diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 4780cdd569..7b7677bd6b 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs @@ -210,7 +210,10 @@ namespace OpenSim.Region.Framework.Scenes { PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; if (physActor == null || !physActor.IsPhysical) - priority+=100; + priority += 100; + + if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) + priority = 1.0; } return priority; }