make HandlerRegionHandshakeReply processing async and delay it a bit. This

delays things like terrain height map sending, giving chance to
completemovent to send more priority information. POssible things on this
should be on other event trigger when its more apropriate
really done.
avinationmerge
UbitUmarov 2014-07-30 21:11:11 +01:00
parent 17f9f1c247
commit 30f00bfb14
1 changed files with 6 additions and 2 deletions

View File

@ -5517,7 +5517,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AddLocalPacketHandler(PacketType.RezObject, HandlerRezObject); AddLocalPacketHandler(PacketType.RezObject, HandlerRezObject);
AddLocalPacketHandler(PacketType.DeRezObject, HandlerDeRezObject); AddLocalPacketHandler(PacketType.DeRezObject, HandlerDeRezObject);
AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand); AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand);
AddLocalPacketHandler(PacketType.RegionHandshakeReply, HandlerRegionHandshakeReply, false);
// AddLocalPacketHandler(PacketType.RegionHandshakeReply, HandlerRegionHandshakeReply, false);
AddLocalPacketHandler(PacketType.RegionHandshakeReply, HandlerRegionHandshakeReply, true);
AddLocalPacketHandler(PacketType.AgentWearablesRequest, HandlerAgentWearablesRequest); AddLocalPacketHandler(PacketType.AgentWearablesRequest, HandlerAgentWearablesRequest);
AddLocalPacketHandler(PacketType.AgentSetAppearance, HandlerAgentSetAppearance); AddLocalPacketHandler(PacketType.AgentSetAppearance, HandlerAgentSetAppearance);
AddLocalPacketHandler(PacketType.AgentIsNowWearing, HandlerAgentIsNowWearing); AddLocalPacketHandler(PacketType.AgentIsNowWearing, HandlerAgentIsNowWearing);
@ -6473,6 +6476,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Action<IClientAPI> handlerRegionHandShakeReply = OnRegionHandShakeReply; Action<IClientAPI> handlerRegionHandShakeReply = OnRegionHandShakeReply;
if (handlerRegionHandShakeReply != null) if (handlerRegionHandShakeReply != null)
{ {
Thread.Sleep(500);
handlerRegionHandShakeReply(this); handlerRegionHandShakeReply(this);
} }