remove unnecessary null check on _collisionEventPrim
parent
9c43020876
commit
30fe66d3ab
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@ -2793,9 +2793,6 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
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{
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foreach (PhysicsActor obj in _collisionEventPrim)
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{
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if (obj == null)
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continue;
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// m_log.DebugFormat("[PHYSICS]: Assessing {0} for collision events", obj.SOPName);
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switch ((ActorTypes)obj.PhysicsActorType)
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