCode);
|
||||
m_log.Info("[MXP] Transmitting Primitive" + typeName);
|
||||
|
||||
PerceptionEventMessage pe = new PerceptionEventMessage();
|
||||
|
||||
pe.ObjectFragment.ObjectId = objectID.Guid;
|
||||
// TODO Resolve ParentID
|
||||
pe.ObjectFragment.ParentObjectId = Guid.Empty;
|
||||
pe.ObjectFragment.ObjectIndex = localID;
|
||||
pe.ObjectFragment.ObjectName = "Object";
|
||||
pe.ObjectFragment.ObjectName = typeName + " Object";
|
||||
pe.ObjectFragment.OwnerId = ownerID.Guid;
|
||||
pe.ObjectFragment.TypeId = Guid.Empty;
|
||||
|
||||
pe.ObjectFragment.TypeName = typeName;
|
||||
pe.ObjectFragment.Acceleration = new float[] { acc.X, acc.Y, acc.Z };
|
||||
pe.ObjectFragment.AngularAcceleration = new float[4];
|
||||
pe.ObjectFragment.AngularVelocity = new float[] { rvel.X, rvel.Y, rvel.Z, 0.0f };
|
||||
pe.ObjectFragment.BoundingSphereRadius = primShape.Scale.Length()/2.0f;
|
||||
pe.ObjectFragment.BoundingSphereRadius = primShape.Scale.Length();
|
||||
|
||||
pe.ObjectFragment.Location = new float[] { pos.X - 120.0f, pos.Z, pos.Y - 128.0f };
|
||||
|
||||
pe.ObjectFragment.Mass = 1.0f;
|
||||
pe.ObjectFragment.ObjectId = objectID.Guid;
|
||||
pe.ObjectFragment.Orientation = new float[] { rotation.X, rotation.Y, rotation.Z, rotation.W };
|
||||
pe.ObjectFragment.ParentObjectId = Guid.Empty;
|
||||
pe.ObjectFragment.Velocity = new float[] { vel.X, vel.Y, vel.Z };
|
||||
|
||||
pe.ObjectFragment.StatePayloadDialect = "";
|
||||
pe.ObjectFragment.StatePayloadLength = 0;
|
||||
pe.ObjectFragment.SetStatePayloadData(new byte[0]);
|
||||
if (!((primShape.PCode == (byte)PCode.NewTree) || (primShape.PCode == (byte)PCode.Tree) || (primShape.PCode == (byte)PCode.Grass)))
|
||||
{
|
||||
ObjectExtFragment ext = new ObjectExtFragment();
|
||||
ext.UpdateFlags = flags;
|
||||
|
||||
ext.TextureEntry = primShape.TextureEntry;
|
||||
ext.TextureAnim = textureanim;
|
||||
ext.State = primShape.State;
|
||||
ext.PathBegin = primShape.PathBegin;
|
||||
ext.PathEnd = primShape.PathEnd;
|
||||
ext.PathScaleX = primShape.PathScaleX;
|
||||
ext.PathScaleY = primShape.PathScaleY;
|
||||
ext.PathShearX = primShape.PathShearX;
|
||||
ext.PathShearY = primShape.PathShearY;
|
||||
ext.PathSkew = primShape.PathSkew;
|
||||
ext.ProfileBegin = primShape.ProfileBegin;
|
||||
ext.ProfileEnd = primShape.ProfileEnd;
|
||||
ext.Scale = EncodeVector(primShape.Scale);
|
||||
ext.PathCurve = primShape.PathCurve;
|
||||
ext.ProfileCurve = primShape.ProfileCurve;
|
||||
ext.ProfileHollow = primShape.ProfileHollow;
|
||||
ext.PathRadiusOffset = primShape.PathRadiusOffset;
|
||||
ext.PathRevolutions = primShape.PathRevolutions;
|
||||
ext.PathTaperX = primShape.PathTaperX;
|
||||
ext.PathTaperY = primShape.PathTaperY;
|
||||
ext.PathTwist = primShape.PathTwist;
|
||||
ext.PathTwistBegin = primShape.PathTwistBegin;
|
||||
ext.ExtraParams = primShape.ExtraParams;
|
||||
|
||||
ext.Text = text;
|
||||
ext.TextColor = EncodeColor(textColor);
|
||||
