* Applied a patch that: Added prim parameters support to MXP client
* Updated MXP to contain extension fragment with prims and updated MXPClientView to fill in the parameters. * Added google protobuffers dll. * Update MXP dll. * Updated MXPClientView to send prim parameters as Perception event extension * Started OpenSim and connected with IdealistViewer via MXP and ensured from log that parameters are being sent. * Ensured that nant test target runs succesfully. This closes mantis #3229. Thanks, tlaukkan!GenericGridServerConcept
parent
6c8debd3e0
commit
309eaf4735
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@ -38,6 +38,7 @@ using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Client;
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using OpenSim.Framework.Client;
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using Packet=OpenMetaverse.Packets.Packet;
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using Packet=OpenMetaverse.Packets.Packet;
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using MXP.Extentions.OpenMetaverseFragments.Proto;
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namespace OpenSim.Client.MXP.ClientStack
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namespace OpenSim.Client.MXP.ClientStack
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{
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{
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@ -586,43 +587,128 @@ namespace OpenSim.Client.MXP.ClientStack
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public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, byte clickAction, byte material, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius)
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public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, byte clickAction, byte material, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius)
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{
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{
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MXPSendPrimitive(localID, ownerID, acc, rvel, primShape, pos, objectID, vel, rotation);
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MXPSendPrimitive(localID, ownerID, acc, rvel, primShape, pos, objectID, vel, rotation, flags,text,color,parentID,particleSystem,clickAction,material,textureanim);
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}
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}
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private void MXPSendPrimitive(uint localID, UUID ownerID, Vector3 acc, Vector3 rvel, PrimitiveBaseShape primShape, Vector3 pos, UUID objectID, Vector3 vel, Quaternion rotation)
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private void MXPSendPrimitive(uint localID, UUID ownerID, Vector3 acc, Vector3 rvel, PrimitiveBaseShape primShape, Vector3 pos, UUID objectID, Vector3 vel, Quaternion rotation, uint flags, string text, byte[] textColor, uint parentID, byte[] particleSystem, byte clickAction, byte material, byte[] textureanim)
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{
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{
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m_log.Info("[MXP] Transmitting Primitive");
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String typeName = PCodeToString(primShape.PCode);
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m_log.Info("[MXP] Transmitting Primitive" + typeName);
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PerceptionEventMessage pe = new PerceptionEventMessage();
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PerceptionEventMessage pe = new PerceptionEventMessage();
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pe.ObjectFragment.ObjectId = objectID.Guid;
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// TODO Resolve ParentID
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pe.ObjectFragment.ParentObjectId = Guid.Empty;
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pe.ObjectFragment.ObjectIndex = localID;
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pe.ObjectFragment.ObjectIndex = localID;
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pe.ObjectFragment.ObjectName = "Object";
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pe.ObjectFragment.ObjectName = typeName + " Object";
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pe.ObjectFragment.OwnerId = ownerID.Guid;
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pe.ObjectFragment.OwnerId = ownerID.Guid;
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pe.ObjectFragment.TypeId = Guid.Empty;
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pe.ObjectFragment.TypeId = Guid.Empty;
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pe.ObjectFragment.TypeName = typeName;
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pe.ObjectFragment.Acceleration = new float[] { acc.X, acc.Y, acc.Z };
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pe.ObjectFragment.Acceleration = new float[] { acc.X, acc.Y, acc.Z };
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pe.ObjectFragment.AngularAcceleration = new float[4];
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pe.ObjectFragment.AngularAcceleration = new float[4];
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pe.ObjectFragment.AngularVelocity = new float[] { rvel.X, rvel.Y, rvel.Z, 0.0f };
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pe.ObjectFragment.AngularVelocity = new float[] { rvel.X, rvel.Y, rvel.Z, 0.0f };
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pe.ObjectFragment.BoundingSphereRadius = primShape.Scale.Length()/2.0f;
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pe.ObjectFragment.BoundingSphereRadius = primShape.Scale.Length();
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pe.ObjectFragment.Location = new float[] { pos.X - 120.0f, pos.Z, pos.Y - 128.0f };
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pe.ObjectFragment.Location = new float[] { pos.X - 120.0f, pos.Z, pos.Y - 128.0f };
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pe.ObjectFragment.Mass = 1.0f;
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pe.ObjectFragment.Mass = 1.0f;
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pe.ObjectFragment.ObjectId = objectID.Guid;
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pe.ObjectFragment.Orientation = new float[] { rotation.X, rotation.Y, rotation.Z, rotation.W };
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pe.ObjectFragment.Orientation = new float[] { rotation.X, rotation.Y, rotation.Z, rotation.W };
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pe.ObjectFragment.ParentObjectId = Guid.Empty;
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pe.ObjectFragment.Velocity = new float[] { vel.X, vel.Y, vel.Z };
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pe.ObjectFragment.Velocity = new float[] { vel.X, vel.Y, vel.Z };
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pe.ObjectFragment.StatePayloadDialect = "";
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if (!((primShape.PCode == (byte)PCode.NewTree) || (primShape.PCode == (byte)PCode.Tree) || (primShape.PCode == (byte)PCode.Grass)))
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pe.ObjectFragment.StatePayloadLength = 0;
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{
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pe.ObjectFragment.SetStatePayloadData(new byte[0]);
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ObjectExtFragment ext = new ObjectExtFragment();
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ext.UpdateFlags = flags;
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ext.TextureEntry = primShape.TextureEntry;
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ext.TextureAnim = textureanim;
