From 30e5e5cce631d8a3a94b149c6ae1bd1170a17a46 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Wed, 2 Jan 2013 19:25:52 +0000 Subject: [PATCH] If an NPC is unowned, then always auto-grant permissions requested via llRequestPermissions() This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated. Aims to address http://opensimulator.org/mantis/view.php?id=6483 --- .../Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index f9b90c58a1..d69551f219 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -3463,7 +3463,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api INPCModule npcModule = World.RequestModuleInterface(); if (npcModule != null && npcModule.IsNPC(agentID, World)) { - if (agentID == m_host.ParentGroup.OwnerID || npcModule.GetOwner(agentID) == m_host.ParentGroup.OwnerID) + if (npcModule.CheckPermissions(agentID, m_host.OwnerID)) { lock (m_host.TaskInventory) {