Finish up the SuitcaseInventory service.
parent
012b01f224
commit
30db0ac5e2
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@ -27,6 +27,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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@ -58,6 +59,8 @@ namespace OpenSim.Services.HypergridService
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private UserAccountCache m_Cache;
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private ExpiringCache<UUID, List<XInventoryFolder>> m_SuitcaseTrees = new ExpiringCache<UUID,List<XInventoryFolder>>();
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public HGSuitcaseInventoryService(IConfigSource config, string configName)
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: base(config, configName)
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{
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@ -147,16 +150,17 @@ namespace OpenSim.Services.HypergridService
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return GetRootFolder(principalID);
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}
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//
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// Use the inherited methods
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//
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public override InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
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{
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InventoryCollection coll = null;
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XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
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XInventoryFolder root = GetRootXFolder(principalID);
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if (!IsWithinSuitcaseTree(folderID, root, suitcase))
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return new InventoryCollection();
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if (folderID == root.folderID) // someone's asking for the root folder, we'll give them the suitcase
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{
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XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
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if (suitcase != null)
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{
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coll = base.GetFolderContent(principalID, suitcase.folderID);
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@ -180,68 +184,69 @@ namespace OpenSim.Services.HypergridService
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return coll;
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}
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//public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
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//{
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//}
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//public override bool AddFolder(InventoryFolderBase folder)
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//{
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// // Check if it's under the Suitcase folder
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// List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
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// InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
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// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
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// foreach (InventoryFolderBase f in suitDescendents)
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// if (folder.ParentID == f.ID)
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// {
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// XInventoryFolder xFolder = ConvertFromOpenSim(folder);
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// return m_Database.StoreFolder(xFolder);
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// }
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// return false;
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//}
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private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root)
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public override List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
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{
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List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; });
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if (direct == null)
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return new List<InventoryFolderBase>();
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// Let's do a bit of sanity checking, more than the base service does
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// make sure the given folder exists under the suitcase tree of this user
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XInventoryFolder root = GetRootXFolder(principalID);
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XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
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List<InventoryFolderBase> indirect = new List<InventoryFolderBase>();
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foreach (InventoryFolderBase f in direct)
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indirect.AddRange(GetDescendents(lst, f.ID));
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if (!IsWithinSuitcaseTree(folderID, root, suitcase))
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return new List<InventoryItemBase>();
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direct.AddRange(indirect);
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return direct;
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return base.GetFolderItems(principalID, folderID);
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}
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// Use inherited method
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//public bool UpdateFolder(InventoryFolderBase folder)
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//{
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//}
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public override bool AddFolder(InventoryFolderBase folder)
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{
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// Let's do a bit of sanity checking, more than the base service does
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// make sure the given folder's parent folder exists under the suitcase tree of this user
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XInventoryFolder root = GetRootXFolder(folder.Owner);
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XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner);
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//public override bool MoveFolder(InventoryFolderBase folder)
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//{
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// XInventoryFolder[] x = m_Database.GetFolders(
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// new string[] { "folderID" },
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// new string[] { folder.ID.ToString() });
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if (!IsWithinSuitcaseTree(folder.ParentID, root, suitcase))
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return false;
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// if (x.Length == 0)
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// return false;
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// OK, it's legit
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// Check if it's under the Root folder directly
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if (folder.ParentID == root.folderID)
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{
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// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddFolder for root folder for user {0}. Adding in suitcase instead", folder.Owner);
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folder.ParentID = suitcase.folderID;
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}
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// // Check if it's under the Suitcase folder
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// List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
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// InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
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// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
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return base.AddFolder(folder);
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}
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// foreach (InventoryFolderBase f in suitDescendents)
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// if (folder.ParentID == f.ID)
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// {
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// x[0].parentFolderID = folder.ParentID;
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// return m_Database.StoreFolder(x[0]);
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// }
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public bool UpdateFolder(InventoryFolderBase folder)
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{
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XInventoryFolder root = GetRootXFolder(folder.Owner);
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XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner);
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// return false;
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//}
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if (!IsWithinSuitcaseTree(folder.ID, root, suitcase))
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return false;
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return base.UpdateFolder(folder);
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}
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public override bool MoveFolder(InventoryFolderBase folder)
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{
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XInventoryFolder root = GetRootXFolder(folder.Owner);
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XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner);
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if (!IsWithinSuitcaseTree(folder.ID, root, suitcase) || !IsWithinSuitcaseTree(folder.ParentID, root, suitcase))
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return false;
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if (folder.ParentID == root.folderID)
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{
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// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveFolder to root folder for user {0}. Moving it to suitcase instead", folder.Owner);
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folder.ParentID = suitcase.folderID;
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}
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return base.MoveFolder(folder);
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}
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public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
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{
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@ -255,78 +260,110 @@ namespace OpenSim.Services.HypergridService
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return false;
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}
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// Unfortunately we need to use the inherited method because of how DeRez works.
