Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing.
This is always done as part of Scene.RemoveClient() Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.0.7.4.1
parent
5c162ccd57
commit
30f4a33f01
|
@ -644,7 +644,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
// an agent cannot teleport back to this region if it has teleported away.
|
// an agent cannot teleport back to this region if it has teleported away.
|
||||||
Thread.Sleep(2000);
|
Thread.Sleep(2000);
|
||||||
|
|
||||||
sp.Close();
|
|
||||||
sp.Scene.IncomingCloseAgent(sp.UUID);
|
sp.Scene.IncomingCloseAgent(sp.UUID);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -3231,10 +3231,23 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// CheckHeartbeat();
|
// CheckHeartbeat();
|
||||||
bool isChildAgent = false;
|
bool isChildAgent = false;
|
||||||
ScenePresence avatar = GetScenePresence(agentID);
|
ScenePresence avatar = GetScenePresence(agentID);
|
||||||
if (avatar != null)
|
|
||||||
|
if (avatar == null)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat(
|
||||||
|
"[SCENE]: Called RemoveClient() with agent ID {0} but no such presence is in the scene.", agentID);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
{
|
{
|
||||||
isChildAgent = avatar.IsChildAgent;
|
isChildAgent = avatar.IsChildAgent;
|
||||||
|
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[SCENE]: Removing {0} agent {1} {2} from {3}",
|
||||||
|
(isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName);
|
||||||
|
|
||||||
// Don't do this to root agents, it's not nice for the viewer
|
// Don't do this to root agents, it's not nice for the viewer
|
||||||
if (closeChildAgents && isChildAgent)
|
if (closeChildAgents && isChildAgent)
|
||||||
{
|
{
|
||||||
|
@ -3256,12 +3269,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
avatar.StandUp();
|
avatar.StandUp();
|
||||||
}
|
}
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
m_log.DebugFormat(
|
|
||||||
"[SCENE]: Removing {0} agent {1} {2} from region {3}",
|
|
||||||
(isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName);
|
|
||||||
|
|
||||||
m_sceneGraph.removeUserCount(!isChildAgent);
|
m_sceneGraph.removeUserCount(!isChildAgent);
|
||||||
|
|
||||||
// TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop
|
// TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop
|
||||||
|
@ -3273,7 +3280,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// this method is doing is HORRIBLE!!!
|
// this method is doing is HORRIBLE!!!
|
||||||
avatar.Scene.NeedSceneCacheClear(avatar.UUID);
|
avatar.Scene.NeedSceneCacheClear(avatar.UUID);
|
||||||
|
|
||||||
if (closeChildAgents && !avatar.IsChildAgent)
|
if (closeChildAgents && !isChildAgent)
|
||||||
{
|
{
|
||||||
List<ulong> regions = avatar.KnownRegionHandles;
|
List<ulong> regions = avatar.KnownRegionHandles;
|
||||||
regions.Remove(RegionInfo.RegionHandle);
|
regions.Remove(RegionInfo.RegionHandle);
|
||||||
|
@ -3281,15 +3288,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
m_eventManager.TriggerClientClosed(agentID, this);
|
m_eventManager.TriggerClientClosed(agentID, this);
|
||||||
}
|
|
||||||
catch (NullReferenceException)
|
|
||||||
{
|
|
||||||
// We don't know which count to remove it from
|
|
||||||
// Avatar is already disposed :/
|
|
||||||
}
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
m_eventManager.TriggerOnRemovePresence(agentID);
|
m_eventManager.TriggerOnRemovePresence(agentID);
|
||||||
|
|
||||||
if (!isChildAgent)
|
if (!isChildAgent)
|
||||||
|
@ -3319,6 +3317,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// It's possible for child agents to have transactions if changes are being made cross-border.
|
// It's possible for child agents to have transactions if changes are being made cross-border.
|
||||||
if (AgentTransactionsModule != null)
|
if (AgentTransactionsModule != null)
|
||||||
AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
|
AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
|
||||||
|
|
||||||
|
avatar.Close();
|
||||||
|
|
||||||
|
m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.Error(
|
||||||
|
string.Format("[SCENE]: Exception removing {0} from {1}, ", avatar.Name, RegionInfo.RegionName), e);
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
|
@ -3331,25 +3338,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_clientManager.Remove(agentID);
|
m_clientManager.Remove(agentID);
|
||||||
}
|
}
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
avatar.Close();
|
|
||||||
}
|
|
||||||
catch (NullReferenceException)
|
|
||||||
{
|
|
||||||
//We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
|
|
||||||
// CleanDroppedAttachments();
|
|
||||||
//m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
|
//m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
|
||||||
//m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
|
//m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Removes region from an avatar's known region list. This coincides with child agents. For each child agent, there will be a known region entry.
|
/// Removes region from an avatar's known region list. This coincides with child agents. For each child agent, there will be a known region entry.
|
||||||
|
|
|
@ -3416,7 +3416,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public void Close()
|
public void Close()
|
||||||
{
|
{
|
||||||
if (!IsChildAgent)
|
if (!IsChildAgent && m_scene.AttachmentsModule != null)
|
||||||
m_scene.AttachmentsModule.DeleteAttachmentsFromScene(this, false);
|
m_scene.AttachmentsModule.DeleteAttachmentsFromScene(this, false);
|
||||||
|
|
||||||
// Clear known regions
|
// Clear known regions
|
||||||
|
|
|
@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
public void TestCloseAgent()
|
public void TestCloseAgent()
|
||||||
{
|
{
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// TestHelpers.EnableLogging();
|
||||||
|
|
||||||
TestScene scene = new SceneHelpers().SetupScene();
|
TestScene scene = new SceneHelpers().SetupScene();
|
||||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
||||||
|
@ -114,6 +114,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
|
Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
|
||||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
|
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
|
||||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0));
|
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0));
|
||||||
|
|
||||||
|
// TestHelpers.DisableLogging();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
|
Loading…
Reference in New Issue