* Terrain uploads via the Estate Tools now support a multitude of file formats. Specifically: . bmp, .raw, .r32 & .r64. (in ascending order of precision)
* It uses file length as the detection routine (as each of these formats has a distinct size in bytes for a 256x256 array.) - more formats should be possible to add.mysql-performance
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4234c64147
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30fe88b808
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@ -471,20 +471,45 @@ namespace OpenSim.Region.CoreModules.World.Estate
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if (terr != null)
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if (terr != null)
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{
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{
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m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + m_scene.RegionInfo.RegionName);
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m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + m_scene.RegionInfo.RegionName);
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if (File.Exists(Util.dataDir() + "/terrain.raw"))
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{
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File.Delete(Util.dataDir() + "/terrain.raw");
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}
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try
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try
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{
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{
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FileStream input = new FileStream(Util.dataDir() + "/terrain.raw", FileMode.CreateNew);
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string localfilename = "terrain.raw";
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if (terrainData.Length == 851968)
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{
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localfilename = Path.Combine(Util.dataDir(),"terrain.raw"); // It's a .LLRAW
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}
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if (terrainData.Length == 196662) // 24-bit 256x256 Bitmap
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localfilename = Path.Combine(Util.dataDir(), "terrain.bmp");
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if (terrainData.Length == 256 * 256 * 4) // It's a .R32
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localfilename = Path.Combine(Util.dataDir(), "terrain.r32");
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if (terrainData.Length == 256 * 256 * 8) // It's a .R64
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localfilename = Path.Combine(Util.dataDir(), "terrain.r64");
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if (File.Exists(localfilename))
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{
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File.Delete(localfilename);
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}
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FileStream input = new FileStream(localfilename, FileMode.CreateNew);
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input.Write(terrainData, 0, terrainData.Length);
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input.Write(terrainData, 0, terrainData.Length);
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input.Close();
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input.Close();
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FileInfo x = new FileInfo(localfilename);
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terr.LoadFromFile(localfilename);
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remoteClient.SendAlertMessage("Your terrain was loaded as a ." + x.Extension + " file. It may take a few moments to appear.");
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}
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}
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catch (IOException e)
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catch (IOException e)
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{
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{
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m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
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m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
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remoteClient.SendAlertMessage("There was an IO Exception loading your terrain. Please check free space");
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remoteClient.SendAlertMessage("There was an IO Exception loading your terrain. Please check free space.");
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return;
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return;
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}
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}
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@ -502,29 +527,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
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return;
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return;
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}
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}
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try
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{
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terr.LoadFromFile(Util.dataDir() + "/terrain.raw");
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remoteClient.SendAlertMessage("Your terrain was loaded. Give it a minute or two to apply");
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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m_log.ErrorFormat("[TERRAIN]: Error loading a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
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m_log.ErrorFormat("[TERRAIN]: Error loading a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
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remoteClient.SendAlertMessage("There was a general error loading your terrain. Please fix the terrain file and try again");
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remoteClient.SendAlertMessage("There was a general error loading your terrain. Please fix the terrain file and try again");
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}
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}
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}
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}
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else
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else
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{
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{
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remoteClient.SendAlertMessage("Unable to apply terrain. Cannot get an instance of the terrain module");
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remoteClient.SendAlertMessage("Unable to apply terrain. Cannot get an instance of the terrain module");
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}
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}
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}
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}
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private void handleUploadTerrain(IClientAPI remote_client, string clientFileName)
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private void handleUploadTerrain(IClientAPI remote_client, string clientFileName)
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