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// The viewer sends the folderID hard-wired in the derez message
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//public override bool AddItem(InventoryItemBase item)
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//{
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// // Check if it's under the Suitcase folder
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// List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
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// InventoryFolderBase suitcase = GetRootFolder(item.Owner);
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// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
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public override bool AddItem(InventoryItemBase item)
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{
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// Let's do a bit of sanity checking, more than the base service does
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// make sure the given folder's parent folder exists under the suitcase tree of this user
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XInventoryFolder root = GetRootXFolder(item.Owner);
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XInventoryFolder suitcase = GetSuitcaseXFolder(item.Owner);
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// foreach (InventoryFolderBase f in suitDescendents)
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// if (item.Folder == f.ID)
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// return m_Database.StoreItem(ConvertFromOpenSim(item));
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if (!IsWithinSuitcaseTree(item.Folder, root, suitcase))
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return false;
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// return false;
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//}
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// OK, it's legit
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// Check if it's under the Root folder directly
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if (item.Folder == root.folderID)
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{
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// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddItem for root folder for user {0}. Adding in suitcase instead", item.Owner);
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item.Folder = suitcase.folderID;
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}
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//public override bool UpdateItem(InventoryItemBase item)
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//{
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// // Check if it's under the Suitcase folder
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// List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
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// InventoryFolderBase suitcase = GetRootFolder(item.Owner);
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// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
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return base.AddItem(item);
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// foreach (InventoryFolderBase f in suitDescendents)
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// if (item.Folder == f.ID)
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// return m_Database.StoreItem(ConvertFromOpenSim(item));
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}
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// return false;
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//}
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public override bool UpdateItem(InventoryItemBase item)
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{
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XInventoryFolder root = GetRootXFolder(item.Owner);
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XInventoryFolder suitcase = GetSuitcaseXFolder(item.Owner);
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//public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
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//{
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// // Principal is b0rked. *sigh*
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// //
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// // Let's assume they all have the same principal
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// // Check if it's under the Suitcase folder
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// List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner);
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// InventoryFolderBase suitcase = GetRootFolder(items[0].Owner);
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// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
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if (!IsWithinSuitcaseTree(item.Folder, root, suitcase))
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return false;
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// foreach (InventoryItemBase i in items)
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// {
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// foreach (InventoryFolderBase f in suitDescendents)
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// if (i.Folder == f.ID)
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// m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
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// }
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return base.UpdateItem(item);
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}
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// return true;
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//}
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public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
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{
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// Principal is b0rked. *sigh*
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XInventoryFolder root = GetRootXFolder(items[0].Owner);
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XInventoryFolder suitcase = GetSuitcaseXFolder(items[0].Owner);
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if (!IsWithinSuitcaseTree(items[0].Folder, root, suitcase))
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return false;
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foreach (InventoryItemBase it in items)
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if (it.Folder == root.folderID)
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{
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// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveItem to root folder for user {0}. Moving it to suitcase instead", it.Owner);
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it.Folder = suitcase.folderID;
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}
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return base.MoveItems(principalID, items);
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}
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// Let these pass. Use inherited methods.
