Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL. ( http://bugs.meta7.com/view.php?id=13 )

avinationmerge
Thomas Grimshaw 2010-04-07 10:13:47 +02:00
parent db5ea850f6
commit 309f440fc0
1 changed files with 1 additions and 1 deletions

View File

@ -5200,7 +5200,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
args.Channel = ch; args.Channel = ch;
args.From = String.Empty; args.From = String.Empty;
args.Message = Utils.BytesToString(msg); args.Message = Utils.BytesToString(msg);
args.Type = ChatTypeEnum.Shout; args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance
args.Position = new Vector3(); args.Position = new Vector3();
args.Scene = Scene; args.Scene = Scene;
args.Sender = this; args.Sender = this;