ext.PSBlock = particleSystem;
|
||||
ext.ClickAction = clickAction;
|
||||
ext.Material = material;
|
||||
|
||||
pe.SetExtension<ObjectExtFragment>(ext);
|
||||
|
||||
}
|
||||
|
||||
Session.Send(pe);
|
||||
}
|
||||
|
||||
private vectorf EncodeVector(Vector3 value)
|
||||
{
|
||||
vectorf encodedValue=new vectorf();
|
||||
encodedValue.X=value.X;
|
||||
encodedValue.Y=value.Y;
|
||||
encodedValue.Z=value.Z;
|
||||
return encodedValue;
|
||||
}
|
||||
|
||||
private color EncodeColor(byte[] value)
|
||||
{
|
||||
color encodedValue = new color();
|
||||
encodedValue.R = value[0];
|
||||
encodedValue.G = value[1];
|
||||
encodedValue.B = value[2];
|
||||
encodedValue.A = value[3];
|
||||
return encodedValue;
|
||||
}
|
||||
|
||||
private string PCodeToString(byte value)
|
||||
{
|
||||
if(value==(byte)PCodeEnum.Avatar)
|
||||
{
|
||||
return "Avatar";
|
||||
}
|
||||
if (value == (byte)PCodeEnum.Grass)
|
||||
{
|
||||
return "Grass";
|
||||
}
|
||||
if (value == (byte)PCodeEnum.NewTree)
|
||||
{
|
||||
return "NewTree";
|
||||
}
|
||||
if (value == (byte)PCodeEnum.ParticleSystem)
|
||||
{
|
||||
return "ParticleSystem";
|
||||
}
|
||||
if (value == (byte)PCodeEnum.Primitive)
|
||||
{
|
||||
return "Primitive";
|
||||
}
|
||||
if (value == (byte)PCodeEnum.Tree)
|
||||
{
|
||||
return "Tree";
|
||||
}
|
||||
throw new Exception("Unsupported PCode value: "+value);
|
||||
}
|
||||
|
||||
public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, byte clickAction, byte material)
|
||||
{
|
||||
MXPSendPrimitive(localID, ownerID, acc, rvel, primShape, pos, objectID, vel, rotation);
|
||||
MXPSendPrimitive(localID, ownerID, acc, rvel, primShape, pos, objectID, vel, rotation, flags, text, color, parentID, particleSystem, clickAction, material, new byte[0]);
|
||||
}
|
||||
|
||||
public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state, UUID AssetId, UUID owner, int attachPoint)
|
||||
|
|
|
@ -0,0 +1,218 @@
|
|||
Google protocol buffers home page:
|
||||
|
||||
http://code.google.com/apis/protocolbuffers/docs/overview.html [^]
|
||||
|
||||
The .NET implementation which is licensed under Apache 2.0 License:
|
||||
|
||||
http://code.google.com/p/protobuf-net/ [^]
|
||||
|
||||
Download link:
|
||||
|
||||
http://protobuf-net.googlecode.com/files/protobuf-net%20r237.zip [^]
|
||||
|
||||
I chose to NET2.0 version from the zip.
|
||||
|
||||
---
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright [yyyy] [name of copyright owner]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
BIN
bin/MXP.dll
BIN
bin/MXP.dll
Binary file not shown.
BIN
bin/MXP.pdb
BIN
bin/MXP.pdb
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1662,7 +1662,8 @@
|
|||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="log4net.dll"/>
|
||||
<Reference name="MXP.dll"/>
|
||||
<Reference name="protobuf-net"/>
|
||||
<Reference name="MXP.dll"/>
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
|
|
Loading…
Reference in New Issue