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//public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
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//{
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//}
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public override bool DeleteItems(UUID principalID, List<UUID> itemIDs)
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{
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return false;
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}
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//public override InventoryItemBase GetItem(InventoryItemBase item)
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//{
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// InventoryItemBase it = base.GetItem(item);
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// if (it != null)
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// {
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// UserAccount user = m_Cache.GetUser(it.CreatorId);
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public override InventoryItemBase GetItem(InventoryItemBase item)
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{
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InventoryItemBase it = base.GetItem(item);
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XInventoryFolder root = GetRootXFolder(it.Owner);
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XInventoryFolder suitcase = GetSuitcaseXFolder(it.Owner);
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// // Adjust the creator data
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// if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty))
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// it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName;
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// }
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// return it;
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//}
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if (it != null)
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{
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if (!IsWithinSuitcaseTree(it.Folder, root, suitcase))
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return null;
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//public InventoryFolderBase GetFolder(InventoryFolderBase folder)
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//{
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//}
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if (it.Folder == suitcase.folderID)
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it.Folder = root.folderID;
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// UserAccount user = m_Cache.GetUser(it.CreatorId);
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// // Adjust the creator data
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// if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty))
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// it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName;
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//}
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}
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return it;
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}
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public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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InventoryFolderBase f = base.GetFolder(folder);
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XInventoryFolder root = GetRootXFolder(f.Owner);
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XInventoryFolder suitcase = GetSuitcaseXFolder(f.Owner);
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if (f != null)
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{
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if (!IsWithinSuitcaseTree(f.ID, root, suitcase))
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return null;
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if (f.ParentID == suitcase.folderID)
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f.ParentID = root.folderID;
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}
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return f;
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}
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//public List<InventoryItemBase> GetActiveGestures(UUID principalID)
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//{
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@ -336,6 +373,19 @@ namespace OpenSim.Services.HypergridService
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//{
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//}
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#region Auxiliary functions
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private XInventoryFolder GetXFolder(UUID userID, UUID folderID)
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{
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XInventoryFolder[] folders = m_Database.GetFolders(
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new string[] { "agentID", "folderID" },
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new string[] { userID.ToString(), folderID.ToString() });
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if (folders.Length == 0)
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return null;
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return folders[0];
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}
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private XInventoryFolder GetRootXFolder(UUID principalID)
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{
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XInventoryFolder[] folders = m_Database.GetFolders(
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@ -364,5 +414,53 @@ namespace OpenSim.Services.HypergridService
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suitcase.folderID = rootID;
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suitcase.parentFolderID = UUID.Zero;
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}
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private List<XInventoryFolder> GetFolderTree(UUID root)
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{
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List<XInventoryFolder> t = null;
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if (m_SuitcaseTrees.TryGetValue(root, out t))
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return t;
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t = GetFolderTreeRecursive(root);
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m_SuitcaseTrees.AddOrUpdate(root, t, 120);
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return t;
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}
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private List<XInventoryFolder> GetFolderTreeRecursive(UUID root)
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{
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List<XInventoryFolder> tree = new List<XInventoryFolder>();
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XInventoryFolder[] folders = m_Database.GetFolders(
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new string[] { "parentFolderID" },
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new string[] { root.ToString() });
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if (folders == null || (folders != null && folders.Length == 0))
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return tree; // empty tree
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else
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{
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foreach (XInventoryFolder f in folders)
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{
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tree.Add(f);
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tree.AddRange(GetFolderTreeRecursive(f.folderID));
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}
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return tree;
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}
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}
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private bool IsWithinSuitcaseTree(UUID folderID, XInventoryFolder root, XInventoryFolder suitcase)
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{
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List<XInventoryFolder> tree = new List<XInventoryFolder>();
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tree.Add(root); // Warp! the tree is the real root folder plus the children of the suitcase folder
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tree.AddRange(GetFolderTree(suitcase.folderID));
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XInventoryFolder f = tree.Find(delegate(XInventoryFolder fl)
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{
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if (fl.folderID == folderID) return true;
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else return false;
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});
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if (f == null) return false;
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else return true;
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}
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#endregion
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}
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}
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