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ext.State = primShape.State;
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ext.PathBegin = primShape.PathBegin;
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ext.PathEnd = primShape.PathEnd;
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ext.PathScaleX = primShape.PathScaleX;
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ext.PathScaleY = primShape.PathScaleY;
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ext.PathShearX = primShape.PathShearX;
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ext.PathShearY = primShape.PathShearY;
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ext.PathSkew = primShape.PathSkew;
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ext.ProfileBegin = primShape.ProfileBegin;
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ext.ProfileEnd = primShape.ProfileEnd;
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ext.Scale = EncodeVector(primShape.Scale);
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ext.PathCurve = primShape.PathCurve;
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ext.ProfileCurve = primShape.ProfileCurve;
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ext.ProfileHollow = primShape.ProfileHollow;
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ext.PathRadiusOffset = primShape.PathRadiusOffset;
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ext.PathRevolutions = primShape.PathRevolutions;
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ext.PathTaperX = primShape.PathTaperX;
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ext.PathTaperY = primShape.PathTaperY;
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ext.PathTwist = primShape.PathTwist;
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ext.PathTwistBegin = primShape.PathTwistBegin;
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ext.ExtraParams = primShape.ExtraParams;
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ext.Text = text;
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ext.TextColor = EncodeColor(textColor);
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ext.PSBlock = particleSystem;
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ext.ClickAction = clickAction;
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ext.Material = material;
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pe.SetExtension<ObjectExtFragment>(ext);
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}
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Session.Send(pe);
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Session.Send(pe);
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}
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}
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private vectorf EncodeVector(Vector3 value)
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{
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vectorf encodedValue=new vectorf();
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encodedValue.X=value.X;
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encodedValue.Y=value.Y;
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encodedValue.Z=value.Z;
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return encodedValue;
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}
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private color EncodeColor(byte[] value)
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{
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color encodedValue = new color();
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encodedValue.R = value[0];
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encodedValue.G = value[1];
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encodedValue.B = value[2];
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encodedValue.A = value[3];
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return encodedValue;
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}
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private string PCodeToString(byte value)
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{
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if(value==(byte)PCodeEnum.Avatar)
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{
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return "Avatar";
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}
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if (value == (byte)PCodeEnum.Grass)
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{
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return "Grass";
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}
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if (value == (byte)PCodeEnum.NewTree)
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{
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return "NewTree";
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}
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if (value == (byte)PCodeEnum.ParticleSystem)
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{
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return "ParticleSystem";
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}
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if (value == (byte)PCodeEnum.Primitive)
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{
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return "Primitive";
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}
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if (value == (byte)PCodeEnum.Tree)
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{
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return "Tree";
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}
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throw new Exception("Unsupported PCode value: "+value);
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}
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public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, byte clickAction, byte material)
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public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, byte clickAction, byte material)
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{
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{
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MXPSendPrimitive(localID, ownerID, acc, rvel, primShape, pos, objectID, vel, rotation);
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MXPSendPrimitive(localID, ownerID, acc, rvel, primShape, pos, objectID, vel, rotation, flags, text, color, parentID, particleSystem, clickAction, material, new byte[0]);
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}
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}
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public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state, UUID AssetId, UUID owner, int attachPoint)
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public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state, UUID AssetId, UUID owner, int attachPoint)
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@ -0,0 +1,218 @@
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Google protocol buffers home page:
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http://code.google.com/apis/protocolbuffers/docs/overview.html [^]
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The .NET implementation which is licensed under Apache 2.0 License:
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http://code.google.com/p/protobuf-net/ [^]
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Download link:
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http://protobuf-net.googlecode.com/files/protobuf-net%20r237.zip [^]
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I chose to NET2.0 version from the zip.
