make HandlerRegionHandshakeReply processing async and delay it a bit. This
delays things like terrain height map sending, giving chance to completemovent to send more priority information. POssible things on this should be on other event trigger when its more apropriate really done.avinationmerge
parent
17f9f1c247
commit
30f00bfb14
|
@ -5517,7 +5517,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
AddLocalPacketHandler(PacketType.RezObject, HandlerRezObject);
|
AddLocalPacketHandler(PacketType.RezObject, HandlerRezObject);
|
||||||
AddLocalPacketHandler(PacketType.DeRezObject, HandlerDeRezObject);
|
AddLocalPacketHandler(PacketType.DeRezObject, HandlerDeRezObject);
|
||||||
AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand);
|
AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand);
|
||||||
AddLocalPacketHandler(PacketType.RegionHandshakeReply, HandlerRegionHandshakeReply, false);
|
|
||||||
|
// AddLocalPacketHandler(PacketType.RegionHandshakeReply, HandlerRegionHandshakeReply, false);
|
||||||
|
AddLocalPacketHandler(PacketType.RegionHandshakeReply, HandlerRegionHandshakeReply, true);
|
||||||
|
|
||||||
AddLocalPacketHandler(PacketType.AgentWearablesRequest, HandlerAgentWearablesRequest);
|
AddLocalPacketHandler(PacketType.AgentWearablesRequest, HandlerAgentWearablesRequest);
|
||||||
AddLocalPacketHandler(PacketType.AgentSetAppearance, HandlerAgentSetAppearance);
|
AddLocalPacketHandler(PacketType.AgentSetAppearance, HandlerAgentSetAppearance);
|
||||||
AddLocalPacketHandler(PacketType.AgentIsNowWearing, HandlerAgentIsNowWearing);
|
AddLocalPacketHandler(PacketType.AgentIsNowWearing, HandlerAgentIsNowWearing);
|
||||||
|
@ -6473,6 +6476,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
Action<IClientAPI> handlerRegionHandShakeReply = OnRegionHandShakeReply;
|
Action<IClientAPI> handlerRegionHandShakeReply = OnRegionHandShakeReply;
|
||||||
if (handlerRegionHandShakeReply != null)
|
if (handlerRegionHandShakeReply != null)
|
||||||
{
|
{
|
||||||
|
Thread.Sleep(500);
|
||||||
handlerRegionHandShakeReply(this);
|
handlerRegionHandShakeReply(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue