Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing.
This is always done as part of Scene.RemoveClient() Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.0.7.4.1
parent
5c162ccd57
commit
30f4a33f01
|
@ -644,7 +644,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
// an agent cannot teleport back to this region if it has teleported away.
|
||||
Thread.Sleep(2000);
|
||||
|
||||
sp.Close();
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID);
|
||||
}
|
||||
else
|
||||
|
|
|
@ -3231,10 +3231,23 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// CheckHeartbeat();
|
||||
bool isChildAgent = false;
|
||||
ScenePresence avatar = GetScenePresence(agentID);
|
||||
if (avatar != null)
|
||||
|
||||
if (avatar == null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[SCENE]: Called RemoveClient() with agent ID {0} but no such presence is in the scene.", agentID);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
isChildAgent = avatar.IsChildAgent;
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Removing {0} agent {1} {2} from {3}",
|
||||
(isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName);
|
||||
|
||||
// Don't do this to root agents, it's not nice for the viewer
|
||||
if (closeChildAgents && isChildAgent)
|
||||
{
|
||||
|
@ -3256,12 +3269,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
avatar.StandUp();
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Removing {0} agent {1} {2} from region {3}",
|
||||
(isChildAgent ? "child" : "root"), avatar.Name, agentID, RegionInfo.RegionName);
|
||||
|
||||
m_sceneGraph.removeUserCount(!isChildAgent);
|
||||
|
||||
// TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop
|
||||
|
@ -3273,7 +3280,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// this method is doing is HORRIBLE!!!
|
||||
avatar.Scene.NeedSceneCacheClear(avatar.UUID);
|
||||
|
||||
if (closeChildAgents && !avatar.IsChildAgent)
|
||||
if (closeChildAgents && !isChildAgent)
|
||||
{
|
||||
List<ulong> regions = avatar.KnownRegionHandles;
|
||||
regions.Remove(RegionInfo.RegionHandle);
|
||||
|
@ -3281,15 +3288,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
m_eventManager.TriggerClientClosed(agentID, this);
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
// We don't know which count to remove it from
|
||||
// Avatar is already disposed :/
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
m_eventManager.TriggerOnRemovePresence(agentID);
|
||||
|
||||
if (!isChildAgent)
|
||||
|
@ -3319,6 +3317,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// It's possible for child agents to have transactions if changes are being made cross-border.
|
||||
if (AgentTransactionsModule != null)
|
||||
AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
|
||||
|
||||
avatar.Close();
|
||||
|
||||
m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format("[SCENE]: Exception removing {0} from {1}, ", avatar.Name, RegionInfo.RegionName), e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -3331,25 +3338,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_clientManager.Remove(agentID);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
avatar.Close();
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
//We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace);
|
||||
}
|
||||
|
||||
m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
|
||||
// CleanDroppedAttachments();
|
||||
//m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
|
||||
//m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes region from an avatar's known region list. This coincides with child agents. For each child agent, there will be a known region entry.
|
||||
|
|
|
@ -3416,7 +3416,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void Close()
|
||||
{
|
||||
if (!IsChildAgent)
|
||||
if (!IsChildAgent && m_scene.AttachmentsModule != null)
|
||||
m_scene.AttachmentsModule.DeleteAttachmentsFromScene(this, false);
|
||||
|
||||
// Clear known regions
|
||||
|
|
|
@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
public void TestCloseAgent()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
TestScene scene = new SceneHelpers().SetupScene();
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
||||
|
@ -114,6 +114,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
|
||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
|
||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0));
|
||||
|
||||
// TestHelpers.DisableLogging();
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
|
Loading…
Reference in New Issue