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---
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Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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1. Definitions.
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||||||
|
whether in tort (including negligence), contract, or otherwise,
|
||||||
|
unless required by applicable law (such as deliberate and grossly
|
||||||
|
negligent acts) or agreed to in writing, shall any Contributor be
|
||||||
|
liable to You for damages, including any direct, indirect, special,
|
||||||
|
incidental, or consequential damages of any character arising as a
|
||||||
|
result of this License or out of the use or inability to use the
|
||||||
|
Work (including but not limited to damages for loss of goodwill,
|
||||||
|
work stoppage, computer failure or malfunction, or any and all
|
||||||
|
other commercial damages or losses), even if such Contributor
|
||||||
|
has been advised of the possibility of such damages.
|
||||||
|
|
||||||
|
9. Accepting Warranty or Additional Liability. While redistributing
|
||||||
|
the Work or Derivative Works thereof, You may choose to offer,
|
||||||
|
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||||
|
or other liability obligations and/or rights consistent with this
|
||||||
|
License. However, in accepting such obligations, You may act only
|
||||||
|
on Your own behalf and on Your sole responsibility, not on behalf
|
||||||
|
of any other Contributor, and only if You agree to indemnify,
|
||||||
|
defend, and hold each Contributor harmless for any liability
|
||||||
|
incurred by, or claims asserted against, such Contributor by reason
|
||||||
|
of your accepting any such warranty or additional liability.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
APPENDIX: How to apply the Apache License to your work.
|
||||||
|
|
||||||
|
To apply the Apache License to your work, attach the following
|
||||||
|
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||||
|
replaced with your own identifying information. (Don't include
|
||||||
|
the brackets!) The text should be enclosed in the appropriate
|
||||||
|
comment syntax for the file format. We also recommend that a
|
||||||
|
file or class name and description of purpose be included on the
|
||||||
|
same "printed page" as the copyright notice for easier
|
||||||
|
identification within third-party archives.
|
||||||
|
|
||||||
|
Copyright [yyyy] [name of copyright owner]
|
||||||
|
|
||||||
|
Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
you may not use this file except in compliance with the License.
|
||||||
|
You may obtain a copy of the License at
|
||||||
|
|
||||||
|
http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
|
||||||
|
Unless required by applicable law or agreed to in writing, software
|
||||||
|
distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
See the License for the specific language governing permissions and
|
||||||
|
limitations under the License.
|
||||||
|
|
BIN
bin/MXP.dll
BIN
bin/MXP.dll
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BIN
bin/MXP.pdb
BIN
bin/MXP.pdb
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1662,6 +1662,7 @@
|
||||||
<Reference name="OpenSim.Region.Framework"/>
|
<Reference name="OpenSim.Region.Framework"/>
|
||||||
<Reference name="Nini.dll" />
|
<Reference name="Nini.dll" />
|
||||||
<Reference name="log4net.dll"/>
|
<Reference name="log4net.dll"/>
|
||||||
|
<Reference name="protobuf-net"/>
|
||||||
<Reference name="MXP.dll"/>
|
<Reference name="MXP.dll"/>
|
||||||
<Files>
|
<Files>
|
||||||
<Match pattern="*.cs" recurse="true"/>
|
<Match pattern="*.cs" recurse="true"/>
|
||||||
|
|
Loading…
Reference in New Issue